Fight your way through three unique biomes with a team of three heroes.Form a living chain of powerful allies and use power-ups and class bonuses to gain the upper hand.Level up your heroes, collect coins, and unlock permanent upgrades.Climb the leaderboard: The top 3 demo players will be permanently immortalized in the Hall of Fame after the full game launches.I’m really looking forward to your feedback!But what about idle games?If this game isn’t quite your cup of tea, I still have some good news: My next project will once again be a free idle game, this time significantly larger and more complex than Idle Pixel Fantasy.Cheers, Max
Refactored Lucky Hit Trigger Logic
Hi everyone
- Hatchery are now able to conceal specific fish. - Fixed the issue where Hatchery page turning was obscured. - Fixed the issue where a game position could not be moved down. - Fixed the position issue when the taskbar is at the top. - Fixed a crash caused by a modifier. - Fixed a localisation issue.
{STEAM_CLAN_IMAGE}/38391122/0fed153e0118dcd55e11281843a8ffaa96e07366.png {STEAM_CLAN_IMAGE}/38391122/8a59d8b4fd12eafc86d6ac97c71a88434692c635.png "Succubus Survivors" will be released! Don't forget to add this game to your wishlist! https://store.steampowered.com/app/4223590/_/ GAME Under orders from their mother, the Queen of the Demon Realm, three sisters begin their invasion of the human world, recruiting fellow succubi to help them rule it all! GAMEPLAY "Succubus Survivors" is a casual roguelike game. Players can choose from a variety of characters, growing stronger by upgrading attributes and skills to survive while being surrounded by monsters on all sides. Take control of powerful succubi and utilize each character's unique skills to battle waves of human armies and monsters attacking from every direction. Your goal: survive for as long as possible. During combat, defeating enemies rewards you with experience items to level up and enhance your skills for that specific run. You can also collect coins that persist after the battle, allowing you to unlock permanent attribute upgrades and skill enhancements. FEATURES 9 Playable Characters to choose from, each with their own unique skills. 48 Total Scenes, featuring 27 scenes with silky-smooth animations! Auto-save function included. Roguelike gameplay. Cheat Mode available. ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ Please don't forget to follow us on our Steam Publisher page to get the latest information! Thank you for your support. We hope you will enjoy our upcoming releases! ★COMING SOON★ https://store.steampowered.com/app/4145350 https://store.steampowered.com/app/4148100 https://store.steampowered.com/app/3800850/_ https://store.steampowered.com/app/3586450/_/ https://store.steampowered.com/app/3956070/_/ Discord X
Howdy Here's a patch where I try to fix a bunch of issues mentioned in the discussions, and any other bugs I managed to find: BalancingReduced the cost of the drill ammo, and moved it much earlier in the skill treeDrill bonus ammo now gives a small speed boost while activeAdded an upgrade that keeps guns active while using drill ammoAdded an upgrade that allows the lazer to be triggered by all ammo typesAdded a 10x and 100x option for the damage and fuel endgame upgradesIncreased damage given by endgame prestige upgrades from 10 to 100, and drill damage endgame upgrade to 1000Changes/UpdatesAdded stats tracker for the following damage types: Normal, Missile, Lazer, Plasma, Electrical Asteroids, DrillAdded 2560 x 1440 and 3840 x 2160 as available resolutionsBugsLanguage selection now saved on exitFixed an issue where lootbox loot was not applied correctlyAttempted to fix an issue where the "Breakin' Rocks in Space" achievement does not triggerLocked prestige button if you have 0 essenceFixed an issue where certain prestige upgrades did not apply correctlyGeneral UI fixes Again, thank you so much for playing. Leave any bugs or feedback you want me to read in the discussions, and I'll see it! WAKA
NOTES The values are changed to obtain the ascension improvements.
NOTES The values are changed to obtain the ascension improvements.
Fix two bugs: In stageII will apear advanced resources starting new saves gives an incorrect 'time played'
Minor Fixes
Happy Repliyear everyone! Wishing you all a fantastic 2026 filled with epic matches, high scores, and plenty of cat-powered combos in Replicat.I've been away from my PC for a bit. I took a trip to Istanbul to bring my cat Mario back to Berlin with me. I had to leave him behind when I first moved here, and being apart was tough. Now he's finally here, purring away and providing top-tier morale support while I grind on updates. Nothing boosts productivity like a fuzzy supervisor!I rolled a fairly big update today! Big news: German localization is finally here! Now you can Replikatze in your native tongue. 🐱🇩🇪 If you spot any translation quirks, please reach out. Your feedback is wichtig! This update packs a ton of fixes, quality of life tweaks, and balance changes. Players were absolutely breaking endless mode with some wild combos, so I dialed back a few overpowered cards that scaled too hard with burning. I also squashed a bunch of bugs and added features to make the game smoother and more newbie friendly. One of my favorite additions is the new Multiplier Display. It pops up right under your active hand score, breaking down exactly what multipliers are coming from individual cards or curios. Hopefully this makes combos crystal clear for beginners. What do you think? Hit me up with your thoughts!
v1.1.30 is released!I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated.In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update:Finally, the 40th companion is not released, but the milestone requires 40 companions - I have changed the current milestone to require 39 instead of 40 as it is not possible to attain currently to address this issue.Changelog:Speed breakdown now separates additive and multiplicative bonusesFinal companion milestone requires 39 instead of 40 companions-YYZhttps://yyzstudio.com/discord
Greetings Buttoneers!Delivering a small update to address some of the reported issues (Thank you for doing that!):Clicking a Button Pouch should not play a sound now if you have the volumes turned offWhen completing the game the fifth time, you are no longer told that you get more unlocksWhen screenshake is disabled, clicking a Button Pouch no longer shake the screenVolume settings are no longer reset when completing the gameHope to see you playing the game! The bigger content update will come later, once we have all the bugs squashes from the current game! (Right now it seems that we are ready for that!)
Hello players—good morning, good afternoon, and good evening!Today we bring you great news: 3D Escape Room: Cursed Legacy is coming soon! It is not only the next title in the 3D Escape Room series, but also a direct story sequel to 3D Escape Room: Mystic Manor.In the previous game, you gradually uncovered the connection between your grandfather and the Nameless Stone, only to end up trapped in the basement. In this installment, survival forces you to roam the manor in search of a way to stay alive—and to uncover the truth behind the one pulling the strings.Brain-Teasing Puzzles · Fully UpgradedThe game features 12 uniquely styled rooms and hundreds of puzzles and mini-games, covering logic reasoning, mathematical calculations, item combinations, and more. Different types of puzzles are seamlessly woven into the story. Use your keen observation and strong logical thinking to solve these exciting challenges and sharpen your mind.Eyepiece · ReturnsThe eyepiece makes a powerful comeback! Through this extraordinary lens, you will unlock another visual dimension:See through surfaces and manipulate internal mechanical structuresDiscover mysterious clues invisible to the naked eyeAnd even… travel through timeImmersive 3D Visual ExperienceThe rooms faithfully recreate specific historical periods and local cultures from the story. By combining rich visual elements with puzzle challenges, you can enjoy exploring exquisitely crafted environments while solving puzzles.Launch Offer We are offering a 20% launch discount for the first two weeks. Don’t miss out—add it to your wishlist now!
Fixed an issue where the '0' tile was not properly checked when adding a custom modFixed some minor bugs related to custom mods
Hello Looters!We released a major update yesterday, and unfortunately, a few issues popped up. A huge thank you to everyone for reporting them on Discord! We have pushed a hotfix to address the following:Awakened Stats: Tooltips now correctly display the Base Damage value on items.Expeditions: The "Auto-Continue" toggle now functions correctly.Expeditions: Fixed an issue where rewards were not being granted for Wave 1.UI: The "Assign Pet" modal is now centered to prevent it from being cut off on specific screen resolutions.Settings: Auto-Salvage logs are now assigned to the correct filter category.Thank you for your feedback!And as always,Happy Grinding!
Hi Everyone!As it's been over a month since the last update I wanted to write this to keep everyone updated with what's going on.I have been working on full Steam Deck support as well as a huge update which will add an entirely new game mode to Mushroom Clicker.Steam Deck support is all done and dusted but I'm holding off on releasing the update so I can do some more testing and I will probably end up releasing that update at the same time as the new game mode. If you want to start playing MC on the Steam Deck already you can do so by using the touch screen, but the next update will introduce controls for a controller which will be much more intuitive and easier.The new game mode"I need your help! My nemesis Dreadmage Mycotoxin is gathering his funal forces against us.He is targeting the Holy Giant Puffball that enhances our powers.It is VITALLY important that he does not destroy it. Please, use the powers that you've learnt and protect the puffball against the waves of fungal forces!" - your friend and teacher, Archmage PsilocybeYou will be using various healing spells to keep your puffball's health topped up whilst at the same time using various fire spells to destroy fungal forces sent my Dreadmage Mycotoxin. A whole new skill tree and 20 waves of unique enemies await you!No exact release date yet but i'm imagining it will be the end of January. Keep an eye out for future posts or keep up to date on my socials @wizardshrimpgames on TikTok/ YouTube. Thanks,JoshWizard Shrimp Games
Added equipment loadouts. One loadout slot is unlocked every 25 levels.Added support for skipping game item sell and steam item consumption confirmations when holding Shift while requesting action.Added concept of rocks' quality. Quality can be increased by spending gold. Quality increases magic find of the rock.Added support for converting collectible steam items to gold sacks. Drastically reduced number of required clicks for clicker achievements.Reduced drop rate of artifacts.
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Added:Visual changesMore pleasant visual display of buttons and animationsBoss: "After pressing the 'Send' button, the required number changes"Achievement for winning on the binary calculatorNew passive: "Rare thing"Achievement: "Impossible""Flip" buttonAdded passives in collectionNew difficulty: "The 1st button in the calculator is replaced with a non-working one"Changes:Fixed a bug where the first reroll in the shop was freeBlack hole no longer appears when using the % buttonThe "Approximation" button now correctly rounds numbersFixed a bug where the first round had an even number after taking the "metronome" passiveBoss: "Each number is greater by 1", as well as rounds beyond 20, can now be completed with the "metronome" passive
-Retirement perk values increased-Base letter per second values increased.-Minigame bonus increased.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
Hi gamers,thank you for posting feedback in the community hub, I have been working hard today to fix all the issues and I think it should cover a lot of issues. If there is more stuff let me know in the hub!Stamina fix:Stamina now regenerates when idle, and a little bit faster. Also new game starts with a tiny bit of stamina.Tutorial fix:Some people may have experienced the last tutorial message being stuck. It is now fixedThere is also a slightly better tutorialAutosave:The game now autosaves every 20 minutesDeals bug and speed:After loading the game the delay between deals was a bit longer than should have been. It is now fixed.Also deals come in faster now after you've unlocked all traders.Ladder bug:Being stuck on the ladder after destroying the ladder while climbing is now fixedHiring hall & workers:Hiring hall now costs slightly less and the workers work and move a little bit faster.Slight increase of cost in final upgrades:The final axe and pickaxe upgrades cost a bit more.Inverted Y axis:The settings/controls now have an option to invert the Y axis movementNew 72 stone achievement:Added the 72 stone achievement. If you already have mined 72 stones you will have to get in a map and mine a stone. Sorry!Inventory full indicator:The inventory UI now changes to red color when your inventory is full. Some players may have not noticed this and tried to pickup more wood while their inventory was full.Deposit distance:Slight increase in deposit distance of resources for the player.If you currently have the game open you might have to restart steam to access the update.🙏
Hello everyone! First of all, happy new year to all of you, I wish you a good health, amazing times and a successful year ːwerewolf_healthːI have updated the game to version 1.0.9. It includes many changes following amazing feedback I received on the Steam's forum. It aims to bring many QoL features and a loosen difficulty, especially for higher rank stars and constellations creation.I hope you will like it! Changelist:\Loosen values for the constellations detection algorithm. It should help getting the constellations you are aiming for!Loosen stars gathering conditions. I mainly increased the window of opportunity when a star appears so that you have time to refocus on the game and collect them. Previously, it was too tight and too pressuringIncreased the inventory sizes and added one more upgrade to reach the size of 100Reduced the size of stars when placing them in the Scope to prevent overclamped constellations creationIncreased the template size for better precisionLowered the price increase when rerolling multiple times in a rowPrevent templates' reroll from choosing the already selected constellation\Revamp of the template selection in the Scope menuAdded grades status to the template selectionAdded information pop up for close matches (so that you can know the number of stars to do it)Real stars are now classified by Era in which you can find them in the Journal menuStars are now sortable by the lowest rank to help cleaning inventory\Fixed a bug with the Rare Alerts (SFX Played) option when having recolter efficiency at the maximum. It was not working fine and was keeping too many alertsAdded a Uniques Only (SFX Played) option to receive alerts only when unique stars are appearing\FPS are now limited to 60 by default, as having unlimited FPS as the initial setting could trigger performances issues\Adjusted localization consistent with the above changesAs always, have a great time in Spacenap ːb_starː
NOTES A cloud save system has been added to prevent data loss in case of PC problems.