Hello everyone, This is the development team of Mini Cozy Room : Lo-Fi.It’s hard to believe that a full year has already passed since the release of Mini Cozy Room : Lo-Fi. We are truly overwhelmed with gratitude for all the love and support you have shown us over the past year.Despite the many areas where we still have room to improve, your kind support and encouragement have allowed us to continue developing the game with even greater dedication. We would like to take this opportunity to sincerely thank each and every one of you once again.In addition, we would like to share a mid-term update on our second development roadmap, which was originally announced on June 26, 2025, as well as outline our future development plans. - Link: \ Multiplayer Mode (Although not originally part of the second roadmap, this feature was prioritized due to strong community demand.)Tray Mode AddedPreset Feature AddedMemo ImprovementsTo-Do ImprovementsTimer ImprovementsEmbedded Browser Improvements Time Zones and Weather SystemSingle-Player Mode – Additional Character Placement (Companions)Mini Mode Background CustomizationCalendar FeatureMusic Player ImprovementsIn addition to the previously announced roadmap, we are also planning to develop the following features: More Rooms and Furniture (Rooms supporting more than 6 players will be added.)More OutfitsMore ActivitiesMore Pet BehaviorsHair, Body, and Eye Color CustomizationDiary FeatureRoutine FeatureStatistics FeatureClock FeatureAdditional To-Do Improvements (Folder system, multi-line input support)Additional Timer Improvements (Numeric display options)Vertical Monitor SupportAdditional Decor and Wardrobe PresetsMac Version SupportOptimizationOur development team is doing our very best to meet your expectations. We will continue striving to deliver updates with the highest possible level of quality and completeness.We also encourage you to freely share your feedback and suggestions through Steam, Discord, and other channels. We wil...
Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades.The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgrades offer much more uniform value increases and scale higher than they did before, but at a cost.You guys complained that the Mining Expedition felt mostly useless because it wasn't needed for progression at all, so now it's needed for progression! Rubble has been turned into a global currency and is now used for upgrades for the Knight and the Iron Fortress. The expedition also has a new upgrade branch available that allows for some nice passive currency/material gains. Rubble can be purchased in the black market now as well, and can also be used at the Gambler's Den.A couple NPCs have been swapped out. The mining expedition is now led by Gollux, and the Iron Fortress is defended by none other than Cat! (I love Cat. I would kill for Cat.) Speaking of the Iron Fortress, it has had a HUGE change. Many people didn't care for the Tower Defense minigame it offered, and felt it was too idle or just not fun for them. Because of that, the Iron Fortress now offers 2 minigames instead of just the one, each allowing for the normal required Iron Fortress progression. The new minigame is still a Tower Defense style game, but it's called Tower Wars. It's gameplay is simple, but more hands on than TD. It's heavily inspired by Cartoon Wars, albeit much simpler than it. With this new addition to the fortress comes a revamp to the upgrade tree. Iron Fortresses upgrade tree now has 3 tabs at the top, one dedicated to TD specific upgrades, one for shared upgrades, and another for Tower Wars specific upgrades. All upgrades were redesigned in a similar fashion to the Knights upgrades, with some not...
Heroes!The following update contains some system adjustments to prepare everything for the launch of EU27! On EU27, you can only choose between the mage, warrior, and scout! The Prereg begins soon!Fixed bugsHotkeys: The Enter key on the numpad now also works when using the Steam client.Fortress: No longer shows a wrong number of Archers in Fortress Battles.
1.挑战首领消耗金钱统一按照当前开启最远城市计算 2.限制在悬赏任务战斗中放弃任务 3.调整城市投资价格
• NEW SLOT • Street art and a huge jackpot await in Graffiti Gold! • NEW OFFER • A unique All-in-One offer! Don't miss out on a discount on chips, up to 60% off! • NEW EVENTS • Exciting quests and a unique pass await you!
2026.3.31 更新公告新增内容如下:1.出现门派建筑每日消耗不足时,1-4天对门派内除成员之外的如掌门、副掌门、长老等玩家进行系统邮件提醒通知;第5天不足时,对此门派全员进行系统邮件提醒通知;门派因建筑每日消耗连续不足5天,被解散时,对此门派全员进行系统邮件提醒通知;2.门派页面增加关于每日维护消耗规则的说明;3.设置页面中增加了简易的仓库装备自动处理设置;4.市场中重复上架相同物品时,可以直接更新相同物品已上架的数量,并以最后一次上架此物品的金额进行覆盖,不需要先下架再重新上架的反复操作,降低玩家进行此操作时的时间成本;5.新增:测评称号“春风语”(无属性加成),具体获得方式请等待游戏内公告栏、玩法说明、QQ群公告等位置通知。优化内容如下:1.设置页面的延迟显示优化;2.部分子页面的加载规则优化;3.门派建筑每日消耗连续不足时,自动解散的时间从3天改为5天;4.市场中“我的商品”列表中,“上架时间”改为“到期时间”。感谢您对《墨仙箓》的喜爱与支持!
Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Thank you for your great support!We're overwhelmed by the amount of interest and truly appreciate it.We hope you enjoy the game, and we will continue working hard on development! -------- Update NotesPopups now close automatically when clicking outside of themPopups can now be closed using the ESC keyFrame drop optimization updateAchievements have been added!
Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
4.2.0 Patch Notes (March 30, 2026)Content ExpansionAdded new Shop Typing! These are the little icons next to the names of Quark Shop Upgrades.Currently, there are types for Obtainium, Offerings, Cubes, (Ascension) Speed, Quarks, Infinity, and Utility. Added a new EXALT! It's like a regular Singularity, but the Shop Seal Merchant seems to be gone? You need to beat the target Singularity but all NON-UTILITY Quark Upgrades are disabled. The Utility upgrades have the little 'gear' icon.Added a new Quark Upgrade! The Jack of All Trades. You unlock it from the new EXALT, perhaps?Added a new Rune! The Top Hat!. You earn it also from the new EXALT.Condensed EXALT Tiers so that players don't need to grind as many. For example, the first Exalt now only has 15 completion tiers, instead of 30. (Most) rewards are scaled to accomodate this change. This is subject to be balanced / modified in upcoming versionsThe Quarks Upgrade that gives Infinity Vouchers per EXALT now gives twice as many.The Quarks Upgrade that gives Ambrosia Luck per EXALT now gives twice as many.The Ambrosia Accelerator now gives a 0.6% Reduction to Ambrosia Reqs, per "No Ambrosia Upgrades" completion, per level.AP rewards for all EXALTs are now uniform (Each tier gives the same AP in each EXALT)Obtainium EX and Offering EX Quark Upgrades now give exponentially more Obt/Off every 10 levels.Auto Obtainium and Auto Offering Quark Upgrades no longer give a bonus Obtainium/Offering multiplier. This multiplier has essentially transfered over to ObtainiumEX/OfferingEX.Auto Runes now automatically level a Rune up as much as it can. Additional levels of that Quark Upgrade make it run ever so slightly faster (1% faster/lv)Quark Hepteract Improver the 5th now scales with Infinity Vouchers! To balance this out, that upgrade now has way more max levels (80 --> 7,777), and each level has 1% of the effect. The leveling was set to 7,777 so that the Vouchers don't buff this upgrade too much! This is also subject to be balance...
\Added a toggle button for displaying DPS and total damage on the stats interface.\Optimized the title display on the reward interface.Optimized the cooldown display for aura skills.Optimized the sorting of runes in the backpack.Rune quality is now shown in rune details.Optimized curio descriptions and added drop source information.Improved codex unlock logic; equipment obtained from chests now unlocks the codex even if filtered.\Changed the weapon requirement for Mage skill \ to Daggers and Tome.Added missing affixes to Legendary weapon \.Slightly increased the health of late-game monsters.Adjusted the drop rules for chapter souls.\Fixed the skill display issue caused by Unique equipment \.Fixed the issue where skill information did not update after equipping some Unique equipment.Fixed abnormal aura stacking caused by Unique equipment.
First of all a sneak peak for level 3 (it's the flashlight in the middle)one of the decorations will be a slot machine, you will be able to gamble with your Ammo(it's not completely new, but I thought it fair to put it here for people who don't follow yt or dicord) Additional decoration on request or idea from Jerry The World Eater, radio and mobile that will play your files(mobile will take the entire folder, you can then scroll between the videos, 16:9 will set to the width automatically) new enemy: sniper also nothing new but I can show it here
Good afternoon, dumpster divers!We pushed an update just a short while ago that includes a highly requested feature, custom items! It supports PNG, JPG, and Webp. Images will get resized, converted to png, and saved in your appdata folder. GIFs are unfortunately not supported by our game engine, but we're very much interested in supporting sprite sheets in a future update to allow for animated trash that way.Please keep in mind while adding your items that certain things may be against TOS and we're not responsible if you add something too silly. Always refer to the TOS of the platforms you stream on if you're uncertain!A few of these features were already included in previous updates since launch, but we feel they're worth mentioning since we haven't seen anyone use them on stream yet.Features in this update:New Settings MenuCustom itemsMods can now dig for other users (!dig )Rarity boostStreamer autodigCustomizable amount of digs for channel point redeemsFeatures coming soon:DumpyDex (list of items you and your chatters have found)Loot SFX, custom loot SFX, and audio recording for custom loot SFXAnti-items (e.g., "Tax Form" that steals gold from the person who looted it)Customizable rarity valuesand more trash items!Thank you all for your support and we look forward to seeing the custom items that you come up with!
Fixed a bug where the seeds didnt costAdded autosell, you can sell your produces automatically once you have more than 10 in the inventoryThe Pickle jar and juicer automatically starts again when you have enough in the inventoryI hope you are enjoying my game, please let me know if have any suggestions or bugs
Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...
Hello, this is Dotori Doguldan. The Tumblbug project for Hamster's Sticker Book has opened.Introducing
Demo Content:Addictive incremental progression.A total of 5 levels with unique enemies and bosses.Tons of abilities to unlock.30+ upgrades to discover.Short but exciting experience with over 1 hour of playtime.Full compatibility with controller and Steam Deck.If you like the Demo, please add Loot Frog to your Wishlist!Also, you can join our Discord server to follow the full game development and give us feedback 😄
Furnish Master v0.25 update just got released! This update includes frequently asked content and features, including over 50 new streaming and PC objects, Redo feature along with updated Undo, updated object placement options panel, some bug fixes and more! 🎁 Furnish Master is also 35% off! So now’s the perfect chance to buy the game if you haven't already! ❤️ If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.25.0 Change list General changes Undo now reverses object deletion, repainting, turning lights on/off, and room editing. A Redo button has also been added to restore actions after undoing them. {STEAM_CLAN_IMAGE}/42739091/8eb39b7f2bd1141c34426f9352f8aec9bcc9a321.gif Added new monitors with arms, old monitors and vertical monitors {STEAM_CLAN_IMAGE}/42739091/55dbb56e324de3824bf549b210b7500c5fb0e5cb.jpg New old PCs, VR headsets, laptop stand, and portable console {STEAM_CLAN_IMAGE}/42739091/87a87a082aab3616621df70b639e958a4aa1e590.jpg New sound objects for streamers, including mics, sound panels, headphone holders and speakers {STEAM_CLAN_IMAGE}/42739091/287f99cb32252e3b52b00ea42807fde82d16fc68.jpg Added streamer lights {STEAM_CLAN_IMAGE}/42739091/3028b7a255c5b57d65af7a634b20388a8cff8756.jpg New computer peripherals, including USB hubs, streamer keypads, USB cables, external drives and phone holders {STEAM_CLAN_IMAGE}/42739091/0903160bc85d2fd8164126842e52523214b9a4a2.jpg The snapping panel is now located in the bottom-right corner and no longer requires opening a separate menu to change object placement settings. {STEAM_CLAN_IMAGE}/42739091/442a1f04cf58a...
地狱火悟空 35.0 1.修改聚财三灵出现coinMod英文显示 2.修改成长挑战中挑战能量3分钟恢复一点 3.增加仙圃自动种植与自动收获
Hey everyone! This update fixes a lot of small issues, and adds many options based on player feedback so far. Version 1.1.0: Added basic touchscreen support for Windows (not tested yet) Added button on pause menu to skip current level (for anyone who doesn't like spot-the-difference or massive levels) Added option to limit how many goals are revealed at a time (this discourages spam-clicking and encourages paying attention) Added option to disable weather effects like rain, fog, etc Added option to disable lighting effects, like night, sunset, flashlight, and shadow realm Added option to disable 2nd cursor in spot-the-difference Added 5 new cursor effects: - Pulsate near last 3 keys - Pulsate near cards - Make gems sparkle more often - Charge hints by popping animals - Cannot harm animals Added 7 more fan arts to collect Added 3 new cheats, for rain, thunderstorm, and snow at night ("tears in rain", "bright at night" and "winter is coming") Added screenshake in dialogue sections when characters get mad Made gems sparkle occasionally in Hard Mode Made the hint frequency option go up to 999% Fixed the game sometimes crashing if a laptop went to sleep Fixed a bug that would incorrectly give some goals a "near the middle" hint type Fixed thunderstorm sound effects - they didn't play at all Fixed screenshake effect for some specific rare cats Fixed medals like "find 30 flowers" etc counting interactions on the level select screen Fixed the camera scrolling endlessly if clicking "stay here" while holding keys down Disabled some rare cats from randomly changing faces in Spot the Difference levels Layering issues fixed: 15 Misc level design issues fixed: 15 English typos fixed: 3 Updated the translations with some new text and fixes
This update fixes several slightly annoying issues: Fixed several localisation and spelling errors. Gamepad shoulder buttons now zoom smoothly. Zooming with the Z and X keys is now much more sensitive. Fixed issues with the cursor drifting around the screen while zooming.
On Friday, April 10, a portal to the new European world EU27 will open at 4 PM CEST!This world is all about the good old days: Experience Shakes & Fidget just like in the old days—with the three legendary classes: Warrior, Mage, and Scout!Create a character on the new world EU27 starting on April 1 and receive 25 if you link it to your S&F account before the world launches! Then nothing will stand in the way of a visit to the Mushroom Dealer.So grab your equipment, polish your weapon, and join in from the very start. A visit to the mushroom dealer is especially worth it this time!We wish you lots of fun,Your Shakes & Fidget team
Hello wizards, First of all, thank you for playing Mining Wizards! I have some updates. Reduced the cost of some Skill Tree nodes for early-mid gameAdjusted several node costs to improve early progression pacing Added a True Ending GuideProvides clearer direction for reaching the true endingAdjusted Lv.9 Elementalite balanceHP reduced by approximately 18% to reduce frustration Added 1 new ArtifactTotal increased from 99 to 100 for a more satisfying milestone Fixed language issuesCorrected incorrectly linked language table entries NoticeRestart Steam if the update does not apply automatically (v1.0.0.82)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Based on recent player feedback, we have made the following optimizations and adjustments to the game: Increased the drop rate of purple weapon fragments from Premium Chests, allowing players to obtain and upgrade purple equipment faster. Adjusted game levels so that the first entry now guarantees 2 extra grids. Optimized in-game audio to resolve the issue where some sound effects were too loud. Thank you for your continued support and feedback! If you enjoy the game, please consider adding it to your wishlist or leaving us a positive review~
Many players have been asking: 👉 Can I continue my mobile progress on Steam?The answer is: Yes, you can. And it’s easy.Just follow the steps below to sync your account 👇I. Quick OverviewMobile → Get Login Code → Enter on Steam → DoneII. Step-by-Step Guide📱 Step 1: Get Your Login Code on MobileOpen the game on your mobile deviceGo to: Menu → AccountTap: “Get Login Credential” 4. Confirm the action, and the system will generate a Login Code⚠️ Important:The code is valid for 5 minutes onlyYou can generate it up to 3 times per dayDo not share your code with others👉 Tip: Copy the code and proceed to Steam immediately💻 Step 2: Enter the Code on SteamLaunch the game on SteamGo to: Menu → AccountClick: “Bind Account”Enter the Login Code you just copiedClick Confirm🔄 Step 3: Follow the On-Screen InstructionsDuring the process, you may encounter the following situations:🔁 Case 2: Server MismatchYou will see a prompt:👉 “Server does not match. Switch server and restart?”✔ After confirming:The game will switch to the correct serverThe game will restartRe-enter the code after restarting⚠️ Case 3: Invalid CodePossible messages include:Code cannot be emptyInvalid formatCode expired or invalid👉 Solution: Go back to mobile and generate a new codeIII. Important Notes1️⃣ Time LimitCode validity: ~5 minutes 👉 Recommended: keep both devices ready2️⃣ Daily LimitsCode generation: 3 times per dayFailed attempts: up to 3 times per day3️⃣ Already Bound AccountsIf your account is already linked to Steam 👉 You cannot generate a new code (must unlink first)4️⃣ Server MattersData is server-specific 👉 If prompted, follow instructions to switch serverIV. One-Line Summary👉 Get code on mobile → Enter on Steam → Confirm → DoneV. Need Help?If you encounter any issues during the process, feel free to leave a comment or contact support. We’ll help you sort it out.