No More Slimes!! is now officially available on the iOS App Store!Thanks to your incredible interest and support, the game reached #3 among all paid games and #1 in the action games category on the Korean App Store immediately upon release!We sincerely thank everyone for showing us more love and support than we ever expected.We will continue doing our very best to bring you an even more enjoyable and polished gaming experience.Play No More Slimes!! now on iPhone and iPad! Thank you!
When you have two stick figures thanks to the Partner Pack, the banter between them has been improved.Banter now happens more often than before.More banter variations have been added.
Hey everyone!We’ve just dropped a huge update packed with new content, structural changes, and highly requested features. Here is what’s new:⚙️ Pre-Run Setup & Threat LevelsCustomize your run before hitting the tracks:Locomotives: Choose your starting locomotive.Threat Levels: Beat Threat Level 0 to unlock Threat Level 1, and keep beating them to unlock even higher difficulty levels as you go!Custom Seeds: Set custom seeds to replay map layouts or share them with friends.💾 Active Run Auto-SavesAuto-Save: Progress now saves automatically every time you clear a station.Resume Anytime: Quit and pick up your run right where you left off from the main menu (one active save slot).🗺️ 3 Biomes & New Map ProgressionRuns now take you through 3 distinct biomes in sequence: The Wilds → The Snowlands → The Desert.Redesigned Locations: All Stations and Campfires have been rebuilt to fit each biome.👾 New Enemies & Boss MinionsMore Base Enemies: Expanded enemy roster across all biomes.Boss-Exclusive Spawns: Bosses now feature unique minions that only appear during boss fights.📜 Reworked EventsMore Engaging: Rebalanced event choices to make them more impactful.No Duplicates: You will never encounter the same event twice in a single run.⚖️ Balancing & Bug FixesRebalanced enemy stats and rewards across all biomes.Fixed bugs, UI issues, and combat glitches.Jump back in, try out the new biomes, and let us know what you think on the Steam Hub or Discord!
This hotfix addresses several issues affecting the tutorial:Fixed button locking and highlighting during tutorial steps.Fixed tutorial guidance not working correctly in some languages.Fixed tutorial progression getting stuck after travel.Players can no longer travel to cities above their level during the tutorial.Fixed New Game starting incorrectly after returning to the main menu during travel.Removed irrelevant or incorrectly timed hints.Fixed progression issues during shop and purchasing steps.Thank you for your feedback!
Hello, Chroma Engineers!Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new.What's New?Stage 10: The final stage of the main story is now available.The Continuum: A new endgame mode unlocked after completing the story.12 Languages: Project Chromata is now available in English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.New Main Menu: Story and Continuum profiles are now displayed side by side with live save summaries.Visual Overhaul:The interface has been rebuilt around a shared design system that changes with each stage's palette.Audio: Background music and sound effects have been added across the game.Void Dive Expansion: New upgrades, chronometer pickups, interface improvements, and high-tier challenges.AchievementsNew Stage 10, Continuum, Void Dive, and secret achievements have been added.Project Chromata now contains 172 in-game achievements! Only two new Steam Achievements have been added, since I am only allowed to have 100 Steam Achievements. DisclaimerThe UI has gotten a near complete overhaul, things should work, but very possible that there will be bugs.Just wanted to give you a heads-up and be ready to send me reports for anything you find! Hope you enjoy the update!Patch Notes - Version 2.0.0Global Updates:Fixed Bug: Discord links now open in your system browser or Discord app instead of an in-game browser window, allowing you to sign in normally.Localization:Added: The game is now available in 12 languages.Added: English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.Added: A language picker is now available on the start menu and in Settings.Note: Missing translations automatically fall back to English.Audio:Added: Background music. Three licensed tracks play in a shuffled playlist.Added: Sound effects across the whole game.Added: Sound effects for Landmark Assaults.A...
Buffed fixture speed after Reintegration (by fixing bugs)Clarified AF Research and Shard Drops text at 150+Clarified some Reintegration textRemoved temporary text from fleet connector nodesFixed hangar auto update target resettingFixed reintegrate not clearing capital resource shard in shard library properlyFixed fleet base upgrades not loading correctly in specific casesFixed incorrect text color in some cases using shard overlay control scheme
🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具 🚗添加部分界面的指引说明,优化游戏引导喵 ✊开整STEAM成就系统,本周内更新 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Optimizations and bug fixes to improve overall app performance. For trouble in the kitchen, please check out: Contact us at bfgentertainment.zendesk.com/
Hello everyone!Just a few days before the release, Tulip Season got into a festival! Yay!I am located in Berlin, so the game is legit composed in Germany, along with many other cool titles:https://store.steampowered.com/sale/Games-Composed-in-Germany
- Relation stances with independents now align with faction faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs or radar, but instead grant a 20% cargo capacity bonus at cooperative, and 20% speed buff to resource trading with allied, for all forms of resource trading. - Cleaned up the two faction stance diplomacy screens into a simpler interface with everything in one place - Also cleaned up the expedition bonus previews so these display accurate stat previews before and during expeditions There will probably be cooler things we can do with independents later, like economy related stuff, but don't want to disturb the balance of the MP world too much, so a little cargo route buff for now for allied independents
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
This patch addresses several gaps in localization.
- Blurry menu fixed (menu surface tracks window DPI — especially Windows) - Tutorial can't get stuck — the buy-cars step now guarantees you can afford the required Log Flatcars - Menu is discoverable — stats HUD on by default, with a prominent, always-visible MENU button pinned to the strip's bottom-left corner
After months of development, Age of Clicks officially launches on Steam! 🎉 To celebrate the release, the game will be available with an exclusive 25% launch discount for a limited time. ❤️ Thank you to everyone who wishlisted the game, played the demo, shared it with friends, and supported us throughout development. 💬 Join our Discord to share your feedback, discuss strategies, report bugs, and be the first to hear about future updates. See you tomorrow!
Dear friends,we have some lovely news that might make your next moments of relaxation even better. We’ve just brought Steam Trading Cards to Hero of the Kingdom: The Lost Tales 1. From today, you can collect cards during your peaceful travels through the kingdom, helping you build your digital collection and craft beautiful badges. ːcrownofpowerːIt’s a wonderful chance to return to the world we’ve built together and experience the story again at your own pace, without any rush. We hope that finding these little treasures adds something special to your travels, and that you enjoy the small visual details we’ve tucked away for you. ːrainbowtintedshellːThanks to your amazing loyalty and kindness, we can keep improving our games and bring you those much-needed moments of peace and relaxation. We hope these little things bring you joy, and we’re so grateful to have you with us on this journey. 😊
Hello! This update introduces several quality-of-life improvements, new gameplay options, balance adjustments, and bug fixes based on your feedback. New Features & Quality of Life Added a new Crop Scale setting, allowing you to plant crops in larger batches to better match your play style. Improved the watering system. Added a UI to view stored items in the Market and Restaurant. Added sorting options to the Bungalow. Added a "Find Slime" feature in the Bungalow. Clicking a Slime in the Status window now scrolls directly to its location. Dogs can now be woken up by interacting with them while they are sleeping. Steam screenshots now use the in-game background instead of a black background. Balance Changes Adjusted cooking ingredient balance. Reduced the cost of early farm expansions. Adjusted the prices of several buildings. Rebalanced the Workshop Upload achievement requirements. Added new achievements. Gameplay Improvements Greenhouse harvests now drop food in stacked bundles. Market crop purchases now also drop food in stacked bundles. Reduced unnecessary notification popups. Added an option to adjust the required hold time for building sub-menus. Bug Fixes Fixed Restaurant menu tooltips flickering whenever cooking was completed. Fixed Slime actions being interrupted while scrolling. Fixed issues related to Slimes transporting crops. Fixed an issue where Market crop purchases could occasionally stop working. Fixed the Bungalow window closing during evolution. Reduced accidental activation of building sub-menus. Fixed normal click events triggering after a successful long press. Fixed Favorite List entries for stored Slimes not responding correctly. They now scroll to the Bungalow. Fixed an issue where recalled Slimes always returned to the center of the farm. Fixed recalled Slimes not immediately appearing in the active Slime list. Fixed incorrect progress tracking for the "Defier of Fate" achievement. Thank you for all of your feedback and bug reports! We'll con...
Dear friends,we hope you’re having lovely, peaceful days. We wanted to brighten up your time ahead with something special. If you haven’t had a chance to visit the world of Hero of the Kingdom: The Lost Tales 1 yet, now is the perfect time. In our little corner of the world, heartwarming stories await, where every helping hand and every good deed makes things a bit brighter. ːleafoffriendshipːWe’ve made the game available with an exclusive 86% discount for a limited time.We hope this news brings you joy and that you’ll feel relaxed while exploring new paths. Thank you for being such a wonderful part of our community and for walking these nostalgic trails with us. The road is open—just pack your imaginary rucksack and set off on a new adventure. ːoldmapː
Its finally here: The big 2.0 update for Gamblers Table is live! Thank you so much to all the testers who gave us their feedback during the last months!TLDR - What is new?3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins3 New Minigames: Slot Machine, Mining and Horse RacingReworked and expanded Talent Tree with over 200 TalentsOverall faster, more streamlined progressionThis is a very fundamental overhaul, so we recommend starting a new playthroughOur goal with the new updateThe feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and by overall accelerating the playtime. Its important to note that this update brings mainly new mid-game content and introduces new fundamental systems. While your old save file carries over, we highly recommend starting a new playthrough because if you had finished the live version and continue from there, you'll just blitz past most of the new content. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.Poker Chip:Poker Chips are a mid-game coin, that unlocks between the Gold and the Platinum Coin. Their unique mechanic is that they are...
Hello, Hunters! Today’s update brings new account access options alongside several gameplay and compatibility improvements. Here’s what’s new: ACCOUNT ACCESS• Google users can now link their existing Vanya account through the Steam Client.• Steam-linked accounts can now sign in on mobile devices and regular web browsers using the official Steam login. Progress, characters, and purchases remain connected to the same Vanya account.UPDEX FORGE - LINUX / PROTON FIXFixed an issue where the item selection menu would not open for some Linux players using Proton 11. It has been replaced with a visual selection window displaying item images, names, and available quantities.GOBLIN KING & TYRANUSIncreased the Life of Goblin King and Tyranus on Abyss Bosses, allowing more players to participate and land attacks before they are defeated.DARK FOREST SAFE ZONEAdded a Safe Zone to the Dark Forest idle area on PvP Worlds. Players inside this area are protected, while normal PvP rules remain active outside it. Thank you for playing, supporting Vanya Online, and helping us improve the game. See you in Vanya! Yours Demona Vosz Team
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.3 "Restored" Mostly about things you had already paid for that were not doing what they said. Your progress is safe — no reset, and nothing you own is taken away. Restored • 💠 Permanent Token Store boosts could go missing — the reward arrived before your save finished loading, so it was overwritten and already marked delivered. Every boost lost this way is restored automatically. This one was on us. Upgrades that were doing nothing • 📈 Fracture Notation, Survivor Accounts, Bio-Encoded Fragment — showed a bonus climbing on the card, never paid it. They do now. • 🧠 Encode the Memory — promised +10% Memory Cores, never granted it. • 🧭 Hazard Control, Analysis, Endurance, Signal Detection — required to send crews deeper, but gave nothing back. Every path now contributes. • 🎲 The four crew upgrades offering a chance at bonus materials never rolled once. • ⛏️ Exploration materials banked while you play now include every bonus you have earned — they were only applied to the on-screen rate and to offline earnings. Expect a large jump if you have invested in exploration. New • 📊 Legacy bonuses on the Statistics page. If a line reads "-", that bonus really is doing nothing — which is how the above went unnoticed. Changed • 🏁 Challenge runs now start from nothing, including ARK Cores and purchases. Yours are set aside and returned when the run ends. • 📡 Signal Watch no longer pays out when you lose. ARK Operations games now have a cooldown. Fixed • 📜 Menus no longer jump to the top when you buy something further down — worst in Legacy, where the inheritance tree reset on every purchase. • 🔊 Volume and text-size no longer reset when entering or leaving a challenge.
Incremental Infinity is finally here!Thank you for your patience and for following us throughout the development of the game. Your messages and support have truly meant a lot to us, and we can't wait to hear what you think now that the game is finally in your hands!I'd also like to take this opportunity to thank our most dedicated playtesters.These amazing people spent countless hours testing multiple versions of the game, reporting issues in incredible detail, and sharing thoughtful feedback and suggestions. Some of them have played the game for well over 100 hours!Incremental Infinity wouldn't be what it is without them, so huge shoutout to Mad_SpySaltviperbladeRonhinI'd also like to thank our Discord and Steam communities for their kindness and support. If you would like to join us, feel free to use these invites.Join our Discord: https://discord.gg/axgNXpRhpVFollow us on Steam: https://store.steampowered.com/developer/Rablo_GamesMost importantly, we hope you'll have an amazing time playing Incremental Infinity.As game developers, that's what matters the most to us. 😊Thank you,The Rablo Games teamPablo & Baptiste
The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced. New Content Expedition Tavern · Expedition Loop: A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run; the status bar shows runs remaining. Settings · Opaque Background: New Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter. The setting is saved with your game. Gameplay Improvements Equipment · Timed items: Timed items (e.g. work meals) now pause while a worker is idle and resume when they return to work, instead of draining away during downtime. Equipment · Auto-equip: After restocking consumables / work meals, workers missing gear are auto-equipped—no need to fit them one by one. Traveling Merchant: Clicking a traveling merchant on the island no longer accidentally collapses the main UI. Tooltips: Smoother scrolling on long tooltips; fixed duplicate tooltips on some panels. Bug Fixes Achievements: Fixed false achievement-unlock popups appearing when loading a save. Timing: Fixed timing glitches when the system clock is set back (time zones, clock sync), for steadier offline/online time. Livestock · Taming: Fixed shooing an animal pos...
- When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily available when opening the multiplayer menu from game title screen - Building screens cleaned up a bit for styling consistency when constructing / upgrading
Hello Merchants!Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:New Features and Gameplay ChangesDynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.Prestige System: A prestige mechanic has been added to the game. After c...
Fixes Players who bought the summer bonus-claim pack can once again claim their daily Summer reward; blocked days you were online are restored. The card and rune drop-chance bonus now applies at its correct value (it was previously 100x too small) and only appears in the drop table when the bonuses toggle is on. Enhance button in inventory now keeps selected item. Engineer: A resource running at a shortfall now shows a clear deficit label instead of a confusing negative per-hour rate. Your scroll position is now kept when switching Hourglass tabs and when reopening the window, and the sand generators no longer jump back to the top after visiting the Timeline tab. Hourglass: Talent nodes now refresh their available/locked state the moment your currency changes. The in-menu Quit button should shut the game down cleanly instead of potentially hanging on the Saving screen. Cloud saves are now more reliable, with an additional backup and safer save handling. The kangaroo zone now shows its missing icon on the world map again. Elite enemy health bars no longer swallow your taps and clicks.