Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions on April 24th.Maintenance Schedule:Date & Time: April 24, 10:30 AM – 11:30 AM (UTC+8)Affected Regions: Asia-Pacific & NA/EUMerge Scope: Asia-Pacific Region: 1、Cultivation Server 24 & Cultivation Server 25 2、Cultivation Server 26 & Cultivation Server 27NA/EU Region: 1、Server S12 & Server S14 2、Server S13 & Server S15Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards, Crazy Oddballs: Idle RPG Support Team
The Last Cat in the Universe is officially out today! We are beyond excited to finally share this project with you. We've poured so much love and hard work into it over this whole time, and we can't wait to see your reactions.As you might know, we're a very small indie team, so every bit of support means the world to us. If you like what we do at Apamate Studio and want to give us an extra push to keep making games, we invite you to check out our "Supporter Edition". It's a very special bundle we put together that includes a DLC to put little hats on the cat (yes, little hats!) and the amazing original soundtrack so you can take the game's music with you everywhere.We want to thank you from the bottom of our hearts for all the support and interest you've shown in the project leading up to this point.Finally, a huge favor to ask: for those of you picking up the game, if the experience resonates with you, we would be incredibly grateful if you could leave a review right here on our Steam page. For indie studios like ours, those reviews are literally pure gold; they are what allow us to tell Steam that people are enjoying the game, which helps us reach so many more players.Thank you all so much for joining us on this adventure!Wilmar & WildermanApamate Studio
1.3.0.13 Changelog 23.04.2026 General: When imbuing Pristine Items, Divine and Mythical Items can now be used as the sacrifice Item. Bug Fixes: Fixed a bug where removing the Purpose Enchant would not correctly remove the Barrier Multiplier.
Hey Grove Keepers!Both we and our Woodlings have been mucho busy with improvements that you asked for. Your response to the demo is AMAZING 💚 A lot of valuable feedback lets us make the game that YOU want to play and use everyday. Keep on sending us your notes and suggestions, so we can make the grove the coziest place on Steam 🤗🍂🧸☕🍪🌈🌞Here’s what’s new:🛠️ Quality of Life & ControlsYou can now move Fields freelyAdded a Mute button (instantly silence all sounds) 🔇Paths now connect with each other (including different types + bridges)Move UI panels: Pomodoro Settings, Habits, AmbientsResizable Ambients windowChoose your starting day of the week (Sat / Sun / Mon)Game can now minimize to taskbarReduced FPS in mini mode to lower CPU usageRotate buildings with scroll or R key🌱 Village & GameplayIdle Rest fields now have varied usage timing and ranges (eg. Woodlings won’t all jump out of the trampoline at the same time anymore 🎪)New Trainer buildings — Woodlings can train during breaksFix: you can no longer place fishing spots between two ponds✅ Task Tracker & NotebookDrag & drop tasks between tabsCompleted tasks now move to the bottomNotebook now supports tabs for better organization 📓You can create Subtasks by dropping tasks onto each other📊 Stats & Progress TrackingAdded stats from previous daysNew graph view for statistics 📈New stats:Number of Pomodoro sessions completedHabits added / completedMouse & keyboard clicksYou can now browse habits from previous weeks⏱️ Pomodoro ImprovementsYou can now name Pomodoro groupsYou can also name individual time segments⚙️ Experiments & PrototypesEarly tests of:Auto-watering systemAuto-seeding system (3 stages: empty / full / active)As always — thank you for all the ideas, feedback, and bug reports 💚 They really shape how the Grove grows.Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little ...
Dear commanders, let’s join the event!Collect Orange Ore to try the S+ Hero Recruit! >>>> Duskfall | S+ Hero Recruit
Update - v1.2.3Bug FixesFixed an issue where result windows were overlapping during Auto Challenge.Prevented boss monsters from being pushed outside of the map.Fixed an issue where the entry fee for Challenge Stages was abnormal.Fixed an issue where drop items from certain monsters were not displayed correctly.Changed the lock feature to be deactivated when returning or promoting HEROes.Fixed an issue where the UI for setting the seed cultivation quantity in the Orchard was displayed.Fixed an issue where the Attack Power/HP of Tier 8 Skill Nodes were applied in reverse.Rebalanced Hard Challenge monsters in line with the Tier 8 Skill Node correction.Fixed an issue where the faces of 1~3-Star HEROes were not being displayed.Changed weapon modification options so that 'Penetration' now increases both Physical and Magical Penetration, and 'Defense' now increases both Defense and Resistance.Fixed an issue where Attack Speed was displayed with a '+' sign in weapon modification options.Fixed an issue where the Attack Speed display could not go below 0.Fixed an issue where Himiko's passive debuff was being applied to allies.Fixed an issue where Randgrid's 6-Star passive knockback immunity was not being applied.Fixed an issue where Maria's 6-Star passive was being placed at her own position instead of the furthest ally's position.Fixed an issue where the healing effect of Crow's 6-Star passive appeared above the head.Improvements and ChangesHERO stats have been adjusted in line with the addition of Resistance and Magical Penetration.Added an auto-sell feature for weapons.The maximum weapon inventory capacity has been changed from 200 to 500.Improved so that players can check the effects applied based on HEROes assigned to the Orchard and the Cabin.Improved so that during Auto Challenge, when challenging the highest stage, the game automatically advances to the next stage.Added Rank/Name sorting in addition to filters in the HERO list.We will continue to improve to provide a ...
motionblur not set properly on start
Hi everyone! My name is Andrew, we developed Q.U.B.E.: Incremental TD game using GameMaker, and unfortunately, games made with this engine may, by default, launch using the integrated graphics card on laptops instead of the discrete one. This can significantly reduce performance (which is especially critical when there are many objects on the screen).We are unable to change this ourselves, only the user can adjust the launch settings. However, fixing this issue is quite simple: you just need to set the game to run using the discrete graphics card.For NVIDIA: Open the "NVIDIA Control Panel" -> Go to "Manage 3D settings" -> "Program Settings" -> Select the game and set "High-performance NVIDIA" (set video card).For AMD: open "Radeon Settings" -> go to the "Graphics settings" section -> Add the game to the application list -> Select "High Performance" (set video card).It is very important to us that you have the best possible experience with our game. If you have any questions, I’ll be happy to answer them.
Hey everyone,This time a pure hotfix. A few of you posted on the forums this week about the game launching, showing up in the taskbar, and then... not actually being there on the desktop. A couple of others noticed FPS dropping since the last patch. Both should be fixed, both in this build.🖥 The window comes backIf your monitor was shorter than the window the game was trying to draw (most 1080p setups once you scaled the window up), it was getting centered partially above your screen — title bar in negative territory, the rest clipped by the top edge. Steam showed it running, the taskbar showed the icon, there was just nothing to click on.The window now clamps to your actual monitor before it picks a position.If your saved scale is too big for the current monitor, the game steps down to the largest scale that actually fits — for this session only. Plug back into your bigger display and your preferred scale comes back.Players from a couple of patches ago: your saved window position is preserved. I renamed the keys that stored it and forgot to migrate the old ones (whoops). That happens quietly on first launch now, which means the game no longer falls back to a default position that doesn't fit.Ctrl+R still resets the window to the center if you've been fighting it.💾 Save system stops punching the frameFixed the FPS drop a few of you reported since v1.5.100. Short version: there were around twenty places in the code that wrote to disk synchronously on the main thread during gameplay. Every biome switch, every volume slider move, every environment level-up would stop rendering for a few milliseconds while the full save state hit the disk. On a small save with a fast SSD you wouldn't notice. With a fuller save and a slower drive some of you were eating 5-50ms hits multiple times a minute.All of those writes now go through the background save thread the game already had running.Same data safety — the cache is updated instantly, the disk write just doesn't block your fram...
New: 2 new dumpster and pickup spots for technicians Improved: technicians are faster Fix: Canvases on devices and customer bases load faster Fix: Rebinding keys for movement were changing arrow keys instead of WASD, now the WASD will be rebinded and arrow keys will stay Fix: AutoSave options in pause menu Fix: Technicians were missing if overloading save from pause menu, technician manager not cleared properly Fix: Rackmount did not reset color saved on them when unmounting rack Fix: wrong translation ID on confirmation when releasing employee Improved: LOD for long distance rack Fix: when item with non custom color was added into shopping cart after custom color it merged Fix: Trolley reset state onload
Steam直接搜索《挂机破坏神》即可体验试玩版本,更多内容正在陆续制作中。喜欢的小伙伴别忘了添加一下愿望单,这对我真的很重要,拜托了!
Our account management system went live yesterday with great success As expected, there were also things that needed fixing and tweaking. Here's what has changed since yesterday:Registering a master account by email will now immediately open up character management with your new account so that you don't accidentally leave the registration menu and register another account using a different log-in method and get your accounts mixed upAdded an email confirmation input field to the registration viewYou'll no longer automatically be logged into a newly created character if you create the character from the game scene whilst already logged into a characterYou can no longer switch to a recently created character whilst already logged into another character. When logging onto a character for the first time, it needs to happen from the main menuResetting your password in the main menu now initiates password recovery for legacy accounts as wellAdded a "Forgot password?" button to the legacy character import panelAccounts on very old save files (accounts that have not logged on in years) wouldn't be correctly picked up by the name checker during character registration, meaning that the name checker could incorrectly tell you that a username is available when it was in fact takenAccounts that hadn't been accessed since game modes were a thing (late 2023) could be imported to a master account but wouldn't be visible in the character management view, as the system failed to assign them a game mode. FixedGuest accounts can no longer import characters until they secure their account with a log-in methodFixed a niche character state issue causing a few users unable to properly access their character management
■ Version 1.0.3 - Fixed crashes that occurred in some environments and improved stability.We hope you will continue to enjoy "Post Apocalypse Microbe Lab."Thank you for your support!
Traveler's Diary, the simulation management and combat adventure game developed by Electronic Soul, has now officially launched its demo on Steam. With over one million pre-registrations across all platforms, the game invites you to experience a unique blend of town management and territorial resource gameplay.We welcome you to try the demo and share your feedback and suggestions, which will help us further improve the game.Don't forget to add Traveler's Diary to your wishlist!In the game, you play as a descendant of the Fran family, inheriting a piece of land. To restore its former glory, you must recruit craftsmen and travelers, each with their own unique skills. Live and work alongside them, expand your town, and breathe new life into your legacy.
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The Portuguese translation is here! Thanks a lot to Ravock and Henrique Honório for the help making it happen. If you encounter any issues please let me know.
Thanks again for all the support and bug reports. Quick patch today focusing on some quality of life fixes. We are still testing it, but the Steam Cloud patch should be released tomorrow as its own patch!UI & Visuals-> Cast Through Summary Panel: You can now cast through the Caught Fish summary panel that appears after catching a fish. If you hover over, it will fade out and let you cast in the left side of screen without needing to wait for it to disappear. Bug Fixes-> High FPS menu incident: fixed the issue where the menu scene was rendering at very very high frame rates. For some reason the settings panels frame restrictions were not kicking in -> VSync Added: Added VSync as framerate option in settings panel -> Localisation Overflow: Fixed instances of text overflowing for several languages.-> Resolution & Window Size: Fixed issues with incorrect resolution and window sizing-> Fish Habitat Corrections: Some fish didn't have correct spots where they can be caught, so that has been fixed now (Puffer fish now has a hot spot!)-> Achievement Sounds: Claiming achievements now plays a sound effect - Big Bonk Studio :)
Hello there fellow Ragebaiters!The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio. Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.BalancingLowered Requirement from 8 to 6 for weapon slotsLowered Requirement from 8 to 6 for regeneration percentageLowered Requirement from 8 to 3 for map sizeLowered Requirement from 8 to 6 for life stealLowered Requirement from 8 to 7 for life steal per attackLowered Requirement from 8 to 3 for efficiencyLowered Requirement from 8 to 5 for difficultyLowered Requirement from 8 to 6 for damage reductionLowered Requirement from 8 to 6 for critical hitLowered Requirement from 8 to 7 for critical hit sizeLowered Requirement from 8 to 7 for critical hit damageLowered Upgrade scale from 0.05 to 0.01 Map SizeIncreased Upgrade Price from 4 to 16 Map SizeLowered Upgrade Max level from 13 to 6lowered damage reduction upgrade scale 3 timesSet All Weapon Slots upgrade nodes to have +1 and max 1lvllowered map size upgrade scale 150 timeslowered critical hit chance upgrade scale 15 timeschanged quality upgrade minimal upgrade value from 60% to 200%lowered regeneration percentage upgrade scale 15 timesTrippled spawn chances of stronger enemies in levels after lorp landLowered Attack Speed upgrade scale 10 timesLowered Attack Size upgrade scale 10 timesLowered Attack Size upgrade scale 25 timesLowered Difficulty upgrade scale 15 timesLowered Quality upgrade scale 30 timesIncreased Health upgrade, minimal node value from 300 to 450Increased Health regeneration upgrade, minimal node value from 0.6 to 2Lowered Armour upgrade scale by 90%Increased Armour upgrade, minimal node value from 24 to 40Lowered Movement Speed upgrade scale 20timesLowered Spawn frequency upgrade scale 3 timesIncreased - income from buildings 5 times to mak...
Hi everyone!Last time I posted a month ago it was to release Desktop Defender's latest update, now I'm happy to announce our next game - Desktop Detective! (Join the Discord) It's a corner idle game just like Desktop Defender, but you play as a detective that solves cases by finding clues! Make sure to wishlist it if you like the sound of it!Regarding Desktop Defender's next update, I can confirm that it will be coming out NEXT MONTH! If you're unfamiliar with what it will contain, it's all about crafting and you can read about it below.I hope you all keep on enjoying Desktop Defender, and I hope you enjoy Desktop Detective as well!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Thank you everyone for an amazing launch! (and for 250 reviews)!So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyːI am continuing to work on the game full-time right now, so expect more updates in the coming weeks. I’m focusing on smaller updates at first, but I do have my first major post-launch update planned as well, which should dramatically extend the end-game. I have been dealing with a fair bit of burn-out (working nights and weekends with a newborn will do that to you), but I've been resting a bit more and am starting to recover. In general, I want to finish critical patches quickly (responding to critical feedback), and then I hope to slow down and set a more comfortable update cadence going forwards. With that said, I wanted to talk through the short and mid-term road-map a bit today. Overall, the game doesn’t offer enough onboarding, so a major focus for the few weeks will be on the tutorial system and tool-tips, along with the Codex itself.I have been working on a proper conclusion to the game (the "you win" end screen was rushed and is disappointing), but I want to ensure that the changes are good before releasing them, and I didn't want to delay a roadmap announcement any further. Expect another game update in the next few days with these changes.Also, there are now compatibility modes when you launch the game. If you can launch the game without issues, then you can safely ignore this. I added the option to address the "I am stuck on the boot screen" issue that some players were seeing.What's next:I won't put any concrete dates on the calendar quite yet since scope is hard to estimate, but in general expect the following soon (ideally within the next week):Updated game story and better ending...
Fixed a bug that caused all upgrades to be obtained when restarting the game. We are also aware of a bug that causes lag on some computers. We don’t know the cause of this, as we haven’t experienced it in any of our tests. If this happens to you, please send us an email with your computer’s specifications and a video showing the gameplay so we can identify the source of the lag. E-mail: robohumanstudios@gmail.com
Hey there! Bugs seem to be dwindling and will have more time for new features with upcoming updates. Build 0.3.38 -Lumber and bricks now have a T2 and T3. -Crafting buildings now open to the new tab they unlock -Offline now selects the last mastery tab you were crafting from. -Fixed a bug with smelting T2/T3 where offline it would revert to T1 materials/rewards. Crafting has been reworked to have its own ID not tied to items anymore. -Minor bugs.
Hello captains, Quick hotfix for some missions getting stuck on units that cannot be killedFixes - Fixed active missions where Faction was not properly set for some ships, which caused these missions to get stuckIf you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png Well met! We're back with the next installment of Tales of the Champions! For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale... Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin! Are you ready to take on the challenge? Read on to learn more! Finding the Path {STEAM_CLAN_IMAGE}/29347222/6d6f30a713ecd232ce85a0cb2362bdd6dc1df568.png Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque. Complete Area 250 Rewards: Kalix Champion Unlock Variant 1: Finding the Monstrosities Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque. Kalix starts in the formation. He can be moved, but not removed. Only Kalix and Champions not adjacent to him can deal damage. You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf. 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress. Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them! Complete Area 450 Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems Variant 2: Finding the Monstrosities Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque. Requirement: Must have completed a Tier 2 Variant in an Event. Kalix starts in the formation. He can be moved, but not removed. When you add a Champion to the formation, remove all other Champions that don't share ...
Hey galactic defenders!Holding Pattern just released on Steam! We're launching with a 20% discount, so be sure to pick up the game early!It's been a long journey to get to this point, we can't wait for you to get hands on with the game and enjoy the new skills and upgrades that are out with the full release!Be sure to leave a review on the Steam page if you enjoyed playing the game, it means the world to a small team like me!