Now you can play BALL x PIT on your commute, in the dentist’s waiting room, or at work.The full-ball experience is now in your pants-pocket devices!It’s free to try, with no ads. For $10, you can unlock the full game and keep it forever - no microtransactions, no ads, just balls in the pit. You’ll also get the recently released The Regal Update, plus the upcoming The Shadow Update and The Naturalist Update, all at the same time as other platforms.Buy BALL x PIT now on iOS and Android so we can sell more BALL x PIT, so Kenny can make even more BALL x PIT. And the ball train doesn’t stop as we head toward our next free DLC, The Shadow Update, next month! Thank you all for your support! Buy BALL x PIT on iOSBuy BALL x PIT on Android
Meow! The wait is almost over. I am incredibly excited to announce that MaoMaoMao will officially launch on Steam on Thursday, April 2, 2026! 🎉While we count down the days to the 1.0 launch, I have pushed a major update to the Free Demo based on all your amazing feedback. You can download the latest version right now!✨ What’s New in the Updated Demo:Name Your Cats: You can finally give your chaotic little desktop companions their own custom names!True Transparent Desktop Mode: I added a "Remove Background" toggle and an "Auto-Hide Menu" feature. This means the game UI completely disappears, allowing the cats to roam seamlessly and transparently over your actual computer screen and active windows!Smoother Experience: Squashed several pesky bugs to make sure your desktop runs perfectly.🏆 A Note on Achievements: For the achievement hunters out there: Steam Achievements are fully built, but they will only be available in the live 1.0 version releasing on April 2!Please jump in and play the newly updated Demo today. If you are having fun, please hit that Wishlist button—it is the number one way to support me as a solo developer for our big launch day!See you on the desktop soon,MrSui
New Game Announcement!We're extremely excited to announce our new upcoming puzzle game, Cages: Hidden Worlds! Cages: Hidden Worlds is an immersive first-person puzzle escape game, where every sound, shadow, and mechanism bring an eerie sense of mystery and impending doom. Solve the workings of complex, original machinery you’ve never seen before and uncover the secrets buried inside them. Hidden behind locked doors, beneath floorboards, and in forgotten rooms, small monsters wait for you inside intricate contraptions. They were once the stars of a twisted spectacle. Unique, distorted beings put on display for applause. Now they are discarded experiments, left behind in the dark by their creator.Step into the inner workings of a freak show carnival like no other, but by all means try not to remain there. Discover the surreal worlds hidden inside the cracks of a mansion that offers much more than meets the eye at first glance.Face the Crimson Pulse, a mysterious life-giving force with unpredictable side effects. Channel its energy through a strange artifact known as The Eye. Just be careful...It didn’t end well for the last ones who tried to wield it.Wishlist Now!Stay tuned for more details!
The biggest new feature in this latest game update is the addition of competitor warehouses in the Delivery DLC. Every 10 minutes, a warehouse belonging to a bankrupt parcel delivery company will appear at random locations. Your task is to send all the packages left in the warehouse within 5 minutes. In other words, packages in these warehouses are generated only when the warehouse appears, and no new ones appear. If you manage to clear the warehouse, you’ll receive a generous reward and refund for all routes and planes connected to that warehouse. However, keep in mind that there are quite a lot of packages, and they create an additional load on your network. Is it worth taking the risk for the sake of an extra reward? It’s up to you! Also in this update: - Fixed the total number of territories displayed on the game statistics screen. It is now 201 everywhere - French Guiana now unlocks with a city - its administrative center - Added the “completed without saves” bonus to the statistics screen if the player only saved but did not load that game - Fixed a bug where exiting ladder mode in the American Dream DLC would take you to the ladder mode screen of the main game - Fixed a bug where the “completed” marker for a scenario would disappear after switching between scenario pages - Fixed several interface bugs in the Delivery DLC - Fixed a bug in the Delivery DLC where the construction mode would open when clicking the speed-up button while the route construction window was open - Fixed a bug in the Delivery DLC that caused an event result to trigger even if the game was paused - Fixed a bug in the Delivery DLC where the game could be resumed from pause in construction mode - The Delivery DLC save files now store the next two countries that are due to appear as destinations (similar to how it works in the main game)Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about gam...
Small fixes:* Fixed the large numbers logic in achievements* Improved the quality of music audio files* The window mode changing now happens before the loading
Idle Library — Major Update: The Grand OverhaulFirst and foremost, thank you for your incredible patience. I have been listening to your feedback and this update represents the most significant changes to Idle Library since launch. I hope it makes the game feel more rewarding, more strategic, and much more worth your time.⚖️ Balance & ProgressionRaised the first prestige threshold from 10,000 → 75,000 books, so reaching prestige feels like a genuine milestoneSteepened prestige scaling — later prestiges now require significantly more effortPost-prestige upgrade costs now scale harder, making each prestige cycle feel distinctAscension now requires Prestige 15 (up from 10), giving the mid-game more breathing roomModerate base cost increases across early upgrades to slow the opening hours and make each purchase feel meaningfulThe Curator upgrade has been reworked — it no longer reduces research costs (those have been reset to fair values). Existing Curator purchases have been automatically converted into equivalent passive income, so no progress was lost🏛️ New UpgradesTwo new mid-tier upgrades added to fill the dead zone between Curator and Grand Librarian, smoothing out the late-game progression curve🔬 Research OverhaulTwo new research categories added: Philosophy and MathematicsResearch is now unlimited — purchase as many levels as you wantSynergy bonuses now only trigger when ALL five categories reach the same milestone together (5/5/5/5/5 = Tier 1, 10/10/10/10/10 = Tier 2, etc.), rewarding balanced investment over grinding a single category📜 Quest OverhaulCompletely rewritten quest system with more quest types, more variety, and better rewardsQuest rewards now scale with your prestige and ascension progress, keeping them relevant at every stage of the gameQuests can now reward Boosters on harder objectives⚡ Boosters ReworkedBoosters can now actually be earned — through quests, daily rewards, and the gem shopBoosters now serve a real purpose in your daily play loop⭐ ...
That’s right! Previously, a lot of players who backed the crowdfunding campaign said they couldn’t find their own names. And honestly, with more than 1,000 people in the 39.9 tier, it really was hard to find them! So we worked overtime to add a name search function.Now, in the latest version of the game — you can check the version number in the bottom-left corner in-game; the last number is the version number, and the current latest version is 29 — open the phone app and go into the Thank You List, and you’ll find the feature shown in the image there!PS: Since many players share the same name, you can see in the image that there are three identical “Little Sheep” names in the Thank You List. Because of that, we added a function where each click switches to another matching result.So now, it’s not just players whose exact name is “Little Sheep” who can be found — players whose names contain the word “Little Sheep” can also be found. You can even use this to see who else shares part of the same name element as you, haha.In this same version, we also fixed some small bugs, which I’ve listed below:Fixed an issue in the main story of the fourth town where Fish was not unlocked, causing one item in the Little Jellyfish character collection to remain locked.Fixed some typos in certain quests.Fixed a UI conflict that happened if \ and \ were triggered at the same time.Fixed an issue where the little salamander and the little cockroach could meet, but their meeting story did not trigger.Fixed an issue during comic collection where, if Little Cockroach had not been unlocked, one of the pug’s comics could not be unlocked, making it impossible to complete the full comic achievement.Fixed the issue where the Auto Checkout toggle button was enabled by default on the left side, which felt a bit counterintuitive.Fixed an issue where the achievement “Sticker Shop Regular” could not accumulate progress properly on the Steam page.
Fixed rail always buying max regardless of amount selected before unlocking lumber processing
Hey healers!Spring is in the air 🌱and we have been working on a lil' update... We’ve added a bunch of fun new features that we hope you’ll enjoy! Prestige modes:When the campaign is completed you will unlock Prestige Mode. Prestige modes challenge your healing skills and ability to build-craft.Here, a custom upgrade tree is available to you from the start, but you can't get it all. This means you get to experiment with fun builds.There are 3 difficulties, Bronze, Silver and Gold.What strange builds can you make viable? Let us know on the forums!General balance in skill tree:The skill tree have been rebalanced to reduce grind. The cost of most upgrades have been reduced significantly.Controller support:The game is now fully playable with controller. Deactivate steam input if you have issues.Queue spells:You can now queue spells while casting. Miscellaneous:- Preview auras in Warband.- Moved spells and their bindings around to more ergonomical places.- Siblings of the allies. Wanna run double tank build? Sure... Thanks!Finally, we want to extend a HUGE thanks to everyone who bought the game, shared it, reviewed it, left feedback. Extra special HUGE thanks to the beta testers!
Hello everyone!It's Spring! 🌿Here's what's new:9 new furniture pieces and 1 new wall to decorate your main room2 new locations to discover1 new playlist, perfect for spring adventuresHope you enjoy this seasonal update and thank you for your continued support. 💙
Hello fellow gooser, We’re super happy to announce a huge FREE update for Tingus Goose, now updated to v1.2.0 with a completely new game mode: gooseplant.exe!! You can unlock gooseplant.exe from a new node in the Root system: {STEAM_CLAN_IMAGE}/45720590/034b33672c8dc3e132ea73da6a72d21442c428b2.png And yes, the goose is no longer trapped inside the game. It can now sit in the corner of your desktop and judge your life choices in real time: {STEAM_CLAN_IMAGE}/45720590/dfa4cb027d2831e242d9f42a0db47f8bf425f0bd.png In Goose Plant mode, your goose plant will gradually grow while you use your computer, based on your typing and mouse clicks. It’ll keep you company while you work, chill, or pretend you’re working. In gooseplant.exe, you can: Prune your goose plant to shape it the way you want Collect more than 90 decorations by harvesting fruits and earning seeds Customize your goose plant by choosing which decorations appear We’ve been working on this mode since the main game launched, and we’re seriously excited to see everyone’s little goose plant living on their desktops, along with all the cursed (and beautiful) pruning and decorating choices you’ll make. Please enjoy this brand new game mode, and share your decoration collections and goose plant designs with us. We can’t wait to see your reactions and feedback! Sweaty Chair Studio
Improvements & Adjustments Slightly increased score growth speed in Endless Mode. Added tool enable/disable functionality: tools can now be freely enabled or disabled by clicking. Adjusted shop animal refresh rules: when the current active count of a specific animal type is greater than 2, that type will no longer be refreshed in the shop. Bug Fixes Fixed multiple issues with abnormal achievement trigger conditions. Fixed an issue where plant counts could be incorrect during map generation.
Hi everyone!We are currently working on an experimental update for Gamblers Table and are looking for some testers and feedback.Let me pre-face this by saying: This is not a content update! We know that you are eagerly awaiting new content but before adding new features we first would like to try improving the foundation of the game. The experimental build is a rework of the skilltree, it increases the amount of unlockable skillpoints to 131. The extra points are used for passive bonuses and skilling certain talents up to 3 times but there are no new mechanics yet. The skillpoints are unlocked much faster than before, keeping the gameplay length about the same. We hope to give players more strategic choice and more frequent upgrades that way.We are mainly looking for feedback in two areas: Does the new, enlarged skilltree feel generally better than the old version or is it more or less the same to you, or maybe even worse?This new build went through waaaay less balancing than the release version, so it is balanced rather poorly. We’d be happy to just get some overall balancing feedback, which skills/strategies seem too weak/too strong etc.Everybody can test the new build, you simply need to go to your Steam Library, right click Gamblers Table and choose "Properties". Then you click "Game Versions & Betas". There you can select a branch named “new-skill-tree”. But be careful: This new build uses the same save game as the old version. To properly test the rework, I would really appreciate if you would restart the game from scratch!New players are also very welcome to test this version of the game! Either way, please dont be shy and share your feedback either on the Community Hub or on our Discord: https://discord.gg/qe5FZbpFAE
Bug Fixes Fixed a critical bug where prestiging was possible immediately after every prestige, awarding Prestige Gems each time Fixed the Research Lab sometimes locking again after prestiging Fixed Lettuce not being free to plant despite the Lettuce Mastery reward being active Fixed shop upgrades not reflecting the Eggplant Mastery discount correctly Fixed the auto-plant icon appearing on the last planted crop when the farm is full and nothing is actually being planted Fixed a crash when prestiging or ascending while auto-harvest was mid-cycle Fixed upgrades purchased while a crop is growing not applying to that harvest - all bonuses now calculate at the moment of harvest Balance Shop upgrade costs now scale at ×2 per level instead of ×4 - late game upgrades are significantly more affordable Automation speed upgrades increased from 5 to 10 levels Automation speed now scales multiplicatively - each upgrade level is meaningfully faster than the last, with the biggest gains coming early Auto-plant no longer breaks at high speeds - it now waits for each crop to fully register before planting the next one New Features Holding down a crop button now plants repeatedly - tap to plant once, hold to keep planting The next locked crop button now pulses when you can afford to unlock it
10-Man Idle - Patch Notes beta.v1.9.12=======================================NEW FEATURES-------------- Horses & Stable Shop - New "Stable" button on the Recruitment screen (next to Refresh) opens a horse shop. - Three horse tiers available for purchase: - Simple Horse (5,000g) - 10% quest time reduction - Moderate Horse (10,000g) - 15% quest time reduction - Fancy Horse (15,000g) - 20% quest time reduction - Purchased horses are added to the guild bank. - Horses can be equipped to individual characters via the new Pets section on the Combat stats tab. - Quest time reduction applies only to the character with the horse equipped. - Horses can be swapped between characters or unequipped back to the bank.- Character Equipment Screen Redesign - Equipment slots now displayed in a grid/paper doll layout instead of text rows. - This change prepares for a future update that will add visual equipment icons to gear slots. - Three reserved (hashed out) slots added for future item types. - Equipment slot borders now glow with the equipped item's rarity color (grey/green/blue/purple/orange).BUG FIXES----------- Fixed bank item inspection popup flashing and closing immediately when clicking certain items. The popup now stays open correctly for all item types including horses.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves. Older saves will load without issues.- Horse data is saved per-character (equipped horse) and in the guild bank (unequipped horses).
Stability updatesMinor bug fixes
Hi everyone!Yesterday I made a post explaining how the first part of the upcoming Forge Update was on the beta branch... Well, originally that update was only going to make its way to the main branch in April together with the full content additions but I've changed my mind and it's LIVE NOW FOR EVERYONE!Players who tested it were very happy with the new balance changes, and the game was stable so I thought there was no point in withholding the update! Because of that, this update is now considered a separate one, and is called the REBALANCED UPDATE!The Rebalanced Update does the following:⚔️% Damage Loot is completely reworked! No longer does it increase damage from a percentage of your base weapon stat, but rather the whole damage stat as a whole. This means that % damage loot is no longer super underpowered in the early game, but it remains about just as powerful in the late game. Some of the multipliers for loot affecting this stat has been reduced a bit, but because it multiplies from a higher base value, it should remain about just as strong in the late game as it is currently.🔫Fire rate is no longer a percentage, but rather calculated as "shots per second", and upgraded as such. The fire rate limit as also been increased from 10 -> 15 shots per second (and 100 -> 150 for Flamethrower and Electromagnetism)! This means that no longer will you have a loot with, for instance, a 15% increase in fire rate that doubles your shots per second. This stat is much clearer now.❤️HP Is no longer useless! We've completely rebalanced it and you can now take multiple hits before dying if you invest in it properly. The Forge Update will also contain more loot that will let you have an HP-centric build.🎯Aim Cone descriptions have been majorly reworked, and now display as a percentage with the stat name "Accuracy".⚡Critical hit multipliers through loot are now multiplicative instead of additive.💀Because various mechanics have been buffed across the board, the Rebirth wave requir...
New FeaturesWindow ScalingThe game window can now be freely resized in windowed mode. It snaps to the nearest ×0.5 multiple of the base resolution (960×540). The UI scales proportionally with the window size, improving readability across different resolutions.Game IconThe game now displays its icon correctly in the Windows taskbar and application window.FixesUpgrade Tree CenteringFixed an issue where the upgrade tree did not center on the pickaxe node when first opened with no purchases.The tree now also correctly centers on the Infinite Ruins upgrade when it is revealed. FeedbackIf you’ve tried the demo, I’d love to hear your feedback, especially regarding UI scaling and usability at different resolutions.Thanks for playing!Kileka Games
Hi all,It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!New additionsAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.Added new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.Added new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).Added new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.Added new "Peace and Quiet" Prestige node that allows you to build regular overworld frames in a cave, with a 20% productivity bonus.Added new "Close to the Source" Prestige node that increases productivity of Iron Mines, Copper Mines and Helium Extractors by 100% when built in a cave (while maintaining regular placement bonus).Added new "Simplified Fluid Dynamics" Prestige node that increases Rocket Fuel crafting speed and productivity by 40%.Added new "Aggressive Recycling" Prestige node that increases productivity of Recyclers, as well as select which item you would like the recyclers to recover.Added four new achievements that deal with caves and science.Added a new overview of total costs in the Construction window.Added an option to change the Autosave frequency (or disable autosaves by sliding it all the way left).Bug fixesFixed "Launch x rockets in a single career" achievements not tracking properly. You'll need to launch a rocket for the internal coun...
Hello to all our fans! Our studio is growing, and we’re actively working on several awesome new game projects. You won’t find anything like this anywhere else. But first, make sure you haven’t missed something interesting for yourself. Here’s what we have for you: Power Brain Trainer — one of the largest collections of classic and original mini-games, puzzles, brain exercises, and learning paths. Powerful Courses — a gamified educational platform. Here you’ll find opportunities for learning and developing important skills. Aim in Space — a cool game that looks simple at first glance, but features unusual mechanics that will make you sweat at your monitor. Air Defenders — a city defense simulator against missile attacks. Don’t let a single missile get through! Best Life Simulator — our studio’s very first project. A good old Steam veteran. Panic Sell — our first free-to-play game. Try yourself as a real trader. Panic Sell 2 — a significantly improved version of Panic Sell. A new step forward in trading simulation, closer to real-life experience. Ukrainians: Our Battle — our upcoming release. This will be the most масштабний project of our studio in terms of pure gameplay. You can get everything together with a big discount in the General Script Box Bundle.
Hi everyone!Hotfix 1.0.5 should fix the continual memory rising bug!I apologize to everyone that had to play with it, making the game unplayable for most. I truly am sorry, but hope that everyone gives it another shot for those who haven't finished it. For those of you who wrote a negative review and gave it another shot, and find its working, it would mean the world to me if you could update the review with your current feelings on the game.Not going to lie it's been an awesome but rocky first day for the release of Timber Rush.So thankful for everyone that helped me find this solution.If you find any other bugs (just hopefully nothing as catastrophic) please don't hesitate to reach out!-Josh
- There were issues with the DirectX 12, so renderer forced to DirectX 11 for stability.
Hello Slayers, I have breaking news! Very soon you will be able to slay all the bosses that stand before you!In fact... Slay All Bosses: Idle launches April 17th!Thanks for all of the feedback and support! See you April 17th!Xelzoros
The Scrap has been whispering… it always gives back if you believe. loudly.v0.4.4- Added reward display for quests.- Added extra polish effects like the settings button rotation.- Added: Sequence of paying chainlinks for the Rush Wars racing.- Added: work in progress for desert progression in tech tree- Added: avatars for the challengers and the few minions/stooges.- Added: developer tool to save/load profiles and list them...- Added: Right-click to deselect the upgrade in developer tool.- Updated: Search hit points of the first searchable car.- Updated: game balancing rust-point searchable damage/tech tree.- Updated: Challengers cost more, reordered demo jax in challengers.- Updated: AudioEvent to register/verify audio exists and play sounds.- Updated: Many graphical adjustments- Updated: Player car buggy sitting a bit lower.- Updated: Developer tool editor borders more visible.- Fixed: Wishlist button visible above quest reward.- Fixed: Crash during the end of demo sequence.- Fixed: Crowbar search power mattering again.- Fixed: Depth of reward entity to show icon/text properly.- Fixed: World loot should never be outside spawn zone now.- Fixed: Critical hits now actually apply x2 search 'damage'.- Fixed: QuestArea EventBox positioning was broke.- Fixed: darkness of all EventBox except for results.- Fixed: Okay button suddenly visible, early exit Market/Scavenge.
- Reduced the total number of pop up text that can be on the screen at one time. - Numerical pop up texts now use a smaller static font asset rather than the default dynamic font asset to hopefully alleviate some of the memory issues.