Stability updatesMinor bug fixes
Hey everyone,We’ve just released a new update which adds Steam Cloud Save, as well as some balance changes for progression, here are the specifics:Progression📌 Made every stat cost curve higher, resulting in more expensive upgrades📌 Eggs are more rareAudio📌 Fixed audio issues with the battler abilities still playing even when SFX volume is mutedMiscellaneous📌 Some VFX fixes on monsters not receiving the 'hit' effect💬 If you’re running into any issues, please let us know!
Hi everyone!Yesterday I made a post explaining how the first part of the upcoming Forge Update was on the beta branch... Well, originally that update was only going to make its way to the main branch in April together with the full content additions but I've changed my mind and it's LIVE NOW FOR EVERYONE!Players who tested it were very happy with the new balance changes, and the game was stable so I thought there was no point in withholding the update! Because of that, this update is now considered a separate one, and is called the REBALANCED UPDATE!The Rebalanced Update does the following:⚔️% Damage Loot is completely reworked! No longer does it increase damage from a percentage of your base weapon stat, but rather the whole damage stat as a whole. This means that % damage loot is no longer super underpowered in the early game, but it remains about just as powerful in the late game. Some of the multipliers for loot affecting this stat has been reduced a bit, but because it multiplies from a higher base value, it should remain about just as strong in the late game as it is currently.🔫Fire rate is no longer a percentage, but rather calculated as "shots per second", and upgraded as such. The fire rate limit as also been increased from 10 -> 15 shots per second (and 100 -> 150 for Flamethrower and Electromagnetism)! This means that no longer will you have a loot with, for instance, a 15% increase in fire rate that doubles your shots per second. This stat is much clearer now.❤️HP Is no longer useless! We've completely rebalanced it and you can now take multiple hits before dying if you invest in it properly. The Forge Update will also contain more loot that will let you have an HP-centric build.🎯Aim Cone descriptions have been majorly reworked, and now display as a percentage with the stat name "Accuracy".⚡Critical hit multipliers through loot are now multiplicative instead of additive.💀Because various mechanics have been buffed across the board, the Rebirth wave requir...
Hi all,It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!New additionsAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.Added new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.Added new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).Added new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.Added new "Peace and Quiet" Prestige node that allows you to build regular overworld frames in a cave, with a 20% productivity bonus.Added new "Close to the Source" Prestige node that increases productivity of Iron Mines, Copper Mines and Helium Extractors by 100% when built in a cave (while maintaining regular placement bonus).Added new "Simplified Fluid Dynamics" Prestige node that increases Rocket Fuel crafting speed and productivity by 40%.Added new "Aggressive Recycling" Prestige node that increases productivity of Recyclers, as well as select which item you would like the recyclers to recover.Added four new achievements that deal with caves and science.Added a new overview of total costs in the Construction window.Added an option to change the Autosave frequency (or disable autosaves by sliding it all the way left).Bug fixesFixed "Launch x rockets in a single career" achievements not tracking properly. You'll need to launch a rocket for the internal coun...
Hi everyone!Hotfix 1.0.5 should fix the continual memory rising bug!I apologize to everyone that had to play with it, making the game unplayable for most. I truly am sorry, but hope that everyone gives it another shot for those who haven't finished it. For those of you who wrote a negative review and gave it another shot, and find its working, it would mean the world to me if you could update the review with your current feelings on the game.Not going to lie it's been an awesome but rocky first day for the release of Timber Rush.So thankful for everyone that helped me find this solution.If you find any other bugs (just hopefully nothing as catastrophic) please don't hesitate to reach out!-Josh
Transmission incoming, Operatives.Patch 1.2.5 is officially live, and it is a bigger one. I spent the last few days hunting down some of your biggest feedback points, fixing a few accidental (and embarrassing) limits I left on the loot engine, and laying the groundwork for something highly requested.Here is exactly what is changing when you boot up today:LOOT & PROGRESSION: The Endgame Un-NerfLet’s just rip the band-aid off: I accidentally left the training wheels on the later tiers in the game. If you were running Tier 7 and Tier 8 anomalies and wondering why your loot felt incredibly underwhelming, it’s because a logic trap in the engine was aggressively compressing your rewards down to a Tier 5 level. You were fighting dimensional gods for pocket lint.That is should feel better.The Ceiling is Gone: Tier 7 and Tier 8 drops are now properly uncapped. Your rewards can now roll all the way up to the absolute 99,999 Power Level maximum.Massive Stat Multipliers: On top of the PL fix, T7 and T8 items were missing their endgame bonus stat multipliers. They will now roll with vastly superior stat multipliers to actually reward you for the grind.QUALITY OF LIFE: The "Mid-Flight Janitor" UpdateNothing is worse than watching a 5-minute mission tick down while your Vault is at 90/90 capacity and the game refuses to let you clean it up.Mid-Mission Vault Management: You can now Scrap, Mass Scrap, and Lock items while an active mission is running.Note: You still cannot Equip or Infuse items while your ship is deployed (we aren't trying to cause a localized space-time paradox), but those buttons will now visually dim out so you know exactly what you can and can't click.UI FIXES: Breach Protocol ClarityMoved the Hype Banners: Failing a Breach Protocol minigame because a massive, glowing "UNIQUE DISCOVERY" banner suddenly spawned dead-center on your screen and blocked the firewall grid is… not a fun mechanic.All Exotic and Unique loot drop notifications have been repositioned to th...
Hello to all our fans! Our studio is growing, and we’re actively working on several awesome new game projects. You won’t find anything like this anywhere else. But first, make sure you haven’t missed something interesting for yourself. Here’s what we have for you: Power Brain Trainer — one of the largest collections of classic and original mini-games, puzzles, brain exercises, and learning paths. Powerful Courses — a gamified educational platform. Here you’ll find opportunities for learning and developing important skills. Aim in Space — a cool game that looks simple at first glance, but features unusual mechanics that will make you sweat at your monitor. Air Defenders — a city defense simulator against missile attacks. Don’t let a single missile get through! Best Life Simulator — our studio’s very first project. A good old Steam veteran. Panic Sell — our first free-to-play game. Try yourself as a real trader. Panic Sell 2 — a significantly improved version of Panic Sell. A new step forward in trading simulation, closer to real-life experience. Ukrainians: Our Battle — our upcoming release. This will be the most масштабний project of our studio in terms of pure gameplay. You can get everything together with a big discount in the General Script Box Bundle.
- There were issues with the DirectX 12, so renderer forced to DirectX 11 for stability.
Hello Slayers, I have breaking news! Very soon you will be able to slay all the bosses that stand before you!In fact... Slay All Bosses: Idle launches April 17th!Thanks for all of the feedback and support! See you April 17th!Xelzoros
- Reduced the total number of pop up text that can be on the screen at one time. - Numerical pop up texts now use a smaller static font asset rather than the default dynamic font asset to hopefully alleviate some of the memory issues.
Updated Unity version. Please let us know if something breaks.
V2.0.3.0 UpdateThis update adds Steam Cloud, mouse hotkeys and other features, refactors the core logic of the wheel list, optimizes UI interaction, and fixes several known issues to greatly improve usability and stability. Details are as follows:Added Steam Cloud support. Playlist configurations are automatically synced to the cloud.Local save path: \-Save.No need to reconfigure after reinstalling the software or switching devices.Added support for custom mouse hotkeys, providing more shortcuts for different scenarios.Added free resizing for the wheel interface windows. You can now customize window sizes based on your habits and screen resolution.Completely removed legacy content from version 1.0, reduced package size, and avoided conflicts between old and new data.Refactored the wheel list binding logic:The wheel list is now bound to each announcer individually, with every announcer having their own independent wheel list. This resolves messy categorization issues.Fixed a bug where confirming and saving values in the wheel size text box did not work.Fixed a bug where wheel UI settings could not be saved automatically.Fixed an issue where cutting and pasting audio assets incorrectly acted like copy and paste.
On the Ocean map, you can now right-click a card to quickly add it to the synthesis area. In the Ocean map shop, purchasing Drift Bottles and performing merging now triggers autosave. In the Ocean map shop, if you already own all Uncommon/Rare plants, merging again now shows a clear prompt. Added a completion marker (small red flower) on cleared maps in map selection for better progression visibility. Ginkgo cap increased from $100 to $200.
Scritchy Scratchy has officially launched! What started as a humble pile of scratch cards has grown into something much bigger, and we’re incredibly excited to welcome you to the full experience. You can get a small peak at what's in store from the launch trailer above. Happy scratching!To celebrate the launch, Scritchy Scratchy is 20% off for two weeks.Supporter PackWant to go the extra mile and support the game? We’ve added a Supporter Pack featuring shiny golden skins for the Trash Can, the Phone, the Scratch Bot, and the Fan. These are purely cosmetic and do not affect gameplay or balance. They’re simply a way to show your support and add some extra sparkle to your setup. You can grab the game + Supporter Pack in a bundle for a 10% discount (on top of the 20% launch discount - what a deal!)BundlesWe’re also launching with a couple of special bundles:Scritchy Scratchy + Shelldiver Scritchy Scratchy + Cloverpit If you’ve been eyeing these games, this is a great way to expand your library.Thank you so much to everyone who played the demo, gave feedback, and supported us along the way. This launch wouldn’t be possible without you.Now go on… those scratch cards aren’t going to scratch themselves 🪙
Upcoming Demo Version 0.12.XI'm happy to announce that a big update to the demo version will go live in the coming days!This update introduces new demons, a brand-new starting map with a dozen new enemies, and several quality-of-life improvements.The biggest change, however, is that starting with this version, progress will be transferable to the full version. However, this also means that your current progress will no longer be available.If there's any demand for continued access to your current save, please let me know.That said, happy summoning!
To execute her command “Bring Mankind happiness,”Robot Rurumu hopes she can understand the "Happiness of Mankind"by becoming more human-like.🧬 This is a side-scroller action game,The characters can switch between different fighting styles that have respective features,Choose your style tactically to counter various situations 🔫 There are two playable characters,each has unique fighting styles and enhancements,there are also RPG elements such as equipment and equipment upgrades 🔧 Wishlist now to get the latest release updates📢 COMING SOON Follow us! Steam X Discord
Oneeshota Town, a not-so-prosperous and not-so-rural town.The hero, Shota, is a teen boy living in this town👦 As the girls' affection increases, their bonds with Shota will gradually become deeper🤝 Find your favorite one among so many Oneechans🩷 Wishlist now to get the latest release updates📢 COMING SOON Follow us! Steam X Discord
Hey everyone, Agrivore just hit 10,000 wishlists, and as a solo developer, that number means a lot. Every wishlist, every playtest, every bit of feedback has helped shape the game into what it is today. So really, thank you for being here ❤️ And I’m very happy to finally share this: 🌾 Agrivore will release on April 27th! The farm has grown… and so has the King’s appetite. The full game brings deeper systems, more build variety, and progression that carries across runs. 🧬 Evolution Skills will let you reshape your abilities into entirely new forms, opening up powerful and sometimes surprising combinations. 🏦 Treasury (Meta Progression) introduces permanent upgrades, giving you something to work toward beyond each individual run. 🌾 New Crops & ⚡ New Skill add fresh mechanics and new synergies, making each run feel a bit different as you experiment and adapt. Plan your sacrifices wisely; the King always wants more. The farm keeps growing… and I’m really excited for you to experience the full version. Thanks again for all the support. It truly means a lot. See you on April 27th 🌾 https://store.steampowered.com/app/4045540/Agrivore/
Hey everyone!Patch v0.930 is upon us!Introducing two new classes.The DruidThe MonkPatch notes below!NewClass - Druid: Mastering in shapeshifts, he has extreme versatility. Although lackluster when out of a shapeshift form, he increases his base stats by 25% whenever he is transformed. Transforming into 1 of 3 different forms, grants powerful bonuses and new skills.Class - Monk: Brings a new arsenal of Tank tools to the fray. He can balance out the parties Enmity and scale it to his own while providing unmatched Guard ability. He is the first class to fully utility the Hybrid damage type. Highly versatile Tank with specialized Enmity skills to make sure he keeps the enemy beating on him.Shapeshift - Bear Form: Transform into a bear. Speed reduced by 25%. Max HP is increased by 50%. Shout after every turn, provoking all enemies. Can only use bear abilities.Shapeshift - Cat Form: Transform into a cat. Speed increased by 25%. Max HP is reduced by 25%. Gain Stealth after every turn. Can only use cat abilities.Shapeshift - Tree Form: Transform into a tree. Armor is increased by 35%. Regen is applied with all direct healing. Flourish applied by this character is increased by 50%. Can only use tree abilities.Status Effect - Flourish: When hit with an Assault skill, heal Life damage equal to missing health up to this Flourishs' Stored Healing, and consume this effect at the end of the turn.Status Effect - Last Stand: Increase Max HP and Current HP by 30%. Cannot prevent death via Tank role.Passive Skills: 12 new passive skills that coincide with the 2 new classes.Skills Active & Utility - Monk: New Active and Utility skills for the Monk Class!Option to turn off Battle Text. This can increase performance when skipping battles.Druids can be found in Forest zones in MapsMonks can be found in Plains zones in MapsChangesRole - Healer: This character has 75% base Enmity. Healing power increased by 20%. Applies Flourish Status Effect when this character Overheals.Role - Tank: This ...
Dear Adventurers,To celebrate 1st anniversary of Gumballs & Dungeons on Steam, we're bringing the neon-lit dungeon to your adventures!1.0.0 PatchnotesAdded new dungeon: Neon CityJoin our Discord community to share your strategies and discover what awaits in Neon City with fellow adventurers!Safe adventures,The Gumballs Team
Amphibarium is officially live on Steam!Build and manage your own amphibian sanctuary, discover hundreds of species, and create the perfect habitat for frogs, salamanders, axolotls, and more.Originally planned for May 1st, we decided to release earlier so we could bring you updates and new content sooner.🐸 Available now — with a 40% launch discount!📁 Demo players: your save file carries over automatically — pick up right where you left off!Also check out Aviarium, our bird sanctuary simulator, and stay tuned for the 9th title in the series: The Oddities — coming soon.
{STEAM_CLAN_IMAGE}/34327637/4adcb077f4c3bd581a76c6c7b3b9a29cf41ed1c4.png Reworked Feature: Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions. It now features: - A pretty, full-fledged map (the one you can see in the announcement!) - Idle-augmenting Consumables - Daily special Mission nodes - A rework of most of the loot and idle progress rules - A display of the location and monsters while you're progressing through them Old Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast. We do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked. The Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one. And an assortment of bugs, help pages and other minor issues have been addressed. Come visit us!
ECONOMY & LOOTThe Accidental Endgame Nerf Reversal: Fixed a massive bug where Tier 7 and Tier 8 activity rewards were being violently compressed down to a maximum of 10,000 Power Level.Developer Note: Look, I'm just going to own this one. I am a one-man team, I have been staring at these loot tables and thousands of lines of code for way too many hours, and my brain just completely ghosted me. I accidentally put a hard ceiling on the hardest content in the game. Tier 7 and Tier 8 rewards are now properly uncapped and can roll all the way to 99,999 PL like they were supposed to. Thank you for your patience with my sleep-deprived humanity.
New Features - Added an Export Save to Support button: When you click this button, your save file is automatically compressed and saved to your preferred folder, making it easier to send to support. Once that's done, just upload the generated .zip file and send me the link along with a full description of the bugs you found. Please include as many details as possible so I can analyze and fix them.
1.7.0 Fortress UpdateFortress can be accessed by clicking in the icon above the pet icon17 buildings to construct / upgrade using the new currency Hardware Components (HC)7 new bosses inside the Fortress to defeat. Now the true win condition is earned after defeating OUROBOROS, defeating all the 17 firewalls will give a ‘Chapter 1 complete’Some buildings / upgrades (Security Tower, Operators, program mastery) will give you Fortress DPS.Some buildings will give you passive income, such as production bonuses, more breach credits, more entropy...You will be able to trade Entropy / Breach credits -> HCYou will be able to level up operators and send them to expeditionsYou’ll earn HC for first clear of bosses as well as an Exploit Package (randomized loot drops from bosses, with modifiers that persist through prestige)Combat programs now have a mastery level that grows with use, adding permanent stat bonuses.Redesigned the Data Farm panel, including new crop slots, crops to plant!Now when you buy upgrades from the Network Map related to the crops, it correctly shows the yield in data farm panelNow in auto-plant instead of picking a single crop for all slots, you now assign how many slots each crop should occupy.