Game Updates

Patch notes and dev posts · 8,031 Steam updates
Charmcraft Idle
Charmcraft Idle
179 days ago · seedborne

Patch Notes - v1.0.1

Hey everyone! Here’s a new update with several bug fixes and quality-of-life improvements. Thanks for all the feedback so far, it’s been super helpful!🛠️ Bug FixesFixed an issue where staff would not display correctly on the Enchanting screen while workingFixed a bug where, after launching the game, some staff would get stuck “finishing up” a task with no timer bar and could not be reassignedUpdating to this version will also fix any staff currently affected by this issueFixed a bug where all equipped gear was always removed when starting a new expedition**Note on expedition gear behavior: Going on an expedition still consumes equipped gear. For gear to be automatically re-equipped for the next expedition, you must have additional copies in your inventory.For example, if you have 2 × Ravenwood Wands and 1 × Wool Cloak in your inventory, and you equip both, and send an explorer on the expedition, the expedition will consume 1 Ravenwood Wand and 1 Wool Cloak. When the explorer returns and starts a new expedition, the Ravenwood Wand will be re-equipped for the new expedition (since 1 still remains in the inventory), but the Wool Cloak will not (since the last one was used up in the previous expedition).⚙️ Quality of Life ImprovementsResources and crafted items can now be upgraded while they are actively being collected or craftedAdded notifications when a worker stops working due to:Inventory being fullMissing required crafting ingredientsOffline progression is now capped at 24 hours per sessionThis change is based on player feedback, but I’m open to more thoughts on this!Gear equipped for expeditions can no longer be sold, to prevent accidentally removing equipped gear.If you run into any issues or have feedback, please let me know in the community board here, or in my community Discord server! And if you're enjoying the game, please consider leaving a review on Steam, it really helps! Thanks for playing!
Pupple Pop
Pupple Pop
179 days ago · Fatih

HOTFIX: BUG FIXES & OPTIMIZATION

Greetings! We are here with a quick patch created based on your feedback.Fixed the issue where bubbles wouldn't pop.Optimized performance issues caused by excessive RAM usage.Fixed game crashes occurring during the prestige process.Thank you for your feedback and patience.Have fun! -The Pupple Pop Team
Ribbit Ranch
Ribbit Ranch
179 days ago · bangusgames

Ribbit Ranch 1.2.262.0 Update

Added saving reverse filtering preference for last used filters systemAdded 3 new backgroundsAdded 1 new decorationAdded 1 new milestoneUpdated frog menus in online tanks to display the pond and race ratingHope you enjoy :)- Jackhttps://discord.com/invite/xXdbrQJdrk
JAMs
JAMs
179 days ago · maplesyrupghost

New Standalone AutoClicker App!

Hey! I had an idea yesterday to create an actual dedicated AutoClicker application, and put it inside JAMs as a bonus if you purchased the AutoClicker DLC: It not only will click for you in the game, but now has a second feature: it includes an entire separate program you can use on your computer for your general Auto-Clicking needs. Goes up to 1000 CPS! Break all the games! 😈 It's perfect because the AutoClicker itself is essential to our game right now, it's practically a required purchase so why not slap a whole program in there as a bonus toss-in feature to say thanks for buying the DLC and maybe it will encourage more people to pick it up just for this feature alone, you don't need JAMs running to use it. You should already see it in-game if you are on Windows! Fully translated in all of our supported languages. To launch it, you can find the program in the install directory, or you can use this button here in the settings to launch it, and then you can pin it onto your desktop in the AutoClicker UI on the About page. Enjoy! Oh and new items comin' don't worry, keep collecting duplicates though to farm Gold anyway in the meantime while JAMs Animator gets put together.
Infinite Dungeon: Idle Adventure
Infinite Dungeon: Idle Adventure
179 days ago · Arctic Goblins

Infinite Dungeon: Idle Adventure version 1.0 is Now Live!

I am incredibly happy to announce that Infinite Dungeon: Idle Adventure has officially launched on Steam!First and foremost, I want to say a massive thank you to everyone who played the demo. Your feedback has been incredible and instrumental in getting the game to this version 1.0 release.I want to give a special shout-out to the players who went above and beyond—especially those who spent 10+ hours deep into the demo. Seeing that level of dedication before the game even launched was a huge motivation for me during development.What is new in the Full Release:The Full Roster: Recruit and unlock all 10 unique heroes to build your ultimate 4-slot team.Advanced Skill Systems: Master high-impact hero abilities to push further than ever before.Global Scaling: Invest in deep prestige and permanent upgrades to handle the dungeon.Infinite Replay ability: Discover specialized late-game mechanics and rare power-ups.This is just the beginning of the journey. As an indie developer, your support means the world to me. If you enjoy your time in the dungeon, please consider leaving a Review—it is the best way to help the game grow and reach more players.The gates are officially open. Good luck on your first Prestige!— Arctic Goblins
Just Open The Door
Just Open The Door
179 days ago · bike

Demo Updated — v0.4.4

⚠️ Important Notice: Save Files Due to significant changes in this update, existing save files are not compatible with v0.4.4. Your progress will be reset upon launching the new version. We apologize for the inconvenience and thank you for your patience as we continue to improve the game.UI & VisualsImproved text clarity to provide more meaningful information at a glance.Fixed statue display in the 3D view popup.Performance ImprovementsUI no longer updates on every coin collected — above 1,000 coins, the UI refreshes every 2 seconds instead, significantly reducing overhead.Gold number popups are now suppressed above 3,000,000 damage to reduce visual clutter.Money objects above 5,000,000 value no longer spawn in the world.AudioAdded sound effect for opening the door.GameplaySkill Tree steps have been updated and rebalanced.Returning to the Skill Tree now correctly refreshes popup information.New character unlocked: Priest.Fixed an issue where the Basic global count was incorrectly incrementing.Maximum door count will now increase as you progress.Workers now grant bonus gold on collection:Basic WorkerZeus WorkerSamurai WorkerArcher WorkerMage Worker
Chillquarium
Chillquarium
179 days ago · Loxeni

Chillquarium Coming to Mobile and Wing Haven News!

Hi everyone! It's been a while! Despite the radio silence I've been here the whole time, working away behind the scenes, and I finally have some exciting news to share! Once again, thanks so much for all of your support over the last few years, it’s been an incredible journey and one that I’m not done with yet! WING HAVEN 🐦Once again, thank you so much for your patience and excitement for Wing Haven. Progress has been steady and in April you’ll get your first glimpse of the game. 👀So, if you still haven't wishlisted Wing Haven on Steam, make sure you do now to hear about all the news the second it drops! And also join our Discord server to get hyped with us all. We're also looking for some Chillquarium pros and enthusiasts to come and help out with making Wing Haven as good as it can be! So if you want to get involved and play an early version of Wing Haven, make sure to sign up for playtests and we’ll be in touch in a few months time. PLAYTEST SIGN UPS - https://forms.gle/aup1tzjabBZBkRaDA CHILLQUARIUM MOBILE 🐟📱The majority of my time recently has been spent working on bringing Chillquarium to mobile! As of today, the game is available for early access on Android, and pre-registration on iOS! Big shoutout to the folks at Snapbreak for their publishing support.It’s been a huge amount of work getting a Chillquarium port running on mobile. Honestly, it has been a much bigger undertaking than what I initially realized. Godot is overall a really wonderful game engine, but its native support for mobile development is still getting there in a lot of ways. There have been a lot of tasks which seem simple that wound up taking weeks of banging my head against the computer. But all of this effort has definitely been worthwhile! I've been testing the game on my phone lately -- it has been a long time since I've really played my own game -- and I have to say it's pretty fun! It has been nice to sort of rediscover that with some fresh perspective. I hope you all have as much fun...
Idle Realms: The Eternal Spire
Idle Realms: The Eternal Spire
179 days ago · Andy - MGG Studio

Update 1.1 — Content & Quality of Life

Update 1.1 — Content & Quality of Life Combat & Bestiary Added Monster Bestiary — view all monsters, kill counts, combat stats, and full loot tables Undiscovered monsters show as "???" until you defeat them Per-monster kill tracking across all realms Collection & Stats Added Collection Log — track every unique item you've ever obtained with completion % Added Lifetime Stats — playtime, total kills, dungeons cleared, gold earned, and more Housing & Crafting Housing upgrades now require planks alongside gold Added 5 new plank crafting recipes (Normal through Elder) Willow and Teak logs now have a purpose via plank crafting Enchanting & Runes Enchanting scrolls now require runes as ingredients All 8 rune types are now useful for crafting enchant scrolls Cooking Fixes Added missing Cooked Crayfish and Cooked Beef recipes Raw crayfish and raw beef are no longer dead-end items Daily Rewards Shop Completely revamped with 16 premium items across 4 price tiers New rewards: Starlight Feast, Elixir of Power, Dungeon Keys, Cosmic Scroll, and more Quality of Life Inventory sorting, compact view, and tier-based item labels Version tag in top bar — click it to reopen patch notes anytime Patch notes modal shown automatically on first launch after an update Item tooltips added across all views
FlashBoss
FlashBoss
179 days ago · hedgeh

The English Update

FlashBoss Community Announcement — April 9, 2026Happy Easter, FlashBoss CommunityEaster has come and gone — we hope it was a good one for everyone celebrating. Thank you for being here, for buying the game, sending bug reports, and sticking with us through the early teething problems (a screen resolution issue and a DLC configuration fix, both now sorted).Today marks the start of a new direction. FlashBoss is turning it's focus to the English language, and literacy rates. Over the next month, until Mother's Day, that project will continue to unfold.What's New on April 9thEnglish Adept — Included with FlashBossEnglish Adept is a 1,000-word vocabulary course targeting the attainment of an eighth-grade-plus reading level. It's the gap between functional literacy and confident reading — the words you encounter in articles, contracts, and books that you half-know, or don't quite know at all. Five tiers, forty thematic clusters, every card with a definition, example sentences, and usage notes. Included free with the base game.Updated UI — Flashcard display and color scheme The flashcard view has been redesigned for readability. Focus is directed more effectively on the card, with a chalk-themed colour scheme that softens the old 90s-terminal palette across flashcards, boss fights, and the sanctum.Spring Release Schedule — Easter to Mother's DayDateDropWordsPriceApr 9English Adept1,000 wordsFreeApr 16German Roots1,000 words$4.99Norman Roots1,000 words$4.99Apr 23Italian Core1,000 words$4.99Apr 30Italian Pareto 11,000 words$4.99May 7Italian Pareto 21,000 words$4.99May 10English Advance500 wordsFreeLatin Roots1,000 words$4.99A Final Word:A new drop every Thursday from Easter through to Mother's Day. By May 10th, FlashBoss will have 17 vocabulary packs across five languages including 5 packs of English vocabulary,Flashcard corrections are ongoing. If you spot an error — a wrong definition, a bad example sentence, a pronunciation issue — please report it here: https://odiin2024...
100 Cats Lost In England Find & Color
100 Cats Lost In England Find & Color
179 days ago · Jacksparrow

🐾 10 New Demos Out Now — Pick Your Destination!

Hey Cat Lovers! 🐾 BIG NEWS! 🎉 We just launched 10 brand new demos today all available on Steam right now! 🌍 Pick your destination and start hunting: 🇧🇷 999 Hidden Cats: Brazil Together 🇳🇴 100 Cats Lost in Norway: Find & Color 🇨🇳 100 Cats Lost in China 2: Find & Color 🇳🇱 100 Cats Lost in Netherlands: Find & Color 🇯🇵 100 Cats Lost in Japan 2: Find & Color 🇷🇺 100 Cats Lost in Russia: Find & Color 🇩🇪 100 Cats Lost in Germany 2: Find & Color 🇨🇦 100 Cats Lost in Canada 2: Find & Color 🏴󠁧󠁢󠁥󠁮󠁧󠁿 100 Cats Lost in England 2: Find & Color 🇰🇷 100 Cats Lost in South Korea: Find & Color Loved a demo? Wishlist the full game and be the first to know when we launch! Every wishlist means the world to us! 🙏🐾
Gridle
Gridle
179 days ago · Seyloj

Gridle version 1.1.2

Heya! Here's a quick patch This update has changed & added the following things: Fixed an issue where Skills would take more XP than advertised when bought Fixed an issue where the mage damage skill dealt the same damage as a normal attack Thanks for playing - Seyloj
Catwifhat
Catwifhat
179 days ago · angel1337

🚧 UPCOMING UPDATE (WHAT WE’RE WORKING ON) 🚧

🚧 UPCOMING UPDATE (WHAT WE’RE WORKING ON) 🚧We’re currently working on a bigger update focused on improving the game and bringing new systems 👇🏆 Leaderboards 2.0cleaner and easier to readnew rankings: • total boxes opened • playtime hours⚙️ Settings 2.0new sounds & more control over audioNEW: unlockable music tracks (you can get them from cats 🐱)choose your own soundtrack in-game👤 Profiles + Invite Rewardsplayer profiles with: • stats • last drops • coins and moreinvite system: if a new player uses your code → both of you get rewards 🎁 ⚠️ yes… Mailmain Cat is coming back (only through invites)🧠 New Player Experience Improvementswe know many new players quit after a few minuteswe’re making the game much easier to understand at the start🖱️ Free Auto Clickereveryone will get 1 CPS for freeother auto clickers will be buffed📘 Tutorial Systemnew tutorial to explain how the game worksclearer progression and goals…and more things coming soon 👀We’re focusing hard on making the game more fun, clearer, and rewarding — especially for new players.If you have any suggestions for improvements to the game, please let us know on Discord
MEMOLOGY: GOYDA
MEMOLOGY: GOYDA
179 days ago · #Krox S>games_levels

Puss in Box - новая игра от Gamesforfarm

Положить кошку в коробку — легко, просто и безмятежно! Новая игра от Gamesforfarm уже доступна в Steam! 📦 Состоялся релиз Puss in Box, которая поможет вам расслабиться и немного отдохнуть в непростой и эмоционально тяжелой обстановке. Puss In Box — это уютный симулятор поиска котиков с элементами головоломки и заботы о питомцах. Ваша комната заполнена милыми, узнаваемыми мурлыками, и ваша задача — перехитрить их всех. Исследуйте уютное пространство, наполненное интерактивными предметами. Играй в удобном темпе, наслаждаясь приятной графикой и расслабляющим саундтреком. 🔗 Ссылка на игру: Стоимость игры составляет 42₽, успейте приобрести со скидкой 40%! Приятной игры! Ждем вашего максимально положительного фидбека! 🦖
Sporbs
Sporbs
179 days ago · Who Nose Studios

Sporbs Demo Update v1.0.10

Performance and QoL PatchMainly visual control in settings around CRT filter + some performance stuffWhat changed:Screenshake is now adjustable with an intensity slider in settings.Added CRT filter control in settings.Added bloom control in settings.Updated materials to use GPU instancing where possible for better performance.Spent time investigating DX12 crash reports and applied stability-focused changes.Reduced explosion bass to improve audio balance.Improved combo visuals to make it feel better.Thanks for the reports and feedback, it directly helped shape this patch.
Let It Consume
Let It Consume
179 days ago · mirandablascoaidan

Hotfix AMD Compatibility

There seems to be an issue when unlocking the pit caused by AMD drivers where the entire background was a white square, unfortunately I cannot fix drivers issues, but I added a bunch of checks to hopefully prevent said bug! If you find any other issues (or if this one persists) please let me know and I'll do my best to fix them ASAP!
Book of Yog Idle RPG
Book of Yog Idle RPG
179 days ago · qihesee

Patch Notes of April 9

Dear Commander:We plan to start update maintenance on 15:00, April 9 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty(Light & Dark SP Guardian Re-Run)Nightmoon Warden SasayaDuration: After update ~ 2026-4-30RulesUse Sanguine Stones to summonPity count carries over from the previous "Phantom Liberty" summon pool*A Light/Dark SP Blackguard will be re-run every month hereafter. Commanders, please stay tuned!New Treasure Upgrade: Twilight Prelude"Twilight plays the overture, yet it is not the end. Daylight descends into the abyss, while embers pluck the strings."Treasure rewards have been fully upgraded and reset. All Commanders are welcome to participate!New rewards include: Light & Dark SP Selection Roster, Light & Dark SP Random Roster, SP Relic Selection Chest, SS Blackguard Roster, SS Essence (Legendary+), and various Summoning and Growth Resources.Stage Adjustments and ModificationsMisty MountainsLowered the overall difficulty of the Misty Mountains.Oblivion PlacesAdjusted the achievement conditions for \ (Oblivion 1): Kill the Final Boss; removed the daily attempt limit.Lowered the stage difficulty of \ (Oblivion 1).Shop PacksNew Pack: Spring Archaic Modify PackRe-listed: Spring Whetstone Pack (Purchase Limit x2). Refreshes every 7 days; available until the end of the month.Re-listed: LT Otherrealm Archaeology PackRe-listed: TL Otherrealm Supply ⅠEvents\ is now live!Participate in the event by investing a certain amount of Coupons, and you are guaranteed to get even more in return! Event RuleDuration the Event, every【Sanguine Summon】will gain point, accumul...
Loot Loop
Loot Loop
179 days ago · GGal

Localization Update - 9 Languages Added!

Hey everyone!Launch is in 5 days and things are a bit crazy right now, but I found some time to add something a lot of you asked for. Localization! Loot Loop now supports:🇫🇷 French🇩🇪 German🇯🇵 Japanese🇰🇷 Korean🇵🇱 Polish🇧🇷 Portuguese - Brazil🇷🇺 Russian🇨🇳 Simplified Chinese🇪🇸 Spanish If you spot any translation issues, please let me know in the comments. I'll fix them as fast as I can.And if your language is missing, drop it below. I'll do my best to add more over time. ❤️
DEFRAG
DEFRAG
179 days ago · Rootkit

macOS Support & Optimization Update

Hello, this is Rootkit_ from DEFRAG.We are finally able to officially support macOS.In this update, we also made optimizations related to resource drops and pickups.We expect this to provide a more comfortable and smoother gameplay experience than before.Below are the details for this update and our upcoming plans.Official macOS SupportYou can now officially play DEFRAG on macOS.Optimizations for Resource Drops and PickupsWe optimized the overall process of resource drops and pickups to provide a smoother gameplay experience than before.Additional Bug Fixes in PreparationWe are also preparing additional fixes for several bugs that have been reported by players.Mobile Port in ProgressWe are currently working on a mobile port of the game.Additional Content Update PlannedWe are aiming to release the next update as early as June.We will continue refining the game to provide a better gameplay experience.Thank you for your continued support and interest.
Tingus Goose
Tingus Goose
179 days ago · PaniCer16

1.2.1 Hotfix update

Hello fellow gooser, We hope you’ve been enjoying the Goose.exe mode so far! Here’s a hotfix update to improve the Goose.exe experience based on your feedback. Changelog You can now click the Poop button while pooping to instantly claim all poops in the queue Mac users should no longer experience flickering when clicking into other apps Thank you!Sweaty Chair Studio
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
179 days ago · TBiz5270

Update v15.1 - Improved New Player Experience and Balance Adjustments

The goal of this update is to improve the new player onboarding experience with more starter tasks, better rewards, rebalanced costs and mechanics, and several UI adjustments to reduce clutter during the early-game. New Content: Extended the new player "Starter Tasks" and increased their rewards. This should guide new players through a few more mechanics than the tutorial previously covered, as well as give them a stronger start with more resources and upgrades. Changes: Added a max stack limit to several mastery skill bonuses. Kill enemy tasks/missions/challenges/etc. now include ALL enemies, including bosses and ultra bosses (it previously only counted normal mob kills). Automation is now unlocked at wave 1k, rather than 2k. Only a few functions are available at wave 1k, and their energy costs to unlock and upgrade have been reduced to be more affordable at these lower wave requirements. The auto-level heroes function cooldown has decreased by about 50%, so it activates much more often. It also has a new upgrade to increase the amount of gold spent when activating this function (it previously always spent all of your gold, but now it only spends 50% until you upgrade it). This is a minor change that is meant to balance the new reduced cooldown. Added "Max Game Speed" into the video ad pool (active play bonus) for new players. It is removed from the reward pool when you already have max game speed from upgrades/premiums. Buffed several early-game Combat Styles and made the downsides much less punishing. Increased the max level of the rare range Rune from 10 to 15. Improved several early-game Rank Exp and Energy Income upgrades to ease this bottleneck: Buffed a few early-game rank exp and energy income Synergies, Milestones, and Challenge rewards. Reduced the cost of rank exp in the Research and Prestige menus (only for the first few early-game levels, late-game players will be unaffected). Increased the max level of energy income in the Prestige menu. Increased the...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
179 days ago · Zang

[Demo] Version 0.0.25.0 Update

\One piece added for each set to increase flexibility in equipment combinations.Added background mute function, the game will mute automatically when it loses focus.Golem specialization level bonuses can now exceed level 10.\Optimized game performance to reduce overheating.Optimized description of defensive stats.Optimized description of critical strike value.Optimized description of dodge value.Optimized equipment level for shop refresh.Optimized prisoner level for prison refresh.Optimized visual effects of the Worshipper Golem.Optimized some specialization effects of the Hunter.\Added one extra storage tab, further adjustments will be made later.Adjusted Hunter skill \ to be more suitable for Intelligence builds.Adjusted Hunter skill \ to be more effective at weakening enemies.Adjusted the effect of Legendary equipment \.Changed Life Reservation and Mana Reservation to Life Cost and Mana Cost for better understanding.Changed Tactical Skill tag to Utility Skill tag for better understanding.Changed Hunter skill \ to a Support skill.\Fixed an issue where a triggered ability could cause an error.Fixed resource flickering when spending Gold quickly.Fixed an issue where Mage skill \ cooldown could display as 0.Fixed some inaccurate English translations.Fixed missing English translations for Warrior specialization skills.
Recursive
Recursive
180 days ago · Xero

Update 1.6

While this is a mostly normal bug fix update, it's also HUGE in terms of the effect it has on the game. All values across the board have been fully transitioned to a new BigNumber numbers system that allows for true theoretically infinite scaling. With this change comes a huge fix to saves that had issues with values going negative. If you got so far that your currencies went to negative 9 trillion for example, this version fixes that!Unfortunately if your save was marked as corrupted by the game, or you saw "inf" values anywhere then that save could not be saved (pun intended). I hope you guys enjoy, and I look forward to fixing all the new bugs I'm sure y'all will find!Fixed the hover information for prestige points not appearing correctlyFixed some mining expedition upgrades not appearing until a currency was unlockedFixed a small issue with Rubble currencyChanged all number systems over to the new BigNumbers system (Mantissa based values for the people who know) allowing for proper "infinite" scaling without causing overflow issuesAdded a small patch that will convert old saves automatically, fixing most broken saves with negative value issues (Unfortunately if your save says corrupted in the loading screen I was unable to fix that)Removed the level cap for the mimic (Was 2.9k, is now theoretically infinite)Revamped the max upgrade button, should be more reliable and cause less lag for massive overcharge levelsMade it so the "Max" upgrade button truly buys the max amount of upgrades instead of silently capping at 50-100 per clickGame shouldn't stutter as bad anymore when clicking the "All" upgrade button (Unfortunately not perfect, yet)Added a new suffix system for numbers, (Ex. 1m, 1b, 1t, 1Qa, 1Qi, 1Dc, 1A, 1H, 1AB, 1ABC)Changed the max level and max overcharge level for Mining Rig upgradesRemoved overcharge caps from Reinforced Drills and Rig Module upgradesAdded the ability to use percentage values in Gamblers Den and Potion Brewer quantity boxesFixed an iss...
Slots & Diapers
Slots & Diapers
180 days ago · Parodie Games

🛠️ Demo Performance Updates: Version 0.0.77

🍎 New PlatformsmacOS Compatibility: The game is now officially available and optimized for Mac users! 🚀 Performance & Technical OverhaulMassive Late-Game Optimization: Resolved game crashes and the 1 FPS issue during high-density scenes.GPU Instancing: Now utilized for coin rendering, significantly reducing draw calls.Burst Compiler & Job System: Gambler and coin logic have been moved to high-performance multi-threaded operations.Result: Smooth performance even when the screen is flooded with gamblers and loot.Special Thanks: A huge shout-out to @DexTag on YouTube! He managed to absolutely break the game, which helped us identify exactly where we needed these massive optimizations. 🔧 Bug Fixes & AdjustmentsTutorial Pacing: Adjusted early-game tutorials to be less intrusive for a smoother start.Whale Gambler Fix: Fixed a bug where Whale Gamblers would get stuck on a single machine.🗓️ Road to 1.0We are officially heads-down working on the Full Version of the game! We are currently targeting a May 2026 release. It’s getting closer every day, and we can’t wait to show you the "big picture."Want a look behind the curtain? If you’re curious about new features or want to see some exclusive sneak peeks, come hang out in our Discord server! It’s the best place to get notified first and chat directly with us.📝 We Need Your Thoughts!Please stay in touch with us! You can Join our Discord or Fill out our feedback survey. Thank you so much for helping us build a better game! A Note from usIf you’re enjoying the demo, please consider Wishlisting the full game! Wishlists are the lifeblood of indie games on Steam, they tell the algorithm that this is a project worth showing to more people.
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