\ Fixed certain login error and reduce login failures.\ Fixed treasure chests causing various disconnections and lost save. Treasure chests now also can only be open in town.\ Reduced disconnections during combat runs.\ Lost talent points due to server error is now auto recovered and added to unspent points.Added cart filter option to filter reins.We're working really hard to improve the online mode and we really appreciate all our feedbacks and bug reports.Best,First Day Dev
Hi!So I heard you and delivered... You can now cover the little ghosts in apples and fish if you want to. I've also worked a bit on the ghosts so they get stuck less. If you cover them in food, they will eventually eat their way out though. Just like in real life. A Steam review would be great. I'd love to get to 10!Cheers!Chris
Hey melon farmers! This update is all about making your progress smoother and giving you more control over how you play. Here's what's new: 🎚 Choose Your Difficulty (NEW!) - When you start a new game, you can now pick a difficulty level that fits your playstyle — from relaxed to a real challenge. ⚡ Upgradeable Auto Clicker (NEW!) - Own the Auto Clicker DLC? You can now upgrade it with coins! - Each level makes it both faster and stronger - Unlimited levels with rising costs — keep upgrading as far as you want - The auto clicker also keeps running while the window is in the background 🛒 Clearer Shop - Every upgrade now shows exactly what it does (+X per click) - Prices update live as you buy, so you always see the real cost 💾 Better Saving - Your full progress is now saved correctly, including all upgrade prices - Auto-saves regularly in the background so you never lose progress ✨ Polish & Fixes - Fixed the DLC store page not opening - Improved Steam integration reliability - Various UI and stability improvements Thanks for playing Melon Clicker — now go pick your difficulty and start clicking! 🍉 — GFZ Games
Hello Hello, Diapers Club Members!!!!We are back with another update, and this one features a milestone we have been chasing since the absolute second we launched the game. Put on a fresh pair, because Slots & Diapers is officially Steam Deck Verified! 🟩🎮 We have spent the last two solid weeks grinding behind the scenes, optimizing performance, adjusting UI layouts, and fighting through the verification pipeline to secure that beautiful green badge. It was a ton of work for our two-person team, but we finally did it. You can now manage your chaotic financial empire on the go, on the train, or -most appropriately for this game- while sitting on an actual toilet. Here are the patch notes for Update 1.0.8:🎮 Steam Deck IntegrationOfficial Verification: The game is fully optimized for Steam Deck compatibility. Everything from controller inputs to text legibility has been tuned to give you a perfect portable experience right out of the box. 🔊 Audio Adjustments & Feedback FixesThe Endgame Machine Volume Slider: We heard your feedback regarding the final machine loud and clear. Originally, we designed the endgame machine to emit eerie voices even if you had your in-game volume sliders turned all the way down. We did this intentionally because we really wanted to craft a specific, unhinged atmosphere for the grand finale.However, several players reached out letting us know that when they want total silence, they mean total silence. We completely respect that! We have updated the audio logic so that the final machine's voices will now properly obey your master and SFX volume settings.Thank you all so much for your ongoing support, your incredible feedback, and for helping us reach this massive Steam Deck milestone. If you encounter any unexpected bugs while playing on your portable setups, please make sure to jump into our Official Discord Server and let us know!Go update your games, grab your Decks, and let's keep those reels spinning!– Parodie Games
V-Sync Settings UpdateThe default V-Sync setting has been changed to Off to provide a more consistent gameplay experience, especially in Extra Level 20.If you are using an NVIDIA graphics card, please make sure NVIDIA Control Panel → Manage 3D Settings → Vertical Sync is set to Use the 3D Application Setting or Off.Due to technical limitations, we are currently unable to completely eliminate gameplay differences caused by different V-Sync settings. To ensure the intended gameplay experience, please use the recommended settings above.We apologize for the inconvenience and appreciate your understanding.
Army & Evolution - Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc. - Evolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably. Balance - Evolution bonus scaling updated: - Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus. - Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into account. UI / UX - Crown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage. Bug Fixes - Fixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed interactions. - Fixed evolve UI using clamped Diamond tier display, which hid post-Diamond progress. - Fixed healer evolve bonuses being displayed incorrectly as damage. Localization - Added/updated evolution bonus and description localization keys across all localization JSON files. - Evolution tooltip text now supports the new damage/heal/HP/speed display in every language file.
Hello again!We’ve already started working on an additional game mode. I’d like to share a little information, but with an important disclaimer: everything is still at a very early stage, and any of the details below may change.The mode will be unlocked after completing the main game.It will be a replayable mode for players who want to jump back in and grind again and again.The mode will have its own Steam leaderboard.A single run will most likely take around 30 minutes.Some parts will feel similar to the main game, while others will play quite differently.I’ll be happy to share more details as we get closer to release. Until then - have fun playing!
Update Notes • New facilities have been added. • The Ferris Wheel bug has been fixed. • Minor bugs have been fixed. • General improvements have been made. Thank you for your feedback and support!
Added a feature that lets Dave return to the Boat immediately.Reduced the chance of fish from other areas appearing in the Blue Hole. Now, only fish from the same area as the Boat will appear.When in the Blue Hole, opening the collection will now jump to the Blue Hole page.Increased the value cap when pressing and holding.When selling fish, you can now right-click to select the maximum quantity.Fixed a UI display error in the Blue Hole.Corrected the names of Blue Hole fry.Improved translations.
Idle Knight - Update v1.0.6 - Fixed an issue where turn order was inconsistent when both players had equal Agility. - Added a hidden fair 50/50 coin flip system to determine first turn in case of equal Agility stats (not displayed to players). - Improved overall combat consistency across all game modes (Ghost Mode, Ranked, Dungeons). - General stability improvements.
☀️Wild Wonders DLC Release & Summer Sale☀️The DLC pack is finally released!!! You can grab the these new 6 cosmetics from the store with a 25% launch discount here:All other DLCs/packs are also 25% discounted right now! This contains 3 skins and 3 hats. Bumble Kitten, Meowxolotl and the Sea Purrtle! This helps us to support the ongoing development and cosmetics creation, we want to Bongo as long as possible!Get them each, or get them in the dlc bundle with a 25% launch discount! (and the usual 33% bundle discount) if you grab all them.Patch notes:You can open up your friends chests now (it costs you 1000 clicks, for your friend it's free)Language filter can be disabled (locally)Quality Filter for the inventory (you can disable it in the settings if you don't like it)Many bug fixes (thanks for all the hunters out there
0.15.12 - Day 2 QoL patch - Control each tower auto-recall/deploy and targeting type (auto, spheres only, ores only) in the property panel. - Updated T1 base perks to drop the auto management feature. - Replace T1 Auto Lanes with Random Lanes. T1 perks no longer cost energy. - Orbit/patrol towers can now be set to a new destination by selecting it first and tapping another map slot. - ModCard Upgrade & Reroll button UI polish - Cloud sync improvements - Mod perk (Magazine p3, Speed p3) bug fixes - Tower Link nerfed to 40% (from 50%)
Hello mythozoologists!The sun is out and the Steam Summer Sale has begun! To celebrate we’re launching our biggest discount yet - 35% off! There’s never been a better time to start your Familiar collection! Our discount also stacks with bundles for even better deals. Happy collecting!
We fixed some cases of disconnections (definitely far from perfect, we'll continue to work on it during the weekend, thanks for the patience). Also fixed cart can carry more than capacity and cause bug.First Day Dev
What's up everyone! I am happy to finally be announcing the release of update 2.0!This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it.With this update comes the release of Recursives first major DLC. An Unknown Signal! This DLC is free and introduces a bunch of new content for you guys to enjoy. I've tried my best to find all bugs and tweak all things to perfection, but as always I'm sure I missed a bunch of things so you guys will likely be seeing a few updates as things get reported (But hopefully not because I'm amazing.) To get started with the new content, go speak to Joy!I apologize for all the delays with this update. It was originally scheduled to release on June 1st and it's been nearly a month since that. Life just started lifing and unfortunately development on the game had to be pushed to the back burner for a bit. I hope y'all enjoy all the new content, and I'm excited to hear all your feedback!An Unknown Signal!Various mobile specific bug fixesProper Google Play Cloud integrationNew DLC system implementedModified some effects from Global to OverworldModified some effects from Global to UniversalRefactored the entire effects backend (This affects Equipment, Potions, Achievements, Prestiges, Ascensions, and some other minor areas) - bonus values unchanged, but some math was corrected.Finished transitioning the name of the Giant to the Knight (Should've done this a whileeeeeee ago but I forgot...)Standardized most effect values to percentagesAdded a save Import/Export featureAdded a mass modify button/input for the Potion BrewerClicking on a discovered, but "unobtained" equipment recipe will now auto-fill the slots if the materials are availableFixed an issue that was causing the game to get marked as not responding incorrectly at startup, causing it to...
New Feature: Temper & Reincarnation Skill RespecThe skill respec function for Reincarnation is now available! Players only get 1 chance to reset Reincarnation skills per Reincarnation cycle, so plan your skill build carefully before resetting.Mechanic RevisionsVehicle Factory - Vehicle Upgrades Changes:Attack Magnification, Health Magnification and Recovery Magnification no longer share modification levels. The modification levels for these three stats are now calculated independently.
🔄 Submit Reliability & Sync Fixes 🔄 | v4.5.15 This update focuses on improving reliability and reducing situations that could interrupt long-term or idle gameplay. ━━━━━━━━━━━━━━━━━━━━━━ ⚙️ Client Submit Loop Fix An issue affecting some players has been resolved. Under certain conditions, click submissions could stop processing correctly and require a client restart before normal operation resumed. The submission system has been improved so that failed submissions now attempt to recover automatically whenever possible. Community Button is designed around continuous progression, whether you're actively playing or checking in periodically. Improving reliability and reducing interruptions remains one of the highest priorities for ongoing development. ━━━━━━━━━━━━━━━━━━━━━━ 🧪 Boost Bottle Sync Fix Fixed an issue where Boost Bottle quantities could occasionally display outdated values. Inventory counts should now remain properly synchronized and update more consistently throughout gameplay. ━━━━━━━━━━━━━━━━━━━━━━ 🚀 Ongoing Stability Improvements Additional reliability, recovery, and self-healing systems continue to be added behind the scenes. Thank you to everyone who reported issues and helped track these edge cases down. ❤️
ver 1.12: buffed late game unit stats based on player feedback , Miathan
Today we're bringing a big patch!Layer 20 Talents UnlockedFive brand-new Warrior talents are now available:Onslaught – bonus damage against stunned targetsEnhance Flame Strike: Damage – Flame Strike hits for additional damageEnhance Valiant Strike: Mana Gain – extra mana generated from Valiant Strike\ Slave Boost – your active \ minion grants Critical Hit DamageVicious Thorns – Thorns can now land Critical HitsOnline CharacterWhen you create a new character now you have the option to make it an online character. Your existing character is now auto converted to an offline character. In Online mode, the character can participate in additional social features and important data is managed by server. Currently the only online feature added is Leaderboard, and we will add more features in the future. In addition this new architecture paves the foundation to build future social and trading systems. We highly encourage everyone to try Online mode to help us test and improve.Leaderboard can be found in character panel, currently it's a rank of fastest Treant Boss map clear time. The goal of this is mostly for us to test, but hope you can still have some fun with it!Anti-CheatWe have implemented client side anti-cheat system that protects against memory modification, speed hack, source code tempering etc. For online characters, it will enjoy an additional layer of data protection from the server. If you found a vulnerability please let us know so we can enhance the systemQuality of Life FeaturesNew Combat Settings - adjust Hp Potion threshold, auto use combat potions etc.Added multi-character save slotsAdded item Lock to prevent accidental sellingAdded equipment stat-diff comparison and consistent stat sortingCombat Summary now shows single-run and cumulative time in combatAdded a "reset UI only" settings button and auto panel reset when openingAdded a Physical tag to physical-damage abilitiesGameplay Changes\ abilities no longer have CD and fully gated by Mana.\ abilities n...
🟡 Public Beta is LIVE! 🟡Hey everyone!For the past couple of months we've been working on what is, by far, the biggest update we've ever made for Cult of the Yellow King. It's still a work in progress, but we think it's at a point where we'd love to hear what you think.Starting today, you can access the 0.4 Public Beta through Steam. (There's a quick guide at the bottom of this post if you're not sure how.) Since this is a beta, you should expect bugs, balance issues, and probably a few things we'll end up changing before release. What's changing? One thing we've wanted to improve for a long time is the game's progression. Up until now, there was usually one "best" way to play. We want to move away from that and let players approach each Prestige differently.The new Relic System is the first step toward that goal. Different relic combinations create different strengths, weaknesses, and strategies, letting players build their cult in different ways instead of following the same path every run.What's New?🟡 Completely redesigned Relic System. 🟡 A brand-new collection of Relics is coming soon. (We're teasing them in the game for now, but they're not available in this beta.) 🟡 Equip up to 3 Relics at once and create powerful synergies. 🟡 The Librarians, a brand-new Generator unlocked in Prestige II 🟡 Major progression and economy rebalance, faster gameplay and more content. 🟡 New Prestige reward system. 🟡 UI improvements, balancing, bug fixes, and lots of polish.We'd love your feedback!If you have some free time this weekend, please jump into the beta and let us know what you think.Try to break the game. Tell us what feels fun, what feels weak, what's too strong, what confused you, or what you'd change.We'll be reading all of your feedback over the next few days, making improvements, and polishing everything before the full v0.4 release. Thank you so much for helping us shape the future of Cult of the Yellow King.Ş̶̭̳̼̓͛̂̐̋̇͋̌͋̀̈́̏̕̚e̷̬̦̹̫͚͈̝̺͇̒͂̅͌̎̕e̸͓̘͗̑̃̀ ̴̢̦̥͍̳̈́̅̀̐̽͌y...
monster waves are getting into ships when they kill your all soldiers
Hello, everyone.Unfortunately, we don't have any video game news for you today; instead, we're here to ask for your help. We and our family are safe, but tens of thousands of people need urgent help.
v1.1.15 Update Notes Fixed an issue where some students could not be properly assigned to positions. Reduced the cost growth rate of decorative items. On Mac, added an option in the settings menu to control whether the game stays always on top. Optimized save loading performance and reduced stuttering. Shortened most joint training codes. Added a new rule allowing graduation without requiring a paper. Thank you for your support and feedback. We will continue improving the game experience.
Hello everyone,We’ve published an official guide explaining how the Idle Knight anti-cheat system works.This guide covers how the system operates (mainly server-side), what is considered normal gameplay, what is not allowed, and how warnings and bans are handled.It also explains important points such as:- No VAC ban on Steam accounts- Privacy-focused design (no spying or screen monitoring)- Fair progression rules based on real player activityYou can read the full guide here: Thank you for playing Idle Knight.
Fixed a regression bug in rocket lab bonus effects