Game Updates

Patch notes and dev posts · 15,061 Steam updates
Upload Labs
Upload Labs
171 days ago · Jorge de Guzman

2.2 Powered Update

This update feature new endgame content that expands the existing machinery content, adds the Quantum Processor, and improves already existing systems such as the Server and AGI. It also brings many QoL features, such as the new node picker menu!Unsubscribe from all the mods before updating, as it will cause crashes. A 2.1 branch has been created.Nodes:-Added 21 new nodes related to Power-Added 15 new nodes related to AGI-Added Quantum Processor and the machinery required to produce it-Reworked AGI. It now requires Intelligence made up of all neuron types to level up and power multiple AI tasks-Reworked Server. It now requires all file formats in their zipped format-Added Comment Code-Added Translate Code-Disassembler now duplicates files based on their amount of enhanced modifiers-Disassembler now adds the mirrored modifier to files, and no longer duplicates files that were already duplicated-Identifier now identifies all range of compression and enhancement levels-Files can now be compressed and enhanced up to 3 times by default-Replaced Encompressor with the new Lossless Compressor, which can compress files without removing enhancement modifiers-Increased Flipper cycle multiplier to 4x (was 3x)-Increased Enhancer cycle multiplier to 3x (was 2x)-Codes can now be optimized up to 3 times by default-Optimize Code now scales Optimization Code requirement by 1 per optimization in the code-Miner has been divided into Copper Miner and Silicon Miner-Removed Factory Space requirement for all factory machines-Factory machines no longer have a node limit, with the exception of the Copper Miner, Silicon Miner, Excavator and Oil Pump-Breach targets (with the exception of banks) now have elite levels that act as bosses every 5 levels. These have larger defense layers, a longer time to breach as well as 10x more reward-Overflowing damage to firewall no longer carries over towards breach progress-Distillator has been reworked. It now multiplies inserted neurons by its quality, re...
Plink by Pokerist
Plink by Pokerist
171 days ago · ichkg

🏆 Paris Weekly Tournament is here

Get ready to hit the tables and test your skills in our weekly Paris tournament. Gather your friends, join the competition, and aim for a spot at the top of the leaderboard Battle for a unique trophy, millions of chips, and all the bragging rights that come with a big win Don’t miss your chance to jump in and play this week!
Fish Game
Fish Game
171 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "The MOST Plants"That says it all. Pack 'em in!Shout out to @Brass and @RipplingRiver for their Bridging the Gap tank from last week's challenge!@Brass@RipplingRiverYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
BuGarden
BuGarden
171 days ago · PlumTree Studio

BuGarden New Demo Is Live!

After nearly two months of development, we’re bringing back BuGarden with an updated demo!This time, we’re really looking forward to hearing even more of your thoughts.Alright, no more rambling — here’s what’s new:We’ve added real-time terrain switching. This demo includes three environments: the familiar grassland, a forest filled with large herbaceous flowers, and a swamp full of… slightly strange-looking plants.The forest should already feel familiar to many of you. As you collect rare variants, you’ll earn ⭐, which can be used to unlock new terrains — and grow even more chaotic, lively flowers. (We may or may not have been smiling like proud parents the entire time while making these animations.)It’s not just new plants and terrains, either. Based on your feedback about multi-tile plants, we’ve increased the available planting space in later areas, so you’ll be able to grow more “big boys” in the future. Seriously, who doesn’t love a giant pumpkin?Different weathers added!A lot of players asked: “What does the sun even do?” The truth is, earlier versions already had a simple light-based growth boost. This time, we’ve fully turned it into a weather system.Every keyboard or mouse input you make is converted into energy — forming things like the sun, moon, or clouds. Once enough energy builds up, they’ll appear and help your plants grow.We are trying to keep the skills simple and straight forward: speeding up growth, watering plants, or preserving moisture. This system is more of a small “response” to your idle inputs — something we personally wanted to add — and it’s not meant to be a core mechanic just yet. We’d really love to hear what you think about it.Next up — our main star: the little snail, Xiao Nao. After walking what feels like hundreds of miles around the garden, it has finally learned how to grow.You can now spend coins to upgrade its abilities, like watering more or moving faster. It’s trying really hard to be helpful. I’m emotional (?)On top of that,...
Creature Clicker - Capture, Train, Ascend!
Creature Clicker - Capture, Train, Ascend!
171 days ago · Lee @ PhatPhrogStudio.com

The Road to Release - What's Coming in 1.0? Part 3

Hey GuysI hope you're having a great weekI wanted to talk about some more new features that are in development for Creature ClickerFirstly let me show you some progress on the Skylands biome which requires the crafting of a Skyship to accessIn the Skylands you will be able to capture some awesome creatures, gather resources and very unique seeds for farming which i will talk about next.Skylands:Skylands Bosses:Farming:Next I want to talk about the new farming mechanic coming to Creature Clicker, this will be a way for you to grow your own vegetables and herbs to use in the new cooking system, the way it works is you will need to first rake out the soil to create a suitable plot for a seed to be planted, after that has been done then you can water the plot before planting a seed that you have collected whilst exploringSeeds will be unique to biomes and there are various types such as vegetables that can be used in cooking, Moonlight flowers which only grow during the night and empowering blooms which offer little in terms of resources but empower adjacent plots.You can take a look at the preview belowBefore i finish, i also wanted to share with you a few new creature designs that will be entering the game upon the 1.0 release all of which already have full ascension lines and APEX forms:I hope to share more details with you guys over the next few months
Vanguard Galaxy
Vanguard Galaxy
171 days ago · Arnie

Update 0.8.0.13

Hello captains, The first update with your callsigns is here! And a few fixes thrown in. Added/Changed- Added the option to change an officer's name- First batch of Supporter names addedFixes - Cancel travel fix, ship could get stuck in a weird state currently.- Fix for Locate button throwing error on experimental map when the POI is behind locked gates- Fixed a station clipping issue- Fix for higher level enemies only dropping max level loot- Fix for NPC ships calling inventory full when using ECHO, causing the player ship to travel back to a spacestationNext up, Soundtrack release and in a few weeks time a new Beta branch will kick off. Thank you all for your support and for enjoying Vanguard Galaxy. If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
FragMiner
FragMiner
171 days ago · starea

Demo Update - v0.7

I’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to the base camp. This gives the gameplay better flow and is, overall, a gold/hour buff! Well… kind of. But don’t worry, I’ve also buffed the global +% gold buff from the first prestige (prestige 1) and slightly nerfed the costs of a few nodes to quicken the progress a bit.The final game will feature 5 prestige levels (so a total of 6 mine stages), each one adding a new gameplay feature, so I don’t want the player to feel any slog at all. I’ll showcase each new prestige present in the full game via posts, so remember to follow FragMiner! I need a bit of time to cook, however.Anyway, enough talking; here’s the changelog:Added 3 new buttons below the “Back to mine” green button in the base camp; these buttons allow the player to do multiple mine runs before going back to the base camp.Buffed the +x% gold value bonus from the first prestige.Buffed the damage of a few ore-related nodes, such as the Sulphur node.Added some effects and motion to the UI, such as buttons and tooltips having new animations.Various minor bugfixes.Nerfed the “Stone to Copper” and “Dirt to Copper” nodes because they were scaling too hard with other nodes, such as “Miner’s Research”. To compensate, I’ve lowered the cost of those nodes, which are still powerful.Added some missing translations.Some footage of the new UI animations:The game is still planned to launch around mid-July this year, so I’ll be starting some kind of “Road to launch” posts later on to showcase what I’ve been cooking for the full game.The new version of the FragMiner demo (v0.7) is live; you can check it out!
Loot Tycoon
Loot Tycoon
171 days ago · PM

Auto-Progression, Adventure Looping & Jitter Fixes | QoL Update 0.4.4 is Live!

Hey Adventurers!Thank you all for the incredible love and support. I’ve been reading through your feedback carefully. Right now, I'm gathering the most common issues you guys have brought up and rolling out fixes and improvements step by step.Automation just got a massive upgrade: your character will now automatically explore until your Stash is completely full! I also patched a bug where the character model would randomly twitch during attacks (so you'll no longer look like you're raving on the dance floor mid-combat!).Sneak Peek: The next update will introduce an "Auto-Vending" feature. You'll be able to sell items automatically even while you're out adventuring, bringing us one step closer to a 100% hands-free idle gameplay loop.Secret Tip: Just a quiet reminder—you can actually dual-wield any weapon! If your damage feels a little low, try slapping on two weapons. It might just give you the crazy power spike you need.Update Details🤖 Automation UpgradeAdded Auto-Advance and Auto-Loop toggles for continuous dungeoneering.Added an auto-stash function that dumps inventory items into the Stash before advancing or looping.Added an auto-return function that sends you back to the shop once your Stash is full.Added a wind chime audio cue when your character automatically returns to the shop.⚙️ Other UpdatesIncreased base Stash capacity by 10.Increased base customer traffic to speed up sales.Increased base attack damage for certain Bosses.Added a specific filter for Unique (暗金) gear in the Auto-Pickup settings.Added an option in Settings to toggle off Screen Shake.Balanced Rune affix RNG for more even drop rates across different rune types.Updated the UI to display stacked gear affixes as \.Updated the game speed multiplier to save and auto-apply upon restarting.Updated triggered skills to pause casting when no monsters are present.Adjusted max Freeze duration to 1 second, but allowed the duration to be refreshed infinitely.Reduced the visual brightness of the "Cleave" ski...
Idling to Rule the Gods
Idling to Rule the Gods
172 days ago · Ryu82

Changes for Version 4.59.1675 (2026-04-24)

- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
Coloring Pixels
Coloring Pixels
172 days ago · ToastieLabs_Lee

Announcing The Comic 2 XL DLC!

Announcing the Comic 2 XL Book DLC!This Extra Large Comic book unlocks 40 additional levels for Coloring Pixels. Continuing the tradition from last year, enjoy a double-sized book this month! Each image is a panel in our self-created comic book, a continuation of the first Comic book!Continue the story from where we left off last time, now in full color!Available for the price of $1.99, £1.79, or your regional equivalent. The pack will be released on the 8th of May at 20:00 UTC+1/12:00 PDT. For a chance to win this DLC for FREE, join our Discord and enter the competition!
All About Luck
All About Luck
172 days ago · Flow Universe

《All About Lucky》"The epic demo update has arrived!"

"We're very sorry—our small team just couldn't get the English translation done in time. We'll find a way to update it for the official release!"Dear fellow players,Our three-person team has finally retrieved the missing "Rebirth System"! On top of that, we've gone all out and added numerous highly requested features such as the "Artifact Set," "Random Shop," and "Game Compendium." Please come and experience the brand new version: Even if I'm not a Lucky God, I still have System Points to allocate!If you enjoy our game, please give us a thumbs up, join our group, and retweet—your support means the world to us and will help bring the official release sooner. We are truly grateful! Our group ID: 149577079. Thank you to all the Lucky Gods who have been cheering us on!Update Contents:"Rebirth System" is now officially available: Defeat is no longer the end, but rather the beginning of your path to godhood. Experience more in the demo!"Artifact Set" is now officially available: Not sure which class is stronger? No worries—Artifact Sets are here! Too broke to venture out? No problem—Artifacts will send you money!"Random Shop" is now officially available:① Bank: Offers joyful "loan" and "deposit" services. Smart financial management can provide a huge boost! Going all-in is an art!② Shop: Can't pull the "Heaven's Mandate" or "Destiny" heroes you want? Come to the shop! Not enough Artifacts? Come to the shop! Running low on useful items? Come to the shop!③ Bounty: Those who know, know. Even the grinders can make steady progress!④ Compendium Quests I⑤ tem Additions: Fusion Cards, Star-Up Cards, Formation Expansion, etc. Character Storage ⑥ New Player Tutorial Reworked Storyline Reworked ⑦ Various other fixesAlright, enough talk—jump right in! If you want to urge us on for future updates, please join our group or follow us on "XiaoHeiHe" (Little Black Box). Hopefully, we won't get hunted down by bugs. Have a great weekend!
Coloring Voxels
Coloring Voxels
172 days ago · ToastieLabs_Lee

Coloring Voxels V1.11.66

Performance PatchToday's patch brings a significant, long-awaited update to the game's overall performance! The FPS is now steady when playing levels due to a new optimisation system that runs in the background. You can even play the Underwater levels with the water turned on without issue if that interests you!There are still improvements to be made to levels with large flat areas and the main menu, but this is a good step in the right direction, and I hope you can enjoy our game even more now!Coloring Voxels V1.11.64 Patch NotesBug Fixes and MiscSignificant performance upgrade to the in-level performance! We're seeing large improvements in FPS when playing.Fixed the color palette to make numbers more readable on dark backgroundsRe-applied the water texture to the Log Flume level in the Theme Park world.Coloring Voxels V1.11.66 Patch NotesBug Fixes and MiscFixed an issue where playing a level top-down could cause brief artifacts to appear.Clicking and dragging sensitivity is now independent of the frame rate.
Aquaville
Aquaville
172 days ago · GamerskyGames

Aquaville Launch Announcement !

Aquaville will officially launch on April 27, 2026 at 09:00 GMT.Aquaville is a relaxed desktop aquarium simulation where you can build and care for your own miniature aquatic world. Decorate your tank freely, look after your fish, and watch them grow and interact over time.The experience is designed around calm, low-pressure gameplay rather than complex systems, offering a gentle and comforting presence that fits naturally into your daily routine.Thank you for all your support and interest so far. We look forward to welcoming you to Aquaville on launch day.
Maiden And Lord
Maiden And Lord
172 days ago · liming9964

Game update

Update Preview (Update time: April 24th, 16:00):1. Added 4 new chapters to the Wasteland (chapters 23-26, rewards: gold equipment materials)2. Scenes in Gods & Demons, Ruins, and Abyss where you can use help attempts will now retain those attempts indefinitely.3. Help attempts in Gods & Demons, Ruins, and Abyss are halved, but Friendship Points are doubled (effective April 25th)4. When ending a Ruins dungeon in help mode, the "Receive Reward Again" message will no longer appear.5. Ruins dungeons will remember the last used team and will use the default team.6. When using fragments of Universal Advancement Cards, Breakthrough Cards, and Treasure Appraisal Cards in your inventory, the synthesis result will directly enter your deck.7. Optimized the level display on the Sailing page so that ship levels are visible during transport.8. Added a forced recall function using Teleport Stones (immediately returns you to the city, but will result in the loss of cargo).9. Optimized the use of Lord's Knowledge Books; Lord's Knowledge Books have been added to the Life Shop, and Treasure Cave Key Fragments have been removed.10. Added 2 new player benefits (existing players can also claim them directly).
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
172 days ago · chansol

Hotfix - v1.2.4

HOTFIX:Bug FixesFixed an issue where the Bakery content buff and the Mk2 buff were being applied abnormally.Fixed an issue where a HERO could be returned more than once.Fixed an issue where the HERO sorting function was applied based on the original name instead of the renamed one.Fixed an issue where only one buff was applied when two or more of the same stat buffs from different characters were stacked.Improvements and ChangesAdjusted the application method of Attack Speed (%).· Following the correction of an error in the Attack Speed calculation, the application method has also been changed.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Delegatory
Delegatory
172 days ago · gertsfert

Minor polish and quick fixes

A collection of quick fixes and minor polish, aimed at addressing some common feedback from the first day of play testing.Reverse scrolling/zooming mapping, and add option to swap it back (also added some minor 'bounce' feedback if player hits zoom limits)Minor visual polish to Upgrade MapFix a free critical chance upgrade available in the AutoCursor treeUpdates to Intern tooltips (see below)Intern Tooltip ChangesBiggest change is in the intern tooltips, which have been adjusted to give a bit more detail.Description of the intern's power is listed on the tooltipClone upgrade buttons show current/upgraded efficiency, and have a more detailed description
Number Factory
Number Factory
172 days ago · M4RT1E

Version 1.2.1

Bug Fixes & Quality-of-Life Improvements Thanks to everyone who reported issues on the Steam discussion boards — this update addresses all outstanding bug reports. Progression Fixes - Fixed: Sudden progression wall after prestige. Momentum Core progress is no longer fully wiped when you prestige — 25% of your accumulated minutes now carry forward, so long sessions no longer collapse your production rate overnight. - Fixed: Number Tick (and other generators) costing more than base after prestige. Cost-preservation tracking was carrying over between prestiges and inflating costs on the next run. Generator costs now correctly reset to base on prestige. - Fixed: Prestige perks with 999,999 max level could end up with negative or zero costs, in some cases refunding Prestige Points on purchase. High-level perk costs are now protected from numeric overflow. - Fixed: Bulk Discount + Efficiency Protocol could invert past certain levels and start increasing generator costs instead of decreasing them. Cost reduction is now safely clamped between 0% and 99%. Achievement & Stats Fixes - Fixed: "Efficient Idle" achievement was impossible to earn late-game. The requirement now counts generators purchased during the current prestige instead of total owned, making it reachable on a focused fresh run. - Added: "Highest generator tier reached" tracking. Your best generator is now remembered permanently and survives auto-prestige runs that don't reach the top tier. Quality of Life - Reduced Buy All cooldown from 60 seconds → 5 seconds. The minute-long wait didn't fit an idle game and was pushing players toward auto-clickers. The short cooldown still prevents accidental spam. - Fixed: Prestige Tree tooltips could extend off the top of the screen on 1366×768 and smaller displays. Tooltips now clamp to screen height so the title, level, and cost are always visible. P.s. HUGE performance improvement were done. NO MORE LAGS!
Ant Keeping Simulator
Ant Keeping Simulator
172 days ago · kunstaat

Small Controller Input Bug Fix | Patch

Hi, someone on the Discord reported a bug caused by plugged in controllers/steering wheels make the camera spin. I added a button in the settings that should fix this. It doesn't turn off lateral movement because that would take longer to fix but if you still have issues with that let me know and I'll fix it.Changelog:Added setting to ignore controller input to settings menu
Your Friend's Mom
Your Friend's Mom
172 days ago · nordska

A Small Request :3

Hello everyone!A new interactive desktop companion — Your Daddy — is now out, and the bundles have also been updated. Mom & Waifu Bundle has now become Mommy, Daddy & Waifu Bundle. The same goes for the Ultimate Bundle as well.I hope you are happy with all the work that has been done over the past month and a half. From now on, updates will be focused more on the technical side.And now, about the request, ahem.Could you please leave a review for Your Daddy? I need at least 10 reviews for Steam to start showing the game to more players. I would be very grateful for that!And if you still have not left a review for Your Friend’s Mom, you can leave one there too, because it is already very close to 200 reviews.I am truly very grateful to you for these 1.5 months. Honestly, I am still a little shocked that there is even some kind of community around my games.Thank you again for everything!
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
172 days ago · 如来

Demo2026.4.23 Update

1.Fixed a critical issue where cloud saves could fail to load;2.Fixed UI issues in the talent preset interface;3.Using modification items on locked equipment will no longer work, and will not consume items incorrectly;4.Removed the gem tab from the inventory; gems are now moved to the crafting/workbench panel;5.Fixed potential value calculation issues with shield-type skills;6.Improved equipment tooltips with additional information and scrolling hints;7.Fixed display issues with filter text and added a template preset;8.Added set effect preview to item tooltips;9.Adjusted the level of equipment purchased from the black market;10.When equipping a two-handed weapon, a semi-transparent icon will now appear in the off-hand slot to indicate it is occupied.
Idle Cultivation
Idle Cultivation
172 days ago · Linmios

Some QoL

Greetings fellow cultivators! Here is a smaller QoL update. Physique and Manual Filters now save over sessions There is now a new tab for elder structure that shows the current effect from elders You can now select multiple disciples at a time for trading ship crews
Burger
Burger
172 days ago · Dmitrii Zaitsev

THE RETURN 2.0: Two Years. Two Burgers.

GENTLEMEN. Two years. We still don't understand what happened. Some of you waited. Some of you forgot. Some of you found the game in your library and went "oh right, burger." Some of you sent us an email. Some of you sent four. Sorry. Someone sent us a three-page essay on Burger lore theory. We don't know if Burger has lore. Apparently now it might. Someone drew fanart. Why. We don't know. Thank you. Someone got every achievement in one evening and sent a screenshot. We checked Steamworks - they are not the only one. We don't know who these people are. In the forums you argued about lettuce: below the patty or above. Two years. It got heated. Some threads we were afraid to open. Someone built their own auto-clicker. We saw. Someone asked: "are they alive?" We are alive. We were thinking. Details are lost to time. We sat down. We thought. We added another burger. There are now two. One has lettuce ABOVE the patty. The other BELOW. Two years of debate. Settled. You can stop now. {STEAM_CLAN_IMAGE}/45006676/bc9236ffe8651d3adaaa0c32db7aff9eb25ca491.gif WHAT'S NEW 2 burgers. TWO. We don't know why this works. It works. Auto-clickers are in the game now. Officially. We don't know what this means for the clicker genre. Possibly nothing. But there they are. Hover to cook. You don't have to click anymore. We tried clicking on the hover. Nothing new happened. We don't know what we expected. 3 new achievements. So you have a reason to open the game. Any reason. Thousands of you are STILL HERE. EVERY MONTH. TWO YEARS. We don't understand. But we respect you. And while we were thinking about the second burger, we accidentally started thinking about something else. What IS the difference between a burger and a sandwich? Bread, filling, bread. Both. We spent three weeks on this. My wife asked me to stop. We did not find an answer. But we made a whole game about it. Sandwich +1 - a cozy clicker where you stack random ingredients into absurd towers. Customers are cups of coffee with...
Sandwich +1
Sandwich +1
172 days ago · Dmitrii Zaitsev

We released the Sandwich +1 Demo! It's here, come play =)

Hi, everyone! (anyone here?) Today we released the Sandwich +1 demo on Steam. You can play it right now, for free. What's it about? Your satisfying clicks and hovers summon a random ingredient onto the bread, and it lands with a satisfying plop. Do this a few times, and you get a sandwich. At first it's small and basic: cheese and lettuce. Then you grow, unlock bacon, ham, eggs, and much more, and the sandwiches get taller and taller… Your customers are drinks. I mean, what's food without drinks? A bottle of water, a cup of cappuccino, a black tea bag, and other characters. Then you get tired of doing everything by hand, so you hire workers and cashiers and watch the fire crackle, the water flow, and your kitchen run smoothly without you. What's next for the game, and how we're making it I (Dima) do everything: code, art, sound. Masha (my wife) helps with testing. Well, tries to. Because when she sits down to test, I can't look away from the screen. And neither can she… A kitchen running on its own, satisfying plops, sounds of the street and nature: they have some kind of hypnotic effect. It gets in the way of testing the game. But we hold it together. Made in Unity. The idea was to make a good, small game: 3-4 hours long, about cooking, in the clicker genre. Something a bit more serious than Burger, but in the same theme. Food just won't let me go as a subject, and I wanted to make something small and nice for people. The demo will evolve thanks to you and your feedback. Right now it already has 1+ hour of gameplay, nice food, and a nice atmosphere. Current version is 0.7+. Full release: July 13, 2026, priced around $2–3. This summer we'll add a prestige system, decor for the decor lovers, and a lot more. One idea: let you build a sandwich all the way to the moon. You keep stacking the tower until it reaches the top. If anyone's reading this, what do you think? And how about a moon with little eyes? P.S. Please wishlist the game, that way you won't miss any news or...
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