This update greatly expands the placement limit for each machine. ・Increased the maximum placement limit for each machine to 10x the previous limit. ・Added exponential price scaling after the old placement limit. Once you build beyond the previous limit, the purchase cost for additional machine capacity will rise exponentially. ・Fixed an issue where the Packer’s auxiliary input port did not work correctly with Cardboard. ・Fixed technology tree item counting so packed items in storage are counted properly. ・Changed the in-game bug report destination to the Steam Discussions bug report page. ・Adjusted the item icon colors for Coal and Oil. ・Updated the game version to 1.1.28.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
调整 1.降低人物升级所需经验 2.宠物等级上限提升至3000级
Greetings fellow cultivators! I have been making small patches every day. I decided to only post it in the discord. So this will be a list of fixes today and a summary of fixes since last Steam post. Today's Fixes Fixed a problem with the Minimum Age for auto recruit had wrong minimum lowest value. Fixed bug where in the elder effects panel, Training and Mission power took value from the Palace Elders power. Previous Fixes Dao Companion Breakthrough buff should now properly be included in the total % Devouring for Body xp should now properly count for Dao Companion Task Moved Sect Armory settings to show under the item list Dao Companion should no longer ask you to craft Yin and Yang Equipment that cant be crafted. Skip cost now is capped to your Cultivation, but still based on your Companions Cultivation Task Goal should now longer randomize constantly Additionally, Idle Cultivation 2 is in full development, i decided to pause the other project that i had. In the future i will share some teasers in the Discord. And as a throwback, here is a picture of what an early in development Idle Cultivation 1 looked like. {STEAM_CLAN_IMAGE}/45607971/6b795a325bcc2cd6b7e316d5775107bb8abfab2a.png
Adjusted some English text. Fixed a few late-game achievements that were not working properly: - Simple Things - Everything in its Right Place - Diamond in the Rough - Strength in numbers Please keep reporting any bugs you encounter and sending me your feedback! Thank you for playing FEED THE QUEEN!
背包装备卖出和分解按钮增大 每日开福袋次数提高为1200 红包令从抢满25次调低为15次 葫芦奖池增加一个随机称号或头像或背景 签到页面新增每日签到福利,一共可以领30次 (每天可以领取30福袋、3000仙币,第30次可以领取1个称号宝箱)
Fixed a possible issue where placed furniture could disappear.
🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious issue where the Awakening menu wasn't functioning properly. A hotfix has just been applied to restore normal behavior. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ What's Fixed ▶ Awaken button not responding In yesterday's build, the "Awaken" button inside the Awakening menu wasn't responding to clicks. This is the most critical fix in this hotfix. ▶ Leftover Hidden Awakenings cleaned up Some of the old Hidden Awakenings that should no longer appear after the rework were still present. These have been cleaned up. ▶ AWAKENING_MASTER achievement condition changed The achievement previously required collecting "every Awakening effect," but because the Awakening ID system has changed, the achievement would have needed constant updates to keep up. It's now changed to "collect every Awakening effect in the Awakening Compendium." Future Awakening additions will be tracked consistently through the Compendium. Players who had already collected every Awakening will have their progress carry over naturally, since those entries are auto-registered in the Compendium. 🔍 Root Cause Yesterday's Awakening / Enlightenment rework update included a migration step for existing players: - Register currently owned Awakening effects into the newly added Awakening Compendium - Reset all currently owned Awakening effects and refund points based on current Awakening Level Due to an ordering error in this process, the Awakening effect pool itself ended up being emptied. As a result, even when pressing the Awaken button, there were no Awakening effects available to roll. This hotfix resolves the issue by restructuring the process so that the Awakening effect pool is registered first. 🙇 Apology During internal developer testing, the systems were built up sequentially, so the...
0.8.6 Hotfix Highlights: Added new Void Pavilion artefacts: Staff, Flying Sword, War Fan, and Tiger Claws. Added Bestiary Added readability and title display options in the Options menu. Continued Secret Realm visual polish, reward flow fixes, and stability improvements. Fixes: Fixed multiple Secret Realm and Realm Hall UI return/positioning issues. Fixed several Dao/status display issues reported by players.
Good afternoon Dumpster Divers! Today's update brings the item shop to the game!Your raccoons can now spend their hard earned gold on several different buff items, or a trap item to prank other raccoons! To use the shop: !shop will open the shop menu and automatically scroll through it.Each item will have the command to buy it (!buy 1, !buy 2, etc.) underneath the price. The settings page has also been rearranged and hopefully is now easier to navigate and find the settings you're looking for.There are now also some simple framerate related options (FPS target, v-sync, limit FPS when faded out).Please be sure to visit the settings page to check out the new customization options! Once again, thank you all for your support and enjoying the dumpster!
Bug Fixes - Fixed a bug where you were unable to recall reinforced flagships - Fixed a bug with high flagship stats increasing costs but not stats - Fixed some bugs around interceptions, you can now recall even when being intercepted, and recall timers are not reset after intercept - Sped up cargo route loading in multiplayer - 0,0 win tile is now a proper colony that doesn't break colony chain - Attempted a bug fix for cargo routes under sending, will monitor progress - Fixed a bug where building categories would be wrong after tab scrolling colonies - Fixed the unkillable colonies bug where colonies/outposts couldn't be destroyed - Fixed a bug where transmission notifications would sometimes happen twice - Fixed a bug where you will revert back to main colony after completing actions Gameplay Changes - Shared faction radar screen now allows for more interaction (you can now intercept incomings, spy enemies, and reinforce your allies directly from the faction shared radar with new hotkeys) - Clicking enter on an incoming attack from shared faction radar takes you to your ally location
Thanks to everyone who's already played WorldShaper Idle! It's been amazing to see people playing and enjoying the game. Also, thanks for the great feedback. This update fixes a few bugs and has a few additions too, some of it based on your feedback:There's a new human tileThere are three new achievements in the early game, as I found the time between two of the achievements was a little longYou can now right click to erase tiles (default) or pick/pipet tiles (setting)Added a few control tips to the ? menu. I'm planning to add some more keyboard shortcuts in the future, tooThere's now an Exit Game button in the three stripe menuFixed a few bugs, including a crash related to a late game tile
A small balance patch is live for several Masonry issues reported by players, including a level-ordering problem that made some high-end tasks unlock in the wrong sequence. Masonry Changes Removed two redundant tasks - Reinforce Foundation and Master Stonework have been removed from Masonry. These tasks consumed high-tier blocks but produced nothing in return, which made their empty "Gives" section confusing. Foundation-laying tasks already provide strong XP at each tier, so these extra XP sink tasks are gone. Fractaline Block XP corrected - Shaping Fractaline Blocks now awards 210 XP per action, up from 130. This was accidentally set lower than Soot Blocks even though Fractaline is a higher-level task. Conduit tasks reordered - Forge Conduit Blocks now unlocks at Masonry 85, down from 92. Lay Conduit Foundation now unlocks at Masonry 90, down from 95. This fixes the previous issue where the foundation task could unlock before the blocks needed to craft it. The Visseron Fortress housing upgrade still requires Masonry 90, and all materials needed to build it are now available by that level. Feedback Welcome If you spot anything else off with skill progression or task ordering, let me know! Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and thanks to everyone who reported issues. -- Visseron Games
🛠️ Awakening System Rework & Enlightenment Rework Hello, this is the developer. Based on the huge amount of feedback you've sent since launch, this patch fully reworks the two core systems of the game — Awakening and Enlightenment. If you have Re:Blade installed, the update downloads automatically — just restart the game. This patch reaches deep into the core of how the game plays. It's the first update of this scale since launch. ⚖️ Core Balance Changes ▶ Awakening Level Curve Smoothed Feedback was clear: the EXP / point curve past Awakening Level 61 was way too steep. The curve has been eased so you keep feeling progression even deep into the late game. ▶ Max Monster Count Reduced + Kill Rewards Buffed Many of you said "there are just too many monsters on screen — it's overwhelming." The simultaneous active monster cap has been reduced, and kill rewards have been raised across the board. Max monster count: 150 → 100 Gold / EXP / Relic drop rate from kills: +50% Each kill is worth more, and late-game performance load eases at the same time. ▶ Lightning Tree Synergy Buffed Feedback consistently said the Lightning tree felt weaker in DPS than the other weapon trees (Fireball / Ice / Dagger / Greatsword). Three core nodes have been buffed. Stacked Lightning — chance for an extra bolt to strike the same spot on hit Before: 10/20/30/40/50% → After: 20/40/60/80/100% (At Lv 5, the extra bolt is guaranteed.) Chain Lightning — chance to spread to nearby enemies on hit Before: 10% → After: 30% Execution Lightning — chance for an extra bolt to strike on enemy kill Before: 10% → After: 50% ▶ Enlightenment Tree Fully Reworked The old Enlightenment nodes were all built on a "+bonus / -penalty" structure, which made every choice feel heavy. A lot of you said it felt more like a downgrade than a real upgrade. The 32 nodes across the 4 trees (Attack Power / Attack Speed / Attack Range / Critical Hit) have now been split into two clear paths — No-Penalty and Trade-off. ◇ No-Penalty ...
Your feedback is important! I'd like to know about any bugs, issues, what you like, dislike, any features you'd like to see added - anything! Please let me know so I can keep working on improving Retro Manager!!
Hello everyone,Demo will officially close on May 28.I want to sincerely thank everyone who played the Demo and shared feedback and suggestions during this period. Whether it was game balance, UI experience, gameplay loops, or various bugs and small details, your feedback has been incredibly valuable. It helped me make a large number of adjustments and improvements before the full release.As a game that I have been developing solo for the past two years, the Demo phase was extremely important to me. Many issues and improvements that I originally overlooked were gradually discovered and refined thanks to all of your feedback.《Rock Island》 is now entering the final preparation stage before launch. The full version will officially release on Steam on May 29, bringing a more complete, stable, and polished gameplay experience.There are also a few important things to note:Demo save files will not carry over to the full versionThe full release contains major adjustments to content, balance, and core systems compared to the DemoTo ensure a consistent experience, everyone will need to start a new save in the full versionOnce again, thank you to everyone who participated in the Demo test. I hope to see you all again on May 29, as we return to the ever-expanding world of 《Rock Island》.See you at launch.
This patch fixes a serious bug that could silently delete inscribed and altered gems from ring and amulet sockets due to one of the recent altered/inscribed gear issues. I am very sorry to anyone affected by this. This update also adds a few visual improvements to make socketed gems easier to see at a glance. Bug Fixes Socketed gems disappearing - Inscribed or altered gems socketed into a ring or amulet could be deleted from your inventory. The cause was a cleanup check that looked for unused item data but did not correctly account for gems stored inside equipment sockets. This has been fixed. Sockets permanently jammed after gems were lost - After a gem disappeared, the socket could still think something was inside it, preventing you from socketing a new gem. Affected sockets will now correctly show as empty and accept new gems again. Improvements Gem tooltip on jewelry - Hovering a ring or amulet now shows a dedicated "Socketed Gems" section in the tooltip, listing each socketed gem by name along with its stat bonuses. This works whether the jewelry is equipped or in your inventory. Gem badge on item cards - Rings and amulets with socketed gems now show a small purple gem icon on the item card in your inventory, alongside the existing inscription and alteration badges. A Note on Lost Gems I am genuinely sorry for any gems lost to this bug. Unfortunately, gems that were already deleted cannot be automatically restored because that data was removed from the save. Going forward, socketing inscribed/altered gems and rebooting the game will no longer remove socketed gems, and any affected sockets should now be usable again. Feedback Welcome, Always Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and thanks so much to everyone who reported issues. -- Visseron Games
FixedFixed an issue where monster spawns would abnormally stop due to the physical properties of Bellringer.
1.0.3 Patch NotesHello, this is Dotori Doguldan.📕 marks changes made based on player feedback.UI/UX📕 Special packs granted at the start (Developers, Hamster Wheel, etc.) will no longer redirect to the Steam store page even when you have 0 of them.📕 Stickers can now be moved by dragging within the text input area of a memo sticker.The rarity indicator position in the sticker book has been updated.Rarity and price previews are now shown in the shop.GeneralSpecial tags have been added to the Steam Market so you can tell whether a sticker is an interactive or reactive sticker.📕 The border acquisition method has been changed.Before: Consume 3 material stickers → Obtain borderAfter: Combine 3 material stickers → Obtain 1 sticker + border simultaneouslyAchievements that required packs currently unavailable for purchase in-game (Tiny Devil Hamcho, Tiny Angel Hamcho, etc.) have been removed. Paid packs will not be included in achievement conditions going forward.Bug FixesFixed an issue where the forward / backward buttons in the admin sticker menu bar were not working.Fixed an issue where text did not rotate along with the memo sticker when rotated.Fixed an issue where the effect indicating unlockable stickers was not displaying correctly.Fixed an issue where Haessi was not syncing across devices.If you find any bugs, please report them via the Hamster's Sticker Book GOOGLE FORM — your reports are a huge help!Thank you,Dotori Doguldan
优化调整:1.优化了秽腐太岁分裂出的小秽腐的小头像(都会相应的变小)2.道友【许元通】专属主动技能调整:将敌方真气最高者的4点真气,转移到我方真气最低者身上;将敌方体术&仙术攻击最高者20%的攻击转移到我方体术&仙术攻击最高者身上;自身获得10%护盾,25%几率触发连带\3.道友【许元通】转生被动技能调整:-借气固灵:回合开始时,汲取敌方全体2点真气(回复友方全体2点真气)-借本固元:回合开始时,汲取敌方全体3%生命(回复友方全体3%生命)4.道友【赵燕儿】专属被动技能调整:使用普通攻击时,自身获得1点\,50%触发1次追击(视为普攻),30%几率随机队友获得1点\5.道友【赵燕儿】转生被动技能调整:-长枪破风:使用普通攻击时,自身体术攻击+5%,持续到战斗结束-寂灭明生:首回合开始时,自身获得免疫&免控,持续到战斗结束6.道友【戴湘英】专属主动技能调整:对敌方单体造成150%体术伤害,50%几率触发连带\7.道友【戴湘英】转生被动技能调整:-体术专精:体术伤害加成+20%-斩草除根:造成伤害时,自身获得2点\8.装备附加被动技能【气绝力返】调整为:原本:Lv.1-回合开始时,如果自身真气为0,体术攻击+1%Lv.2-回合开始时,如果自身真气为0,体术攻击+2%Lv.3-回合开始时,如果自身真气为0,体术攻击+3%现在:Lv.1-回合开始时,如果自身真气为0,体术攻击+6%Lv.2-回合开始时,如果自身真气为0,体术攻击+9%Lv.3-回合开始时,如果自身真气为0,体术攻击+12%9.装备附加被动技能【气绝灵返】调整为:原本:Lv.1-回合开始时,如果自身真气为0,仙术攻击+1%Lv.2-回合开始时,如果自身真气为0,仙术攻击+2%Lv.3-回合开始时,如果自身真气为0,仙术攻击+3%现在:Lv.1-回合开始时,如果自身真气为0,仙术攻击+6%Lv.2-回合开始时,如果自身真气为0,仙术攻击+9%Lv.3-回合开始时,如果自身真气为0,仙术攻击+12%10.装备附加被动技能【气满体攻】调整为:原本:Lv.1-回合开始时,如果自身满气,体术攻击+1%Lv.2-回合开始时,如果自身满气,体术攻击+2%Lv.3-回合开始时,如果自身满气,体术攻击+3%现在:Lv.1-回合开始时,如果自身满气,体术攻击+6%Lv.2-回合开始时,如果自身满气,体术攻击+9%Lv.3-回合开始时,如果自身满气,体术攻击+12%11.装备附加被动技能【气满仙攻】调整为:原本:Lv.1-回合开始时,如果自身满气,仙术攻击+1%Lv.2-回合开始时,如果自身满气,仙术攻击+2%Lv.3-回合开始时,如果自身满气,仙术攻击+3%现在:Lv.1-回合开始时,如果自身满气,仙术攻击+6%Lv.2-回合开始时,如果自身满气,仙术攻击+9%Lv.3-回合开始时,如果自身满气,仙术攻击+12%12.灵兽【通灵太岁&秽腐太岁】的血槽与buff图标放大
FPS Performance Boost, New Adaptive Refresh Rate Settings | v2.5.00 * Completely redesigned LIVE UI refresh settings with a simpler system: Adaptive, Performance, and Off ADAPTIVE: Most similar to the old Variable mode, but smarter and more efficient. UI values now refresh at different timings dynamically for improved stability and smoother FPS. Target refresh timing is approximately 0.5s, but adapts automatically based on load. PERFORMANCE: Uses stronger adaptive pressure/backoff logic. High-priority fields step through: 0.75s → 1.0s → max 2.0s refresh intervals when needed for stability. OFF: Disables live preview refreshing. Verified submit results still refresh UI values normally. Queued clicks continue updating at a slow refresh pace. The goal of this update is smoother performance, less UI overhead, and more stable FPS on lower-end systems. Let me know if these new settings help! Thanks for clicking ❤️
Gaia
33 days ago
· Cyrogem
Turns out when I rearranged the priority order for auto purchase, I also accidentally rearranged the order the Volcanic debuffs were applied in. Which made a multiply by 0 in there if you hadn't purchased the life power upgrade. That one's on me. Thank you Lafta for reaching out about it!
Update Patch Notes Fixed the toilet save issue. Fixed an issue with the Chinese language option. Fixed an issue where some guests could get stuck while making a purchase. Fixed the path save issue. Improved the menu design. Fixed several minor bugs.
A new meta-progression layer, a reinforcement-learning training event, monitor visualization, full 7-language localization, and lots of polish. NEW: Puzzles Event Collect 75 unique puzzle pieces across 5 themed boards. Pieces drop from chests, monitor purchases, achievements, prestige resets, and random on-screen spawns. Each completed puzzle grants permanent production + click-rate bonuses. Complete all 5 for the Master Solver +50% production bonus. NEW: RL Self-Drive Training Event Click bubbles spawning from your floor buildings to collect Data Tokens. Spend tokens to train a self-driving car through 100 generations of a procedural maze. Watch the car's racing line improve as noise drops each generation. Two automation upgrades: Auto-Collector and Auto-Trainer. +30% global production reward on full training completion. NEW: 7-Language Localization English, Espanol, Deutsch, Francais, Italiano, Portugues, Polski. Auto-detects your system language on first launch. Change any time from the Settings tab. NEW: Endgame Ascend Gate The final ASCEND button now requires three conditions: Singularity 100%, all puzzles complete, and RL training complete. Progress bars in Room 5 show all three gates at a glance. POLISH Research tab redesigned as a left-to-right tech tree with per-effect pixel icons. Two new prestige upgrades: Puzzle Refinement and Research Acceleration. Settings tab adds audio sliders (Master / SFX / Music). Monitors in the garage now glow blue and connect to the laptop via pulsing cables. 6-step guided tutorial for new players. Saved buy-amount preference now persists across sessions. Thanks for playing. Let us know what you think.
Here are the main updates in version v0.6.05: System Adjustments: Opening the alchemy or artifact crafting interface will now collapse recipes that are not for the current highest cultivation stage The magical treasure upgrade interface now displays the current quantity of items The Dao technique interface now shows cooldown and consumption information Demon King stages can now be re-entered, but important rewards are only granted on the first kill Added percentage affixes for magical treasure advancement attributes: Attack, Defense, Armor Penetration, HP, and True Yuan Standardized the movement speed affix for magical treasure advancement attributes across all cultivation stages Enabled display of certain damage increase attributes Bug Fixes: Fixed certain skill anomalies and optimized skill effects Fixed the issue where ununlocked magical treasures could not all be decomposed with the one-click decompose function, and added quantity selection for decomposing individual items Fixed some text errors Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com