Game Updates

Patch notes and dev posts · 12,816 Steam updates
墨仙箓
墨仙箓
198 days ago · Gixi

2026.3.31 更新公告

2026.3.31 更新公告新增内容如下:1.出现门派建筑每日消耗不足时,1-4天对门派内除成员之外的如掌门、副掌门、长老等玩家进行系统邮件提醒通知;第5天不足时,对此门派全员进行系统邮件提醒通知;门派因建筑每日消耗连续不足5天,被解散时,对此门派全员进行系统邮件提醒通知;2.门派页面增加关于每日维护消耗规则的说明;3.设置页面中增加了简易的仓库装备自动处理设置;4.市场中重复上架相同物品时,可以直接更新相同物品已上架的数量,并以最后一次上架此物品的金额进行覆盖,不需要先下架再重新上架的反复操作,降低玩家进行此操作时的时间成本;5.新增:测评称号“春风语”(无属性加成),具体获得方式请等待游戏内公告栏、玩法说明、QQ群公告等位置通知。优化内容如下:1.设置页面的延迟显示优化;2.部分子页面的加载规则优化;3.门派建筑每日消耗连续不足时,自动解散的时间从3天改为5天;4.市场中“我的商品”列表中,“上架时间”改为“到期时间”。感谢您对《墨仙箓》的喜爱与支持!
Rocky Idle
Rocky Idle
198 days ago · rockyidle

UI Improvements, Fixes & Crafting 'buff'

Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Mining Wizards
Mining Wizards
198 days ago · TMA

Patch Notes - Ver. 1.0.0.93

Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Synergism
Synergism
198 days ago · Khafra

v4.2.0

4.2.0 Patch Notes (March 30, 2026)Content ExpansionAdded new Shop Typing! These are the little icons next to the names of Quark Shop Upgrades.Currently, there are types for Obtainium, Offerings, Cubes, (Ascension) Speed, Quarks, Infinity, and Utility. Added a new EXALT! It's like a regular Singularity, but the Shop Seal Merchant seems to be gone? You need to beat the target Singularity but all NON-UTILITY Quark Upgrades are disabled. The Utility upgrades have the little 'gear' icon.Added a new Quark Upgrade! The Jack of All Trades. You unlock it from the new EXALT, perhaps?Added a new Rune! The Top Hat!. You earn it also from the new EXALT.Condensed EXALT Tiers so that players don't need to grind as many. For example, the first Exalt now only has 15 completion tiers, instead of 30. (Most) rewards are scaled to accomodate this change. This is subject to be balanced / modified in upcoming versionsThe Quarks Upgrade that gives Infinity Vouchers per EXALT now gives twice as many.The Quarks Upgrade that gives Ambrosia Luck per EXALT now gives twice as many.The Ambrosia Accelerator now gives a 0.6% Reduction to Ambrosia Reqs, per "No Ambrosia Upgrades" completion, per level.AP rewards for all EXALTs are now uniform (Each tier gives the same AP in each EXALT)Obtainium EX and Offering EX Quark Upgrades now give exponentially more Obt/Off every 10 levels.Auto Obtainium and Auto Offering Quark Upgrades no longer give a bonus Obtainium/Offering multiplier. This multiplier has essentially transfered over to ObtainiumEX/OfferingEX.Auto Runes now automatically level a Rune up as much as it can. Additional levels of that Quark Upgrade make it run ever so slightly faster (1% faster/lv)Quark Hepteract Improver the 5th now scales with Infinity Vouchers! To balance this out, that upgrade now has way more max levels (80 --> 7,777), and each level has 1% of the effect. The leveling was set to 7,777 so that the Vouchers don't buff this upgrade too much! This is also subject to be balance...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
198 days ago · Zang

[Demo] Version 0.0.24.0 Update

\Added a toggle button for displaying DPS and total damage on the stats interface.\Optimized the title display on the reward interface.Optimized the cooldown display for aura skills.Optimized the sorting of runes in the backpack.Rune quality is now shown in rune details.Optimized curio descriptions and added drop source information.Improved codex unlock logic; equipment obtained from chests now unlocks the codex even if filtered.\Changed the weapon requirement for Mage skill \ to Daggers and Tome.Added missing affixes to Legendary weapon \.Slightly increased the health of late-game monsters.Adjusted the drop rules for chapter souls.\Fixed the skill display issue caused by Unique equipment \.Fixed the issue where skill information did not update after equipping some Unique equipment.Fixed abnormal aura stacking caused by Unique equipment.
Dumpster Dive Live
Dumpster Dive Live
198 days ago · juicebox

2026/03/30 New Features

Good afternoon, dumpster divers!We pushed an update just a short while ago that includes a highly requested feature, custom items! It supports PNG, JPG, and Webp. Images will get resized, converted to png, and saved in your appdata folder. GIFs are unfortunately not supported by our game engine, but we're very much interested in supporting sprite sheets in a future update to allow for animated trash that way.Please keep in mind while adding your items that certain things may be against TOS and we're not responsible if you add something too silly. Always refer to the TOS of the platforms you stream on if you're uncertain!A few of these features were already included in previous updates since launch, but we feel they're worth mentioning since we haven't seen anyone use them on stream yet.Features in this update:New Settings MenuCustom itemsMods can now dig for other users (!dig )Rarity boostStreamer autodigCustomizable amount of digs for channel point redeemsFeatures coming soon:DumpyDex (list of items you and your chatters have found)Loot SFX, custom loot SFX, and audio recording for custom loot SFXAnti-items (e.g., "Tax Form" that steals gold from the person who looted it)Customizable rarity valuesand more trash items!Thank you all for your support and we look forward to seeing the custom items that you come up with!
A Tiny Garden
A Tiny Garden
198 days ago · Tiny Racoon Studio

Just a small patch

Fixed a bug where the seeds didnt costAdded autosell, you can sell your produces automatically once you have more than 10 in the inventoryThe Pickle jar and juicer automatically starts again when you have enough in the inventoryI hope you are enjoying my game, please let me know if have any suggestions or bugs
Microcivilization
Microcivilization
198 days ago · Ondrej Homola

Adventure mode continued...

Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...
Loot Frog
Loot Frog
198 days ago · clumsydog.games

Loot Frog demo is out now!!!

Demo Content:Addictive incremental progression.A total of 5 levels with unique enemies and bosses.Tons of abilities to unlock.30+ upgrades to discover.Short but exciting experience with over 1 hour of playtime.Full compatibility with controller and Steam Deck.If you like the Demo, please add Loot Frog to your Wishlist!Also, you can join our Discord server to follow the full game development and give us feedback 😄
Furnish Master
Furnish Master
198 days ago · Flakky

New content and improvements - Update v0.25

Furnish Master v0.25 update just got released! This update includes frequently asked content and features, including over 50 new streaming and PC objects, Redo feature along with updated Undo, updated object placement options panel, some bug fixes and more! 🎁 Furnish Master is also 35% off! So now’s the perfect chance to buy the game if you haven't already! ❤️ If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.25.0 Change list General changes Undo now reverses object deletion, repainting, turning lights on/off, and room editing. A Redo button has also been added to restore actions after undoing them. {STEAM_CLAN_IMAGE}/42739091/8eb39b7f2bd1141c34426f9352f8aec9bcc9a321.gif Added new monitors with arms, old monitors and vertical monitors {STEAM_CLAN_IMAGE}/42739091/55dbb56e324de3824bf549b210b7500c5fb0e5cb.jpg New old PCs, VR headsets, laptop stand, and portable console {STEAM_CLAN_IMAGE}/42739091/87a87a082aab3616621df70b639e958a4aa1e590.jpg New sound objects for streamers, including mics, sound panels, headphone holders and speakers {STEAM_CLAN_IMAGE}/42739091/287f99cb32252e3b52b00ea42807fde82d16fc68.jpg Added streamer lights {STEAM_CLAN_IMAGE}/42739091/3028b7a255c5b57d65af7a634b20388a8cff8756.jpg New computer peripherals, including USB hubs, streamer keypads, USB cables, external drives and phone holders {STEAM_CLAN_IMAGE}/42739091/0903160bc85d2fd8164126842e52523214b9a4a2.jpg The snapping panel is now located in the bottom-right corner and no longer requires opening a separate menu to change object placement settings. {STEAM_CLAN_IMAGE}/42739091/442a1f04cf58a...
Crony Corp
Crony Corp
198 days ago · Hawk7866

v0.1.08 Update Notes

- Added App Version to Version String - Double Clicking on a Factory in overworld now takes you to the Factory Details page - Selecting a Factory in Factory Select causes your camera to focus onto the Factory - Reduced Unit Count for Sea Water from 100 to 10, allowing the player to hold more in their Warehouse Inventory - Improved the Custom Quantity Fields for Autotrader, Marketplace, and Truck Market - Fixed Bug where the Recipe Search Results were appear in the wrong place - Fixed Bug where Road Building Shapes UI would stop working - Fixed Bug where Attacks would incorrectly Fail, stating the player doesn't have enough Money - Fixed Bug where clicking "Accept" on an empty Road Build screen would cause the Build Shader to get stuck on - Fixed Bug where Factory Status UI would sometimes break when opening the Details page
Mining Wizards
Mining Wizards
199 days ago · TMA

Patch Notes - Ver. 1.0.0.82

Hello wizards, First of all, thank you for playing Mining Wizards! I have some updates. Reduced the cost of some Skill Tree nodes for early-mid gameAdjusted several node costs to improve early progression pacing Added a True Ending GuideProvides clearer direction for reaching the true endingAdjusted Lv.9 Elementalite balanceHP reduced by approximately 18% to reduce frustration Added 1 new ArtifactTotal increased from 99 to 100 for a more satisfying milestone Fixed language issuesCorrected incorrectly linked language table entries NoticeRestart Steam if the update does not apply automatically (v1.0.0.82)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Thunder Tank: Iron Shield
Thunder Tank: Iron Shield
199 days ago · mikesmith66881

Gameplay Experience Improvements

Based on recent player feedback, we have made the following optimizations and adjustments to the game: Increased the drop rate of purple weapon fragments from Premium Chests, allowing players to obtain and upgrade purple equipment faster. Adjusted game levels so that the first entry now guarantees 2 extra grids. Optimized in-game audio to resolve the issue where some sound effects were too loud. Thank you for your continued support and feedback! If you enjoy the game, please consider adding it to your wishlist or leaving us a positive review~
Solo Knight
Solo Knight
199 days ago · 酬勤小杨

[Steam Version Guide] How to Sync Your Mobile Progress to PC

Many players have been asking: 👉 Can I continue my mobile progress on Steam?The answer is: Yes, you can. And it’s easy.Just follow the steps below to sync your account 👇I. Quick OverviewMobile → Get Login Code → Enter on Steam → DoneII. Step-by-Step Guide📱 Step 1: Get Your Login Code on MobileOpen the game on your mobile deviceGo to: Menu → AccountTap: “Get Login Credential” 4. Confirm the action, and the system will generate a Login Code⚠️ Important:The code is valid for 5 minutes onlyYou can generate it up to 3 times per dayDo not share your code with others👉 Tip: Copy the code and proceed to Steam immediately💻 Step 2: Enter the Code on SteamLaunch the game on SteamGo to: Menu → AccountClick: “Bind Account”Enter the Login Code you just copiedClick Confirm🔄 Step 3: Follow the On-Screen InstructionsDuring the process, you may encounter the following situations:🔁 Case 2: Server MismatchYou will see a prompt:👉 “Server does not match. Switch server and restart?”✔ After confirming:The game will switch to the correct serverThe game will restartRe-enter the code after restarting⚠️ Case 3: Invalid CodePossible messages include:Code cannot be emptyInvalid formatCode expired or invalid👉 Solution: Go back to mobile and generate a new codeIII. Important Notes1️⃣ Time LimitCode validity: ~5 minutes 👉 Recommended: keep both devices ready2️⃣ Daily LimitsCode generation: 3 times per dayFailed attempts: up to 3 times per day3️⃣ Already Bound AccountsIf your account is already linked to Steam 👉 You cannot generate a new code (must unlink first)4️⃣ Server MattersData is server-specific 👉 If prompted, follow instructions to switch serverIV. One-Line Summary👉 Get code on mobile → Enter on Steam → Confirm → DoneV. Need Help?If you encounter any issues during the process, feel free to leave a comment or contact support. We’ll help you sort it out.
Mini Cozy Room: Lo-Fi
Mini Cozy Room: Lo-Fi
199 days ago · nugemstudio

Hotfix Update) 1.05.12

Hello everyone, This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been identified in the game, and a fix update has been applied.\Fixed an issue where characters would occasionally appear behind furniture.Fixed an issue where the player list in the chat room would occasionally not update correctly when users joined or left.Fixed an issue where the YouTube Listen Together UI would occasionally appear in the Room Info tab unintentionally.Your bug reports are a great help to the development team. If you encounter any issues while playing, we would greatly appreciate it if you could report them on Discord.We sincerely apologize for any inconvenience caused.Thank you.
Pachinko Farm
Pachinko Farm
199 days ago · Witchcraft

Cards (devlog #2)

Hey everyone! I’m back with a small update: Cards!In each level, you’ll be able to choose from 3 cards. You can use them to enhance your gameplay—or even break it! Some cards add new objects to your board, while others provide buffs to boost your production.I’m also planning a rogue-lite mode for Arcade, where you can pick multiple random cards—but that’s for later.Also, I’ll soon be announcing the first playable playtest of Pachinko Farm on itch.io. Stay tuned :X (Twitter): https://x.com/wcraft_officialSteam Group Chat: https://s.team/chat/PIf9UJysReddit: https://www.reddit.com/r/PachinkoFarm/
Rat Overflow
Rat Overflow
199 days ago · 3amsnack

version 1.0.6

### Unlimited Save Slots - You can now create as many save slots as you want! Click **"+ New Save"** in the save menu to create a new named slot. - Existing saves (Slot 1, Slot 2, Slot 3, Autosave) are all still there — nothing has changed about your save files. - Save and load menus now sort by most recent, so your latest save is always at the top. - The load menu only shows slots that have data (no more greyed-out empty slots). ### Bigger Rat Archive - The archive limit has been raised from **400 to 2,000** rats. Your rats are much less likely to be trimmed from history now. - Previously, the archive would start pruning at 500 rats and cut down to 400. Now it doesn't prune until 2,500 and only trims to 2,000. - Pedigree ancestors of your active rats are always protected from trimming, same as before. ### Performance Improvements - Rat lookups by ID are now instant (O(1) Map index) instead of scanning every rat in the colony and archive. This speeds up pedigree trees, COI calculations, show processing, breeding records, and any UI that resolves rat names/links. - The breeding records dropdown no longer scans the entire archive to check if each rat is archived — it uses the flag that's already on the rat. Much faster with large archives. - Save/load modals now scroll properly if you have many save slots. ### Technical Notes - Save file format is unchanged (still version 4). No migration needed — existing saves load exactly as before. - The `_ratIndex` Map is a runtime-only structure, never serialized to disk. - Save slot names are validated against a permissive regex (alphanumeric, spaces, hyphens, underscores, up to 50 chars). ### Font fix - VT323 is back! This time with full offline support. - With accénts, because we finally gave a crêpe about your é’s 🇫🇷 ### Fixed siamese and himalayan rats with Be - **Fixed:** Pink-Eyed Siamese/Himalayan rats with the Black Eyed gene no longer incorrectly display as "Black Eyed" — pink-eyed dilution always override Be - **Fixed...
Whack-A-Monster
Whack-A-Monster
199 days ago · Reinier303

Major Update #2 - The Poison Update

Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this update is called: Level 2B - The Toxic Mire, it can be played once you complete level 1. It contains 4 new enemies and a new boss. This level is a valid route to level 3 just like level 2A - The Forgotten Dungeon(Previously Level 2) {STEAM_CLAN_IMAGE}/45950371/30287a13da0780c3045d40f4221d2895465f822b.png We also had a lot of requests for a stat overview and decided to put this into a character tab. The Character tab also allows you to select other skins for your character. Some of these skins are unlocked by default and some you have to unlock. {STEAM_CLAN_IMAGE}/45950371/a91e3e82d8b62fa6e352d91c9bf77a121ddd6eb6.png We also have a new mechanic: Poisonous enemies & poison. When the mechanic is unlocked there will be a chance for poisonous enemies to spawn. These enemies will spread poison to other enemies upon killing them. Poison will do damage over time, slow enemies and with some upgrades, even amplify damage from other sources. {STEAM_CLAN_IMAGE}/45950371/2b7708d4a78dc1deed7cd4cbe2a04bc2a7cb886c.png We also spent some time in bugfixing and doing some minor improvements like updating some upgrade descriptions and adding minor visual changes here and there. Tldr summary below - Level 2B - The Toxic Mire | 4 new enemies and a new boss - The Character Tab | Skin selection & Stat overview - Poison Mechanic | New poison Upgrades & Poisonous enemy type - Bug fixes and minor improvements We hope you have a great time with the new update! Brainfog Games
IdleOn
IdleOn
199 days ago · LavaFlame2

[New Content] SUSHI STATION

It's SUSHI TIME!!! ːSmile_IdleOnː• The SUSHI STATION is in business! You can access it from the STACK OF PAPERS in world 7 town! \• Start by cooking Tier 1 sushi, and combine them to form Tier 2, then Tier 3, all the way up to Tier 50+ • Sushi generate BUCKS over time, the better the sushi the more Bucks/hr• Spend Bucks on upgrades for your sushi! More fuel, salt shakers, more slots, and SO many more features to help you combine more and more sushi!• For every new Sushi Tier you reach, you get a NEW "rest of game" bonus! It's like Mr. Minehead's Depth Charge, where you get a bonus for each win... except here, its every new sushi!• New sailing island: THE MAW! Unlocked from the new \ Research Grid upgrade. The new end-game island, with 4 new artifacts to collect!• New Zuperbit upgrade - "Less Charge". Find it in the bottom left corner of Zuperbits! You'll REALLY want this one.• New Zuperbit upgrade - "Small Gratuity". Find it in the Zuperbit aisle next to the other Zuperbits.• You can now access the Research features instantly via the Paper Stack in World 7 town. No need to visit the locations anymore!• Yes, you DO need the J3 upgrade for Sushi Station to show up in the Paper Stack.• Codfrey is much for visually informative when asked for help! Diagrams!• Respawn times for all monsters in Worlds 1, 2, and 3, have been severely lowered, so they respawn MUCH faster. This does no impact any bonuses, it's a change to the base respawn rate upon which all bonuses boost.• The "Slime related" Minehead bonus has been changed to 1.25x multi for Bucks gained at the Sushi Station.• The "Total Gold Ball Shop Upgrade LV" metric in the Tome has been adjusted to reflect all the new gold ball shop upgrades over the last year. It is thus worth more PTS when maxed.• Fixed "Teh Tom" Upgrade Vault bonus being incorrectly capped at 500 tome score• Fixed the issue where you'd need to visit the gallery personally to re-calibrate some minor bonuses TRADEABLE GLUNKO winners from LAST Patch No...
Nothing
Nothing
199 days ago · Pixelatto

Moventure

I'm incredibly excited to announce that I'm working on a new game!Over the last few years, I’ve been experimenting to find a project that "sparks" my creativity the same way Reventure did. I did try a "Reventure 2" a few times, but that didn't quite click. After some years of focusing on "less-is-more" and taking better care of my physical self, Moventure finally happened.If Reventure was about 100 endings, Moventure is about 100 ways to move.Here's a bit on how the movement feels in the game engine The goal is to explore how your character moves around the world, controlled with just two buttons and zero tutorials. I missed that NES-era feeling of picking up a gamepad and just experimenting. That feeling is back, but with modern game design and all the sillyness I like to put in my games.Key features:Expressive movement: Thousands of hand-drawn animations, pixel by pixel, frame by frame, and embedded in a parametric system to push the character's expression as far as possible.No tutorials: I don't like making tutorials and you don't like completing them. And that'd kill all the fun in a game about exploration and discovery!Emergent chaos: An interaction-matrix-approach that makes entities interact with anything in ridiculously funny and unexpected ways.100+ levels: Each packed with secrets and tributes to the games that shaped videogame history.My kids as playable characters: They wanted me to put them in the game, and they are the ones really in charge here, so...The game is in a quite advanced state and I hope to release it in the next few months. In the meantime, you can wishlist Moventure here. I really hope you love Moventure as much as I’m loving building it.Sincerely,Javi
Lemonade Apocalypse
Lemonade Apocalypse
199 days ago · gfRolandsen

🍋💥v2.0.0 Live: Infinite Wealth, Permanent Saves, +++

v2.0.0 is now LIVE, focusing on the things you care about most: bigger numbers, smoother gameplay, and keeping track of your (evil) empire.Kind of defeats the purpose of this achievement:Since it's a good ending, but you can continue after...But let's ignore that, moving on!Seriously, let it slide.So, with that out of the way: Go and have a look, and let me know what you think!Summary:Money can go past 1 trillionNumbers flow smoothlySave/Load SystemCross session stat trackingSkip tutorial optionOptional teaser events for the sequelI appreciate reports if there are bugs, either here or in the Discord.May doom be with you,Geir
Vらいふ
Vらいふ
199 days ago · 流星咲斗

ver2.5 新アイテム追加

・Lv28までのアイテム追加 壁かけの装飾品や、明かりなど複数追加 ファンタジーアイテムや建物類なども 虹や花火などエフェクトが発生するアイテムの追加 ・目的地まで走る 目的地までの距離がある程度離れている場合 小走りをするように ・会話中のアイコン 住人同士の会話で、住人が見てきたものなどが アイコンに表示されることが…? 何についての会話をしているのか、さらに想像してみてください 今後も Vらいふ をよろしくお願いいたします
EvoLife
EvoLife
200 days ago · sityak

EvoLife v0.9.11

Fixes a bug where a biomaterial would connect to a cell, even when that connection should not be possible according to the biomaterial ruleset. Thank you "Meow?" for reporting the issue with clearly defined reproduction steps!
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