Game Updates

Patch notes and dev posts · 8,031 Steam updates
Human-powered spacecraft
Human-powered spacecraft
165 days ago · Shiv

Sequel Announced!

After all these years, I’m returning to work on a sequel to Human-Powered Spacecraft.It was my very first game as a solo developer. Since then, a lot has changed: I’ve gained experience, learned a great deal, and now I want to return to this world — with new ideas and new possibilities.It’s time to continue this story.Thank you to everyone who supported the first game.In the new game, an even greater challenge awaits you: colonizing a new planet, gathering resources, developing technology, changing the atmosphere, and setting the planet into motion to create day and night with your own efforts.If you enjoyed the first game, the new one will be bigger, deeper, and richer in every way.Add it to your wishlist and stay tuned for more updates.They made a spaceship move. Now they will make a planet rotate.
Unfair Flips
Unfair Flips
165 days ago · HEATHER FLOWERS

Announcing 500 FINGER FILLET

Hey y'all!Let me introduce you to 500 FINGER FILLET.500 FINGER FILLET is a horror game collaboration between myself, Mickey Sanchez, Josie Brechner, Jacob Stratton, and Surasshu, under the studio title of DEADBODY Games. We've been working on it since January, and I'm excited to show you what we've got!I've also added in a button in Unfair Flips to check out the game! It only shows up at the beginning and ending of a run, so hopefully it's not too intrusive. (There's also an interstitial popup when you click it so you know you're going to a horror game. I don't wanna spook anyone who doesn't wanna be spooked!!)EDIT: Due to popular demand, I've also just added a "don't show again" button in the main game. Now you can flip your coin ad-free, if you like!Thanks for reading! I hope y'all enjoy 500 FINGER FILLET. It's very different tonally from Unfair Flips, but there's a LOT of continuity in its game design philosophy and the questions it asks around play. If the project sounds interesting to you, please give it a wishlist!That's all for this time. See you in the hand stabbing dimension!Good luck, Heather Flowers
The Last Cat in the Universe
The Last Cat in the Universe
165 days ago · apamatestudio

The Last Cat in the Universe is Out Now! 🐾

The Last Cat in the Universe is officially out today! We are beyond excited to finally share this project with you. We've poured so much love and hard work into it over this whole time, and we can't wait to see your reactions.As you might know, we're a very small indie team, so every bit of support means the world to us. If you like what we do at Apamate Studio and want to give us an extra push to keep making games, we invite you to check out our "Supporter Edition". It's a very special bundle we put together that includes a DLC to put little hats on the cat (yes, little hats!) and the amazing original soundtrack so you can take the game's music with you everywhere.We want to thank you from the bottom of our hearts for all the support and interest you've shown in the project leading up to this point.Finally, a huge favor to ask: for those of you picking up the game, if the experience resonates with you, we would be incredibly grateful if you could leave a review right here on our Steam page. For indie studios like ours, those reviews are literally pure gold; they are what allow us to tell Steam that people are enjoying the game, which helps us reach so many more players.Thank you all so much for joining us on this adventure!Wilmar & WildermanApamate Studio
2025: Mosaic Retrospective
2025: Mosaic Retrospective
165 days ago · Divide The Plunder

Update 1.0.04232

Thanks for your patience while I reviewed the in-game text. I'm pleased to announce that it's now all back in the game! The following articles have been updated to fix inaccuracies, clarify some wording and add attribution to specific quotes: East wing facade of white house demolished Hulk Hogan dies aged 71 Redacted Epstein files released Trump executive order spree US strikes on Venezuelan boats Other Fixes The incorrect colours on the Palestinian flag have been fixed. Lots of spelling and formatting errors have been fixed. Translations have been improved in all languages. An onscreen undo button has been added. The news panel font size has been increased to make things more legible on Steam Deck. The news panel can now be scrolled with the mousewheel or right stick on gamepad.
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
165 days ago · chansol

Update - v1.2.3

Update - v1.2.3Bug FixesFixed an issue where result windows were overlapping during Auto Challenge.Prevented boss monsters from being pushed outside of the map.Fixed an issue where the entry fee for Challenge Stages was abnormal.Fixed an issue where drop items from certain monsters were not displayed correctly.Changed the lock feature to be deactivated when returning or promoting HEROes.Fixed an issue where the UI for setting the seed cultivation quantity in the Orchard was displayed.Fixed an issue where the Attack Power/HP of Tier 8 Skill Nodes were applied in reverse.Rebalanced Hard Challenge monsters in line with the Tier 8 Skill Node correction.Fixed an issue where the faces of 1~3-Star HEROes were not being displayed.Changed weapon modification options so that 'Penetration' now increases both Physical and Magical Penetration, and 'Defense' now increases both Defense and Resistance.Fixed an issue where Attack Speed was displayed with a '+' sign in weapon modification options.Fixed an issue where the Attack Speed display could not go below 0.Fixed an issue where Himiko's passive debuff was being applied to allies.Fixed an issue where Randgrid's 6-Star passive knockback immunity was not being applied.Fixed an issue where Maria's 6-Star passive was being placed at her own position instead of the furthest ally's position.Fixed an issue where the healing effect of Crow's 6-Star passive appeared above the head.Improvements and ChangesHERO stats have been adjusted in line with the addition of Resistance and Magical Penetration.Added an auto-sell feature for weapons.The maximum weapon inventory capacity has been changed from 200 to 500.Improved so that players can check the effects applied based on HEROes assigned to the Orchard and the Cabin.Improved so that during Auto Challenge, when challenging the highest stage, the game automatically advances to the next stage.Added Rank/Name sorting in addition to filters in the HERO list.We will continue to improve to provide a ...
DriveWave
DriveWave
165 days ago · Dumbbell Games

Hotfix v.1.5.102

Hey everyone,This time a pure hotfix. A few of you posted on the forums this week about the game launching, showing up in the taskbar, and then... not actually being there on the desktop. A couple of others noticed FPS dropping since the last patch. Both should be fixed, both in this build.🖥 The window comes backIf your monitor was shorter than the window the game was trying to draw (most 1080p setups once you scaled the window up), it was getting centered partially above your screen — title bar in negative territory, the rest clipped by the top edge. Steam showed it running, the taskbar showed the icon, there was just nothing to click on.The window now clamps to your actual monitor before it picks a position.If your saved scale is too big for the current monitor, the game steps down to the largest scale that actually fits — for this session only. Plug back into your bigger display and your preferred scale comes back.Players from a couple of patches ago: your saved window position is preserved. I renamed the keys that stored it and forgot to migrate the old ones (whoops). That happens quietly on first launch now, which means the game no longer falls back to a default position that doesn't fit.Ctrl+R still resets the window to the center if you've been fighting it.💾 Save system stops punching the frameFixed the FPS drop a few of you reported since v1.5.100. Short version: there were around twenty places in the code that wrote to disk synchronously on the main thread during gameplay. Every biome switch, every volume slider move, every environment level-up would stop rendering for a few milliseconds while the full save state hit the disk. On a small save with a fast SSD you wouldn't notice. With a fuller save and a slower drive some of you were eating 5-50ms hits multiple times a minute.All of those writes now go through the background save thread the game already had running.Same data safety — the cache is updated instantly, the disk write just doesn't block your fram...
Idle Clans
Idle Clans
165 days ago · Isam Games

Account management fixes & improvements

Our account management system went live yesterday with great success As expected, there were also things that needed fixing and tweaking. Here's what has changed since yesterday:Registering a master account by email will now immediately open up character management with your new account so that you don't accidentally leave the registration menu and register another account using a different log-in method and get your accounts mixed upAdded an email confirmation input field to the registration viewYou'll no longer automatically be logged into a newly created character if you create the character from the game scene whilst already logged into a characterYou can no longer switch to a recently created character whilst already logged into another character. When logging onto a character for the first time, it needs to happen from the main menuResetting your password in the main menu now initiates password recovery for legacy accounts as wellAdded a "Forgot password?" button to the legacy character import panelAccounts on very old save files (accounts that have not logged on in years) wouldn't be correctly picked up by the name checker during character registration, meaning that the name checker could incorrectly tell you that a username is available when it was in fact takenAccounts that hadn't been accessed since game modes were a thing (late 2023) could be imported to a master account but wouldn't be visible in the character management view, as the system failed to assign them a game mode. FixedGuest accounts can no longer import characters until they secure their account with a log-in methodFixed a niche character state issue causing a few users unable to properly access their character management
Fishing Inc
Fishing Inc
165 days ago · bigbonkstudio

Fishing Inc - Patch v2.5.4

Thanks again for all the support and bug reports. Quick patch today focusing on some quality of life fixes. We are still testing it, but the Steam Cloud patch should be released tomorrow as its own patch!UI & Visuals-> Cast Through Summary Panel: You can now cast through the Caught Fish summary panel that appears after catching a fish. If you hover over, it will fade out and let you cast in the left side of screen without needing to wait for it to disappear. Bug Fixes-> High FPS menu incident: fixed the issue where the menu scene was rendering at very very high frame rates. For some reason the settings panels frame restrictions were not kicking in -> VSync Added: Added VSync as framerate option in settings panel -> Localisation Overflow: Fixed instances of text overflowing for several languages.-> Resolution & Window Size: Fixed issues with incorrect resolution and window sizing-> Fish Habitat Corrections: Some fish didn't have correct spots where they can be caught, so that has been fixed now (Puffer fish now has a hot spot!)-> Achievement Sounds: Claiming achievements now plays a sound effect - Big Bonk Studio :)
Desktop Defender
Desktop Defender
165 days ago · Conradical Games

New Game Announce + Update Release Timing!

Hi everyone!Last time I posted a month ago it was to release Desktop Defender's latest update, now I'm happy to announce our next game - Desktop Detective! (Join the Discord) It's a corner idle game just like Desktop Defender, but you play as a detective that solves cases by finding clues! Make sure to wishlist it if you like the sound of it!Regarding Desktop Defender's next update, I can confirm that it will be coming out NEXT MONTH! If you're unfamiliar with what it will contain, it's all about crafting and you can read about it below.I hope you all keep on enjoying Desktop Defender, and I hope you enjoy Desktop Detective as well!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Black Hole Fishing
Black Hole Fishing
165 days ago · SDG Games

Thank you for a great launch! And roadmap update

Thank you everyone for an amazing launch! (and for 250 reviews)!So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyːI am continuing to work on the game full-time right now, so expect more updates in the coming weeks. I’m focusing on smaller updates at first, but I do have my first major post-launch update planned as well, which should dramatically extend the end-game. I have been dealing with a fair bit of burn-out (working nights and weekends with a newborn will do that to you), but I've been resting a bit more and am starting to recover. In general, I want to finish critical patches quickly (responding to critical feedback), and then I hope to slow down and set a more comfortable update cadence going forwards. With that said, I wanted to talk through the short and mid-term road-map a bit today. Overall, the game doesn’t offer enough onboarding, so a major focus for the few weeks will be on the tutorial system and tool-tips, along with the Codex itself.I have been working on a proper conclusion to the game (the "you win" end screen was rushed and is disappointing), but I want to ensure that the changes are good before releasing them, and I didn't want to delay a roadmap announcement any further. Expect another game update in the next few days with these changes.Also, there are now compatibility modes when you launch the game. If you can launch the game without issues, then you can safely ignore this. I added the option to address the "I am stuck on the boot screen" issue that some players were seeing.What's next:I won't put any concrete dates on the calendar quite yet since scope is hard to estimate, but in general expect the following soon (ideally within the next week):Updated game story and better ending...
Land Drifters
Land Drifters
165 days ago · Land Drifters

Lumber and brick T2/T3, bugfixes (0.3.38)

Hey there! Bugs seem to be dwindling and will have more time for new features with upcoming updates. Build 0.3.38 -Lumber and bricks now have a T2 and T3. -Crafting buildings now open to the new tab they unlock -Offline now selects the last mastery tab you were crafting from. -Fixed a bug with smelting T2/T3 where offline it would revert to T1 materials/rewards. Crafting has been reworked to have its own ID not tied to items anymore. -Minor bugs.
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
165 days ago · ChaoticEye

Tales of the Champions, Part 8

{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png Well met! We're back with the next installment of Tales of the Champions! For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale... Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin! Are you ready to take on the challenge? Read on to learn more! Finding the Path {STEAM_CLAN_IMAGE}/29347222/6d6f30a713ecd232ce85a0cb2362bdd6dc1df568.png Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque. Complete Area 250 Rewards: Kalix Champion Unlock Variant 1: Finding the Monstrosities Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque. Kalix starts in the formation. He can be moved, but not removed. Only Kalix and Champions not adjacent to him can deal damage. You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf. 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress. Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them! Complete Area 450 Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems Variant 2: Finding the Monstrosities Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque. Requirement: Must have completed a Tier 2 Variant in an Event. Kalix starts in the formation. He can be moved, but not removed. When you add a Champion to the formation, remove all other Champions that don't share ...
Holding Pattern
Holding Pattern
165 days ago · Matt

Holding Pattern - Out Now!

Hey galactic defenders!Holding Pattern just released on Steam! We're launching with a 20% discount, so be sure to pick up the game early!It's been a long journey to get to this point, we can't wait for you to get hands on with the game and enjoy the new skills and upgrades that are out with the full release!Be sure to leave a review on the Steam page if you enjoyed playing the game, it means the world to a small team like me!
Fracture Field
Fracture Field
166 days ago · Type-Ten

More Balancing - v1.1.0 - 6,100 Concurrent Players!

You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
Long Rest
Long Rest
166 days ago · Newyares Games

UI, Audio & Window Fixes

Display / windowed modeResizing the game window is now saved to your stored resolution immediately, not only when you alt-tab or quit. Starting a run or loading another scene no longer snaps the window back to the old size.AudioLoot pickup popups can now play different sounds per currency.Popup payout sounds are spaced out slightly so they don’t stack when lots of loot shows at once.UIWith Champion’s Revelation, hovering hero HUD portraits now show a short, styled tooltip for each hero’s ultimate aura, with a slide-in animation.
Ropuka's Idle Island
Ropuka's Idle Island
166 days ago · Moczan

Update 1.18

Hello! Today we are bringing few bug fixes and quality of life updates:Screen position and scale of the island should properly save between sessions now This is a bit experimental at the moment, if you encounter any issues with it, please let us knowWeather selection will now persist between sessionsVarious localization fixes/improvementsEnjoy! 🐸✂️🌿🌿🌿
Tiny Pasture
Tiny Pasture
166 days ago · ghost

🔥Bring These Fluffy Little Friends Home!

Dear Ranchers,Tiny Pasture has just hit its lowest price ever! If you've always wanted to invite these squishy, adorable little buddies to live on your screen, there has never been a better time to adopt them! 🔥Get it now at its lowest price ever! Tiny Pasture is your charming little farm simulator that cozies up at the bottom of your screen, keeping you company while you work or study. In this game, you can buy adorable baby animals, grow them, and collect coins dropped from them once they’re all grown up to rake in some sweet profits and expand your pasture. When you improve yourself and have fun, your little critters will grow with you.
Desktop Raid
Desktop Raid
166 days ago · PM

Desktop Raid Update & DLC Compensation Announcement

Hello players,Thank you for your continued support and patience! The free DLC we previously promised is now officially live. As a token of our appreciation, the full content will be granted as compensation. We have also implemented multiple optimizations and updates to the game. Details are as follows:🎁 DLC Compensation Details (Important)The previously promised Heroic Spirit Pack Free DLC is now available to claim:How to Claim DLC:You can claim it directly on the store pageHow to Use DLC:Exit the game and re-enterYou will be able to directly receive the skins in your inventoryNote: The DLC must be added to your library before it can be claimed in-game~※ These skins will still be obtainable through event draws in the future✨ Update Overview🧩 New System FeaturesGem Auto-SynthAfter clicking Start, the system will automatically find three identical gems to synthesize⚠️ Only supports “same-type gems”; cross-type synthesis is not allowedGem Auto-EnhancementConsume diamonds to upgrade gem quality (up to quality 20)💡 High cost; recommended for late-game players with abundant resources🎭 DLC & SkinsHeroic Spirit Pack DLC Skins Update (Free) Each skin comes with an exclusive extra skill:GilgameshGoddess of DeathJoan of ArcElf QueenAthenaIsaac NewtonJack the RipperMorganaAdded 14 Player-Created Skins + Exclusive Skin Pool (by artist Akira) More will be added in future updates, including:Valkyrie, Black-Clad Swordsman, Little Shrimp, Iron Fist Supreme, Android 001Blade Maiden, Engineering Specialist, Mechanical Apprentice, Forest HunterMortal World Immortal Lord, Crimson Queen, Cyber Guardian, Cyber Ninja⚖️ Balance AdjustmentsClass Stats and Balance OptimizationFocused buffs to relatively weaker classes such as Gravekeeper, Assassin, and Warrior📈 Numerical & System AdjustmentsINT limit (2.1 billion) has been removedDamage values may increase significantly, which is expectedHigher-difficulty dungeons will be introduced to match the new scalingDue to buffs to certain skills and t...
Starvester
Starvester
166 days ago · shaunak0304

Starvester is partnering with Future Friends!

Hey everyone! Today, I'm super excited to share that I've partnered with Future Friends Games for Starvester, who will help make sure the game is the best it can be and fully ready for launch! For those of you who don't know, Future Friends are the publishers of amazing indie games like Cloverpit and Slots & Daggers, and have helped market some juggernauts like Vampire Survivors and Content Warning! They're one of my favorite publishers, and I've wanted to work with them for years now. https://store.steampowered.com/publisher/futurefriendsgames We've already been working together for a bit and they've set up accounts for Starvester on socials, so please follow them here! https://www.instagram.com/starvestergame/ https://x.com/syphono4 https://www.tiktok.com/@star.vester https://bsky.app/profile/syphono4.com As for Starvester's development, it's still proceeding smoothly and has my full focus. We're cooking some exciting things leading up to launch so stay tuned! See you all soon, - Shaun (dev)
 All Hail the Orb
All Hail the Orb
166 days ago · N7_Maxxi

WE QUACKED UP: Hotfix #1 & Progression issue Fix is now live!

Hey Devotee's First off, thank you for your incredible patience over the last 12 hours. We have officially identified and obliterated the issue that was causing the "Progression Block" at the Obelisk.The Obelisk should now correctly accept your hard-earned Devotion Orbs, and your save files should be safe to continue. If you've been holding off on playing, the "All Clear" is officially given....it's time to get back to devoting yourselves to the ORB!While we were messing around with the Quackpot, we didn't just fix the progression block; we decided to fix up a whole bunch of other issues we were made aware of. What's been fixed & improved: The Obelisk Lock & Saves: You know that stubborn and annoying complete progression block? YEETED! Your devotion to the Orb will now be recognized. If the issue persists, please quit out of the game and load back it, it should auto-complete the obelisk allowing you to continue. Late-Game Performance: We've optimized resource animations in all areas of the game. It’s sitting at about a 60% improvement in frame rates! While not perfect yet, it should be far more playable in the chaotic late-game now.VAT Upgrades: We've reduced the cost of the Knowledge Vat upgrade from 500k to 450k Duck Coins to ensure players don't hit a gold coin softlock.Achievement Sync & Safety Nets: We’ve added a new checking method to hopefully grant you any achievements you’ve earned in-game that Steam might have missed. Additionally, we've implemented "safety nets" for the 50 Ducks and Resonance Crystal achievements to help them track properly. While we’re still fine-tuning these, hopefully these will help with those missing unlocks! Please note: The 'continue after story' feature and the 50-duck achievement fix are NOT in today's update but are coming in the hotfix in 1-2 days!VAT Upgrade Menu: No more embarrassing "naked" raw text! The Duckinite ore icon now displays correctly at upgrade level 3/5. Dialogue Fixes: The Secret Orb Dweller and other Quacktast...
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