UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - Twitch mode has been debugged, and a short explanatory text has been added regarding the voting phases. If you are a content creator, you can now rename adventurers using Twitch - The game master crystals weren't refreshing on the interface; this has been fixed Your feedback is amazing! Feel free to share your screenshots and ideas for decorations you'd like to see in a future update
Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can continue playing on the old version using Steam library->Right click->Properties->Game versions and betas->previousversion. You should still let me know if there's a problem though since previousversion will update to V1.25 if and when I make a V1.26. If you need help restoring a backup save let me know.
You can choose between the two specs of your class at Combat 10. You also have talents for each.
If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
Colourful skill panel: the center info boxes (name, level, status, reward) now take on the colour of the skill you're viewing, so they look at home on every theme. Miami Nights glow-up: the theme now has its own warm skill palette — Coding goes violet, Design pink, Marketing coral, and so on — instead of the old cold blue, across the whole UI. Stability: extra hardening on the Skills info (ⓘ) popup so rapid clicks can't trip it up. Thanks Iker for the sharp eye on the light-theme colours!
Bulk buy: Company and R&D upgrades now have a ×1 / ×10 / ×100 / Max selector — buy a stack of levels in one click instead of clicking forever. "Max" buys everything you can afford. (Thanks for the request, Tunerko!) Fixed: you could end up with more skill slots than there are skills (a wasted, paid-for empty slot). Slots are now capped at the number of skills, so every slot you unlock is one you can actually use. Thanks for the detailed feedback that surfaced both of these! 🙏
Thank you for an amazing yearDear lovely cafe owners..It's been a year since we have launch Not Monday Cafe and It was an amazing year for us. Thank you so much for your heart warming support..Let's recap what we got last year..We got seasonal content update from Christmas, Halloween to Songkran Dayand many collaboration with amazing cozy gamesAnd don't worry. All of these contents are always available in the game forever.What's next?We're currently working on Mac version of Not Monday Cafe and a Mobile port! so you can take Not Monday Cafe with you any where! Furthermore we are also working on new idle game Neko Station. an Idle game where you manage a cat train that run around Japan that also run on the bottom of your screen and of course, it got stream integration. This game is like Not Monday Cafe younger sister. There will be a collaboration with Not Monday Cafe in the future. If you're interested you can play the demo now today Thanks again for all your support.It means a lot to us. Have a wonderful day. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
The Demo has been updated, focusing on improving visuals:Reworked most of the UIAdded more decorations onto the main sceneAdded a few upgrades to improve the pacingCatching Thieves now gives $1Customers now have thought bubbles (to express discontent)
Bug fixes Steam startup again syncs cloud save before loading local progress Local save backups capped at 10 most recent copies Low-progress local saves still cannot overwrite higher-progress cloud saves
1. Fixed a potential lag issue caused by dragging. 2. Fixed an issue where invitations were invalid during multiplayer connections.
The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Hello captains, We want to give an update on our current plans for the future of Vanguard Galaxy. If you've been following our updates most of this won't be new to you, but we feel that its good to emphasize our dedication to the project. And specifically to some important features that we want to add sooner rather then later. Over time we have built quite a long list of our own wishes for what we want to add to the game mixed with your feedback. So we needed to prioritize and this update is a result of that. :) We are very happy with how the game is progressing and are even more happy with all of you giving feedback. Don't let this stop you from giving feedback and bug reports. We appreciate all of you and your ideas a lot!Current Beta, short term plansCurrently a beta version is available in Steam, which you have to actively select for the game in order to play it. The current plan is to give this beta another few weeks to a month to mature and get ready for the merge to the live branch of the game.This version of the game currently adds:Officers and Crew splitThe beta introduced crew in the form of deckhands, miners, salvagers, gunners and marines that each have their own strength, giving the ship they crew a relevant bonus. Boarding and Dry dockCrew can also be used to enter other ships and if successful claim the ship as your own for a material cost. Or you can scrap the ship to gain materials needed for a better target.InstallationsThey can also be used to infiltrate installations scattered across the galaxy in different forms. Industrial Stations, Military Outposts and Research Stations are just a few examples. You can enter these and find all kinds of loot there. Ship upgrades and hull rarityThe Dry dock also serves as the new facility in the space stations to facilitate Hull upgrades for your ship and as a longer term goal the option to increase the rarity of your hull, making it possible to push the hull upgrades even further.Pocket bossesThis beta we also...
Hello everyone! I hope you have been enjoying Gelli Fields! I have some news relating to the next update, and all updates going forward.Hingewood HeightsThe Hingewood Heights update is coming along really nicely! I'm very excited for you all to see everything new this update adds. There's a new biome, the wrapping up of the first story arc, achievements, awesome upgrades, new quests, and more! But I need to address something and apologize. I have been advertising this update as coming out the 28th of June, which is not possible. A few things came up during development that has set the update back and I want to ensure this update is big, meaningful, and polished. This ties into my new philosophy for updates going forward. I'm not going to rush myself to get updates out, I'm going to work on the game at a comfortable pace and make sure I include as much love and care as possible into everything going forward. This means things will take awhile longer, but trust me it will be so, so much better.I don't want to promise another date because I will just end up rushing myself again to release on that date so instead I'll reveal the release date when it's ready. I want every big update to be a fun event but also I'm a solo developer making this game so I hope you all understand and are okay with this change of plans and things taking a little longer.Pre-Release TestingIf you still want to experience the biome, and all things coming with the next update you can join the pre-release testing channel on the Discord server to help me make sure all future content is smooth and enjoyable for all!https://discord.gg/SYCTbfdGspThank you so much for understanding, Excited for you all to try out the new biome!
Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
Hello everyone! First off, I just want to say that this past week has easily been one of the most exciting weeks of my life. I’ve always wanted to create games. Over the past few years, I’ve been working a lot, learning even more, and slowly trying to turn that dream into something real. And now, I finally did it. I made a game, and that game releases tomorrow at 10 AM. The game will be available for $3.99, with a 15% launch discount for the first week, bringing it down to $3.39! This whole thing still feels completely surreal to me. I never really expected this game to become popular, or honestly even be enjoyed by this many people. To me, it was just a dream, quite literally, that I decided to turn into reality because I thought it would be fun to make and fun to play. But as of writing this, the game has passed 15,000 wishlists, and it could very likely hit 20,000 today. Not only that, but the game is currently in the top 600 for wishlist activity and in the top 2,000 most wishlisted games on Steam. That is just… insane. So many people from all around the world have played the demo, given feedback, shared really good advice, helped me find and squash bugs, and most importantly, gotten excited for what’s next. At launch, the game will include a handful of things that were missing from the demo, including color-coded feed particles, better visual feedback from the black hole, and a few more things I’m finishing up today. I am also writing this while 100% sleep deprived. There have been a lot of sleepless nights and a lot of very, very, veryyy late nights this past week, all to make sure everyone has the best experience possible when the full game launches. I also have a lot planned for future updates. I want to keep working with the community, listen to your ideas, and build this into a game that not only I enjoy, but you all enjoy too. And this will not be my only game. More on that later. At this point, I’m kind of rambling, so I’ll just say this: THANK YOU. To e...
Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, June 25, 2026 10:00 PMCEST: Thursday, June 25, 2026 3:00 PMBST: Thursday, June 25, 2026 2:00 PMPDT: Thursday, June 25, 2026 6:00 AMMaintenance Details:Bi-weekly update. "Uncharted Islands P2 + BitCraft Online EA, 1 Year Anniversary update"Please note that the maintenance start time & completion time is subject to change. *
Optimizations & Bug Fixes:Cloud Save: Fixed cloud save issues. Players can now properly save their favorite outfits, and outfit configurations will no longer be lost.Action UI: Resolved a display error that occurred when deleting an action while configuring them in the action menu.Action List: All sub-menus in the action interface are now displaying correctly. Unlocked actions will appear grayed out.Action Animations: Fixed an issue where some action animations were not fully rendered.Announcement: Corrected the display error regarding gacha/lottery drop rates in the in-game announcements.Store Pricing: Fixed an abnormal pricing issue in the shop. Players can now purchase items normally again!
rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly
Hey Everyone!Update 1.1.05 is out now, including some smaller fixes... but more importantly...There's a Cauldron spinoff coming towards the end of this year! Go check out Cauldron: Haunted Harvest! If you're ready for some more more chaotic minigames, Blinkie would appreciate a wishlist ;)1.1.05 change log:Misc language fixes/updatesFixed issue where refunding hero skill trees wouldn't refresh the hero stats table until buying another upgradeFixed issue where hero preset builds would stop buying after 100 purchases, instead of after all talent books were spentFixed issue where large enemies weren't blocking correctly for their allies behind themFixed issues with Dodge and GROFL combat skills/specials not working correctlyFixed bulletin board so it updates inventory values correctlyBonus balls in the mining game no longer have their value cap at ~300ccFixed level select in the minecart game when using the mousePete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!
The demo for Astaryn: Chained Realms Idler is now available on Steam.If you’ve been curious about the game, you can now try the early progression for free and see if the idle RPG loop clicks for you.Astaryn is an idle RPG built around long-term progression: train your hero, fight monsters, clear dungeons, collect gear, and keep growing even while you are away.The demo gives you a first look at the core experience before the full 1.0 release.If you enjoy it, please consider wishlisting the full game. It helps a lot with the upcoming release.Thanks for playing,Karl
- Added toggleable hotkey to cargo routes 'Skip if destination storage is full' and it defaults to No - Added a Fog of War border to the Star Map @firen thank you - Future multiplayer spawns no longer land on expedition tiles - Raid route screen now respects fog of war visibility - @toaster's first PR! Fixed a construction queue exploit that bypassed max level prerequisites - Can now queue dyson sphere ahead of time if prerequisites are in queue - Faction radar Rebellion rows now keep visual order and keyboard navigation aligned - Hangars can now reserve and store local flagships - Added @helios's Quick Start guide and a fresh campaign tutorial flow from the starting screen
Hi everyone,We just hit the milestone of 5,000 Wishlists for Incremental Infinity! We are absolutely thrilled! 🎉Thank you so much for your amazing support. As fans of incremental games, we all love to watch numbers go up, but seeing this specific counter climb means the world to our very small team. It proves that people genuinely care about our project, and that is the best motivation boost we could ever ask for. What's next? We’re currently working hard on the game to make sure it’s as satisfying as possible. Stay tuned, we'll have more updates to share with you soon!Thank you again for being part of this journey. Let's keep making numbers grow together! Pablo & Baptiste
{STEAM_CLAN_IMAGE}/24136664/db37ba831b2d6fcb35122e5cff1afa40085d54ef.png Hey Panda Peeps! We’re halfway through 2026 already - can you believe it? (We sure can’t, considering that sentence originally read “we’re halfway through 2025”, oops…) Well, whatever year it is, it’s time for us to post a fresh sneak peek at our upcoming Limited Time Event schedule! As always, this is a tentative schedule only, so some dates and rewards may shift around, and it doesn’t include Parallel Events or DLC releases, either. And now, without further ado, here’s what you have to look forward to! June 24 - (bring back) Roxxy July 8 - (bring back) Roxxy's Outfits July 22 - (bring back) Peanut Phone Pinup July 29 - (bring back) Sirina August 12 - (bring back) Sirina's Outfits August 26 - (bring back) Sawyer and Lake Pinup September 2 - (bring back) Tessa September 16 - (bring back) Tessa's Outfits September 30 - (bring back) Alpha's Pinup October 7 - (bring back) Esper October 21 - (bring back) Esper's Outfits November 4 - (bring back) School Pinup November 11 - (bring back) Rosa November 25 - (bring back) Rosa's Outfits December 9 - (bring back) Holiday Pinup December 16 - (bring back) Odango December 30 - (bring back) Odango's Outfits We love you so hard, The Pandas
Hi everyone!Steam Next Fest is almost coming to an end. Thank you so much for trying our demo, playing with us, and sharing your feedback!In this update, we are adding two new features to the demo.New Feature: Hiring StaffOne of the biggest issues with the current demo is that the single-player experience can feel a little short and simple. More importantly, there was no automation, so players had to keep refilling bookshelves by themselves.With this update, you can now hire staff to help run your bookstore!You can hire librarians to stock books for you. They will take a small salary, but in return, they will help keep your bookstore running while you continue writing, decorating, or doing other things.You can also choose which book each librarian should stock, and spend money to upgrade your staff over time.There will be other types of staff in the future too, but they will be unlocked in the full game later.New Feature: Simple Player InteractionsWe also added a small multiplayer feature: simple player interactions.When we joined public lobbies and played with other players, we often found ourselves wanting to say simple things, such as:Saying hi when someone joins the roomSaying thanks when another player helps write your bookSaying congratulations when someone writes a legendary bookSaying goodbye before leaving the roomSo we added a few simple interaction buttons to help players communicate with each other more easily.Other ImprovementsWe also made a few smaller improvements in this update:Added more tooltips in different places to help players understand the game betterImproved the tutorial for writing a bookWe would love to hear what you think about the new staff system, the simple player interactions, and the overall demo experience. What feels fun? What feels confusing? What do you hope we can improve or add next?Your feedback really helps us understand the game better from the player’s side, and it means a lot to our small team.We hope you enjoy the new upd...
Hotfix since v1.1.04: Steam cloud save sync and save write safety. Bug fixes Fixed cloud save not syncing in time on Steam startup, which could cause progress issues Improved save write safety to reduce corruption risk after abnormal exits