"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Here is a list of today's updates:Bug: Added a failsafe for if certain Achievements don't trigger. Open your completed game to receive them retroactively!QoL: Added a toggle in the Settings menu to disable sprite trails. If experiencing lag, also try disabling V-Sync!Bug: Fixed several sequencing bugs to ensure the story progresses normally.Bug: Fixed a bug where exiting the game wasn't possible while Paused.Bug: Fixed a bug where Hell's soul count number wasn't being reset if you loaded a Demo saveBug: Fixed a bug which disabled Disco Nation rhythm game upon loading a Demo save. It will now appear the first time you craft an artifact (and respect your on/off setting afterward).Polish: While carrying cherubs, you can place them on buildings even on top of the Task List.As always, please let us know what you thought, or if you encounter any bugs! (By accessing the feedback form in the Settings menu.) Thank you to those who have reported!Happy clicking,Tonic & Ikiru
Massive thanks for the continuous support and feedback! We're still blown away by the amount of people playing and sharing our game Rarity Selection: After completing the main story, you can now select which rarities you want to catch. (You can fully finish the fish log during the end game!)-> Auto Click Toggle: Also after completing the main story, you can toggle your auto clicks on and off. This means you can now get the Last Chance achievement during end game UI & Visuals-> Fish Tracker Order: The entries in the fish tracker now have an ordered position showing the user which fish they are most likely to catch.-> Fish Tracker Tooltip: Hovering over the fish tracker now causes a tooltip to spawn explaining how the fish tracker works.Bug Fixes-> Missing Translation: Added missing localisation for Mandarin and Portuguese-> Russian Font Issues: Fixed unreadable styling to Russian font after catching a fish-> Wrong Font Styling: Fixed the font styling in the end of game screen - Big Bonk Studio :)
This update for Lured In includes the addition of loads of new languages. I wanna give a big thanks to everyone that has helped translate the game so far. I never really expected us to have 40+ languages only a week into the playtest. This update includes a lot of bugfixes, and also a new countdown popup whenever a minigame begins, just to give you a second to realize which one is about to start and get ready. ChangelogAdditionsAdded in tons of new languages (huge thanks to all our community translators!)Added in a new minigame countdown popup you can toggleChangesChanged the credits menu to show all translators at the bottomIncreased the zone you can hit inside of the hook minigameDecreased the maximum speed a row can move the hook in the hook minigameTweaked various texts inside of the game to work better for translationChanged the wait and go popups to be translatable, and also fade inUpdated all translationsFixesFixed an issue where the circle minigame was offset incorrectlyFixed an issue where tanks would stay as saltwater after ascensionFixed an issue where text would get cut off in the fishpedia (it now creates a scrollbar)
Roshelle P. (she/her) is a game designer (UX research, narrative design) and death doula with 4 years of AAA/indie experience. She holds an M.A. in UX Design and founded Playfully Mortal, a two-time award-winning initiative advancing grief literacy through video games.Her work centers advocacy through interactive storytelling (usually through afrofuturistic and solarpunk lenses) that spans themes of climate change to death justice. Welcome to the sixth monthly (ish) developer log for Greenhearth Necromancer!Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our death doula consultant, Roshelle.Death is part of the DNA of Greenhearth Necromancer, from resurrecting plants into a transformed state, to processing the grief of your departed greenwitch Grandmother. Every action, spell, and bit of plant care that you do all brush up against the overwhelming permanence of death. It lives in your building in the form of Laurel, a death doula. To ensure we accurately depicted Laurel's role and to get an outside perspective on our story and characters, we turned to a real-life death doula.Death is not the end, but a transformation…How did you contribute to Greenhearth Necromancer?I was a narrative consultant for the game and came in for a bit to review and provide feedback on narrative elements related to the accuracy and realism of how certain deathcare professionals, particularly death doulas, are depicted. I also looked at how general topics about death, like bereavement, coping mechanisms, and grief frameworks, are incorporated into the narrative with care for the player and with a trauma-informed lens foremost. I also provided a cultural lecture for the narrative design team on a specific deathcare profession, the death doula or end-of-life doula, so they could learn more about the role ...
Hello, Pleased to announce that FACEMINER is now 50% off as part of The Earth Appreciation Festival! The festival has two recurring themes: "Nature", and "Eco-dystopian", with this one sitting firmly in the latter. We'll be donating a portion of sales to the Official Charity Partner of the sale, Cool Earth, to repent for our sins. See you in the mines.
Fixesfixed another issue with ancestor upgrades
LORED
171 days ago
· Drillur
Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline earnings enabled for Many Masks If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Upgrade Before: Haste x2 based on Juice deficit After: Haste multiplier equal to Juice deficit Fixes Fixed LOREDs referring to each other by their titles instead of their names Fixed rates breaking when loading a save Fixed Juice amount not loading properly Fixed Many Masks HUD not appearing when launching the game in the middle of Many Masks Fixed Settings sliders not reflecting your saved changes when booting the game Removed the option to consolidate labels because the minimum LORED duration was recently changed to 1 sec There's a bug where LOREDs can determine that they can work a job, but then take more resources than you have, resulting in 0 of something. Fixing that is really annoying, so I might just leave it 🥺
Hi Everyone, I've updated the game to temporarily remove the body text of each article (the headlines will remain). As many of you may have seen, the game has received a fair number of negative reviews objecting to some of the articles in the game. And while I don't intend to change those articles to satisfy negative reviewers, I do want to feel absolutely confident in what is written in the game, so I've decided to take a few days to thoroughly review each article again. I hope to be able to put the text back in again at some point early next week. Thanks for understanding, and thanks for playing!
Fixed minor issues & bugs. Added volume controller in settings. In the UI you can click outside of a window now to close it. Thanks to the player in the Community for their suggestions & constructive criticism. It is greatly appreciated. /LaVonne
The Zoo World DLC is Here!This Zoo-themed world unlocks 16 additional levels for Coloring Voxels. Visit the Zoo to see magnificent animals from around the globe, living in perfect harmony!Discover the wondrous life that is on this planet one voxel at a time!Available for $1.99, £1.79, or your regional equivalent.
Fixesfixed a critcal bug with ancestor auto upgrades
Hello everyone! First of all, thank you for your incredible response to last week's news post. It’s been great to be back sharing things about Chillquarium and Wing Haven with you all. ❤️ You’ve really helped get Chillquarium on Android and iOS off to a great start and nearly 1000 of you have signed up for the Wing Haven playtest already! If you’ve not signed up yet, make sure to do so now by filling in the form here: PLAYTEST SIGN UPS - https://forms.gle/aup1tzjabBZBkRaDASo, onto today's exciting news: 🐦 WING HAVEN TRAILER RELEASE 🐦It’s been a long time coming, but we’ve just released the first short trailer for Wing Haven. We know it’s just a small glimpse, but we hope you enjoy seeing those cute birds flapping around for the first time. Check it out below! The store page has also had a pretty cool upgrade, with new screenshots and gifs also. And if you’ve not wishlisted Wing Haven yet, make sure to do so below. 🌍 EARTH APPRECIATION FESTIVAL 🌍 In other news, Earth Appreciation Festival has launched today and Chillquarium is participating at 50% off, so if our lovely little fish game is still on your wishlist, now is the time to grab it at its lowest price or gift it to your friend who has yet to play!We promise we’ll be in touch with more Chillquarium and Wing Haven news soon! - Ben & Sophie
IdleOn is 5 years old! I've given you all 555 gems and 5 free event plays! Credited to your account as you're reading this, go spend them!• NEW EVENT! Collect boxes from monsters, open them for new exclusive hats, play the 5th year ticket in town to win new nametags and Event Points, and buy new upgrades at the Event Shop! Every 5 MINUTES, a random online player will win an EXCLUSIVE pet......from Riptide all the way to my very own Glunko Supreme developer pet! See more info by holding down on your GREEN CANDLE. • New Bundle! 5,555 gems for $19.99 is the BEST value ever offered!• New Bundle RED "X" - You can now close my pack offers when they show up, but only after you get a chance to see what they are!• 5 new Sushi Tiers to combine to... don't go past Tier 59!• DAILY DIGS are happening again... just say Dig in game to get started! • Next update will be brand new content... maybe a new map, maybe a new cavern, you'll have to wait and see!5000 GEMS winners from LAST Patch Notes are:Pikajko, ThunderGod22, booksmartbird, xxkuronoxx, Amedeus8, Dumdomdee, Aldentr, IcySilence, Lilacecat, Meltarn, 10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time!
A new Twitch Drop campaign has arrived, celebrating the arrival of spring with a fresh, seasonal theme!Be sure to tune into participating streamers between April 17th and May 4th to snag some sweet rewards.1 Hour Watch Time: 1 Beta Cubes3 Hours Watch Time: In-game Title “Blooming”6 Hours Watch Time: 1 Uncommon Lusul Egg (Guaranteed Uncommon or better)8 Hours Watch Time: Lavender Flower TiaraDon't miss out!How to ParticipateTo earn your exclusive in-game rewards, you must first link your Bitcraft Online Hub account with your Twitch account and then watch participating Twitch streamers who have Drops enabled.1. Link Your AccountsLog in to your Bitcraft Online Hub account on our official website.Navigate to the Settings page.To earn rewards by watching, select Connect as a Viewer.We are also running a campaign called “Bit by Bit.” If you are a streamer, click Connect as a Streamer, and you and the viewer will be able to earn hextite shards in-game when a viewer cheers bits. Hextite shards are premium currency in Bitcraft Online that can be spent in the premium store to buy pets, player cosmetics, and empire cosmetics.Follow the on-screen instructions to authorize the connection between your accounts.2. Watch and EarnWatch any streamer playing Bitcraft Online in the BitCraft Online Game Category section who has Twitch Drops enabled.Meet the watch time requirement for the reward you wish to claim. Progress is tracked automatically on your Twitch Drops Inventory Page.Once the required time is met, you must claim the reward from your Twitch Drops Inventory.3. Claim Your Rewards BitCraft Hub Account and In-Game.After claiming your reward on Twitch, it will be automatically added to your Bitcraft Online Hub account and also added to your in-game Vault on the next login. Beta Cubes need to be opened on the website before you will get the contents in-game.Important Notes:Make sure your accounts are linked before you start watching! Watch time accumulated before the link is est...
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Achievement Bug Fixed : Resolved an issue where certain achievements were not unlocking correctly upon completion. Ending Animation Update: Improved the ending sequence mechanism. The final animation will now trigger automatically after a 5-second delay,
Version 9.0.7New:Several Mini Events have their rewards boosted!The Meteorite and Firestone research trees were extended, along with Exotic upgrades and Alchemist experiments.Added new gold upgrade milestones for heroes and guardians: every 5 levels up to 50, then every 10 levels up to 100.Changes:Dodge and the Critical text above characters in the battle have symbols next to the textRebalanced the attributes of heroes, guardians, enemies and bosses.The first few achievements for max stage and kill enemy/boss are slightly changed but not as a total effect.Hero abilities are now stronger and have unified and rebalanced resource costs.Hero upgrades became cheaper and now start from 10 gold instead of 100.Talents updated - Non-leader heroes now have Auto abilities enabled by default. Leader Auto abilities unlock at Talent Level 11. Party Menu Auto abilities toggles unlock with the Leader Talent.Removed enemy avatars from the shop (owned ones remain).Avatar cost is reduced from 1000 to 500 Gems and they can no longer be purchased with real money.Inventory items duration increased from 2 minutes to 5 minutes.Scrolls duration increased from 1 minute to 10 minutes.The library now unlocks at stage 11 instead of stage 45.The special upgrades unlock at stage 25.The first 30 stages of the game now have 3 waves of enemies instead of 5.The first firestone is generated at 500 gold instead of 18000.New servers now grant starting items: 5× of the following - Midas Touch, Drums of War, Dragon Armor, Guardian’s Rune, Totem of Agony, Totem of Annihilation, plus 2× Pouch of Gold and 1× Bucket of Gold.The locked buildings in both Town and Guild will be darker and will have the unlock requirement on them.The Settings now are Account-Wide.Redesigned buttons for the “New” Adventure buttons style, and some other UI elements.The system of Extreme Value Bundles has been redesigned.Fixes:Fixed incorrect behavior of Amulet of the Day notifications and rotation.Fixed flipped cards issue in the T...
👷♂️ 1.0.1 - New Update is Live🛠 Bug Fixes & Improvements:Fixed an issue where the “Ready” message would appear randomly during gameplayFixed an issue with achievement progress not being tracked on off-site mapsFixed an issue causing accidental entry into containers while operating the forkliftAdded the missing ability to destroy certain itemsFixed missing tooltips during auctionsImproved highlighting of object parts during assemblyAdjusted the minimum required area for cleaning/painting on some objectsImproved mattress texturesFixed flickering light in the garageImproved nighttime lightingImproved some translationsHave Fun! 🤗 Junkyard Builder Team
Since the translation takes time, please wait. It will be updated to the local language later. {STEAM_CLAN_IMAGE}/40275129/b419e499dfc0f3cccf8d6da878afd465ec396696.png {STEAM_CLAN_IMAGE}/40275129/72685f17dcc316613aacfdce01b6067cc9203eeb.png New Content Touhou Blooming Soul collaboration New rare guest (Hata no Kokoro) and items related to the four emotions Touhou Fairy Knockout collaboration New outfit (Fairy Dress) and fairy-themed shop decor. Added the ability to create "menu presets". Story Improvements Improved the main story of DLC1: reduced wait time between story events and added a mission which guides you on how to progress the story. Improved the story when you fail the DLC1 boss fight. Added new dialogue when meeting Rinnosuke for the first time. Added a mission for DLC2 which guides you on how to open the shop in Former Hell. Improved the "Dubious Shrine" storyline in the shrine. Polished the "Please Get Back Our Stolen Natural Spring" storyline in the bamboo forest. Other Improvements Changed certain fonts. Added an indicator for new collaboration events at the terminal. Collection panel now supports the scroll wheel. Challenges that force you to load a save now have a reminder for you to save. There will now be a tooltip in the bottom left when shopping at Kourindou. Choices for some events will now show an exclamation mark above the character and beside the choice itself. Improved the position of the illustration for the "Gratitude of Flowers" outfit in the notebook. Bug Fixes Fixed an issue where Louise's spell card will still trigger despite the stack being 0. Fixed an issue where Alice, Yuuma and Utsuho's punishment spell card being triggered while Sanae's "no buffs" punishment spell card is active would result in destroyed stations immediately being restored due to the aforementioned "no buffs" effect but still have the sprite for the destroyed version. Fixed an issue where some scrolling texts would not display fully. Fixed an issue regarding spri...
- Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself.- The purchase interface on the Temporal Residue page now supports direct numeric input.- Fixed an issue where in some rare cases the modules could be failed to destroy.- Fixed an issue where fleet counts would be reset to zero when constructing ships during an Unstable Rift battle.- Fixed an issue where fleet counts could be duplicated upon completion of an Unstable Rift.
Hi everyone! ^^We’re excited to share that Lakeside Bar now includes a new free content update in version 1.2.5✨ What’s new?We’ve added new skins for the remaining staffs. Now your whole team can show up in style and bring even more personality to your bar 🍹Jump in and try out the new looks to make your cozy lakeside space even more vibrant!🎯 Stay connectedDon’t forget to follow our developer page to keep up with the latest updates, teasers, and upcoming projects from us: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️
Hi everyone,It was a wild weak. Thanks to everyone who joined us since launch!
After some major performance fix I can finally have time to work on new and late game content, here are the changes in this update:Shadowstone SystemNew currency: Shadowstone – used to unlock powerful active skills!Drop from monsters level 1000+ (higher levels = higher drop rate)7 New Active Skills!Brand new active skills now available via ShadowstoneThese are just the beginning... more skills coming for higher levels! Keep the farming and prepare for stronger enemies! Core Performance FixesFixed FPS issues – smoother gameplay across the boardFixed level transition lag – no more floor placement problemsReduced level transition animation – climb faster without screen blocking!Continued CPU & memory optimizationsMinimize Mode PerfectedGame now runs in energy-saving mode when minimized (lower CPU/memory)Idle progression now smooth & correct even when minimizedAuto-prestige & skill transitions work perfectly in backgroundAuto Prestige OptimizedSmarter, more reliable auto-prestige functionBackground progression now matches foreground speed exactlyYou can now truly set it and forget it – minimize the game, go do other things, and come back to perfect progression!If you're enjoying the game and these updates, I'd be incredibly grateful if you could leave a positive review! It genuinely helps other players discover this game and keeps me motivated to keep adding content.More skills & content coming! Sit tight, and happy gaming!
- Add missing descriptions for engineer genetic trait - Improve some descriptions for wizard genetic trait - Made experiment 1.5 a little easier by reducing RNG
Release v1.6.23:+ Built-in Automaton (with mods enabled)+ Behaviour and Balance changes+ Improvements, bugfixes and more