Hello everyone, we are the Five Shrimp Studio, Ancient Cultivatrix is a Roguelite + Tower Defense cultivation Cthulhu-themed game with beautiful girls. After much hard work, we’re excited to announce that the official version will be released on Friday, February 14th! After the release, simply update your game to get the latest version. ★ Ancient Cultivatrix is now available for sale at the price of $8.09 at -10% . This 10% discount will also be available for two weeks, so feel free to add it to your library and thank you for your support! https://store.steampowered.com/app/2715370/_/ ——— Basic Information for the Official Version ——— EA save data can be transferred to the official version without issues. If you encounter any save-related problems, our group admins will assist you promptly. (You can export your save data from the settings menu with just one click, compress the file, and share it in the group.) If you’ve already purchased the EA version of Ancient Cultivatrix, you won’t need to pay extra. After the official version launches on Saturday, February 15th, your game will automatically update to the full version for free (don’t forget to update the Steam client first!). The skin DLC will be free for a limited time. Players who purchase the base game during this period can add it to their library with one click. Over 10 hours of gameplay, featuring 10 female characters, 25+ battle mechanics, 40+ bond systems, 300+ different attribute modifiers for weapons and ritual items. You’ll enjoy a large-scale gear-building and self-created class experience. In addition, there are 30,000+ lines of character side stories. The official version brings a ton of new content, continuing our tradition of providing a rich, content-heavy experience: 20 character-specific fortunes 70+ mechanism-based items Updated bond systems New storylines for Mu Ruby’s female cultivator character 2 boss dungeons and endings {STEAM_CLAN_IMAGE}/44839354/1d864474936bd9f1c94c3de21438d59592c3a789...
A battle against global Minesweeper players, and a stage to show your Minesweeper skills! This moment has finally arrived! The first-ever "Minesweeper King Championship" of Let's Minesweeper is now officially begun, starting on February 14, 2025, at 14:00(UTC+8)! Come on and challenge the brand-new competition map, against Minesweeper experts worldwide, and strive for the glory of reaching the top of Minesweeper. Earn a place in the Let's Minesweeper Hall of Fame, and don't forget the customized rewards waiting for you! Click to view event details.🔎 💣What are you waiting for? This is your minefield.💣 https://store.steampowered.com/app/2865580/_/
Steam cards effects were changed! Old bonus: +0.1% drop rate same cards can be stacked to get higher drop rate New bonus: +5% drop rate x1.1 tier income same cards do not stack and provide these effects only once
Possibly solves the time going back issue
Silicone Heart is now on Steam! Hey everyone! We're thrilled to announce that our game Silicone Heart is now available to wishlist on Steam! 🎮 Why does it matter? Your support will help our studio take the next step and bring the game's release closer to reality! In Silicone Heart, you'll find yourself on a scrapyard planet ruled by robots 🤖: - Pretend to be a robot to survive. - Grow vegetables and trade them for "energy," the local currency. - Become a mechanic-healer, repairing robots from scattered parts. Each repaired robot brings you closer to uncovering the mysteries of the planet. Support us — wishlist the game now! https://store.steampowered.com/app/3340880/Silicone_Heart/
Added mode selection when reducing the color palette. UPD: The new mode works for images that have an original palette of 512 colors or less. {STEAM_CLAN_IMAGE}/43398325/49989a9791c5276ea7f079c5d9b5c986cf30cb68.png Previously, only one mode - absorption mode - worked when reducing colors. The color with the smallest number of pixel occurrences was removed from a pair of colors (close in the palette), and its pixels were recolored in the remaining color. Now a new mode - color mixing - has been added. In a pair of colors, taking into account their weight (the number of pixels of a given color) is mixed and a new color appears, which is used to paint all the pixels of this pair of colors. On the example of this picture, you can see how it works when you reduce the palette by two colors. {STEAM_CLAN_IMAGE}/43398325/00286928eb8f9015cc063eefe91b430955d0adf0.png Original picture, 10 colors. {STEAM_CLAN_IMAGE}/43398325/ca7e09eb84f67eb303bce6f19498136b21da50c8.png Absorption mode, 8 colors. {STEAM_CLAN_IMAGE}/43398325/cbf02d81eff0fec90a941fb8a0c0d1e94ee1078e.png Mixing mode, 8 colors. {STEAM_CLAN_IMAGE}/43398325/aef869da599ef6ff06b8337002ba1c023f3cc377.gif Comparison of modes. In the coming days, the same mode will be added to CG:5. If you suddenly missed the release of Coloring Game: Girls 2, hurry up. https://store.steampowered.com/app/3246900/Coloring_Game_Girls_2/
https://clan.fastly.steamstatic.com/images/41581623/b81607bb25d00492d972a9bac1ac8f1a2616d8f8.png The Mewseum: Masterpieces demo is now available to play! 🎨🐱 Enjoy a stunning masterpiece featuring 100 puzzles to solve. Download and start playing now! 🖌️✨ https://store.steampowered.com/app/3418210/Mewseum_Masterpieces_Demo/
Optimized how SteamAchievements are unlocked. Maybe that will affect the steam crash bug I've heard about
Now both payment options work without any bugs! The next upgrade will be the adaptation of the game for Mac users.
Hello Idlers, I wanted to let you know that I've heard about the issues with the clock going back a large amount of time and the team is working on that. (At least when my database man comes back from skiing) I'm very sorry about that. My workaround for now would be to reset the game maybe about once a day. Doing that will make sure you never lose too much time until a proper fix is made. Hardcore Achievements: I've also heard the opinions about hardcore achievements being impossibly hard to get. It's completely true, especially with this whole desyncing bug. So as a solution, I'd like to get your opinion on how this matter should be resolved. We could simply remove all hardcore achievements longer than a day (as that's proven to be achievable) Or maybe rework the system entirely. Please let me know your thoughts about it and I'm sure we can come to a satisfying solution. Team Phantom Headache
One wonderful person made a very convenient crafting table, I recommend it to everyone! https://steamcommunity.com/sharedfiles/filedetails/?id=3403309639
Features - Added a custom cursor! This should make it easier to see then the default cursor Bug Fixes - Fixed bug where the Menu Button would be hidden in landscape - Fixed certain cases where Fruit Gun purchase wouldn't remove money Thank you everyone for reporting bugs and playing! I am really happy with how many different people all around the world played my silly little game! Have a good day! 🍒🍋
Upgrades max lvl now 50 (every upgrade). Show money function fixed. Upgradeprice fixed
The game now spends less resources Corrected animations
Fixed a bug in which double-clicking on a tile could cause a mismatch between a tile’s visual state and its "true" state. Using Ctrl+Z to undo no longer triggers the zoom-in keyboard shortcut at the same time. Fixed the undo feature panning the camera to random locations instead of undoing your moves.
Fixed a bug in which double-clicking on a tile could cause a mismatch between a tile’s visual state and its "true" state. Added Ctrl+Z as a keyboard shortcut to undo a move (you can also use the backspace or U keys). Fixed the undo feature panning the camera to random locations instead of undoing your moves.
Melon Clicker is now available to run in background. Now you can activate the autoclicker and minimize the window.
Minor Update Highlights Improvements Quantity will not highlight on hover anymore If Elements Table is fully completed, all available compounds will be available for quick-create on Upgrades menu New Row unlock will now trigger notification Bug Fixes General Fixes: Fixed some Sell links not opening correctly
Upon accessing the settings, you will find the "Delete Items" button on the right side of the screen. IMPORTANT NOTICE: When you delete items, this action is irreversible and permanent. To prevent errors, the delete function will only be available if no exchanges have been made during the current game session. If the delete button does not work, please restart the game and attempt to click the button again without performing any other actions.
{STEAM_CLAN_IMAGE}/44797176/609a3c14a851806e5f5e041617ca90b15cf58b33.png Hello, Solid update on Nonograms! 8-bit music theme Additional backgrounds Bugs fixes 10 new DLC's Best Regards, Oleg Sereda https://store.steampowered.com/app/3471480/ https://store.steampowered.com/app/3471490/ https://store.steampowered.com/app/3471500/ https://store.steampowered.com/app/3471510/ https://store.steampowered.com/app/3471520/ https://store.steampowered.com/app/3471530/ https://store.steampowered.com/app/3471540/ https://store.steampowered.com/app/3471550/ https://store.steampowered.com/app/3471560/ https://store.steampowered.com/app/3471570/
Improvements: Progression Balancing Performance Enhancements New Additions: Prestige Guide: Added an in-game guide to help players understand the prestige system. Follow Reward: Players now receive a reward for following the WBG. Bug Fixes: Various minor and major bugs have been addressed to improve overall gameplay. Settings Fix: Resolved an issue affecting audio and resolution settings. Text correction : Dices -> Dice and others
{STEAM_CLAN_IMAGE}/39798409/05b80b9b9a8406cec8fed991297216239935ea1a.png 🚂 TrainClicker Idle Evolution – Idle Fest Update 🚂 Big changes have arrived! This update brings a major art overhaul, improved level design, better balance, and smoother gameplay for a more relaxing and rewarding experience. 🆕 What’s New? 🎨 Complete Art Overhaul – A fresh, cozy, and vibrant new look! And more to come! 🏗️ Level & Balance Improvements – Smoother progression, fairer boss challenges, and better rewards. ⚡ UI & Performance Upgrades – Cleaner visuals, better flow, and improved performance. 🐛 Bug Fixes & Optimizations – Smoother gameplay, fewer issues. 💬 More improvements are on the way! Thank you for your support – keep the feedback coming! 🚆 Update now and enjoy the ride! 🚆✨
Good day to all lovers of moaning girls and unbearably idiotic crafting chances, I finally finished a small but long-needed update (of course, it took me 5 times longer than I planned). I will try to explain in detail what and why I changed, so read this to the end, besides, it is useful to read. First, the simplest and most pleasant (thanks to Therzuzada and shpasic for reminding me of the problem): - Fixed an error that occurred when crafting and , now you can stop breaking your mouse trying to finish crafting, hurray! Next, the most important thing. The problem that I really wanted to solve consists of two parts: 1) Inadequately difficult achievements on and . 2) Too many and on the marketplace and, accordingly, their low cost. I will explain in more detail what is wrong here. The first point is quite easy, when I added these achievements, I did not think how difficult they would be, people wrote to me that the chances of keys and premium cases dropping from regular cases were quite small, and I increased the chances, thinking that now everything would be fine. Over time, it turned out that this is absolutely not true and people with thousands of hours in the game still could not complete the achievements, which is clearly unfair. Therefore, a change regarding the first point: - Requirements for achievements for and have been reduced to 1/2/3/4. The second point is not so clear and we will have to figure it out. Having increased the chances of items dropping, I did not think that the number of these items on the community market would be such that the price would fly to the bottom. Firstly, this has zeroed out any sales of items in the in-game store, which has deprived me of the opportunity to ever recoup the release of MOANera, and!!!, most importantly, it hinders the distribution of the game on steam, because the popularity of free games is calculated by in-game purchases, while for paid games, by purchases of the game itself (at least this is explained o...
Hello, Aurians! ✨ To ensure an even more stable and reliable experience, we have implemented an important improvement in the item fusion system. Now, the inventory will be temporarily locked while the fusion is being processed. This change prevents the system from getting confused and causing issues such as negative values or false-positive fusions. 🔄 Benefits of the Change ✅ Prevents inventory inconsistencies 📦 Ensures better system performance ⚙️ Increases player security 🔒 Your Feedback is Essential! 💬 The community's opinion is fundamental to the growth of the game! Your feedback and suggestions not only help improve the experience but also contribute to creating new possibilities for all players! If you encounter any issues or have ideas to further improve the game, leave a comment or post in the community. 💡 Thanks, JOZGamer 🎮
Language update Patch 2.053 adds support for the Norwegian and Danish languages on PC and Mac. This brings the game's language selection to 15 languages! Idler Fest Steam is currently hosting Idler Fest, celebrating everything idle and incremental! We're often cited as one of the games that popularized the genre, first launching for web browsers in 2013. As such, we couldn't afford to miss out on celebrating with everyone. Cookie Clicker is 66% off on Steam until February 10th! That's a historical low! It's the perfect time to gift Cookie Clicker to a friend or foe who could stand to see their productivity plummet. Spread the good word! Send it to your northern friends and single-handedly lower Norway's GDP! Don't forget to check out all the other games on offer for Idler Fest too! There's some really good ones in there and we couldn't be prouder that some of them mention us as an inspiration. What's next We're still making progress on the dungeons minigame, UI overhaul, and QoL changes. Stay tuned!