Hello! Hope everyone is doing well. I'm here to announce Kin and Conquest, a combat-oriented spinoff of Kin and Quarry. It has a Playtest you can check out right now if you want to give it a shot.Thank you.
Introducing Kin and Conquest, a combat-oriented spinoff of Kin and Quarry.I could tell you all about the game right here and now, but why not experience it for yourself? The Playtest is live right now and playable. If you request access, you're automatically accepted. Give the game a shot and let me know your thoughts!Thank you.
If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.7- Update NotesNewAdded more Music, Increased the default volume.Added a Toggle for the Supporter Pack Visual in Settings > Game.Bug Fixes & Tweaks and AdjustmentsFixed an issue where the tooltip Upkeep would be on the same line as Cost.Fixed an issue where early game firing people would give you extra coins.Fixed an issue with being able to summon the horse while in the Crafting Menu on Controller.Fixed an issue where removing a crop from enhanced farm would cost you the enhanced farm cost.Fixed an issue that allowed you to place decorations on top of the Water/Inn/Temple/Stables.Readjusted the Sell Prices of Enhanced Gold Crops.Normal ModeAdd the Poop Icon on the Pig in Advancements so you know what to unlock for Poop.Added New Advancements to Animals, to show the Needs of an animal like no food or no animal tile.Readjusted the Animal Advancements tab.Changed the Sprites for Animal Tiles.Fixed an issue where enhanced crops didn't count towards your advancements.Lowered the requirements for Royal Envoy Tasks.Increased the rewards for Royal Envoy Tasks.Reworked the Royal Envoy Task so you always get at least 1 or 2 New Decorations.Incremental ModeFixed an issue with Decoration Achievements.Added Icon to Enhanced Farm Tile to show they can make you Gold.Added Icon to Pigs to show they make Manure.
Beta Russian(RU) localization is now available
* Reverted game timing back a week, as that had less issues * Instant Bonus Time conversion takes whole minutes (existing savefiles rounded up to the nearest minute) * Fixed growing arcana numbers with a specific genesis upgrade
Greetings, adventurers!It’s time for our bimonthly devlog update!Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time, the ones we have are game-changers. Let’s dive in!Town Portal ScrollsWe’ve all been there: your backpack is overflowing, or your hunger meter is hitting zero in the middle of a dungeon. In the full version, we are introducing Town Portal Scrolls. These allow you to return to the previous town to restock and resupply. Once you’ve healed up and grabbed a meal at the tavern, you can teleport right back to where you left off!Private StorageStorage chests are finally available in towns! While expanding your storage capacity still costs a bit of gold, it’s much more affordable than upgrading your backpack.Best of all, you can access the same storage space from any town! Magic truly is convenient, isn't it? Combined with Town Portal Scrolls, inventory management will be a breeze.New "Focused Actions"Beyond the "Exploration Mode" you’ve already experienced, we’ve added more Focused Actions for you to choose from:Hunt & Gather: Low on food? Stay put and forage to slowly recover your hunger.Patrol: Want to grind for XP? Engage in a local patrol to gain experience points without moving further. Depending on your class and skills, even more actions will be available in the future!Upcoming MilestonesJune: We will participate in Steam Next Fest and update the demo to v0.2!Autumn 2026: The full game is scheduled for release this Fall!Keep an eye on our announcements—we can’t wait to see you all in the official version!See you in the next DevLog!Follow Us on Social Media!X (Twitter)https://x.com/CointinueGamesFacebookhttps://www.facebook.com/CointinueGamesIGhttps://www.instagram.com/cointinuegamesWebsitehttps://www.cointinue.games/
Join Everfrost Lodge server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Everfrost Lodge ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Greetings fellow cultivators. Here is some fixes and requested QoL Let me know if anything is broken! Fixed the counter for player manuals in the Sect Training Panel Added toggle to confirm cancelling missions Added toggle to confirm Expel Sect Member Fixed crafting tower typo Added more information to Tier 12 divination perk Fixed boat upgrade cost reduction to also apply on checking upgrade possibility Adjusted some logic in Auto recruit Removed elemental material cost from Qi pills, increased other costs instead Doubled base droprate for Sect manuals Added a fix for rare occurence of disciples managing to work two jobs, this is forbidden techniques that is punishable with heavenly tribulations.
Hello everyone, We've released Muse Corner Demo this week! You can try it yourself and give us some feedback via Discord or info@theaquilagames.com email address.So... WHAT’S INCLUDED AND WHAT'S NOT IN THE DEMO?The Muse Corner Demo includes all core systems that will be available in the full release coming this summer, and they can be used without restrictions. You can find the detailed differences between the demo and the full version below:Many decorations and character-related accessories available in the shop are not included in the demo version.The number of reminders you can add in the reminder panel is limited, and there are fewer icon options available for reminders.The music library includes only one album, with access to a limited number of tracks from that album.The number of notes you can create is limited.Some systems that are still in development and have not yet been announced are not included in the demo.WHAT'S NEXT?We're hearing some issues and feedbacks from you. We'll fix them first, this is our priority. You can also share your feedback with us, so we can help you in the next update. We'll bring a new update next week. Other than that, we're still working on the full release. Don't forget to add Muse Corner to your wishlist so you won't miss the full release! Thank you very much. Aquila Team
Major Demo UpdateThe demo has been reworked to better highlight escalation and improve overall flow.IntroThank you to everyone who’s been playing the demo, the feedback has been incredibly helpful. This update is a direct result of that, and it’s a big one.Core changesThe demo flow has been redesigned to better emphasize progression and escalation.Instead of starting at the full world map, you now begin in the US and expand outward into larger regions. The full global scale is reserved for the full game. This improves pacing, makes progression clearer, and gives each promotion more impact.A new Director system has also been added. The Director will guide and command your operations, helping clarify objectives while reinforcing the game’s tone.Improvements summaryThis update focuses on:clearer progressionbetter onboardingless visual noisesmoother interactionPatch notesFixed upgrades occasionally bugging out when closing the UI earlyImproved upgrade selection responsivenessAdded Director system (fully localized)Added additional tooltips for clarity (Intel Board, Mail, etc.)Reduced visual noise (removed unnecessary city VFX)Overhauled Operator Manual for clearer upgrade directionExpanded automation tracks for Special OperationsFixed issue where newly unlocked cities could fail to registerFixed rare crash when changing languagesFixed milestone progression not updating correctlyFixed graphics settings not applying on loadThanks again for playing, I’d love to hear what you think of the new flow and the Director system.– Ignace
The demo for our upcoming title, Limitless Survivor, has been officially released on Steam!Limitless Survivor is a high-octane Roguelite that blends the thrill of survivor-style combat with the addictive scaling of incremental games.■ What’s in the Demo?Infinite Growth: Use your hard-earned resources to scale your stats beyond imagination.Treasure Hunting: Slay enemies to loot rare and powerful Artifacts.Prestige System: Reset to reach even greater heights. The grind never ends!Idle Farming: Prefer a more relaxed approach? Let the Auto-play handle the farming for you.This demo is a work-in-progress, and your feedback is vital to us. Let us know what you think in the Community Hub or on our social channels!If you enjoy the demo, please Add to your Wishlist! It is the best way to support the development.
There's a small chance of a certain glitch happening with any version prior to 2.2, where your SAVE FILE CAN CORRUPT and you will LOSE ALL DATA, ESPECIALLY if you are getting to extremely high levels on Brain Booster on v2.0. I highly recommend everyone, even those enjoying the unbalanced nature of v2.0, to update to v2.2. The game is more fun there, I promise. I've also set the scaling back down to 1.15x instead of 1.2x for Lab Assistant and Brain Booster and created a "max price" to prevent negatives once players get to the quintillions. I'm also aware that past a certain amount of vials the value interferes with and gets caught behind the progress bar. I'll fix this in the next update, along with other potential bugs I'll try finding.
{STEAM_CLAN_IMAGE}/34491490/b43f84f07302a0b5ac573102c267fdf08838172a.png Hey Panda Peeps, Normally, we’d warn you not to get too comfortable around an assassin, but we all know Scale would never hurt his favorite person… AKA you! So we suppose that means you and he can get as comfy together as you like! Good thing his ultra-cozy Kigurumi Outfit is now available as a Limited Time Event! All you gotta do is log in daily to collect all your Event Tokens, and he’ll be zipped up and ready for cuddling in no time! We love you so hard, The Pandas
* Additional localization fixes. ~ Text alignment for non-english versions. ~ Font alignment fixes for Russian, Chinese, Korean and Japanese.
Patch Notes:Mobileversary Season is here for three more weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until May 14thThe Festiviflux Invasion event is here until May 7th!After the Festiviflux Invasion event ends, get ready for an Inferno Dimension Expedition event until May 14th
🕵️♂️🌧️ Season of the Private Investigator Has Begun! 🔍💼 Rain falls, secrets whisper, and danger lurks in every shadow…Humphreydale is wrapped in an endless noir night — and you’re on the case! 📅 Season runs: May 1 – May 31, 2026🕵️ Step into the role of a Private Investigator💥 Season bonus boosts your basic Intuition in PvP battles🎁 Collect Season Points to unlock exclusive rewards🐾 Meet your sidekick Humphrey🔍 Special skill “Under the Magnifying Glass” (chance to stun opponents for 1 round) Follow every clue, expose the truth — and bring justice to the streets! 🖤💥 #HeroZero #SeasonOfThePrivateInvestigator #NoirVibes #Humphrey #PvPBoost #DetectiveMode
Hello Land Drifters!I've been busy with a new feature but felt like there was some things I could add to hold you over!Check out the Quest Board, you'll notice a new quest for those who have at least reached the fifth zone.I wonder what it could do?For those who have reached the third island might also notice someone locked upThe Focus Ambush also got modified a bit, how it works will be more obvious, taking time off the initial attack (not a percentage), and will now always work even when the passive isn't on like other passives. It will also grow in power quicker at earlier levels.Energy will now also get offline exp and show that exp in the offline rewards. The individual activities will level up too, but there's too many to display in that window, so just the main energy levels are shown.Build 0.3.43-Added a new quest in the quest board to get a new item to aid you in combat.-Added a jail to the first zone in island 3 for a character cosmetic.-The passive "Ambush" has had some changes. It now grows in value quicker. The text has been modified since it takes time off your first attack rather than a percentage. How this is displayed in combat has also changed, it will lower the attack speed number rather than just having the bar start at a higher percentage. It also used to require the passive to be enabled to benefit from it, but now it works regardless like other passives.-Energy experience now is gained and displayed in offline rewards. Note: The abilities gain exp too, but there's too many to display so just the main levels are shown.-Fixed the graphics in a waterfall in fishing zone 7.-Some gathering talent description changes.
🐛 Bug Fixes • Ultra-wide monitor support: The Options menu and other UI panels no longer get cropped on 21:9 / 32:9 / ultra-wide displays. UI now scales correctly on any aspect ratio. • Window resizing is no longer locked to 16:9. You can now freely resize the game window to any aspect ratio you prefer. • Renaming a frog: typing a new name and clicking outside the field now saves the new name (previously it would revert unless you pressed Enter). • Screenshots no longer overwrite your clipboard. If you had something copied, it stays copied. (You can still share via the in-game Share button if you want the share text on your clipboard.) Thanks to everyone who reported these issues on the Steam discussions — especially Hushed Whispers (ultra-wide), derpvahkiin (clipboard), and moneybags48525 (renaming). Keep the feedback coming!
🐛 Bug Fixes • Ultra-wide monitor support: The Options menu and other UI panels no longer get cropped on 21:9 / 32:9 / ultra-wide displays. UI now scales correctly on any aspect ratio. • Window resizing is no longer locked to 16:9. You can now freely resize the game window to any aspect ratio you prefer. • Renaming a frog: typing a new name and clicking outside the field now saves the new name (previously it would revert unless you pressed Enter). • Screenshots no longer overwrite your clipboard. If you had something copied, it stays copied. (You can still share via the in-game Share button if you want the share text on your clipboard.) Thanks to everyone who reported these issues on the Steam discussions — especially Hushed Whispers (ultra-wide), derpvahkiin (clipboard), and moneybags48525 (renaming). Keep the feedback coming!
Added proper height clamping for the initial language selection modalAdded a new toggle in the options that provides better touch friendly UI mechanics, toggled off on PC by default, toggled On on mobile devices by defaultReworked tutorials a bit more. Reduced total count from 42 to 25, removing quite a few that have been marked as redundant by many players. Consolidating a few into one better explained tutorial tipFixed an issue with main town essences not dropping correctly in some specific casesAdded actual icons to the prestige upgrades, matching the other upgrade treesMade it so the stars and shattered moon no longer move when panning the cameraLowered how much the parallax moves while panning by about halfApplied the same parallax changes to Tower WarsBunch of little backend fixes and clean up workBunch of work for mobile port
I did a bit of a UI overhaul, hope you guys like purple X) Made these changes a while ago, but IRL got kinda busy, sorry for the wait. After this change I think I have one more change to go before implementing achievements, steam saves, fix the Linux build and some other stuff. As per - let me know if there are issues in the discussions. Changelog New theme, fonts, etcPrinter status bar layout updatedProgress bars unified to one colourCatalogue counter hidden once everything is unlockedWorker hiring moved to the Workers modalFilament can be bought from the Filament modalPrint Now button added to active ordersDisabled buttons say why they're disabledWorker status, storage warnings and tutorial hints rewordedConfirm dialogs now focus the safe optionMoney and stats animate when they changeButtons have press feedbackIdle printers show a breathing LEDPrints glow when nearly doneVignetteMusic pauses when the window loses focusSoft click sound on buttonsAccordion headers squared off, more padding above contentSettings tabs squared off, palette cleaned up"All milestones complete" panel no longer pulses and stays dismissedLots of small spacing and colour fixes"Start All" button starts every idle printer in the current room with one click; each printer remembers the last size you printedAuto-accept stocked orders setting (off by default) auto-fulfills any incoming order you already have stock forInventory panel has sort and filament filter controlsPrinter cost curve eased off past 30 owned so the late game isn't a wallLate-game milestone rewards rebalancedGame keeps ticking when the window is minimisedWorker setup guide no longer hides behind the Workers panelMilestone, unlock and fired-worker popups now always appear on top of any open menu
In this update (v1.9.7), we've added the following: Added strength and defense stats for characterImproved Chronicles panelSmall bugs & improvementsAccolades coming soon!
The demo for Fruitbearer, the spiritual successor to Fruit Fusion, is out on Steam! Make sure to wishlist and join the discord below, where you can give feedback and shape the game!All good roguelikes listen to their players, and that's exactly what we're doing! We hope you enjoy the demo and feel free to join our community. Don't forget to leave a review! Discord - https://discord.gg/9JB2mGM4 Social Media - Bluesky, Instagram, X See you all in the next post
Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.04.Detailed update contents are as follows.Balance AdjustmentsAdjusted the value range of the Damage Reduction option, a fixed property on Bracers: 0.5%~5% → 4%~20% ※ The previous Bracer item info that displayed values up to 50% was a UI error showing 10× the actual applied amount; this UI display error has also been fixed.Other ImprovementsThe Cube UI now remembers the last selected recipe and opens with that recipe when reopened. ※ For players who preferred the previous behavior, an option has been added to always start at the Synthesis recipe when reopening the Cube.The Screen Scale setting is now saved per device instead of per account.Added a notice in the pet description explaining that a pet's possession effect is applied even when the pet is not deployed.Changed the 'DPS' label in the Hero info to 'Basic Attack DPS'.Bug FixesFixed an issue where the values in the description of the Hunter's Quick Reload skill were displayed incorrectly.Fixed an issue where the level text in the Cube's center slot was missing an outline and appeared inconsistent with the other slots.Fixed an issue where the Stage Boss Reward Gold bonus effect on the Rune page was not being applied correctly.Fixed an issue where rune-based bonus effects were not applied to newly added characters and only took effect after restarting the game.Fixed an issue where, after removing a hero from the formation, attempting to redeploy quickly still allowed the hero to be placed.Fixed an issue where Soulstones could be placed into the Cube Synthesis.Fixed an issue where, under certain conditions, points in lower-tier passive skill trees could be refunded beyond the appropriate limits.Fixed an issue where the gold amount shown during the Cube Alchemy effect did not reflect the Rune-based 'Gold From Cube Alchemy' bonus.Fixed an issue where the Hunter would be afflicted with the Cold status effect when an Ice ...
Hello everyone, developer of Idyll Isle here!For a while now, we've been using a temporary Chinese codename during our development. To better convey our core experience of a "stress-free, relaxing, and long-term companion" game, we've officially finalized our Chinese title as 《闲暇岛时光》!But don't worry—our English name remains the familiar Idyll Isle, and the core gameplay of a cozy, idle island life with soothing ocean waves hasn't changed a bit. The island will continue to quietly dock at the edge of your screen, keeping you company day and night.Taking this opportunity, I'd like to share our recent development progress. We've been working hard to expand gameplay depth and optimize your desktop experience:🌲 1. New Forestry & Planting System (Active Ecology Management) Say goodbye to waiting! Now, chopping down different types of trees has a chance to drop specific tree seeds. You can freely plan your forestry areas and manually plant and cultivate trees on empty ground. We are moving from a passive ecosystem to active afforestation, letting you build a sustainable island ecology.🛤️ 2. Underground Minecart Transport Network (Dynamic Efficiency Routing) We've completely upgraded the mining mechanics. You can now repair broken underground tracks to connect different mining layers, and manually drag and assign minecarts to the areas where your miners are currently working. This not only makes the mines feel more dynamic but significantly boosts ore transport and gathering efficiency.⚙️ 3. Expanded Production Queues To make your long idle sessions smoother, we've expanded the production queue limit from 6 to 8 slots across the board—this includes tool forging, building construction, consumable crafting, and cooking. This means your islanders have more work queued up for when you are offline or have the game running in the background.🖥️ 4. Exclusive Desktop Optimizations & Protection Settings (Major Update) As a companion game meant to sit at the edge of your screen for lo...