Game Updates

Patch notes and dev posts · 7,640 Steam updates
Sudoku Cats
Sudoku Cats
31 days ago · VeryVery

Find Kittens 13: Cave Town is coming soon. New conception!😼⛏️ADD WISHLIST!⛏️😼

Find Kittens 13: Cave Town is coming soon. Now more levels await you, without any DLC, everything in one game! Very soon, you’ll be able to journey deep underground and the most mysterious adventure in the series!– Find Kittens 13: Cave TownAdd the game to your wishlist so you don’t miss the release! You’ll have to explore this wondrous world and find cute kittens hiding among rocky paths, crystal lights, and secret tunnels. Bring the black-and-white scenes to life with different colors. Engaging, captivating visuals, 3 levels, 450 cute cats, and pleasant, atmospheric music await you. Also, if you missed the news, another game in the Find Kittens series is coming out soon - Find Kittens 12: Pirates.
Tap Ninja - Idle game
Tap Ninja - Idle game
31 days ago · Shamahan

Tap Ninja Charity event 2026! w/ GIVEAWAYS (Day 1 of 2)

The first of the two day charity fundraising event has started!Giveaways of free Amber for every $100 donated!We will be talking about the upcoming v8.0.0 update and what it's going to include! Come join in at https://www.twitch.tv/shamahan/New to this year will be t-shirts which anyone will be able to receive for an appropriate donation!A really nice Scorn art shirt made by the artist himself: @KenthecaptainAnd a luxury bling shirt of Demid to show off your RNG skill, made out of pure gold!NOTE: The Demid shirt is not made out of pure gold, it's only gold in colourGet this year's exclusive banner for a $25 donation amongst many other goodies!The plushies are gifted from the Comfy Morning store, use the code 'PLUSHNINJA' to get 20% off any purchase now! https://www.comfymorning.com/discount/PLUSHNINJA
ARC Aquarium
ARC Aquarium
31 days ago · perverance

Gold overflow fix, 36 new decorations, and fish that swim behind your decor

Fixed Gold no longer breaks past 2.1 billion. Any balance above 2,147,483,647 wrapped around into a negative number, and restarting the game reset it to zero. Gold is now stored as a 64-bit value, so that ceiling is gone. If your save already went negative, it is repaired automatically the next time you load — you get the exact amount back, not a rounded guess. Selling a full collection stack paid far too little. A stack's total was capped at 2.14 billion gold, so most of its value quietly disappeared. You are now paid the full amount. New 36 new late-game decorations — 161 in total. Sunken cabins and temple ruins, a shipwreck with treasure and cannons, a sphinx and a fallen obelisk, lava rock and amethyst, torii gates and pagodas, and a few oddities: a mushroom house, a yellow submarine, a red telephone box. They unlock from level 126 to level 161. Cure All. A button appears whenever fish in your tank are sick and cures every one of them in a single click for the total cost. Fish now swim behind your decorations as well as in front of them, so the tank finally has depth. Changed Curing a fish now costs 10% of that fish's value instead of a flat 1 gold. Every new line of text is translated into all 23 supported languages.
Alice's Gaze
Alice's Gaze
31 days ago · StarMoon Cat星月猫

Patch 2

Increased Alice's movement speed in the Abyss. Not thoroughly tested, but it may help improve things. Specifically, movement speed on floors 1–50 is now 3x the original, and even faster on floors 51–1000. Note that this is a movement speed increase, not combat speed, so I can't be entirely sure it fully resolves the problem. Further optimization will take some time. I've been pulling all-nighters leading up to release, and I'm pretty exhausted lately.
Just Open The Door
Just Open The Door
31 days ago · bike

Official Launch

The door is open. The game is yours. Your feedback during the demo shaped the game into what it is today. Thank you. Launch isn't the end of the road. We're already working on new features and content, and all of it will arrive as free updates. Let's decide what comes next together. If there's a feature or mechanic you'd like to see, leave a comment in the thread below. We read every one: Share your ideas
Recursive
Recursive
31 days ago · Xero

Update 2.1

Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends upAdded a tooltip on each badge explaining exactly why that essence earned its ratingRated all six minigame essences. Mage Tower and Singularity Factory are Easy, Iron Fortress and Space Invaders are Medium, Mining Expedition and Space Fishing are HardMade the essence path panel taller to fit the new badgesAdded two-tap handling for the badges on touch, so the tap that opens a tooltip no longer locks in your path before you've read itAdded 45 new achievements for Space, Ascension, curses, and Mimic featsAchievements now tell you how to unlock them before you unlock them (In hindsight hiding that until afterwards was dumb, how were you supposed to aim for anything?)Achievement rewards stay hidden until you actually earn the achievementAdded a gambling branch to the Knight's upgrade tree, growing out of World Cleft. Four nodes for the Gambler's Den and four for the Black MarketGambler's Den upgrades improve your odds. Marked Deck for Higher or Lower, Weighted Coin for the face you actually picked, Loose Reels for the slots, and Crooked Dealings which nudges all three at onceBlack Market upgrades cut what a trade asks for, raise what it pays out, and shorten both the automatic restock and the manual refresh cooldownReworked how the slots pick a winner. Every winning combo now scales together, so maxing the upgrades lifts the jackpot by the same 7x as triple clubs instead of the cheap wins soaking up all of itThe Gambler's Den now shows your real odds with your upgrades counted in, instead of the base numbersUpgrade tooltips now have a Current line telling you what that upgrade is handing you right this secondThe gambling upgrades can't be overchargedRemoved the yellow screen flash whe...
Sludgineers
Sludgineers
31 days ago · Funk

Sludgineers : Patch #2 (v1.00.02)

Hi Everyone,🛠️ Thank you for your patience - Patch #2 is now available! Focusing on Performance Improvements, the Level 1 Freeze Error, and additional Late Game Balancing.Patch #2 (v1.00.02)Performance Improvements;Improved drone pathing performance.Improved sludge and gas vent performance.Improved collectables performance (coins, ore chunks etc).Result: Overall increases baseline performance and minimizes lag spikes, particularly in the final levels.Level 1 Freeze Error;Added work around and additional logging for Steam initialization failure.Note: the problem is caused by network connection issues to Steam on game load, particularly in some regions. The workaround allows the game to continue to run, but you will lose access to Steam achievements and cloud saves.Added Steam initialization 'retry' method to try to reconnect to Steam if it failed on load, attempts to restore access to achievements and cloud saves.Late Game Balancing;Added processing Yield upgrades to the bottom of refinery trees, increasing yields from the previous max 20 to the new max 24 then max 28 yields per upgrade level.Increased amount of Coins available from Safes per upgrade level.Increased chance of Diamonds and Gold Coins from Safes on max upgrade.Increased Barrel Cash Rewards on max upgrade.Increased Final Level Job Complete cash reward.Result: Increased access to refined resources, while offsetting new upgrades and overall improving economy by offering more cash rewards.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus for Patch #3 will be Miscellaneous Bugs; Including improvements and fixes for the Steam Deck, reviewing the Mac 120Hz Monitor issue and addressing...
Project P.I.T.T.
Project P.I.T.T.
31 days ago · Froke

Update 1.0.7

Hello, interns.Here's the small list of the latest changes:The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been addedA small rework of the pistons has been made: Now you can stick tools on its head and it will follow the head of the piston. Also, the turning off a piston will lock its current position, turning it on again will continue the motion it was doing.The trading terminal can now wipe all placed tools to (long press on the tool lever)Markings on the ground have been added to show where future machines will appearThe trading terminal and the clear all option in pause menu now handle gambling crates tooTorch light control prompt now appear when it is unlockedFixed issues with pinatas and cushions (cushions should be more reliable now)Fixed an issue with the automatic duck workbench animation stoppingFixed the issue bricking saves after the main endingThe update 1.0.7 is now live.Working conditions still improves a bit more, you have even less excuses to not improve your quota.The work is never really completely done.- Froke
Idle Knight
Idle Knight
31 days ago · Probably

Idle Knight - Update v1.2.6

Idle Knight - Update v1.2.5- Added 10 new free skins to the Free Chest poolIDLE KNIGHT NEW SKINS EDITION- New Skins:Dune Knight (Uncommon)Highland Knight (Uncommon)Royal Knight (Uncommon)Glacier Knight (Uncommon)Omnipotent Ascendant (Uncommon)Cyber Overdrive Knight (Uncommon)Genesis Light Knight (Uncommon)Pantheon Overlord Knight (Uncommon)Infinity Void Knight (Uncommon)Divine Archangel Knight (Uncommon)
UNHUMAN
UNHUMAN
31 days ago · hachirita

Depth Pressure II: Tempo

Depth Pressure II: TempoThe Abyss pushes back (CL 25,000+)Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting. Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP. The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor. First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns. New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel. Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on Discord) TempoSignal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched. No 300 ms wait after kills; Blink Hunter teleports instantly on kill. First shot of every fight fires immediately. Search speed and medkit bonuses had hidden 1 s / 600 ms floors (bonuses past ~70-80% did nothing). Floors are 150 ms now. Raid summary shows RELOAD time. Fire rate is real nowAbove ~600 RPM the next shot waited for the bullet to land. Fixed: scheduled from the moment you fire. The hidden 2,400 RPM cap is gone. Visuals throttled to ~30 tracers/s, damage numbers merge, the killing blow always shows. Heat per shot is unchanged: very high RPM overheats faster in long fights. PerformanceFixed a per-fight VFX leak (main cause of late-raid / overnight Abyss slowdowns). Enemy markers no longer pulse; flat frame rate in big raids. Dead markers removed, no inventory rebuild per kill, particle cap, HUD badge flicker fixed. FixesABYSS DEPTH leaderboard no longer stops at 20,000; your depth is re-submitted automatically on next launch. NO SAFE HAVEN now unlocks. Backpack/rig: items can no longer be rotated or placed out of bounds (the overlap trick). Existing inventories are untouched. Game opens ...
Idle Spiral
Idle Spiral
31 days ago · idle.system.company

v3.0.35

Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable.Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check.Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day.Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged.Added support for recognized legacy PC saves containing 7- or 12-entry Equation data.Reduced unnecessary rendering work for hidden Q.E.D. spirals.Improved the readability of right-side menu labels.
Just Keep Fishing
Just Keep Fishing
31 days ago · ThomasWStewart

v1.0.7 Live!

As I've been triaging bugs and player feature requests, these are the ones that seemed most prominent to address. Let me know if you have additional feedback or bugs!Just Keep Fishing Discordv1.0.7 Patch Notes (and 1.0.6)Fix input for Linux usersAdded Vsync option to settingsAdded Simplified Chinese to language optionsFull controller support-- Better menu navigation-- Hide cursor when using controller-- Expand/Collapse powerup legend with controllerVarious bug fixesThank you all so much for playing the game and allowing me to address your feedback!(also for those wondering, my wife hasn't had her baby yet - but we're close!)-Thomas
Idle Spiral
Idle Spiral
31 days ago · idle.system.company

v3.0.35

- Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. - Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day. - Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged. - Added support for recognized legacy PC saves containing 7- or 12-entry Equation data. - Reduced unnecessary rendering work for hidden Q.E.D. spirals. - Improved the readability of right-side menu labels.
LORED
LORED
31 days ago · Drillur

0.3.3 - 0.3.4

0.3.3 Fixed the Stage buttons not appearing for people with old saves until a reboot Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage Fixed (maybe) tooltip positioning bug which flips it up and down under certain conditions Fixed "An input rate is negative" autobuyer condition not working Electrolysis cannot level over 1 if Sponge is not purchased. Her level will be reset to 1 if Sponge is not purchased when you load the save Cleaned big.gd (changed some method names) 0.3.4 Fixed the Loser Achievement not unlocking if you had already lost the bet Fix softlock where you can't afford the Sponge LORED due to previous functionality bla bla
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
31 days ago · deleonora_hs

Event - Mechanical Superiority

🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
3D Printer Manager
3D Printer Manager
32 days ago · TMP69

Language support

Bundled missing fonts. The whole game is now translated. Added translations for:- English- العربية (Arabic)- Čeština (Czech)- Deutsch (German)- Ελληνικά (Greek)- Español (Spanish)- Français (French)- Bahasa Indonesia (Indonesian)- Italiano (Italian)- 日本語 (Japanese)- 한국어 (Korean)- Nederlands (Dutch)- Norsk (Norwegian)- Polski (Polish)- Português - Brasil (Brazilian Portuguese)- Română (Romanian)- Русский (Russian)- Svenska (Swedish)- Українська (Ukrainian)- 简体中文 (Simplified Chinese)- 繁體中文 (Traditional Chinese)If there are issues let me know. Machine translation isn't that reliable.
IdleOn
IdleOn
32 days ago · LavaFlame2

CROPFALL EVENT (Ends 9/14)

• Cropfall Event is LIVE - collect Baskets from defeating any monster, and open them for Event Cards, Nametags, gems, time candy, and hats!• Singed Cards - click the King Card in World 1 town (above the town shop) to play and win! The main prize is Cosmic Balls, which are spent in the Arcade to boost max level Gold Ball Shop upgrades to 2x their bonus! The Jackpot Prize is the Singed Nametag which packs a huge Damage multiplier!• You earn +1 FREE Event Play every day once you collect all 50 daily baskets from mobs. • You can also earn FREE Event Plays by leaving IdleOn open instead of closing it! You can see how much time left for your next free play by looking in the bottom-left corner of the Event Game Page.• 5 New collection items in the EVENT SHOP - talk to Bort the Cornstalk in World 1 town. Those stars are Event Points, and you earn them by playing Singed Cards! NOTE: When the event ends, you KEEP your leftover Event Points for the next event! Lets go!• Everyone gets +16 filter slots, including YOU!• Buffed the Eternal Hunter pack to give more Filter Slots, from 24 - > 32• Lowered the Orb Kills needed to become a Royal Guardian from 600 -> 250• Sand resources in World 2 for Royal Guardian had their max capacity raised by 2x and 5x• Moved "Resource Grades" from Shelf #23 -> Shelf #22, this is arguably the most important upgrade in the Royal Armory!• Lowered the cost of all Armory Upgrades by 10-30%• Changed "Mighty Militia" upgrade in the Royal Armory to cost W1 cloud resources, not W2 sand resources.• Lowered the Total Upgrades required to unlock shelves #20 ~ #44 in the Royal Armory• Lowered the bonus per upgrade of "Solo Militia Status" from 5% -> 4%• Fixed a timing bug for Death Bringer's "Annihilation" task, wherein you must kill enough mobs within 60 seconds, it would often not give you the full 60 seconds. • Fixed the incorrect names on the new chat-ring Guild Seasonal rewards• Fixed the issue wherein Warbound Politics talent was giving the bonuses of Ae...
Paper2Galgame
Paper2Galgame
32 days ago · peter

Paper2Galgame August Update: Custom APIs, Multiplayer, Free Reading,More Galgame

Hi everyone, this is the Paper2Gal team.It has been less than a month since Paper2Galgame officially launched on August 10, but honestly, it feels much longer than that.Over the past few weeks, we have been reading feedback from Steam reviews, the community, Discord, Bilibili, and many other channels while continuously fixing bugs, reworking parts of the experience, and adding new features. Many of the updates released in August came directly from player suggestions.If you only tried Paper2Galgame around launch, opening it again now should feel noticeably different.Here are some of the major updates we completed this month.Custom APIs and Character FeaturesCustom API support is now available again.Players can configure compatible model services in Settings and use their own APIs or other supported models for story generation.We have also improved several character-related features:Adjust character position and sizePreview characters while creating or editing themPreview character voicesKeep the currently selected character after restarting the gameAdded JPG support for character imagesFixed multiple Workshop-related character display issuesImproved character resource saving and migrationMultiplayer ModeSteam multiplayer was added in August.The host can create a room and invite Steam friends to experience the story together.Before the session starts, the game synchronizes:CharactersCharacter artworkVRM modelsVoice resourcesBackgroundsThe story begins once everyone has finished loading.During multiplayer sessions:All players can vote on story choicesThe option with the most votes becomes the final choiceTies are resolved randomlyWhen the host asks a question, everyone can see both the question and the answerVoice chat is supportedPlayers can use emotesWorkshop emote packs are supportedSteam names and avatars are displayedIn short, you can now read papers together inside Paper2Gal.Free Reading and Paper Q&AIn addition to the original story-based reading mode, Paper2Gal...
3D Printer Manager
3D Printer Manager
32 days ago · TMP69

Patch

ChangelogWages ending in 50c no longer round up in the hourly charge popup: an $18.50 worker said $19. The offline report's wages line was rounding the same way.The worker payroll total counted paused and unassigned workers, who are never actually paid. It now shows what you are really charged each hour.Auto-Accept Stocked Orders has moved from Settings to the Orders panel, on the Available tab.Orders filled straight from your inventory said EXPIRED. They now say FULFILLED, with what they paid.Turning animations off now stops the counters rolling and the Delta arms sweeping.
FlashBoss
FlashBoss
32 days ago · hedgeh

French Pareto 2 is live — the French line reaches 3,000 words

French Pareto 2 is live. The last 1,000 words of the French line — Core, Pareto 1 and Pareto 2 now carry French out to 3,000 words.What is in it1,000 words across five tiers and forty clusters, each cluster closed by a boss fight. 566 of them are nouns, every one carried with its article and colour-coded by gender, so le and la are learned with the word instead of after it. Verbs, adjectives and 88 set expressions make up the rest.The notes start flagging register at this level: when a phrase is tu, when it is vous, when it is soutenu. It is the point in French where that begins to decide things.In your languageLike the rest of the French line, every card meets you in German, Japanese, Spanish or Simplified Chinese — translation, translated example sentence, and study notes. Or play the whole thing in English. The lessons come in all five.Pareto 2 follows Pareto 1. If you are starting French from nothing, French Core is the front door.
DEBRISVERSE
DEBRISVERSE
32 days ago · Studio RELIER

v1.1.3 Patch Notes: Performance Optimization

Performance ImprovementsOptimized rendering processes when destroying large quantities of debris, reducing client stutter and memory load.Reduced system resource usage during extended periods of automated idle gameplay.Decreased rendering load for the currency counter animation.Crash Resolution and Reporting GuidelinesAddressed a reported issue where the client would crash during extended idle states. Stability has been verified via a 6-hour continuous operation test post-patch.Should crashes persist in this version, please provide a report specifying the affected "Sector" and the approximate duration of idle time prior to the crash.Autosave FunctionalityAutosaves trigger automatically upon transitioning to a new in-game "Day."Maximum data loss in the event of an unexpected termination is approximately 60 seconds. Loading from the most recent autosave is advised under these circumstances.We will continue to implement performance optimizations in future updates.
xiuzhen idle
xiuzhen idle
32 days ago · 天野小茫

Development Log #5

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...
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