游戏开发情况与后续更新计划详见这里的喵新品节已经结束,接下来狮子会在正式出品前这两个星期内 —— 打磨猫猫传现有内容的喵。并在 ### 7月10日 ### 正式出品前把所有系统做完的喵,以保证《挂机猫猫传》出品时就已经是一个完成度具有保证的小品(等同于正式版)。以下为试玩版开放与新品节期间的更新总汇🐱🐱🐱——— 20260620.0 ——— 🦁🦁🦁🎮略微加强斩杀词条喵🔧#修正嘲讽类宝具属性无效的问题(但是此版本前掉落的已经掰不回来了)🐱🐱🐱——— 20260618.0 ——— 🦁🦁🦁🎮增加物品界面统一整理,售卖按钮与功能,让整理仓库变得更流畅了喵🔧修正首领界面一个处可能的显示错误🐱🐱🐱——— 20260616.0 ——— 🦁🦁🦁🎮增加挑战首领后的罐罐掉落,有机会获得更多的罐罐了喵🔧修正挑战联盟界面一个可能的显示错误🔨开工最后一个系统,多元宇宙争霸🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
新品节试玩版结束,7月10日正式出品喵游戏开发情况与后续更新计划详见这里的喵新品节已经结束,接下来狮子会在正式出品前这两个星期内 —— 打磨猫猫传现有内容的喵。并在7月10日正式出品前把所有系统做完的喵,以保证《挂机猫猫传》出品时就已经是一个完成度具有保证的小品(等同于正式版)。以下为试玩版开放与新品节期间的更新总汇🐱🐱🐱——— 20260620.0 ——— 🦁🦁🦁🎮略微加强斩杀词条喵🔧#修正嘲讽类宝具属性无效的问题(但是此版本前掉落的已经掰不回来了)🐱🐱🐱——— 20260618.0 ——— 🦁🦁🦁🎮增加物品界面统一整理,售卖按钮与功能,让整理仓库变得更流畅了喵🔧修正首领界面一个处可能的显示错误🐱🐱🐱——— 20260616.0 ——— 🦁🦁🦁🎮增加挑战首领后的罐罐掉落,有机会获得更多的罐罐了喵🔧修正挑战联盟界面一个可能的显示错误🔨开工最后一个系统,多元宇宙争霸🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
A new major update for Clicker Heroes is now live, bringing full controller support to the game on Steam.You can now progress through zones, hire and level up heroes, defeat monsters, collect gold, manage upgrades, and navigate the whole game using a controller. Whether you prefer playing from the couch, using a gamepad at your desk, or taking Clicker Heroes with you on Steam Deck, this update makes the game easier and more comfortable to play your way:To play with a controller, just plug it in and play. You may also want to try it in Steam Big Picture mode.What’s new:Added full controller support to Clicker Heroes with broad controller compatibilityAdded controller-friendly navigation across all main game UIAdded on-screen keyboardAdded binding/remapping for controller + support for common gamepad layoutsAdded Steam Deck support, so Clicker Heroes should now play much more naturally on DeckOther things added:Added Playsaurus Rewards - Claim free items acquired via the Points Shop (Playsaurus Account).Added a new special Clickable for a limited time (Jun. 22 - Jul. 7, 2026).Cloud Saves from Playsaurus account can now be shared between Steam and Web.Bugs fixed:Fixed a few language typos.Fixed Quick Ascension not showing the 'Hire new Mercenaries' button right after Transcension.
Hello, Diapers Club Members!Just a quick hotfix to clean up some annoying issues for our controller players. We’ve also rolled out a few updates to improve the game's Steam Deck compatibility!Here is the full breakdown of changes for this patch: AdditionsIntroduced a new switch in the Graphic Settings menu, allowing you to adjust font sizes for various in-game text areas (perfect for Steam Deck readability!)Bug fixesFixed an issue where external controller inputs wouldn't interact with UI elements like menu buttons and upgrade foldouts.Fixed a potential memory leak that could occur when repeatedly switching tabs on the leaderboard screen. Tweaks/ImprovementsAdjusted the default sensitivity for controllers to provide a smoother out-of-the-box experience.Changed "Tap & Hold" text prompts to "Click & Hold" to remove confusion for controller and Steam Deck players.Overall game experience and responsiveness when playing with a controller have been significantly enhanced. Make sure to check out the first ever Community Vote. Let's decide on next major update feature together! Currently, Endgame Challenges is leading the votes!
Steam Next Fest Recap & The Road AheadThe Steam Next Fest has come to an end.First of all: thank you.Over the past days, hundreds of players downloaded the Guilds of Mountgate demo, created characters, explored it's world, reported bugs, suggested improvements, and helped shape the future of the game.What started as a small personal project has grown into something much bigger than I originally imagined. Seeing players discuss mechanics, share feedback has been one of the most rewarding experiences of this journey so far.What happened during Next Fest?Hundreds of adventurers joined the demoA growing community formed around the gameCountless pieces of feedback were collectedMany quality-of-life improvements were already implementedNew content, quests, UI improvements, sounds, weather systems and gameplay features were added throughout the eventThe amount of feedback received during Next Fest has been incredibly valuable and helped confirm something important:Guilds of Mountgate is ready for the next step.The Road to Early AccessThe next major milestone is Early Access.The goal over the coming weeks is not simply to add more content, but to strengthen the foundation of the game and prepare it for long-term development.Some of the major objectives before Early Access include:Expanding core skills and progression systemsAdditional quests and world contentMore travel events and exploration opportunitiesNew crafting recipes and professionsAdditional sound effects and atmosphere systemsFurther UI and quality-of-life improvementsBalancing, optimization and bug fixingEarly Access will mark the beginning of a much larger journey, not the finish line.The Road to Version 1.0While Early Access is the next destination, the long-term vision reaches much further.Before Guilds of Mountgate can be considered a full Version 1.0 release, several major systems still need to be completed:All planned core skillsExpanded combat systemsAdditional regions and settlementsDeeper professions an...
Updates Added 2 Extra Sheep :). Ctrl + F will now focus the bank search field. Bug Fixes Fixed the Item Compendium not scrolling correctly, and the new golden armours not showing. Fixed a Tooltip getting stuck in the Challenge Store, challenge updates were causing this to reactivate. Fixed an issue with Lumber Stall not correctly progressing for the Thieving Challenge. Fixed Damage Reduction using your full damage reduction stat not the damage actually reduced. Fixed Hovering over arrows will now update in real time as arrows are used, no need to re hover to update tooltip.
If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
The Demo has been updated, focusing on improving visuals:Reworked most of the UIAdded more decorations onto the main sceneAdded a few upgrades to improve the pacingCatching Thieves now gives $1Customers now have thought bubbles (to express discontent)
1. Fixed a potential lag issue caused by dragging. 2. Fixed an issue where invitations were invalid during multiplayer connections.
Hello everyone! I hope you have been enjoying Gelli Fields! I have some news relating to the next update, and all updates going forward.Hingewood HeightsThe Hingewood Heights update is coming along really nicely! I'm very excited for you all to see everything new this update adds. There's a new biome, the wrapping up of the first story arc, achievements, awesome upgrades, new quests, and more! But I need to address something and apologize. I have been advertising this update as coming out the 28th of June, which is not possible. A few things came up during development that has set the update back and I want to ensure this update is big, meaningful, and polished. This ties into my new philosophy for updates going forward. I'm not going to rush myself to get updates out, I'm going to work on the game at a comfortable pace and make sure I include as much love and care as possible into everything going forward. This means things will take awhile longer, but trust me it will be so, so much better.I don't want to promise another date because I will just end up rushing myself again to release on that date so instead I'll reveal the release date when it's ready. I want every big update to be a fun event but also I'm a solo developer making this game so I hope you all understand and are okay with this change of plans and things taking a little longer.Pre-Release TestingIf you still want to experience the biome, and all things coming with the next update you can join the pre-release testing channel on the Discord server to help me make sure all future content is smooth and enjoyable for all!https://discord.gg/SYCTbfdGspThank you so much for understanding, Excited for you all to try out the new biome!
Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, June 25, 2026 10:00 PMCEST: Thursday, June 25, 2026 3:00 PMBST: Thursday, June 25, 2026 2:00 PMPDT: Thursday, June 25, 2026 6:00 AMMaintenance Details:Bi-weekly update. "Uncharted Islands P2 + BitCraft Online EA, 1 Year Anniversary update"Please note that the maintenance start time & completion time is subject to change. *
{STEAM_CLAN_IMAGE}/24136664/db37ba831b2d6fcb35122e5cff1afa40085d54ef.png Hey Panda Peeps! We’re halfway through 2026 already - can you believe it? (We sure can’t, considering that sentence originally read “we’re halfway through 2025”, oops…) Well, whatever year it is, it’s time for us to post a fresh sneak peek at our upcoming Limited Time Event schedule! As always, this is a tentative schedule only, so some dates and rewards may shift around, and it doesn’t include Parallel Events or DLC releases, either. And now, without further ado, here’s what you have to look forward to! June 24 - (bring back) Roxxy July 8 - (bring back) Roxxy's Outfits July 22 - (bring back) Peanut Phone Pinup July 29 - (bring back) Sirina August 12 - (bring back) Sirina's Outfits August 26 - (bring back) Sawyer and Lake Pinup September 2 - (bring back) Tessa September 16 - (bring back) Tessa's Outfits September 30 - (bring back) Alpha's Pinup October 7 - (bring back) Esper October 21 - (bring back) Esper's Outfits November 4 - (bring back) School Pinup November 11 - (bring back) Rosa November 25 - (bring back) Rosa's Outfits December 9 - (bring back) Holiday Pinup December 16 - (bring back) Odango December 30 - (bring back) Odango's Outfits We love you so hard, The Pandas
Hello, miners!We have made a few changes.● Adjusted some of the effects when entering the hunting grounds. ● Adjusted some of the effects when returning to the mine. ● If there are no chickens in the hunting grounds, chickens will now spawn immediately. ● The “Lord of the Volcano” active skill will now activate at a random location.
Hey, Tobias here!This update focuses on performance, stability, and making the game's systems easier to understand. Thanks for the bug reports... several of these fixes came directly from your feedback. In addition I'm also working on the sieges that comes later in the game - I plan to run a playtest in July and anyone interested will be able to join via an announcement on the Steam Page: Back to the patch: here's what changed in v0.8.3.Features & Improvements- Significant performance optimizations across the board- Major stability improvements, especially around Alt-Tabbing- UI overhaul... cleaner panels, improved theming- New splash screen + language selection on first launch- Improved prestige reset flow- More explanations about systems and things like demo limits- Smoother transitions between screens- More UI sounds- Gamepad mode improvements (still in Beta!)Bugfixes- Fixed resource panel positioning- Fixed locale migration bug that auto-confirmed locale for existing save files- Fixed NPC density- Camera panning no longer triggers GUI sounds, tooltips, hover effects, or forces panels open... much cleaner now during navigationThanks for playing the demo! If you hit any bugs or have feedback, please share it.
三国战线
102 days ago
· 45050374
更新内容: 1,vip3,vip6,vip8,vip9,vip10 拥有月卡时各追加1小时离线时间上限。 2,月卡玩家每天邮件增加1小时加速时间 3,优化事件功能增加过滤,同类型的只显示时间最早出现的3个。 4,增加寻宝玩法,每次骰子消耗1个寻宝图(原藏宝图改寻宝图) 5,增加:每月可购买VIP礼包,每月重置可再次购买 6,BUG:当天总收益超出40小时 7,支持自动合碎片(三星武将碎片,四星武将碎片,五星武将碎片) 8,增加事件:朝廷赏银 》前线奋勇杀敌的各位将士会不定期收到朝廷发放的白银(50~200) 》支持事件图鉴武将:卢植,袁术,皇甫嵩,朱儁 9,增加武将图鉴(邓艾+1+2,姜维+1+2,周瑜+1+2,曹操+1+2+3,张 任+1+2,庞统+1+2,张郃+1+2,荀彧+1+2,黄月英+1+2,张春华+1+2) 10,增加精英关卡(精英.终极保镖) 11,增加仓库可格子扩展上限 12,优化3★,4★,5★ 武将碎片,半自动合成 13,其他修复已知bug
Updates Clicking on a Memory will now start pathing Bloob towards it. Right Clicking a item in the inventory will now show the right click window at the mouse position not a fixed position. Challenge Store New Arrivals 3 x Speed Efficiency Upgrade. Time Bank Max Hours Expansion, 24 Total Upgrades. Golden Bloodline Upgrade, Unlocks the Golden Drop pool for bosses, which consists off Golden Weapon and Armour. Updated BeastMastery Skill Guide Information, and all task panels to state you can click on a monster to path and start combat. Updated Hitpoints Tooltip to show current Hitpoints. Bug Fixes Fixed Aeronite, Aurite, Adamant, Bronze bars having the incorrect smithing times 2 seconds not 1 second. Fixed a issue with smithing in the demo as max level (20) you would no longer gain items but the input item would still be taken. Fixed a Bug with Bloobs memories where if the player was hovering over the memory the tooltip would become stuck as the memory vanished. Fixed an Issue with the Combat information not updating correctly, when you summon or unsummon a soul. Fixed an Issue with Crushing Cyclops hp not displaying correctly. Fixed a Challenge notification issue, not automatically closing correctly when a milestone showed. Fixed Challenge Store Time Bank rewards for the old giving 65 minutes not 75 minutes and for the old 150 minutes not 180 minutes. Tried to improve the game remembering your windows position when you use Fullscreen. Fixed Trelis typo, Trellis corrected. Fixed some Challenge names being incorrect. Removed Woodland Bunnies Song. Fixed Golden Gnoll Soul being incorrect. Corrected Aurite Cape and Sunwrought Cape recipes. Fixed an issue in Skill Level up not calling too check a total level achievement. Fixed an issue with swapping spells stalling the game. Buffed Raw Baffalo Meat and Buffalo Meat gold value. Fixed Cooking Skill Guide resetting position.
Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.■Improvements & ChangesSettings Toggle Options AddedOptions to toggle ON/OFF the Gold Acquisition Effect, Popo Farm Harvest UI, and Hamster Speech Bubbles have been added to the Settings menu.■Bug FixesFloating Popo Farm Movement & Interactivity Bug FixedFixed an issue where Popo Farms that belong in your own Town would incorrectly follow the screen when visiting other players' Towns.Mouse Lock Issue FixedFixed an issue where mouse locking in other games/applications failed to function while Hamster Talk was running.Pinball Object Physics FixedFixed an issue where the bouncing physics for pinball objects applied unnaturally.Moving Rail Synchronization FixedFixed a desynchronization issue where Moving Rails did not move as intended due to syncing errors.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
There were some problems in the archive, some tasks were failing to be counted as part of the archive (the prestige tasks were being identified as part of the archive, despite them not showing up on the archive itself). Count should now be correct, and tasks should currently show up now. Happy begging
A new build has been pushed for Windows and Mac users. For Mac users, this should significantly drop the CPU usage across all sections of the game. For Mac and Windows users, this update adds a DNS fallback for users who may be on networks where the game's domain name (idlehacking.com) may trigger filtering due to the word "Hacking". If the game detects a connection failure due to a DNS resolution failure, it will attempt a fallback to ih.gigaforge.com instead.
Quick Sunday Night PatchQOLShift + Right Click to batch (x10) purchase items from Merchant.Demon Skulls will only be deducted after beating the level. Entry only checks balance and do not deduct.Customizable Boss Key (Left Click boss key shortcut in settings menu to set a new key).Bug FixesFixed sometimes Boss Key not working (Really sorry if you got fired because of this)Fixed +N upgrade name display issue.Fixed sometimes player continue to run for a while after beating the boss before showing run summary.Fixed a non learnable life skill shows up.Fixed animation problem when teleporting during mining animation.First Day Dev
"Ramen Simulator" now on sale! "Ramen Simulator” is the latest work by the production team of ‘Yakiniku simulator’! Ramen lovers, why don't you create your own original ramen? Ramen is the universe!
- The effects of "Two Suns" and "Terroir" do not require "Miracle" anymore to apply. - Removed possible infinite scaling from combining Rebirth and either Foragers or Secret Spot. - Changed the Queen icon used in the upgrades panel. - Updated Portuguese and Japanese translations.
Non-English announcements are Machine Translated.Patch 0.948.5 Is Here! S-Chinese Revamp!I apologize for the slow rollout of content lately.The Translation files have been reworked to allow for easier editing and to start, I have revamped the Simplified Chinese translation.PLEASE let me know if it is better!Next languages include:JapaneseKoreanRussianThe Western languages will receive a revamp in a few later patches!Patch Notes ---------------------------------------Changed:Simplified Chinese Translation has been revamped!Increased Performance with Leveling Characters, Equipment, and Buying and Selling multiple of the same item.Removed the manual input from the Sage event in the story. This allows for a more streamlined Idle experience while progressing through story!Fixed:A bug with Voodoo skill causing the game to glitchTransmuter passive was giving the completely wrong stat!Ongoing:An infinite loop within battles. Working on tracking this down!Still working on World Boss, Roguelike Mode, and Hardcore Mode.I do apologize it had to be delayed, but the translations needed a little work with all the content that was thrown in the last 6 months!Thanks!Stapleton
Guilds of Mountgate – Update v0.2.0.8Greetings Adventurers,this update focuses heavily on improving the day-to-day gameplay experience and refining many systems based on recent player feedback. Our goal was to make frequently used features faster, cleaner, and more enjoyable to interact with.One of the biggest additions is the new quest tracking system. Active quests can now be tracked, with important information such as the current objective displayed outside of the quest log. Players who prefer a more manual approach can also disable automatic quest tracking.NPC interactions and trading have also received a significant overhaul. Buying and selling are now separated into dedicated views, quantity selection is much faster, and several unnecessary clicks have been removed. Overall, trading should feel considerably smoother and more intuitive.Inventory, storage, and character management have been brought closer together as well. Instead of juggling multiple separate windows, players now have access to a unified workspace that makes item management far more convenient.The world itself has continued to evolve. The old town overlay has been replaced with a new arrival animation, weather behavior has been further refined, and the world map now makes it easier to see exactly where your character is located.Alongside these larger changes, this update also contains numerous bug fixes, UI improvements, and general polish across the game.As always, the complete patch notes can be found on our website.Thank you to everyone who continues testing, reporting issues, and helping shape Guilds of Mountgate through your feedback.
Exciting news everyone: We have been quietly working on a major content update for Gamblers Table and it is live right now for you to test on the public Steam beta branch. There is a small guide of how to access a testing branch at the end of this post. PLEASE NOTE:The content on the testing branch is still in active development; some graphics are still missing or placeholders and there might be bugs and balancing issues. If you play the new build, please give us as much feedback as you can, so we can make the update as great as possible! TLDR (I just noticed that this post got waaaay too long):- 3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins- 3 New Minigames: Slot Machine, Mining and Horse Racing- Expanded Talent Tree with over 200 Talents- Please give us feedback!Long Version:Our goal with the new update:The feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and overall accelerating the playtime. 1. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.This new style of talent tree has been public on the testing branch for a few mo...