We’re a small team, and it hasn’t been easy—your positive reviews and support would mean a lot! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already pushed out 24 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079Fixes in This Update:Fixed an issue where the shop could not replace artifacts after reaching the maximum of 99 artifacts.Optimizations:Improved the “One-Click Quality Synthesis” shortcut: now you can one-click synthesize cards of a specific quality even if you don’t have the corresponding character yet — just unlock it first via rebirth stat allocation.Added a lock status to some artifacts so they cannot be replaced, preventing infinite gold farming exploits and issues with recovering lost items.Fixed a display misalignment issue when battle drop numbers exceed four digits.Future Plans:Prioritize bug fixes and gameplay experience improvements (custom star upgrades, rebirth stat system overhaul, etc.)Multi-language supportCombat optimizations and expanded passive skill combinationsEndless mode + workshop customization for card appearanceIf you want, I can also polish these into a more “Steam patch notes” style or a more casual community-post tone 👍
Hello, Miners! Demo v0.1.3 is now available, bringing new language support and several bug fixes. Added language support: Deutsch Русский Español Changes Slightly increased the spawn chance of Orichalcum Veins. Eggs can now be collected all at once with a single click. Bug Fixes Fixed an issue where the wrong language was displayed in Simplified Chinese. Fixed a sound issue related to Eggs. Fixed an issue where sounds would occasionally play louder than the configured volume.
🌎 Two games, one natural companionFor everyone who loves observing nature and collecting living creatures, a new desktop companion has arrived!《Birdwatching Notebook》 and 《BugBox》 have officially launched a special bundle! Get both cozy desktop ecosystem games in one package and enjoy an additional 10% discount!🐦 Birdwatching NotebookTurn your desktop into a natural postcard.Observe the daily lives of real birds, capture their moments, collect precious photos, and decorate your own birdwatching space.📷 Photograph and collect various bird species🌙 Experience day & night changes and the arrival of special birds🏡 Build and decorate your own birdwatching habitat🪶 Discover the unique behaviors and habits of different birds🐛 Bugtopia300+ lifelike bugs to collect and grow—breed them to unlock rare species! Customize your terrarium with 300+ landscaping items and 70+ backgrounds. A tiny, soothing nature escape on your screen!🦋🐌🦗🐝🐞🐛🦐
Added Japanese language support to the game.When switching to a non-Chinese language, the signal value will now display with 3-digit separators.The following bugs have been fixed:The desktop pet occasionally resets to the top-left corner of the screen.Game invites may fail to send when a friend has not launched the game.Data sync issues where teammates who left still appeared, or teammates who joined did not display.Mouse clicks could not penetrate the chat bubble area.Certain operations caused the desktop pet to malfunction when set to non-interactive mode.Player nickname symbols on the desktop pet were not displaying in the correct color.Dragging the terminal window or the desktop pet had a chance of sticking to the cursor.
✨ Calling all nature lovers! ✨Too busy to care for real bugs, or no time to wait around outdoors for adorable birds? No worries~ Your screen can become a tiny nature playground of its own!This time, your guide has brought together two incredibly cozy desktop companion idle games, featuring charming art styles and wonderfully relaxing gameplay, in one special bundle!🎁 Grab the "Early Birds Get The Bugs" Bundle now and enjoy an extra 10% off on top of the existing discounts!Double the idle fun, double the comfort! Crickets chirping + birds singing = a soothing white-noise combo for twice the relaxation~✨ The early bird gets the worm, and early players get the discount! Bring these little nature friends home today!About Bugtopia300+ lifelike bugs to collect and grow—breed them to unlock rare species! Customize your terrarium with 300+ landscaping items and 70+ backgrounds. A tiny, soothing nature escape on your screen!🦋🐌🦗🐝🐞🐛🦐About Birdwatching NotebookTurn your balcony into your very own birdwatching spot, and await the arrival of new avian friends! Enjoy a cozy idle game — place a tiny postcard on the corner of your screen, keeping you company with pleasant scenes and visiting birds. Oh, and don't forget your camera!
Eldara — Patch Notes sorry for the delay! steam was having issues on our end! we are still working on bringing more content I promise, right now we're just making sure the game is rid of most of the bugs and adding a lot of QoL features that you guys have suggested in both the discord and on steam! Economy Gear upgrade costs massively rebalanced — no more thousand-hour grinds for a single upgrade. Apex/Void/Mythic refinement is now a reasonable long-term goal instead of a second job, and the cost curve no longer explodes at higher levels. Skills & Quests Smelting bars now counts toward the "Smith N items" achievements (previously only forged gear counted). Shark Hunter quest fishing requirement fixed (65 → 80) — it asked for Cooked Shark before you could actually catch sharks. Bakery Stall (Thieving) now drops bread, coins & a cooked fish instead of just fish — it's a bakery, after all. UI Fixed inventory/bank icons overlapping each other on smaller or non-maximized windows. Thanks for all the bug reports — keep 'em coming!
- Auto Wrath behavior - Auto Wrath is now turned off when resetting Wrath Level - Save the checkmark state of Wrath Points+ - Size of the Reincarnation confirmation window
v0.1.27 - hot patch - Fixed a bug where bucket was giving 1s and 10s like hot cakes, chaos upgrade was applied twice so almost a 35% chance at getting a weird grade - Added more guardrails around grading (Keep in mind chaos grading upgrade and grading can sometimes be inconsistent with some wiggle room to these guardrails) - Damaged (score
DEBUG - Fixed the river decoration issue in the preview when rotated 90° - Fixed the issue where selecting a shop/building sometimes remained stuck
Glimvale: My Mini Overworld is Out Now! 🏡✨IIt's finally here!Glimvale: My Mini Overworld is now available on Steam! ❤️❤️❤️❤️After months of creating decorations, creatures, adventurers, villages, environments, and pouring all our love into this tiny world, we can finally share it with all of you.Honestly... we don't really know what to say.We're just a tiny team of 2 developers from France, and seeing our little cozy game finally release is both exciting and terrifying. 😅Right now, we're at Game Camp France, trying to enjoy the event while constantly checking Steam every five minutes 😅Thank you to everyone who wishlisted the game, shared it with friends, joined our community, streamed it, created content, or simply followed development.More than 9,500 people wishlisted Glimvale.For many developers that may be normalFor us, it's absolutely crazy ❤️ :D ❤️For those discovering Glimvale today🏡 Build and decorate your own tiny MMORPG world✨ Discover more than 200 decorations🌿 Unlock 4 environments🐑 Welcome creatures, mounts, villagers, and adventurers📈 Progress through talents and upgrades💚 Relax and create the cozy village of your dreamsA Small Note If you notice "Project Cozy Realm" appearing somewhere during purchase or activation, don't panic!That was actually the very first working title of Glimvale at the beginning of development.We renamed the project a long time ago, but it seems Steam still displays the old name in a few places. Sorry for the confusion! 😅😅Thank You ❤️❤️❤️❤️We're incredibly happy to finally share Glimvale with you.Over the next few days we'll be reading your feedback, watching your streams, looking at your screenshots, and hopefully seeing the little worlds you create.No matter what happens next, thank you for being part of this adventure.We genuinely hope you'll enjoy Glimvale as much as we enjoyed creating it.See you in Glimvale ❤️❤️❤️— Ilona & AlexandreMilkshake Games
Dear Plant Parents,Our Summer Update is here: Plushies now can wear hats! Just a bit of silly fun for summer. Collect all 33 hats and mix and match for accessory madness. Find hats at the Plushie Kiosk. This update is for the base game, no DLCs required! Hat inventory can be found in the journal at the end of the Plushie section.AdjustmentsMany of you have asked, and now we have added OWNED and NOT OWNED buttons to the right of the filter field on the top of the journal. Added fast forward and rewind buttons to journal. Now you can jump to the end or jump to the front of the journal for easier access.We now have a link to our FAQ page in settings. There's been some confusion on how to get the terrariums and how to use the storage units. Hopefully this helps! Limited magical butterflies to 15. Be sure to click on them to collect coins and then more will pay a visit!As always, thank you for your ongoing support and reviews. It's hard for a small team to get visibility and we love you all. XOXO//Jennevieve and the Short Leg Studio Team
Skill TreeAdded cost display under upgrade slots.The skill tree window now shows the current amount of resources.Added visual hints that show how the tree continues by indicating the direction toward hidden upgrades.Improved color differentiation of upgrade slots based on their current status.Mining MechanicsAdded the ability to reduce intervals between pickaxe strikes by swinging the cursor. Moving the cursor outside the rock and back reduces the waiting time before the next strike.
Text should be sharper now. Let me know if this is better or if any gliches happened due to this change in text!Can also change scrolling sensitivity on settings now
Hey there,This update focuses on clearer tooltips, better POI information, Charity Outpost cleanup, and several important Unknown POI / Socketeer bug fixes.Gameplay UpdatesAuto SalvageAuto Salvage now turns on automatically when the Auto Salvage unlock becomes available.Charity OutpostCharity Outpost exchange options now disable when the return would be 0.Zero-return options now show INVALID OPTION instead of misleading balance errors like NO CREDITS.Chance Matrix / Unknown POIChance Matrix now affects Unknown POI identify success rolls.Unknown POI identify tooltip now shows the real final success chance.UI / Tooltip UpdatesTooltips were updated to better explain several core mechanics:Auto Salvage now explains that it automatically salvages out of combat.Shields now explain that shields automatically regenerate out of combat.Fuel now explains that destroying enemy ships or salvaging derelicts refills fuel.Credits now explain that credits mainly come from salvaging, destroying enemy ships, and fulfilling objectives.XP now explains that XP mainly comes from destroying enemy ships and fulfilling objectives.Weapon tooltips now mention that low proficiency can cause misfires.Temporary weapon boost tooltips now explain that they are passive boosts and that their duration drains during combat.Added boost tooltips for:Hull DamageShield DamageAmmoFire RateBalance / ClarityCharity Outpost labels were clarified:Credits -> XP options are now labeled as donating credits.XP -> Credits options are now labeled as trading XP.Internal Charity Outpost XP-to-credits wording was changed from donation wording to exchange wording for clarity.Chance Matrix tooltip behavior now better matches its actual effect by applying to shared positive roll chances, including Unknown POI identify.Bug FixesFixed an Unknown POI black screen softlock where jump arrival could open events before travel cleanup finished, causing looping jump audio.Fixed Unknown POI identify chance display showing a mismatch...
Wow guys, what a wonderful response to Desk Space! We passed 1,500 wishlists which is awesome, THANK YOU so much everyone! I've gotten some feedback that performance can chug as you buy more ships and your network grows. This is something I will continually work to improve, but here are some quick fixes: UI Refresh Rate & Garbage Collection: Instead of updating every single frame, UI calculations are now on a throttled timer. This should be the same to the eye, but offers 90% less overhead and eliminates random stutters (especially when switching application windows).Pathlines Optimization: Changed the math behind how flight paths are drawn, utilizing the GPU instead of the CPU. This should be way more efficient while keeping the same visual look. Pathlines are often the biggest performance bottleneck, especially when zoomed in on a base with many ships. It also avoids drawing them entirely if they are off-screen.Better Frustum Culling: The engine now checks more aggressively if ships are on-screen, skipping rendering effects, engine flares, and trails for any ships that are out of view.Background Memory Leak Fix: Capped popup numbers to prevent memory leaks and stutters when the game is left running in background browser tabs or minimized.Ship Label Toggle: You can now disable ship labels globally for a solid performance boost. You can find this toggle in the settings menu.Low Graphics Toggle: Disables nebulae background rendering, ship trails, and cargo load particles. You can toggle this in the settings menu.Other Additions: Settings Button: Some people didn't realize you could press Escape to open the settings, so I added a dedicated button directly on the UI.Exit Button: There is now a dedicated "Exit Game" button in the settings menu... no more Alt+F4!Consistent UI Zoom: Fixed an issue where the UI scale differed depending on whether the window was pinned or not. They are now completely consistent.I've also gotten a lot of good feedback on balancing, pace and ...
Optimized the icon marking for unlearned skill tomes.Added event items filter to inventory category tabs.Locked event items can now be used directly.
🐾 Diamond Painting – Animal Expansion PackDiscover the beauty and charm of animals through Diamond Painting!The Animal Expansion Pack is a content expansion that adds 391 new animal-themed artworks to the game. Enjoy a wide variety of diamond painting creations featuring pets, wildlife, birds, marine life, and many other fascinating animals.If you've completed the existing artworks or are looking for even more images to enjoy, this expansion offers a wealth of new content. With a wide range of artwork sizes and difficulty levels, you can enjoy quick, relaxing sessions or spend hours completing large and rewarding masterpieces.Included Content391 new animal-themed artworks🔹 Extra Small: 87🔹 Small: 133🔹 Medium: 96🔹 Large: 41🔹 Extra Large: 34🔪 10 Art Knife designs🖊️ 11 Picker designs💎 6 Tip designsFeatures🐶 391 new animal-themed images🦁 Includes mammals, birds, marine animals, pets, and more🦋 A diverse collection ranging from cute animals to majestic wildlife🖼️ Multiple artwork sizes to suit different play styles💎 Full support for all Diamond Painting gameplay features🎨 Expanded content for many more hours of relaxing gameplayFrom the heartwarming charm of beloved pets to the breathtaking beauty of wildlife in nature, complete a wide variety of animal artworks and enjoy an even richer Diamond Painting experience.
Two major new mechanics added to Single Player These are toggleable settings during world generation as well. 1) Transfer Ship Garrison A popular community request, you can now transfer your ships to a new colony or outpost via the star map action screen. 2) Fog of War - With this setting enabled, on game start, you only have a small area of visibility around your starting colony - Upgrade your radar to increase it's visibility radius - New outposts and colonies grant a visibility radius - You can station ships in the fog of war to gain visibility (this is a new 'send fleet' action from the star map) - Your radar will show you any stationed ships in your visibility zone - Fleet movements will only show up if they are inside your visibility zone, otherwise you will not be aware of them - Stationed ships can be attacked - If you attempt to station a ship on an enemy colony or outpost in the fog of war the mission will resolve as an attack - This also allows you to station defensive fleets on high profile locations to deter colonizers, so they will need to clear the area before colonising the tile Full credit to @ClassyMushroom for this idea THESE FEATURES ARE NOT BEING IMPLEMENTED IN MULTIPLAYER FOR NOW. After single player testing, we can put up a vote in discord for whether to implement these for the 4th server or not. Other Gameplay Changes - Reinforcing defenders now receive participation credit when their ships contribute - Defensive stats, kill credit, Veil shard rewards, and flagship defense points are distributed by contribution instead of only to the attacked base owner
v0.1.26 - Launch Update 3 Employees Compact view toggle on the roster - reduces each card to a single row showing name, status, and profit. Persists across sessions Compact roster view now shows an Upgrade button to the right of the XP bar so you can train without switching to the full card view Roster re-arrange mode - drag cards to reorder in both full and compact view Team Stats modal - shows concrete cycle times, mistake rates, and what upgrading each employee would improve; displays the employee's custom avatar if one is set Employee Customize modal - rename an employee, train them to the next tier, or upload a custom photo avatar (stored locally, falls back to role icon if missing). Avatar upload includes a drag-to-pan, scroll-to-zoom crop tool Employee Rules modal now accessible from both the roster header gear button and the Scout stock filter row Sell delay slider in Employee Rules (Flipper section) - new cards must age for 0-5 minutes before the Flipper is allowed to sell them Store stock cards show a live countdown badge when a sell delay is active and the Flipper would otherwise sell the card Store stock cards show a lock icon when the Flipper's rules permanently exclude them (variant, rarity, or price restriction) Store stock sort, variant filter, and pagination settings now persist across tab changes Recent sort toggle added to the store stock filter row - sits to the right of the divider and stacks with the active primary sort as a tiebreaker; primary sort buttons are now deselectable (no selection = sort by most recently acquired by default) Inventory Replaced bundle mode with a two-button Sell All control - a main button to execute and a gear button to configure rules Sell All rules let you set min/max value thresholds and exclude specific variants, rarities, or card status (raw/graded) from being sold When no rules are saved both buttons open the config modal; the config modal includes a review step showing matched card count and estimated profit b...
Hey everyone! In this recent update, we've added the following: Marriage & Children system: now characters can marry each other, live together, & have children that continue their legacy.New customize panel: Change prompt themes & instruction settingsNow works with LM StudioFor any issues, please email team@b8ve.comand for suggestions/feedback, in the community discussions.Thank you!B8ve
First, thank you to everyone who filled out the survey or left a comment these past few days. "Cute art," "really polished," "I'd never played anything like it and still got hooked" — we read every one of those, and they meant a lot. A few questions came up again and again, so we want to talk them through properly, especially the biggest misunderstanding. Q1 — Do I really have to keep clicking? This doesn't feel like an idle game.This is the big one, and it comes down to the demo only showing the very first slice of the game. Clicking is just how you get started. Once you recruit a worker, they do the job on their own — farmers plant, water and harvest, woodcutters chop and haul, fishermen fish, miners mine, chefs cook. Your part is deciding what to grow, what to build, and where to expand next. And the five trades aren't separate little machines — they feed into each other. A fisherman doesn't just pull up fish: there's seaweed that becomes animal feed, byproducts used in farm crafting, even odd bits you can patch into footwear that actually speeds your villagers up. The fish go to the chef, who turns them into work meals that buff your villagers, or into dishes you sell. A miner brings up far more than stone — metals, rarer ores, even gems — which get refined and worked into better tools and gear. Everyone's output becomes someone else's raw material. The demo only opens the first island, and the first bridge can't be repaired yet, so you can only form the smallest loop — Farmer + Woodcutter + Fisherman. The Miner and the abandoned mine sit just past the demo's edge, which is exactly why some of you came away thinking "stone can only be mined by hand." In the full game, once you repair the mine and a miner arrives, the ore is gathered automatically. As for animal products, a lot of people assume there's some kind of shepherd collecting them for you. There isn't. You tame wild animals with feed, move them into an Animal Pen, and once they've grown they produce on t...
Hello, Diapers Club Members!In the main menu & pause menu within v1.0.6, you'll be able to vote on what you want to see in the next major update. The three options are:Scratch-Off TicketsCosmetic tickets just got an upgrade. Of course you can still spend them for cosmetics but, scratch at your own risk for a chance to strike rewards! Endgame ChallengesPush your casino management skills to the absolute limit with special endgame challenges, and unlock exclusive, limited-edition HUD skins!RAM-JackBet your RAM to beat the dealer! Play the all-new Blackjack minigame and keep your gambling skills hot!To cast your vote properly, you will need to click & hold for a second on the option you choose. The voting period will run up until June 29th, and we will announce the results after that. You'll also be able to view the results in the community vote hub.Thanks,Parodie Games
Hello, Diapers Club Members!It's been two weeks since we released our game! It was the best two weeks for us, the duo behind this game, thank you everyone who played our debut game and shared their love with us! We love you guys so much
Disclaimer: the Auction House has only been tested locally, not online so there might be some issues. Online Testing will be done as soon as the update hits and fixes will be done asap. Has been long in the work and, but I've added the Auction House and Player Talents in the game with their own buttons on the left rail. Auction house will allow the players to sell items (materials, weapons, etc) to other players. Sell your extra trout to some hungry mouths :D https://ibb.co/dsgGB3jS Unique Talents per each class have also been implemented. Get talent points and improve your warrior. https://ibb.co/8gjGgQ1Q Thank you!
I've Added Farting!V16 has farting!When the wisps, baby ghosts or adult ghost produce slime, they also fart. A fart cloud shows too to indicate that it's time to get the hoover out. Enjoy!