Hello everyone! We know it's been a while since our last update, and we appreciate your patience and continued support. The reason for this quiet period is that we've been hard at work on something BIG — a major update that we believe will bring a whole new level of excitement to the game! Stay tuned for more details and sneak peeks on our Discord server in the coming days. -TVMilk removed from drop pool -FramedMilk removed from drop pool -CoconutMilk added to drop pool -AlmondMilk added to drop pool
Optimized graphics performance
- Added indicators for completed shops - Clarified Evil Smash tooltip - Fixed Steam achievement for Elements not properly unlocking
8/30UPDATED New Content: ·New Yamata {STEAM_CLAN_IMAGE}/44369540/0db3820dc53c0bd9c33e008a40899c6ffb1f8443.png {STEAM_CLAN_IMAGE}/44369540/abd8f452e10faef7d3dd347a135f3102c6ae9430.gif There maybe some bug! Don't worry we will fight with them
v0.4.11 - Removed the ingame popup to leave a review v0.4.12 - Changed notifications for skin shops to not persist after reloading the game - Fixed missing Fire achievement and duplicating Stone achievement - Fixed Simon not falling - Fixed normal mission notification sometimes showing when normal missions not unlocked - Fixed bottom buttons sometimes shifting by half a button
Hey everyone, We love how much everyone is enjoying the game and we're hard at work behind the scenes fixing bugs and creating new content for everyone. We wanted to share that On Track is part of the Back To School Games Celebration that started August 26th. Go check out all the awesome educational and productivity games! If you have any suggestions or bugs be sure to drop them in discord or in the forums and we'll get right on it! As we mentioned in a previous update we're publishing a good friend's game coming out August 29th. If you love chill puzzle games that make you think be sure to check them out. https://store.steampowered.com/app/1844790/Dungeon_Divers/ Thanks for taking the time to read our post. Until next time, stay on track!
- fix errors about fishes
here are some changes that were made during august~ - a tutorial at the start of the game for proper guidance has been added~ - you can step on bugs (and other stuff...) now while controlling any doll~ - template/example/preset diorama's (speaking of, there will now be a monthly building contest held on our discord server, winners will end up having their diorama added as a template...) - doors are now enterable when interacting with them, making already infinite diorama's even more infinite~ - a few ui adjustments such as more control hints, bolder font and others~ - improvements to multiplayer~ - speaking of, there's a multiplayer chat now! (with bbcode support!!!)~ - the MOON~ :cheese: - eggs~ - experimental custom furniture support (to add custom sprites, simply drag them into the game window! please join our discord for more assistance for now and to find furniture others have created...)~ - you can drag .tres (mod files!) into the game as well to make it easier to add mods, same for save files (.diorama)~ - experimental undo/redo~ - around 20-ish new ambient (including music) tracks? i didn't really count but there are weird bird noises now~ - more achievements (=^ ◡ ^=) - around 100 new decorations including furniture, dolls, plushies and carpets~ - ambience and other sounds will now be drowned out in menus~ - improved powerpole connections~ - a toggle to enable clouds/fog~ - a slider in the settings to adjust the camera speed with~ - the camera now strolls around your diorama when idling for a while (convenient for screensavers and such, it can also be toggled off in the settings...) - dedicated meow button~ (M) - balloons will now be released when interacting with them~ - there has been an unused vase i forgot to add and it's been bothering me ever since, anyways i added it now~ - less rain (it messed up the bitrate of streams) - ability to rename dioramas~ - added mouse drag gestures for anything that's able to scroll~ 0.5 will primarily focus on adding mo...
Peach
680 days ago
· Denchi
Fix for some users reporting audio doesnt mute when master is set to 0% Fix for default screen resolution being too high
Changes: Lowered relic costs for 'Bird Coins', 'Offline Rewards', and 'Starting Floor' Gem sorting will now check if it's sorted before changing sort type When visiting a floor, you now get offline rewards from that floor Improved miners movement speed display Improved miners mining speed display Fixes: Completion percentage no longer requires upgrades to be fully completed You're no longer able to grade a destroyed gem
FEATURES Added Storage Box in Town Center map, after Edward leaves for the City FIXES Fixed “You’re here” icon freezing if you left map window while animation was still playing
Added 31 capitalized letters in the font Orbitron
• The game now runs at the refresh rate of your screen. Doing Nothing has never been smoother! • Your PC will no longer go into standby while doing Nothing
The missing FX objects have been fixed, and ``LoadModels`` now properly makes use of the new Buffer anc Cache handler. Resulting in a small performance gain during startup, and much better error-, and memory-, handling. Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to specifics Fixed timestemp rendering Multisampled render to texture AA Add toggle RMB look lockWhat's coming after Stockpile? The currently planned-, upcoming-, named-, updates, in the order they will be released, and a brief overview of what they will contain: Update 1 - Stockpile: Huge engine and backend updates and modernizations. On the gameplay end this update contains stockpile changes, and shards will be used to improve planet stats. Update 2 - Limbo: Ships, fleets, and the Limbo dungeon mechanic. Update 3 - Logistics: A major update to all buildings and resources. Will introduce a brand new method of production chains, how to unlock recipes, haulers, and logistics. "Alpha points" shop becomes available (See Notes B, and C).Note A: These are just the three currently planned-, upcoming-, named-, updates. Bugfixes and minor additions may happen inbetween. Note B: If an update requires a universe wipe; Any existing planets, buildings, resources, fleets, etc, that you may have will be converted into "Alpha points" which you will be able to spend ingame to acquire bundles of resources in order to get back to where you were before faster. Note C: "Alpha points" can not be purchased for real money and are only a temporary measure during development in case of universe wipes. Again, these are upcoming-, planned-, updates that are not yet in the game! For specific details on the upcoming patch always refer to the "Upcoming patch" ingame or on the Gods and Idols website
优化游戏占用内存 现在重新打开游戏时会记录任务和炼药的折叠状态了 现在游戏中可以正常显示定向掉落属性了 修复DPI感知残余代码会在特定系统上会导致游戏无法启动的问题 修复技能消耗生命时法力条会被生命条替换的问题 修复定向掉落中数量提升无效的问题 修复技能选择框和属性选择框会报错的问题 修复在服务器模式挂机重连时副本会出错的问题 修复在特定情况下创建新角色会报错的问题
Added a few new options: Added a new option for disabling flashing fx Added a new option for enabling an alternate color palette, which changes how the upgrade tree looks Fixed some bugs Thank you to everyone for playing my little game!!
Peach
683 days ago
· Denchi
{STEAM_CLAN_IMAGE}/45126149/060dbe00020355756a899ceec4cd940e140d7893.jpg Some users brought to our attention a bug. To show our apreciation we are having a Launch day event where everyone can get tripple the peaches only for today why we handle the bug fixes. Have a peach of a day!
- New Building! : Relax Rock - flip function for buildings - kingdom achievement become more easier (just 4) - fix errors (conversion rate reset, voltech tail, SC-Cropped)
Thank you for playing Mobiles Tycoon! Version 1.0.4 changes: - Rating balance changes and more accurate reviews - Devices and screen angles are now changed smoother - Stores now influence company price - Fixed bugs with operating systems ratings, creation and sales - Updated german localization - Gems number is now shown when you hire a special employee - Small balance and quality of life changes Have a nice game!
Greetings, Fish Idle players! We're thrilled to bring you an exciting new update filled with fresh features, visual enhancements, and fixes to make your underwater adventures even better. Here’s what’s new: Update Highlights: Steam Deck Support: We’ve enabled full support for the Steam Deck, ensuring a seamless and optimized experience on this portable device. Vsync Added: Vsync is now available in the game settings, allowing you to synchronize the frame rate with your monitor's refresh rate for smoother visuals and reduced screen tearing. Visual Fixes: We’ve implemented several visual improvements, including refined textures, lighting adjustments, and animation fixes. Fish and boats are now correctly positioned, enhancing the overall visual quality. Adapted Interface Scale: The user interface has been scaled and adapted for improved readability and accessibility across various screen sizes and resolutions. Touchpad Joystick Removed: In response to community feedback, we’ve removed the touchpad joystick from the screen to streamline controls. Camera Adjustments: The main camera now features a more appropriate height and smoother transitions, providing a more comfortable and visually appealing gameplay experience. Right Stick Gamepad Sensitivity: We’ve adjusted the sensitivity of the right stick to make it more comfortable to use. You can also make additional adjustments in the gamepad settings via the Steam menu, which is particularly useful for non-standard gamepads. Thank you for your continued support and feedback. We hope you enjoy these updates and enhancements. Happy fishing! Multicast Games Keep swimming, keep winning!
Hello This small Patch is only to correct: Localization table for the PT language Corrected the 3 new skins name in-game. -- Thanks CamperHunter! :D (waiting for your pug :p) Thanks, Have an awesome week Pug'llectors.
Hey everyone, Just pushing a minor hotfix to a few errors we needed to fix on the backend. We also enabled the stats screen in the main menu under settings. Right now it's just tracking how many hours/minutes you've worked but for those of you who are reporting issues with the 80 hours achievement please let us know Changes Fixed some minor backend errors Added stats menu to main menu under settings, currently only tracking time worked in hours/minutes. Removed borderless until more permanent fix can be found for issues reported. If you have any further issues please post in the Steam forums or join the discord. Until next time, take care!
Hey everyone, We hope you're enjoying the game and getting stuff done in a cozy setting. We're happy to announce we've got a new update to share with everyone. We've added a few new features, fixes, and some additional content. We're still hard at work improving the game and we have some stuff that's not quite ready to show coming up but we hope you enjoy the new stuff. We've also heard everyone's request for a way to support the game and we're happy to also announce we've made a small Support The Devs DLC. It's a small cosmetic DLC that adds a coffee/tea cup to your train car. You can check it out below! https://store.steampowered.com/app/3082800/On_Track__Support_The_Devs__Buy_Us_a_Coffee_Get_a_Coffee/ On to the patch notes! FIXES Fixed minor texture issues Improved optimization (This is still on-going) Minor game adjustments with clipping objects ADDITIONS New designer menu with color picker options and hexcode support Added new borderless window option in main menu Removed until more permanent fix is devised. Too many issues at present. Added 10 new songs to tracklist Luke Holizna - A Soul Full Of Memories Luke Holizna - Analog Luke Holizna - Childhood Luke Holizna - Down Time Luke Holizna - Introvert Luke Holizna - Player 2 Luke Holizna - Tapping On The Roof Luke Holizna - The Best Of Times Luke Holizna - Too Many Thoughts Luke Holizna - We Were Kids KNOWN ISSUES Minor issues with borderless mode when quickly changing display modes. Can be fixed by switching resolutions but working on a more robust fix. We've also attached some sample color schemes that we think you'll all really like but we can't wait to see what people share. Just punch these hexcodes into the color picker and you should have the same exact scheme! Pastel {STEAM_CLAN_IMAGE}/44890978/30d21ef26e617c2e527c9dcdae1cd95fa71a771a.png Retro {STEAM_CLAN_IMAGE}/44890978/3685e0e14c2cdcac400ca595ff7d0ebbe953f0e7.png Matcha {STEAM_CLAN_IMAGE}/44890978/921780b0f7d3c787a91c9a5a310035f7f90c6253.png Midnight ...
Some small fixes/improvements: Added a new option for darkening the screen transition Fixed a bug where you could go past prestige 25 Fixed a bug where a certain upgrade costed more than it should have
Hello Pug'llectors, it is time to announce the first big update!! What's new: New UI, more updated for smaller resolutions, and easier to select your pugs to change skins! Yey New Pugs: Pugdates - Our beloved friend Tour Pug - Thank you Asanaparada!! Pug Artist - Limited Time Skin for this update event!! Removed Pugs : Dummy Pug - Our first tester! (no pugs harmed). Albino Pug - Blue eyes had to go. Spider Pug - He went back to NYC. New Achievements - Related with the new skins, more in the future... Some game balancing. - this has a possibility to bug your upgrade values! - if you want to reset your save please contact us via discord. Minor bug fixes Remember Pug'llectors, join discord where you can give suggestions, create Pugs and Backgrounds, and share your playground. We thank you all for your support, and enjoying the game! Without you, we wouldn't be here! Let's have them all!!!