We've pushed the upcoming beta to the live branch now for all players. The previous main branch has been phased out in preparation for 1.0. Productivity HO!
⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆 🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event! ⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌 🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities. ✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝
Hello! ːpigeon_sitː I saw a few people mention a lack of decorations so I wanted to ask if there's anything specific people would like as decorations, please let me know!Also a small update responding to some recent feedback;Balance:Bird sell values are now always higher than the egg value (they used to be lower to encourage idling but some people had issues with it so it's been changed)Bug fixes:Small fixes to the login bonus/weekly quests not resetting properly
Hello necromancers! ✨💀 We've got a minor update for you today that should address a variety of issues reported in our forums and on our Discord! Thank you again to all the folks who have been helping us find and solve these issues!v. 1.0.4 Patch Notes (May 26th, 2026)✨ = Community reported or requested!Added a toggle to skip Health change animations ✨Added a toggle to skip Bloom change animations ✨Added a Card Hand full notification ✨Added a breadcrumb when the Card Hand is full ✨Added potion limits to Ichorous, Marrow, & Sequoia potions ✨The damage boost from Systemics now appears in the Codex ✨All consumption stats now have a minimum of 10%Increased the Root Point cap Circle of Effigies changes ✨Empowered-25% spell consumption on section (was -100%)Standard-25% spell consumption on target (was -50% on section)Abundant Nectar changes ✨Empowered+2 of each uncommon ingredient when pruning on target for duration (was on section)Standard+1 of each uncommon ingredient when pruning on target for duration (was on section)Duration3 levels (was 30 minutes)Fixed an issue that reversed the intended damage boost of Systemics ✨Fixed a save issue that triggered contagions on every reload for some regions ✨Fixed an issue with wandering spells triggering too many notifications when completing ✨Fixed an issue in the Market with the hero plant Prudence ✨Fixed an issue that could cause duplicate recipes in the Market ✨Fixed an issue with spell damage visualization ✨Fixed an issue that would cause animations to sometimes block the game ✨Fixed an issue with a Compostifer goal not activating ✨Fixed an issue with a Compostifer goal being completed by the wrong task ✨Fixed some general description issues ✨Fixed various typos ✨Fixed an issue that made a late-game key event appear too earlyALSO: Steam Cloud saves are now working! Steam Deck users, you can now move your save between PC & Deck.If you have a bug or feature request of your own, hop into our server or let us know in the Steam fo...
EraClicker is getting a massive update on June 15!The upcoming update will include:3 new erasArtifact systemInterface improvementsPerformance improvementsTo celebrate the upcoming update, EraClicker is now 40% OFF for 7 days!This is the perfect time to start your journey before the new content arrives.
New Achievements | v2.5.75 🏆 This update adds a huge new wave of achievements, new leaderboard tracking, and a few cleanup fixes. 🏆 Over 100 New Achievements Over 100 new achievements have been added, bringing the total achievement count to 218! Only some achievements are currently connected to Steam due to the Steam achievement limit. The rest are available in-game and will be connected to Steam as soon as I am able to expand the limit. 🛠️ Achievement Display Fix Fixed a visual display bug in the achievements screen. 📅 Daily Challenge Cleanup Removed a few daily challenges that were not fitting the current balance or gameplay flow. 📊 New Steam Leaderboards Tons of new Steam leaderboards have been added, including leaderboards related to dry streaks and more. These leaderboards are currently on Steam, and soon they will also be featured directly in-game. More achievements. More stats. More ways to compete. Keep clicking! 👀✨
Adjusted Auto Homesteading to always pick the highest xp crop.
New Content: New Task Master Chests that provide bonus rewards (even some permanent stat boosts) for consistently completing your daily and weekly tasks. All new Leaderboard Player Font challenges to complete, all of which grant powerful stat boosts! Customize how your name is displayed on the Leaderboards by unlocking these cool colors and font styles! Tons of new Leaderboard Player Icons to purchase, all of which grant powerful stat boosts! Several new Leaderboard Player Background challenges to complete, all of which grant powerful stat boosts! Several new Challenge Missions to complete, all of which grant powerful stat boosts! Changes: Buffed Prestige Power rewards (in Res Packs, Battlepass, Daily Gifts, etc) if you have Mimic Chest Prestige Power unlocked (since Prestige Power earnings from the Mimic are so strong). Rebalanced the Community Event personal contribution amounts. The Level Milestone map perk on Desert was too strong and was making all other maps inferior in every way, so the following changes were made: The Level Milestone perk was swapped with a Mimic Chest Exp perk, which better fits this exp-focused map. Any levels you had in the previous Level Milestone perk automatically transferred to the new Mimic Chest Exp perk (they have the same cost and max level). To make up for the loss of this strong Level Milestone perk, it was instead added as a global bonus (affects all maps) in the Supreme Tech Tree. It is a new upgrade at the very bottom of the tree and can be maxed at Lv. 10 for +50%. This is actually stronger than the previous perk that maxed at +35%, AND it's a global bonus, so hopefully this is satisfactory despite having to pay more resources to get this upgrade back. QoL Improvements: Changed the description of Arbalest and Captain's skills and the Power Plant spell to more clearly describe how it calculates the energy earnings. Updated the stats panel with several new stats, fixes to old stats, and format improvements. Your leaderboard ba...
Dear Adventurers,Hello everyone! This update primarily focuses on optimizing the Arena system. We have added a one-click refresh feature to upgrade rewards to "Unique" quality, alongside a new stat comparison feature between prizes and your currently equipped items. Additionally, we have further fine-tuned the overall difficulty curve of the game.Furthermore, I would like to take this opportunity to share our general development plans for the future:Content Expansion: We will be adding more "Unique" affixes for different playstyles (such as Summoner builds), entirely new monster types, and richer map environments.System & Gameplay Expansion: We plan to introduce an equipment forging and upgrading system, as well as more diverse gameplay modes (e.g., Treasure Map exploration).Experience Polishing: While developing new content, I will continue to optimize and refine the existing core systems.A related roadmap is currently in the works. For now, let's turn our attention back to this patch. Here are the specific details of this update:Detailed Update Notes🔥 Major UpdatesAdded a one-click refresh feature to upgrade Arena prizes to "Unique" quality.Added a stat comparison feature between Arena prizes and equipped items.Optimized mid-to-late game difficulty. ⚔️ Other UpdatesAdventure level selection now allows you to directly input the desired level.The highest cleared adventure level is now displayed in a larger font in the Shop, and the current map level is displayed in a larger font in combat scenes.Increased auto-selling efficiency while away/idle.Reduced the damage penalty on the Attack Speed Rune from -20% to -10% (the attack speed bonus remains unchanged).Nullified all incoming attacks after killing a Boss to avoid situations where you and the Boss die at the same time.Arena stats now have a higher chance of rolling positive buffs.Increased the probability of Runes appearing as Arena prizes.Increased the cost of Arena refreshes and challenges.Slightly reduced the pr...
Come take care of your adorable desktop goats: feed them, pet them, play with them, and grow your cozy little pasture while you work or relax. We’re incredibly excited to finally share the game with you and hear your feedback throughout Early Access. Thank you so much for all the support!
Tiny Biomes Community Items Are Finally Live!We’re happy to announce that Tiny Biomes: Cozy Idle community items are finally available on Steam! 🎉You can now collect:Trading CardsFoil CardsBadgesEmoticonsProfile BackgroundsThank you for all the support and patience while we worked on getting everything approved and polished.We hope you enjoy collecting them as much as we enjoyed creating them 💚
Fix some program bugs.Fix typos and logical loopholes in some texts.Modify some text content to prevent early spoilers due to access to this content.
Egg Inventory Expansion to 10 Slots | v2.5.50 🥚Players can now unlock 7 additional egg inventory slots, increasing total egg storage up to 10 slots!More space. More eggs. More hatching. 🐣🥚 Egg Inventory Upgrade Costs 1 - 25 Common shards + 10 Uncommon shards + 5 Rare shards 2 - 250 Common shards + 100 Uncommon shards + 5 Epic shards 3 - 1,000 Common shards + 250 Uncommon shards + 100 Rare shards + 25 Epic shards + 10 Legendary shards + 3 Exotic shards 4 - 1 Prestige 5 - 5 Prestige 6 - 10 Prestige 7 - 15 Prestige🐾 Pet Boost Balance ImprovementsPet boost max tiers have been enhanced, and previous tiers have also been increased!🍀 Pet Luck Max boost increased from 0.6% to 1%🐾 Pet EXP Max boost increased from 25% to 50%🥚 Hatch Speed Max boost increased from 10% to 25%🖱️ Quality of Life ImprovementsSeveral screens and scroll areas now feel much smoother to use.Pet Screen Position Memory The pet screen now remembers your last scroll position.Egg / Clickdex Screen Position Memory The egg and Clickdex screens now remember your last position.Scroll Fields No Longer Reset All scroll fields now remember your last position and no longer reset when in-game events occur.Home Screen Navigation Update The coins label on the home screen now takes you directly to the shop.This works similar to:Clicking the egg on the home screen to open eggsClicking your pet on the home screen to open the Clickdex🤖 Coming Soon: Auto Clicker Skins!A massive fleet of unlockable auto clickers is coming soon!Players will be able to unlock new auto clicker skins through different in-game challenges and requirements. Each unlocked skin will power up your auto clicker even more, similar to how equipped pets and passive pet bonuses work.Each auto clicker skin will also come with its own custom mouse click animation assets and SFX, letting you customize your game even more.Some example auto clicker skins include:🤖 Robo Clicker 🐹 Hamster Wheel Clicker 🥊 Boxing Glove Clicker ⚙️ Clockwork Clicker 🚁 Drone Clicker ...
This update greatly expands the placement limit for each machine. ・Increased the maximum placement limit for each machine to 10x the previous limit. ・Added exponential price scaling after the old placement limit. Once you build beyond the previous limit, the purchase cost for additional machine capacity will rise exponentially. ・Fixed an issue where the Packer’s auxiliary input port did not work correctly with Cardboard. ・Fixed technology tree item counting so packed items in storage are counted properly. ・Changed the in-game bug report destination to the Steam Discussions bug report page. ・Adjusted the item icon colors for Coal and Oil. ・Updated the game version to 1.1.28.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
调整 1.降低人物升级所需经验 2.宠物等级上限提升至3000级
Adjusted some English text. Fixed a few late-game achievements that were not working properly: - Simple Things - Everything in its Right Place - Diamond in the Rough - Strength in numbers Please keep reporting any bugs you encounter and sending me your feedback! Thank you for playing FEED THE QUEEN!
Fixed a possible issue where placed furniture could disappear.
0.8.6 Hotfix Highlights: Added new Void Pavilion artefacts: Staff, Flying Sword, War Fan, and Tiger Claws. Added Bestiary Added readability and title display options in the Options menu. Continued Secret Realm visual polish, reward flow fixes, and stability improvements. Fixes: Fixed multiple Secret Realm and Realm Hall UI return/positioning issues. Fixed several Dao/status display issues reported by players.
Level-up fireworks Hitting a new level used to ping a one-line notification and that was it. Your character now gets framed with a burst of fireworks whenever a level pops. The fireworks fan out across the upper canvas in a staggered burst over about a second and a half, varied colors per pop. Level up several times in one big XP gain and you get one celebration per level. Shop reset timer The general store has been scaling prices up 5% per recent purchase since v1.0 launch. Each scaling tick decays back to base five minutes after that purchase, but there was no visible feedback for when the price would actually normalize. Every shop item with active scaling now shows "Resets in m:ss" right under the price. Buy ten logs, watch the timer count down, come back when the price is back to normal. Collection log icon grid The Collection tab in the Stats menu used to be a wall of item names you had already found. It is now a proper icon grid. Each cell shows the item icon if you have collected it, or a "???" placeholder if you have not. Hover an obtained cell to see the item name. Unobtained cells stay anonymous, the same way the Monsters tab drop tables show "???" for drops you have not pulled yet. The (X / Y) completion fraction updates as you fill it in. Guide formatting polish The in-game guide's right column was sitting flush against the panel edge and abbreviating "Level 15" as "L15" to save space that the layout was never short on. Every Skills guide page now spells the requirement out: "Bronze Hatchet" followed by "Level 1", "Iron Hatchet" followed by "Level 15", and so on. The content also has a proper right-side margin so the numbers can breathe. Modder hooks for prop art replacement Mods can ship replacement PNGs for any base-game prop and have them load file-for-file. A new prop_transforms section in mod.json lets a mod ship per-prop offset and scale overrides for replacement art that does not match the original native dimensions. Mod-owned animation isolation ...
Thanks to everyone who's already played WorldShaper Idle! It's been amazing to see people playing and enjoying the game. Also, thanks for the great feedback. This update fixes a few bugs and has a few additions too, some of it based on your feedback:There's a new human tileThere are three new achievements in the early game, as I found the time between two of the achievements was a little longYou can now right click to erase tiles (default) or pick/pipet tiles (setting)Added a few control tips to the ? menu. I'm planning to add some more keyboard shortcuts in the future, tooThere's now an Exit Game button in the three stripe menuFixed a few bugs, including a crash related to a late game tile
Rolling back changes from v1.03 to v1.02. Found a game-breaking bug. Thank you for your patience, PotatoWedge
This one took waaaaaay more debugging than I expected, but the following changes have been made: An epilepsy warning has been added for when you first boot the game. Found and fixed a bug that occurred when starting a fresh game when a saved game already exists. Tweaked the spawn rate of special effects. Added a prestige/upgrade system where you can use clicks to buy click multipliers or increase the spawn rate of special effects. Added four new achievements related to the above. Please don't hesitate to share feedback and suggestions! Cursed Clicks, PotatoWedge
Hello everyone,Demo will officially close on May 28.I want to sincerely thank everyone who played the Demo and shared feedback and suggestions during this period. Whether it was game balance, UI experience, gameplay loops, or various bugs and small details, your feedback has been incredibly valuable. It helped me make a large number of adjustments and improvements before the full release.As a game that I have been developing solo for the past two years, the Demo phase was extremely important to me. Many issues and improvements that I originally overlooked were gradually discovered and refined thanks to all of your feedback.《Rock Island》 is now entering the final preparation stage before launch. The full version will officially release on Steam on May 29, bringing a more complete, stable, and polished gameplay experience.There are also a few important things to note:Demo save files will not carry over to the full versionThe full release contains major adjustments to content, balance, and core systems compared to the DemoTo ensure a consistent experience, everyone will need to start a new save in the full versionOnce again, thank you to everyone who participated in the Demo test. I hope to see you all again on May 29, as we return to the ever-expanding world of 《Rock Island》.See you at launch.
FixedFixed an issue where monster spawns would abnormally stop due to the physical properties of Bellringer.