Game Updates

Patch notes and dev posts · 12,533 Steam updates
JAMs
JAMs
91 days ago · maplesyrupghost

Fixed Silver Crafting!

Hey fixed that silver crafting bug. Took exactly 2 hours of AI nonstop combing over the game's files, and a dozen build attempts later, we actually got silver crafting working again! Was strange to see it break -- and so severely at random like that? Didn't change any files in months. If you were curious, this is the actual solution that made it work. Facepunch didn't change recently but maybe some of those variables became more strict or something at Steam. No idea. But finally got past this one lol. It seems fast too!
Tiny Aquarium: Social Fishkeeping
Tiny Aquarium: Social Fishkeeping
91 days ago · Robyn

A-Lotl Axolotl is Back!

A-Lotl Axolotl is Back! For one week only, you will be able to do quests and earn special Axolotl Currency. This seasonal currency can be spent on the reward shop for curious exclusive decorations, items, and of course, the Axolotl Egg! This event will end on the 15th of July, depending on local time. Best fishes and see you soon for more aquatic updates! - Can & Egon from the Lunheim Team 🐙
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
91 days ago · KamelKisser

Update 1.5.4 — "Anchor" is live on Steam!

🛰️ Update 1.5.4 — "Anchor" is live on Steam! This one's all about stability and your saves/purchases being rock-solid. A big thanks to everyone who reported issues. 💙 🔧 Fixes ⚙️ Crew Missions crash — Opening Crew ▸ Missions while you had a completed mission waiting could hard-crash the game. Squashed. 🔄 Cross-device saves — PC (Steam) and mobile now use the same account identity, so your progress properly syncs between devices instead of your PC keeping a separate save. If you play on both, this is the big one. 💳 Store purchases staying put — Purchased permanent boosters/unlocks are no longer wrongly removed on reload when the Steam client briefly fails to report your inventory. And if you already lost something you paid for, it's automatically restored on your next launch. No action needed. 🔒 Clear upgrade requirements — Memory upgrades with extra unlock conditions (like Shard Continuity Archive) now tell you exactly what's needed instead of showing a button that does nothing when tapped. ✨ Awakening Milestones explained — The panel now spells out how milestones advance: reach the shown Memory-Core target in a single Awakening (your best-yet is displayed). No more guessing. 📲 Update now on Steam (mobile update rolling out). If you were affected by lost purchases or save sync, updating + relaunching should sort it out — and if anything's still off, drop a note in the support channel. 🙌
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
91 days ago · jiezankeji

Version 0.3.2.4 Update

Optimizations & Bug Fixes:System Tray: You can now double-click the game's icon in the system tray to bring Zena back if she was accidentally hidden.Entrance Animations: Entrance intro animations now play correctly. (Note: You must own the corresponding action to use it.)Item Stacking: Items in the inventory can now stack and display normally. (This specifically fixes the issue where items removed from the Steam Community Market were not merging properly.)
BitCraft Online
BitCraft Online
91 days ago · CL-Lutra

Scheduled Maintenance - Thursday, July 9, 2026

Scheduled Maintenance Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.* Time & Date JST: Thursday, July 9, 2026 10:00 PM CEST: Thursday, July 9, 2026 3:00 PM BST: Thursday, July 9, 2026 2:00 PM PDT: Thursday, July 9, 2026 6:00 AM Maintenance Details: Bi-weekly update, summer is coming. Please note that the maintenance start time & completion time is subject to change. *
Kittens Game
Kittens Game
91 days ago · cheshire.panther

Update Notes for July 8

* Better Time panel breakdown * Better quick trade pins * Adaptive default theme * Logout option * Added on-screen keyboard support and fixed gamepad controls on Steam Deck * Various small fixes for themes, badges and achievements
Sphere TD
Sphere TD
91 days ago · SphereTD

MAJOR UPDATE: Basic Tower Builder

**0.16.0 - Basic Tower Builder major update** **NEW FEATURE: Basic Tower Builder** - Spend Titanium during a run to place extra towers on the map (separate from your deployment list) - Works on Endless maps and World Map runs only (subject to change) - 5 Ti to place, 5 Ti for first upgrade (+5 Ti each time after, up to 6 upgrades) - Roll picks a random tower tier shift from -3 to +9 on your unlocked ladder - A fresh basic tower is a blocker only until you upgrade it - Uses a tower from storage for mod layout, but at much lower power - 10% damage, half range/mag/fire rate..., double reload/spread, 3% energy - Active mod functions (like Fracker blasts) do not work. Passive stats only - No Ti refund if you delete it - Needs enough base energy to place or upgrade **PERFORMANCE AND STABILITY** Save and Cloud Sync - Big world-map, high progression saves should no longer freeze the game on save or sync - Saves happen more quietly in the background while you play Map Simulation - Maps with lots of towers should run smoother with fewer hitches - Heavy mod calculations are spread out so frames drop less **CORE 2025 SERIES** - Increase wave difficulty for Core 2025 series **ENDLESS AND WORLD MAP** - Max director spawn rate cap raised from 1.5x to 2x - At high difficulty, spheres can randomly spawn with armor + shield + cloak + immunity all at once - Spheres that go off-path speed up over a few seconds - Spawn rate on the map panel now shows spheres per second instead of a percent bonus - Timed invasions on World Map nodes — megabosses can show up in groups based on your loop - Shield regen on spheres is now more consistent across maps **ECONOMY** Ore mining - Before: high rarity pushed drops heavily toward Quarium and Nebulite - Now: rarity gives 2x the amount of quantity increase in terms of % points Gold income - Passive mining only works if you killed a sphere in the last 60 seconds Other - Deep Excavation perk is now +25% resource quantity only **MOD BALANCE** Fracker - En...
Gelli Fields
Gelli Fields
91 days ago · fairliicontact

Research Notes: What's New in Hingewood Heights!

Hello everyone!Hingewood Heights development is going really well, I'm so excited for you all to see this new biome and get to experience it. There's still a little ways to go on this next update since it's a big one but I'm going to show you how progress has been going so you know what to look forward to!Inputting the numbers on the computer monitor will give you rare items!The hammer is one of these rare items and can be used in a crafting recipe to get a friendship item!Placing two items onto the crafting table can make some really cool combinations like rare crop variants!New Secret BiomeThe Wandering Woods biome has started development. This biome wraps up the chapter 1 story arc and is a very special biome. This one is for those of you who like a challenge and want a more traditional roguelike experience with the option to lose.New QuestsNew quests will be available in the bulletin board with one being a lunal chest in Rocky Retreat. This rewards you with a very special cosmetic!Thanks For PlayingThank you all so much for playing and enjoying the game. Progress isn't as fast it was before but I'm much happier with the work that's being done now. I am super excited for this update. It's a big one, but an awesome one. Thank you for the support!
Pocket Dinos
Pocket Dinos
91 days ago · ManChickenTurtle

Cinematic Mode and Follow Camera Added

Hey! Here comes another update to make your dino experience awesome. For the first time you can now zoom in on your dinos and follow them around!Cinematic Camera ModeTurn on cinematic mode for a hands-off, HUD-free experienceWatch as your dinos entertain themselves while still making moneyTurn off to return to normal viewFollow Camera ModeFollows the selected dino while still allowing interactionSelect different dinos, adjust the zoom and have funScenery Placing and Editing ReworkScenery layer has been completely reworked so it sits above everything (properly this time!)Scenery placing and moving has been streamlined to be smoother and easierScenery now locks within the habitat bounds once you drag it in or after you edit itScenery now shows the up-to-date depth as you move it in front and behind othersSFX changes for dropping outside of the habitatBug Fixes Research items in the main dino card now refresh while open (thanks Sean for spotting this)Fixed HUD layers for all in the gameNew Settings (Check them out!)Added "Hide HUD when Mouse is Idle" checkbox and delay sliderAdded "Hide HUD in Cinematic Mode" checkboxAdded "Always Show Money in HUD" option for those who want to see their money all the time Note: The new Cinematic/Follow modes, Auto Hide, layer adjustments and Scenery rework are quite big architectural changes and may have some other impacts or issues as a result. If you notice anything odd or something broken as a result please let me know and I'll get right on it!
AI Society
AI Society
91 days ago · b8ve

AI Society v3.1.8 | Patch Notes

Hey everyone!In this recent v3.1.8 update, we've added the following: Added fast forward button to speed up daytime, plus a pause button to stop the simulationFixed issue where achievement for first marriage & first child was not triggering.Fixed town overview panel to increase legibility Improved talk system. Now characters will go to a location as a "meetup" to talk. They stay a few hours together and then go back to their routines. Fixed minor visual grass cutouts for housesWe also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Idle Knight
Idle Knight
91 days ago · Probably

Idle Knight - Update v1.1.4

- Daily Login Reward changed: `dungeon_keys = 2` has been replaced with `ranked_keys = 2`. RANKED - The ranked system has been updated and rescaled. - Rank progression now follows clearer tier scaling. - Each rank now displays how many points can be gained or lost. - Ranked XP rewards are now shown directly for each rank.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
91 days ago · KamelKisser

Hotfixes 1.5.1 – 1.5.3

🔧 Hotfixes 1.5.1 – 1.5.3 A run of quick fixes since 1.5.0 "Resonance", focused on cross-device saves, purchases, and audio. 💾 Saves & Cross-Device — 1.5.3 "Continuity" - Fixed a freeze/crash when loading a high-progress save on a second device — especially on Steam Deck / Linux (Proton). Big saves no longer lock up the game while processing achievements. - Your achievements now save to the cloud — they no longer re-trigger every time you switch between phone and PC. - ⚠️ If your save ever looks out of date on one device, use Settings → Data → Save Data → Load from Cloud to pull your latest. 🔊 Audio & Store — 1.5.2 "Restore" - Fixed the Master / Music / Sound volume sliders behaving erratically with a mouse on PC. - Store purchase restore reliability — if you're ever missing something you paid for, reach out on Discord and we'll get it restored. 🛡️ Purchases & Security — 1.5.1 "Safeguard" - Store purchase reliability and account-security improvements. ---All save-safe — no resets. Thanks for the detailed bug reports, Commanders — several of these came straight from your posts in discord.
Burgie's cozy kitchen
Burgie's cozy kitchen
91 days ago · Nau

Gamepad Controls Update

Hey everyone!I just pushed an update that adds gamepad support to Burgie's Cozy Kitchen! I'll be honest with you all, figuring out the "right" control scheme has been surprisingly tricky. There are so many ways to map things, and what feels natural to me might not feel natural to you. So please don't expect this to be perfect right out of the gate!That said, I'd love for you to give it a try and let me know what you think. Some things that would help a ton:Does the current button layout feel intuitive?Any actions that feel awkward or in the wrong place?Anything missing that you'd expect from a gamepad control scheme?One thing to note: the ESC menu currently doesn't have gamepad support. The settings menu was designed with PC/mouse-and-keyboard in mind, and adding gamepad navigation there was getting complicated fast, so I decided to leave it out for now rather than rush it. If I ever do a console port down the line, that menu will be reworked specifically for that.To be clear: these controls are not final. This is very much a work in progress, and your feedback will directly shape how I tweak things going forward. If you've got suggestions, criticisms, or just general impressions, I'm all ears (and genuinely excited to hear them)!Thanks so much for playing and for helping make Burgie's Cozy Kitchen better. Nau
Plink by Pokerist
Plink by Pokerist
91 days ago · ichkg

⭐️𝐒𝐭𝐚𝐫𝐬, 𝐒𝐭𝐫𝐢𝐩𝐞𝐬 & 𝐒𝐚𝐯𝐢𝐨𝐫𝐬 𝐚𝐫𝐫𝐢𝐯𝐞𝐬⭐️

🤑 This 5x3 game celebrates America's everyday heroes, from firefighters and police officers to doctors and mechanics. With 25 paylines, a patriotic setting, and a dynamic paytable, every spin delivers a strong dose of action and style. Watch for the towering hero symbols to land and expand for bigger wins on the reels. 🇺🇸😅 Collect 6 or more 🛎 𝐋𝐢𝐛𝐞𝐫𝐭𝐲 𝐁𝐞𝐥𝐥𝐬 to trigger the 💰𝐑𝐄𝐒𝐏𝐈𝐍 𝐁𝐎𝐍𝐔𝐒 and chase the 𝐌𝐄𝐆𝐀 𝐉𝐀𝐂𝐊𝐏𝐎𝐓. The more chips players win, the higher their slot status climbs, from 𝐒𝐢𝐥𝐯𝐞𝐫 all the way to 𝐒𝐚𝐩𝐩𝐡𝐢𝐫𝐞 💎
Gothic Clicker
Gothic Clicker
91 days ago · Yashzur

v0.14.0 The Snow Queen

A mighty power beckons the hero - but is he ready for it?The Snow QueenImprisoned for thousands of years in the embrace of the permafrost, the golem created by the druids continues to exist, unable to die.Starting from the snow islands, you can reach the Snow Queen and obtain a fragment of her power. The icy hearts of the Fiends, which have a mysterious connection to the shards within the golem's body, will help you in this. Free the Queen - and her help will extend far beyond mere gratitude.Amulets of Change These artifacts are so ancient that many consider them mere fiction.Amulets capable of distorting reality and bending the world to the will of their owner. However, only those who possess divine power will be able to master even a tiny fraction of their cosmic essence.Changes and additions:Added 2 new music tracks: The Snow Queen's Rock, Grace of God.Added two new sigils: Collare Phantomatis, Extractum Alchemicum.Added 4 new items with passive effects: Wolf figurine, Druidess' tear, Red snowflake, Money toad.Islands starting from number 100 are not snowy.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
91 days ago · neype

Update 0.315.2

Inventory & Stash New Sort buttons under your inventory and stash grids organize items by a consistent category order.Added a quick-deposit button in the Stash that instantly moves every matching non-locked item from your inventory into the stash, with a preview of what will transfer before you confirm.You can now lock individual items so they can't be sold, dropped, or accidentally moved between inventory and stash. Locked slots show a padlock, and picking up more of a locked item stacks it instead of creating a duplicate. Runes New Engineer upgrade, Runic Blueprint, raises your maximum rune stack size all the way up to 1000 (unlocks after Rune Overload).Rune merging now has a stack-size multiplier (x1/x5/x25/x100) with quick-move always on, so you can merge many stacks in a single roll. When merging multiple runes at one All or Nothing rules apply (either all runes will be upgraded or none) Skills Removed the max-target caps on Cleave, Piercing Arrow, and Lightning Orb, so they can hit as many enemies as they reach. Pets Added Sort buttons (by level, tier, or name) to your pet collection, and the new order is saved. Gem Shop Leia skin will be removed from shop soon.The pet shop now fits 5 pet cards per row for easier browsing. Summer event Spawn Portal mobs now drop full loot (the 50% loot penalty is gone), and portals now spawn monsters half as often (once every 2 seconds down from 1 monster per second). UI Country flags have been removed from the language selection.
Pocket Pond
Pocket Pond
91 days ago · Egor69

Pocket Pond is now available!

Thank you for stopping by our little pond. We poured a lot of love into this cozy corner of your desktop, and we can't wait for you to sit back, relax, and see what you reel in.Grab a spot by the water — the fish are biting. 🐟Tight lines,Egor Magurin 💛
Tiny Slime Farm
Tiny Slime Farm
91 days ago · Choco Dev

HotFix 1.0.105

HotFix 1.0.105 Hello! This is the second hotfix for today, addressing a few additional issues reported by players. Bug Fixes Fixed an issue where the scroll position reset after selling a Slime from the Bungalow's Slime List or Stored Slime List. Fixed an issue with the scroll bar in the Bungalow's Returnable Slime List. Fixed an issue where an empty slot disappeared after selling a stored Slime in the Bungalow. Fixed an issue where building sub-menus could appear outside of Frame Mode. Thank you for your continued bug reports and feedback! We'll keep improving the game.
Eldara
Eldara
91 days ago · Eldara

Patch #17 (Hot-Fix #25)

Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: Noticeably smoother fast combat and skilling, and cleaner scrolling. The combat loot box no longer rebuilds itself on every drop. Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop. Still working out more optimization issues, please be patient (: 🧪 Quality of Life Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights. 🐛 Bug Fixes Shiny gear is now always strictly better — a shiny piece's negative stats (such as a shield's magic-defence penalty) now improve instead of deepening. Collection Log now credits bones burned by the Bone Grinder and offline cremation, which were being skipped. Mastery tooltip — the per-rank kill/run counter no longer disappears after you Prestige; it shows your progress all the way from Mastery X to XX. The green "active style" indicator now follows your combat style when a weapon swap auto-changes it (e.g. equipping a staff mid-fight). Removed stray emojis from the dungeon "Room cleared" log message. During the main quests, some quest NPCs' icons weren't showing, now are. ⚖️ Tuning Void Commission contract now requires Smithing 85 (was 90).
Absorber
Absorber
91 days ago · Schlauewurst

The Cleansing Update

Bug fixesWard now blocks exactly one enemy spell per charge, as intendedThe old art style no longer shows broken images — enemies without old artwork now fall back to the new artFixed a hidden error that fired every time the game loadedLots of small fixes from a full code review of the gamePerformanceFaster startup: image and enemy data loading has been reworkedSmoother fights thanks to a cleaned-up combat engine (no balance changes)Smaller game size after removing unused filesUnder the hoodMajor code cleanup and new automated tests, making future updates faster and more stable
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