Game Updates

Patch notes and dev posts · 12,892 Steam updates
Incremental Infinity
Incremental Infinity
289 days ago · rablogames

Demo Update: Epic Chests, New Enemies, Reworked Balancing

Hi everyone,2026 is upon us, but we still have a last update of Incremental Infinity to share before 2025 fades away!Big changesNew enemies! After the first few waves, you will now sometimes see bolder, slower enemies spawning. When you beat them, they will spawn 5 smaller enemies, so try to have them destroyed before they get close to you.We added Epic Chests! These are rare chest which cost a lot of diamonds to open, but they give you 3 skill points. This is a first step towards better balance and usage of diamonds, and more updates are coming soon!BalancingDoubled the efficiency of the Enemy pushback upgradeWe increased the way the following upgrades become more powerful over time (the value increases more when you pick multiple upgrades): player fire rate, critical hit damageThe Epic Chest upgrades give more usage to the diamonds and quicker progression in the skill treeBug FixIt is now not possible anymore to make the starting wave higher than the maximum wave reached. The starting wave will never be higher than the maximum wave reached -10. This needed to be changed as some players were stuck by having a starting wave higher than the maximum wave.Passing from fullscreen to windowed now behaves correctly.Quality of lifeWe added a small line below the XP gauge so that it's easier to see when it will be filled.The shield is now blue instead of red.It is now easier to put the skill tree on the side of its window. It won't be "blocked" anymore in the center.We hope you'll enjoy the new version. As always, feel free to let us know your feedback in the Steam forum, or on our Discord channel.We wish you all the best for 2026! 🎉-The Rablo Games team
Siegeturtle
Siegeturtle
289 days ago · YYZ Studio

v1.1.28 - Cursor skins!

v1.1.28 is released!Happy New Year everybody!New Cursor Skins!In response to feedback that it is difficult to see the cursor later in the game, the game now has turtle skins which you can change from the Turtle Customization screen!The skins are all free to unlock and have no requirements so feel free to pick one to suit your liking, or simply stick to the default cursor :)(Cannon Skins will come in the future! A known issue where the underwater turtle shows a hand-drawn cannon will be fixed in the next update~)Changelog:Add new cursor skinsFix display error where HP potions showed up in both buffs/potions stat breakdownsI do my best to put out regular updates according to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
Desktop Heroes
Desktop Heroes
289 days ago · Warlox

2026 - New Year Update

🎉 Another 50 Santa’s Gift Potions Added!Bug Fixes Fixed an issue where the initial launch gold amount was not updating correctly Fixed a bug where mobs killed by recurring damage (e.g. burn) would not drop loot Fixed incorrect tooltips
Countryballs: Power Protocol
Countryballs: Power Protocol
289 days ago · Heller

COUNTRYBALLS: POWER PROTOCOL - Update 2.1.1

New FeaturesReworked Timed Mission Start Panels We’ve redesigned the timed mission start panels and added a new slider to them. Starting business operations, or steal missions is now much clearer and faster, making mission setup easier for everyone.New Game & Map Views We’re introducing brand-new game and map views with a more stylish look that better matches the overall art direction of the game. The world now looks more consistent and immersive.Redesigned Country Flags All countries now use brand-new flag designs. These updated visuals bring more personality and style to the world and make countries easier and more satisfying to recognize. Improvements & OptimizationsMajor UI Optimization We heavily optimized the entire UI system. All interface elements now consume fewer system resources, which should improve performance and overall smoothness on a wide range of machines.Localization Updates We updated localization across the game by adding new text, improving existing translations, and fixing issues in several languages. The experience should now feel more consistent and accurate for international players.Visit Panel Visual Tweaks We fixed several small layout and design issues in the visit panel to make it cleaner and more pleasant to use. FixesPop-up Errors and Exceptions We fixed multiple errors and exceptions related to different pop-up windows. This improves stability and prevents unexpected interruptions during gameplay.In-Game Time Change Issues We resolved issues that occurred when the in-game time changed, ensuring systems now behave correctly and consistently.Influence & Religion System Fixes We fixed an exception in the influence and religion systems that could cause instability during certain interactions.Army Screen Exception Fix An exception affecting the army screen has been resolved, making army management more reliable.Monetary Rewards System Fix We fixed a problem with the new monetary rewards system when multiple upgrades were used across diffe...
Smash Hit Museum
Smash Hit Museum
289 days ago · inki

What is going on? Patches and improvements coming!

Originally we have just published the game to test the waters and expected absolutely nothing out of it yet. Just wanted to see the process of getting it out and slowly getting to fix it up and expand it as demand dictates.As it seems there is much more interest in our little game than we have anticipated and it is both exciting for us and challenging to keep up with you guys.What is ahead? We are working on a more refined game progression and way better balance, but it needs some time in the oven.The prestige system is a mess as of now, but a 3rd iteration of it is coming in soon™. Balance of also off by a mile or two. No surprise there as the prestige is at the center of that.We will be back in bit with updates (after some New Year slumber) and hope catch up with the feedback.Let us know on discord or the discussion page here on steam about the issues you have and we will do our best to make this into the Smashing Museum you wanted it to be.Thanks for the amazing (and humbling...) interest in our project.See ya and have a fantastic New Year! Inki and the Bearologist
Alquiem
Alquiem
289 days ago · 𝕆𝕩𝕖𝕞

ROADMAP 2026

Pour tous les aventuriers en quête de nouveaux défis,la Roadmap des années 2025-2026 est là !Déjà disponible depuis la sortie au format textuel ici, cette nouvelle version offre davantage de détails inédits et j'ai essayé de la porter aux standards visuels de l'industrie AAA.Vous me direz ce que vous en pensez sur le discord praisesun👉 Chaque saison et mise à jour apporte beaucoup plus au jeu = cosmétiques, Quality of Life, optimisations, polishs, équilibrages multiples, etc. Je n'ai pas la place de tout mettre sur l'image ✨👉 La 4eme Croisade reste pour le moment Confidentiel.👉 Très hate de vous réveler tout ça en live, avec comme d'hab des giveaway à gogo et aperçus exclusifs.🩶 Merci à tous pour votre soutien, je suis très heureux que le jeu vous plaise à ce point, alors je vais continuer à tout donner pour l'enrichir toujours plus !Faire une donation pour accéder en avance aux phases de playtest de mes autres jeux en developpement et soutenir directement mon travail sur kofi ☕️
Battle On! Hero Academy
Battle On! Hero Academy
290 days ago · Famsuc

Version Update 1.1.89

Hero Info Panel: equipment slots now show equipment-quality color indicators and display info tooltips on mouse hover; Equipment Inventory: added info tooltips on mouse hover.Adjusted the hero’s default monster-search range; optimized hero behavior after the early-stage assessmentThe info panel no longer force-closes when the hero is downedFixed a bug where heroes in the Reserve Camp could not change their namesOptimized some known issues
Coin Pusher Casino
Coin Pusher Casino
290 days ago · TreeNutsGames

Small update and fixes

Hello Coiners,And in this little update, a small bugfix and a new playable coin. Drums and beats return with an update for a song remix, perfect for late night sessions.Fixed & Updated:Fixed missing French translation for the Skill-Stop button in the Perk ShopUpdated song: OverStimlate – LateNight RemixNew coin added 🎉Happy New Year, enjoy and cheers,TreeNuts Games 🎉🥂
Nekotype Keyboard Cat Simulator
Nekotype Keyboard Cat Simulator
291 days ago · ToRung

Version 1.0.4 and 1.0.5

- Added a new keyboard typing effect - A new character has been added - Added grouping and object locking features, making it easier to organize decorations - The game now can launches with Steam - Decoration_manager.exe has been renamed to Nekotype_manager.exe, and you can now upload GIF files into the game - Fixed some minor bugs
Punch, Rest, Repeat
Punch, Rest, Repeat
291 days ago · SmilingStallion

Patch v1.0.6 – Quality of Life & Content Update

Patch v1.0.6 – Quality of Life & Content Update✨ New ContentAdded country flags as decorative wall itemsAdded a new enemy boxerAdded a Change Character option to the Settings menu🛠️ ImprovementsAdded a generic Yes / No confirmation dialog systemAdded a confirmation prompt before Reset Game Data to prevent accidental progress lossImproved UI layering and fixed sprite order issues across multiple screens🐞 FixesFixed Christmas lights appearing incorrectly during matchesFixed various UI order and visibility issues
DEFRAG
DEFRAG
292 days ago · Rootkit

QUALITY-OF-LIFE & BUG FIX MINOR UPDATE

Hello, this is Rootkit from DEFRAG.With this update, it looks like we’ve resolved most major inconveniences and bugs. Thank you always for your reports and feedback.Below are the update details.Added a Max FPS limit optionHowever, if V-SYNC is enabled, V-SYNC will take priority.Improved pause behaviorWe adjusted the behavior so that all elements properly pause while the game is paused.Fixed a controller issue in the Module InventoryFixed an issue where controller interaction behaved incorrectly when changing the sort order.Fixed a spawn bug in Dummy ModeFixed an issue where the dummy would not spawn in Dummy Mode.We’ll keep refining the game to make it even better.Thank you so much!
Cult of the Yellow King
Cult of the Yellow King
292 days ago · Vermin Devourer

Early Access Patch 0.2: Changes Based on Your Feedback

Hey everyone,Patch 0.2 is now live. This update focuses on clarity, readability, and tracking progression, based directly on feedback we’ve been seeing since launch.Here’s what changed:Interface & UsabilityClosable PanelsAll panels now include an “X” button, allowing you to close them easily without backing out manually.Large Number FormattingBig numbers are now displayed using K and M for improved readability.Relics & UpgradesRelic SortingRelics are now sorted by price, from cheapest to most expensive, making progression planning clearer.Purchased IndicatorUpgrades you’ve already bought now display a “Purchased” label, making it easier to track what’s completed and what’s still available.Prestige ClarityPassed Prestige MarkerCompleted prestiges are now visually marked, so you can clearly see which ones you’ve already passed and which ones remain.We’re actively reading feedback. If anything feels unclear or off, please let us know. And r̷̖̐e̸̞͠m̶͎̌e̴̙͝m̷͔̾b̴͕̍e̸̠̽r̷̩͆… at the crossroads,don’tt̷u̷r̷n̷ left.
Monster Looter
Monster Looter
292 days ago · Eracu Studios

Big update! - Version 2.0.0

Big update! - Version 2.0.0Hello everyone! I know you were expecting some big changes to the game. I've read your feedback and worked really hard, and here they are!New ContentBossesNow in Ascension, you can unlock bosses, new enemies that you can defeat once per playthrough, and they grant extra eyes. Amazing!BlessingsBlessings are another new endgame content. Here you can unlock different permanent damage buffs for heroes, mercenaries, and magic. They do cost extra eyes, but they're very powerful!Run timeBut in addition to all of the above, a system has been added to record the time it takes to complete each race. It will record the record time, so the player can see their progress and improvement. I hope you like it!Errors, balance and correctionsI haven't just been working on new content; I've also been listening to your feedback, the bugs you've reported, and I've tried to fix everything you've mentioned. Here's a list of all the changes.A bug that prevented arcane power from being added in certain missions has been fixed.The cutscenes have been removed, except for the first one and the end-of-race cutscene. I guess the story of this game didn't make sense anyway. xDThe passives in the ascension tree have been replaced with the new content (Bosses and blessings)The buffs on several items have been increasedThe damage from magic and mercenaries has been increasedThe hero's scaling has been slightly reducedTwo new achievements have been addedA bug in the resolution that prevents the game from working at certain resolutions has been fixed.Progress tracking has been added to Steam achievements.The UI has been improved by adding icons to buttons and improving their positioning.But that's not all; I'll keep improving the game. I'm looking forward to your feedback. I hope you enjoy it. Happy Holidays!Thanks for Being Here!I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow m...
Multiverse Loot Hunter
Multiverse Loot Hunter
293 days ago · 天野小茫

Fix some issues

December 27, 2025 Fix 1. Fixed the issue where medals can only be upgraded to level 450. 2. Indra's second destiny talent has been changed to Dark Damage Enhancement. 3. Freya's third destiny talent has been changed to critical strike damage. 4. Change the fourth destiny talent of Gonggong to critical strike damage. 5. Fixed a bug where summoning skills were still released even when the formation was fully occupied. 6. Fixed the issue of skill cooldown time display after equipping the Wedge of Creation. One more AD: Friends who like to place hang-ups look here, the author's two old games, https://store.steampowered.com/app/1649730/_/ https://store.steampowered.com/app/2423620/_/ https://store.steampowered.com/bundle/49102/__Author_of_all_games/
Infinite Monkey Clicker
Infinite Monkey Clicker
293 days ago · muhammetkir97

V1.4 Release Notes

With this update, an Offline Earnings mode has been added to the game. Allowing you to earn letters while you are away.Based on player feedback we have made an important balance change on hire cost for speed up overall progression by %35.In addition, a new hint feature has been added to the word mini game.
CORN
CORN
293 days ago · Team SNEED

CORN Update #13

Corn Update #13 has arrived. Drops, Explained Each update, one Corn of each rarity will be permanently removed from the drop pool (except Mythical). A new corn will be added in it's place. Mythical corn will stay in the drop pool longer, but will rotate out eventually. That means at least 5 new Corn each update - 4 new drops and 1 in the store. Newly Added Corn New Dropped Corn has arrived: 240p Corn, Barber Corn, Clown Corn, Color Graded Corn, Frost Corn New Shop Corn has arrived: Rave Corn Other Reminder, if a Corn that you submit to the Workshop/Discord is added to the game, I will send you a highly sought after Sneed Corn. Join Discord for more information and item templates. If a Corn you created was added to the game, contact me to receive your Sneed Corn. Either comment here, add me on discord/steam, or post in the discussion forum.
Campoca
Campoca
293 days ago · mooz-

Patch #1

We've seen your Youtubes and noticed the struggle - So today we hit you with a small update! We bring improvements to the Quality of Life when you decorate the Birdhouse, use your Polaroid Camera and many many more small things! Many more small updates to existing minigames will come in the next year, with more paintings, more Yoga-poses, more furnitures to decorate with, more custom skins (have you found the golden skin yet?) As well as many new minigames in the pipeline! Did you know there's a fully fledged BlockBlast-style game available in Campoca? Can you beat the developers highscore? :steamhappy:
OrePlant
OrePlant
294 days ago · Kelly

[26.18] Hotfix Notes #02

Hello, this is the OrePlant development team. First of all, we would like to sincerely thank everyone who has played OrePlant and shown interest in our game. We are a small indie development team, and we continuously work on updates and improvements to provide a better gameplay experience. If you experienced any inconvenience or encountered bugs while playing the Early Access version, we sincerely apologize. We will do our best to fix any identified issues as quickly as possible. Your valuable feedback is a great help to us. While we may not be able to perfectly satisfy every player’s preferences and play style, we will continue to gather and reflect as much feedback as possible to develop OrePlant into a more polished and complete game. The following fixes and improvements have been applied in this patch. Please review the details below for a better gameplay experience. Fixed an issue where background music unlocked after reading the story was not included in the random playback list when loading the game. Fixed an issue where movement speed would gradually decrease when consuming multiple food items. Changed the default setting of the auto-save feature from Off to On. Fixed an issue where the World Tree story could be viewed by accumulating money without upgrading the World Tree. We will continue striving to provide a better experience in OrePlant. Thank you for your continued interest and support. Thank you.
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