Game Updates

Patch notes and dev posts · 12,633 Steam updates
10-Man Idle
10-Man Idle
158 days ago · JLGames

Patch Betav1.12.13

10-Man Idle - Patch Notes beta.v1.12.13=======================================NEW FEATURES-------------- Higher-Resolution Portraits - All character portraits redrawn at 96x96 (4x the pixel budget of the previous 48x48). - Eyes, eyelids, and eyelashes use anti-aliased shapes with a real iris, pupil, and catchlight. - Class overlays redone with smoother gradients and softer edges: helms, halos, hoods, mage hat, warlock hood, druid/shaman markings, monk headband. - Removed the per-pixel skin "noise" that was producing a dirty/speckled look. - Brighter rim light along the silhouette so portraits stand out from the background.- Custom Portrait Import - New "I" button on the character screen opens a Windows file picker. - Accepts PNG, JPG, JPEG, BMP, and GIF images. - Imported images are center-cropped to a square and saved as a 256x256 PNG in: %LOCALAPPDATA%\\10ManIdle\\Saves\\portraits\\{characterId}.png - "X" button (only visible when a custom portrait is set) deletes the imported image and reverts the character to the procedural portrait. - Custom portraits persist across saves. - Auto Quest Progression (Live Game Only) - When the game is running, completing a quest successfully now auto-advances the character to the NEXT quest in the quest list (sorted by required level, then CP). - On a quest failure the character keeps repeating the same quest until they succeed, then progression resumes. - When the character reaches the bottom of the list, they continue repeating the last quest indefinitely. - Offline progression is unchanged: closed-game time still repeats the same assigned quest as before. BUG FIXES----------- Portrait cache no longer leaks GPU textures when re-rolling a character's face.- Portrait cache no longer mismatches characters whose IDs share digit prefixes.- Cleaner alpha blending when drawing semi-transparent portrait details.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves.- Adds an optional CustomPortraitPath fie...
Bit Heroes Quest
Bit Heroes Quest
158 days ago · Adrian

⚙️ Update 2026-05-07 ⚙️

Patch Notes:Our Mobileversary Season is here for two more weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 21stThe Inferno Dimension Expedition event is here until May 14thAfter the Inferno Dimension Expedition event ends, get ready for a GvG event until May 21stChange Logs:The Solbi schematic has been added to Thiduna Complex in Melvin's Genesis
Unnamed Space Idle
Unnamed Space Idle
158 days ago · Sylv

Version 0.80.1.1

Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp enemy info being incorrectFixed late game Discipline Mastery upgrade not applyingFixed Strata Growth panel flashingFixed targeting circles in TitanTypo fixes
Recursive
Recursive
158 days ago · Xero

Update 1.9

This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.Added achievement support for Google PlayAdded ASCENSIONS!Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.Ascending grants AP(Ascension Points) which can be used to toggle ascension upgradesAscension wipes all progress (Except achievements)Investing AP introduces the new difficulty systemDifficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.Investing AP increases overall difficulty by 30% per pointAP can be added/removed to upgrades just like with Prestige upgradesRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.A bunch of mobile fixes/changesGoogle Play Release!
Pawns of War
Pawns of War
158 days ago · FLARE

⚙️ Hotfix 1.0.2.9.1

Fixed:Increased the chance of obtaining a "Red" Rarity weapon (technically from 1% to 2%)Changes names of the AT4 and the names of its shells.The position of the side modules on the T9 handguard of the QBZ191 has been fixedAK74N can now equip "Lastochkin Hvost" ScopesOn the all AK74, you can now install the pu21 bipods on the barrelGP25 has increased damage to 220On the M14 "white" rarity, it is now possible to install a RIS bar under the sightThe task in the L-5-4 mission to get the third star has been replaced with "complete the mission within 20 moves"Grenade launchers in leveling now receive +50 damageMelee weapons in leveling now receive +10 damageThe firing rate of the grenade launchers has been significantly increased from 6 seconds to 2 secondsRevy pawn evasion reduced to 50% (only for new attacks, existing ones are not affected)The "Shield Penetration" weapon's ability now pierces the opponent's invulnerable shield in auto combatThe base health of the Umi pawn has been raised from 100 to 180In auto combat, the player's pawns can get now "invulnerable shield" by clicking on them, just like the opponent (elite class pawns cannot hide, their defense time is 0 sec). Second click will stop their defense, or at the end of the timer they will end the defend themselves, after which there will be a cooldownIn turn-based combat, if your pawn kills the opponent and there are still have bullets, it stops shooting at the deceased corpseAdded:Mini event dedicated to "Victory Day!New pawns for completing missionsNew weapons for completing missions -FLARE Team
Scapewatch: Idle MMO
Scapewatch: Idle MMO
158 days ago · Puzzle Drop Studio

First Playtest Live Tomorrow!

The Scapewatch playtest goes live tomorrow. It's free, it runs for 2-4 weeks, and I'd love to have you in it. If you're new here: Scapewatch is an idle MMO with 28 skills, real-time combat across melee/ranged/magic, clans, raids, hiscores, and a hand-painted overworld you can explore while your character grinds. It's the kind of game I always wanted to play but never quite found, so I built it. How to join Click Request Access on the store page. That's it. No keys, no waitlist, no signup form. Steam will install the playtest client and you're in. What I'm hoping to learn The game has a lot of systems and I need real players hitting them in ways I can't predict. The most useful things you can do during the playtest: Just play. Anything you find weird, broken, or unfun is worth knowing about. Drop feedback in the Steam community hub or our Discord (link in-game). Tell me what made you stop playing if you stopped playing. A few honest notes This is a playtest. Some things will break. Balance will shift. Your character may get wiped between the playtest and full launch (I'll give plenty of warning if that happens). Wishlist for launch If you want to be notified the moment Scapewatch goes live (and help me a lot with Steam's algorithm in the process), hit the Add to Wishlist button on the store page. It's the single biggest thing that helps a small game like this get visibility. See you in-game. - Puzzle Drop
The Greenening
The Greenening
158 days ago · erkberggames

The Greenening is OUT NOW!

The Greenening is OUT NOW!I just hit the release button, which means The Greenening is officially live on Steam!Get it now with a 20% launch discount: $4.99 -> $3.99Found a bug or got any issues? Join the Discord and let me know!It's been quite the journey creating this game, but I'm really happy with how it turned out and super excited for you all to experience it in full :)Thanks,Erkberg
Idle Deepcore
Idle Deepcore
158 days ago · swissm4n

v1.4.3

MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
158 days ago · rimmindgame

New equipment "Arcflash Tailfin" is coming!

Veteran drivers, new equipment is making another glamorous debut! This time, it's the "Arcflash Tailfin". Don't underestimate it. Once you get your hands on it, you'll find it's simply a magical tool for tooth collection!Arcflash TailfinEvery time your team attacks an enemy, the number of teeth dropped by the enemy increases by 100%.You might think it's not that powerful at first and wonder, "What's the use of this?" But think about it this way. Before, every time you killed a monster, you got one set of teeth. If you encountered a tougher monster that couldn't be killed with one shot, wouldn't your gains be greatly reduced? But now, with the "Arcflash Tailfin", even if you can't kill the monster right away, after multiple attacks and finally defeating it, the total number of teeth dropped is equivalent to that of n monsters you killed in one hit!What does this mean? It means that no matter how tough the monsters are, your tooth collection efficiency won't decline at all! No need to worry about reduced gains just because the monsters get stronger. With the "Arcflash Tailfin", tooth collection will be a breeze. You can steadily obtain materials for vehicle upgrades, and a boost in combat power is just around the corner!The May Day holiday is overThe double material drop event has ended.
Forage Wizard
Forage Wizard
158 days ago · Lost Maxim

Release Version 1.1.0

Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴‍☠️✏️ Minor Updates ✏️These updates are oriented around making the game easier to learn and play. A notification symbol will now remind players to look at the item book. Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next. The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before. Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings. Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now. 2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size. 🐛 Bug Fixes 🐛These were some commonly noted bugs. Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant. Refunded items from Pont's shop were unretrievable. This is fixed. If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.Best,VSDebtor
Call of Girls
Call of Girls
159 days ago · KING

Repair and optimization

Bug Fixes:Fixed an issue where the Shattered Star Map wouldn't advance correctly even after a Boss/monster had died; querying, clicking on tiles, and initiating battles will now automatically repair defeated Boss tiles, and battle settlements will advance the map based on the complete annihilation of monsters.Fixed an issue with hero selection in the Shattered Star Map, preventing the selection of non-existent or deceased heroes, and now searching for deployable heroes according to a fixed battle position order.Fixed the risk of non-distribution or duplicate distribution of leaderboard rewards in merged server events; added an idempotent marker for leaderboard reward distribution.Fixed an issue where guild wars would "start but not enter combat"; digitally validated challenge difficulty parameters and verified bot difficulty configurations on the cross-server intermediate server side; invalid parameters will directly return an error.Optimizations:Optimized the defensive lineup determination issue in the Astral Trial, preventing backup or invalid positions from participating in survival/death assessments, and improving the accuracy of stage status, enemy display, and battle settlements.Optimized the settlement windows, empty leaderboard handling, and reward logs for the Ice Dragon ranking and achievement rankings.Adjusted the threshold for part-time/growth-type activity tasks: Bounty Tasks 150 -> 120, Champions League wins 250 -> 200, Astral Trial wins 100 -> 60, Red Bounties 7 -> 1, Shattered Star Chart Guardians 150 -> 100;Adjusted the return policy for selling Talent items: 600 Talent Shards will be returned when selling Talent items;Lowered the diamond prices of some shop items: Star Chart Keys from 9999 to 1500, Legendary Equipment Chests from 8888 to 6000;Added a new event help announcement explaining the rules for hero acquisition rewards, purchasing advanced rewards, and additional stage completion rewards;
Guilds of Mountgate
Guilds of Mountgate
159 days ago · Dr. Asi

Systems Are Finally Starting to Connect

This is a big one.For the first time, the different skills in Guilds of Mountgate are starting to feel truly interconnected instead of isolated systems that simply exist next to each other.A lot of the recent work focused on tying gathering, processing, survival, cooking and the economy more closely together — and the game already feels noticeably more alive because of it.The new Smoking System is probably the best example so far.Fish, meat and filets can now be smoked using different wood types and optional wood chips for stronger bonuses. Smoked food isn’t just a renamed consumable either — it now directly interacts with the new buff and regeneration systems, including offline efficiency bonuses.This means that Cooking is no longer just about creating food items. It now directly supports long-term progression and idle efficiency.The same thing is happening with Survival.Players can now build fully functional camps at outdoor locations and even during travel. Camps range from simple bedroll setups to advanced veteran camps and come with their own progression path, resting mechanics, campfires and interactions.Campfires consume fuel over time, camps grant Survival XP, and resting can now make use of consumables and buffs. The new PLAYER_CAMP system also acts as a fully functional virtual location with its own interactions and systems attached to it.On top of that, a huge amount of UI and quality-of-life work went into the game over the last updates.The activity interface has been cleaned up significantly:XP, session loot and progress are easier to readCompact number formatting was added across the UIActivity drawers and animations now dynamically avoid overlapping each otherCity and location overlays behave much better on smaller resolutionsGeneral UI consistency was improved across multiple systemsThe inventory and bank systems also received major interaction improvements.Instead of instantly equipping items, clicking an item now opens contextual actions depending ...
MR FARMBOY
MR FARMBOY
159 days ago · MrDboyDev

V1.0.8 - House & Warehouse Reworks + More

If you haven't already please leave me a Steam review, it really helps me a lot!v1.0.8 Fixed an Input issue that was causing massive fps drops on Steam Deck.Upkeep ReworksUnpaid Upkeep no longer stops workers from working, instead they become really slow.Paid Upkeep will get them back working faster once they reach their houses.Fixed an issue with the Upkeep Icon where it didn't update properly.Updated the Upkeep Tooltips.Realistic ModeFarmers will maintain behavior, remain in house until they can afford to plant.House ReworksReworked the Priority SystemSet priority for workers in the house. 1 is the highest priority.If you set item priorities, workers will only focus on those items.Otherwise, workers will randomly pick the closest item to work on.You start with 2, up to 6 Priorities can be assigned, as you upgrade your House.Warehouse ReworksAdded Minimum Reserved Amount SystemDefault is None.Workers will not withdraw an item if it's total stored is less than the reserve goal.Advancements TweaksNormal ModeAdded Item Priority and Minimum reserved amount information in the Workers tab.
Angel Legion
Angel Legion
159 days ago · yymoon

= New S+ Recruitment - 「Red Blade Guard」 Event Preview =

Dear commanders, together with Miya, let’s join Mother's Day Event!Collect Carnation to try the New S+ Recruit! >>>>    Red Blade Guard | New S+ Hero Arrival    >>>    Horcard: Arthur Arrival!    >>>    Combat Support Exchange Day    >>>    Horcard Bonus | Reward Increase    >>>    Horcard Collecting Day | Exclusive Package    >>>    Invincible Asura | Serial Package    >>>    Warm Mother’s Day | Sales in Mall
Idle AI Factory
Idle AI Factory
159 days ago · kabreetgames

⚙️ The Official Demo is Almost Here! (+ Play the Pre-Demo Now)

Hello everyone!I've been working hard on getting Idle AI Factory ready for you, and I’m thrilled to announce that the official playable Steam demo is dropping very soon!Before the official demo goes live here on Steam, I want to make sure the mechanics are as polished as possible. I’ve just uploaded an early pre-demo build to Itch.io, and I need your help to test it out!Since the game relies heavily on complex node connections, economic loops, and thermodynamics, getting the balance right is crucial. I’m looking for your feedback on:Pacing: How does the progression feel?Balance: Are the production loops rewarding?Bugs: Did you manage to break the factory?🎮 Play the Pre-Demo on Itch here: itch demoFeel free to leave your feedback right here in the Steam discussions \. Your input directly shapes the game, and I can't wait to hear what you think before the big Steam demo launch.Thank you for your continued support!
Upload Labs
Upload Labs
159 days ago · Jorge de Guzman

2.2.9

-Fixed GPU Quantizer accepting Clock Speed as input -Removed deprecated Factory Space shop upgrade, which was causing some players to have 10 extra spaces
Fly Corp
Fly Corp
159 days ago · Resident007

Update 1.13 is now available!

We’re a little late in announcing it, but we’ve released a new game update. It fixes known issues. Changelog: - Updated daily scenarios #42, 53, 63, 72, and 75, which players had reported issues with; - Fixed a critical bug causing the game to freeze in the Delivery DLC; - Fixed a bug that caused issues with player interaction with the UI while the game was paused; - Fixed a bug in the Delivery DLC that prevented a competitor’s warehouse from being fully dismantled during an event where one of the destination warehouses was blocked; - Fixed a bug that could break automatic aircraft routing on a route after a warehouse block event; - Fixed a bug where the route’s end point could be visually set next to a warehouse instead of on it; - Fixed a bug where the warehouse pop-up would flash when hovering over the name of another warehouse; - Added the following languages to the Delivery DLC: Arabic, Korean, Portuguese (Portugal), Spanish (Latin America), Turkish, Vietnamese, Japanese; - Fixed an issue where it was possible to switch to windowed mode from the Delivery DLC settings; - The Syrian city of An-Nabek has been renamed to Al-Haditha and moved to its correct location; - Cities with zero population now have a population of 50 to prevent an error when placing a warehouse near such cities. Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
Fruitbearer
Fruitbearer
159 days ago · mangobitsstudios

17.05.26 Patch

Thank you all for playing and sending us feedback and bug reports in our discord channel. We have fixed the following bugs below:Bugfix: Crash on missing dialogue audio Bugfix: Bones not breaking when bumped at edge Bugfix: Hazards saved between levelsWe have also taken into consideration the feedback we have received. Thank you for your patience. We will be adding new content soon so stay tuned :DGood luck with your merges, lest your fruit rot 💀 See you all in the next post
Hole Is Mine
Hole Is Mine
159 days ago · delunadogames

Hole Is Mine Prologue: Deep Hole Update! 🕳️

Hi there, Ohs! 🫡First of all, THANKS a lot for playing Hole Is Mine Prologue! It has been a blast reading you and watching you mine through the Hole. We have been reading your feedback and polishing the demo a bit, besides adding a post-game Infinite Hole mode.In that mode, you can farm resources, find all the equipments you left and try to reach as deep as possible by optimizing your build. There is no new content there, but it's an extra mode for those who want more before the full game!⚠️ As we have made significant changes, the save data from the Prologue will be removed! Sorry for the inconvenience.If you like Hole Is Mine, remember to wishlist it! Also, you can join our Discord server here to give us feedback and be part of the community.Full Changelog:General: Included game controls on the Town.General: Close shops with menu button, not only right click.Feature: Included Infinite Hole mode, unlocked when finishing the prologue.Fix: Bravery Helmet will not stuck forever throwing to a wall.Fix: Show correct "New Game" text on confirmation modal.Fix: Several localization errors fixed.Fix: Names from Steam friends that has strange characters now show as "?" instead of "\"The Hole Has Spoken! 🔔
Duelist: Idle Expedition
Duelist: Idle Expedition
159 days ago · haoan

Duelist: Idle Expedition Demo Launching May 8th!

Thank you all for waiting! We are thrilled to announce that the Duelist: Idle Expedition Demo will officially launch on May 8th at 12:00 AM PDT.Compared to the previous Playtest, this Demo brings a massive upgrade: not only have we fully optimized the tutorial, but we've also implemented the Story System, Combat Styles System, and the Exploration System (supporting background idling), hoping to bring you a richer and more engaging adventure. In addition, the Demo supports 15 languages—including English, Japanese, Korean, and Chinese—allowing players worldwide to dive in simultaneously!Following the Demo's release, we will close the sign-ups for the Playtest. But don't worry if you already have Playtest access—the Playtest servers will remain open for a while longer so you can continue playing at your own pace.If you enjoy the game, please consider adding it to your Wishlist. It means the world to our small team. Thanks!
Stop and Smell the Flowers
Stop and Smell the Flowers
159 days ago · breadfactorygames

Removing Excessive Achievements from Demo

Hey all!I have decided to remove the achievements: Grow 5,000 Total Flowers,Unlock Every Garden Plot, and Earn $500,000from the demo.The achievements will still be in your game data if you met them, and will register in the full game achievements as completed.I decided to remove them because, although they are technically reachable, they are a grind to get with the limited flowers to collect in the demo and makes the demo feel less relaxing and more like work.I am also going to be locking the ability to buy some of the garden plots in the demo in the next version update (v0.27d), although they will remain unlocked if already purchased in your save.I greatly appreciate all those who did feel compelled to strive for those achievements, and that made this decision very difficult for me to make. Opening the full game will call every achievement you finished in the demo and return them to you, so they are not lost forever.
Desktop Raid
Desktop Raid
159 days ago · yingkui

Version 1.182 Update

1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
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