更新方式:大版本更新,无法与之前存档兼容,一旦更新需要重新开始玩(成就点数、祖宗祠堂都会清空哦)(之前所有礼包码都会进行重置,可继续使用)编辑地图和编辑角色功能还是保留的,大家不用删,只要不删除就可以用更新前说明本次更新并不是修仙家族模拟器的最后一次更新,并且由于ai辅助技术的发展,我们在本次更新中尝试使用了部分技术,带来了效率提升,因此决定今年内还将再次更新一次大版本更新分享功能:自定义文件的分享功能需玩家注册一个账号,可上传自己制作的自定义场景和角色或者下载其他玩家上传的自定义内容,同时只可生效一个,需可自己指定切记不可随便乱传一些不符合国家规定的文本和内容,我们会有管理管理所有上传的文件,良好的网络环境需要我们共同维护主要新增内容包括1.新增炼虚、合体、大乘三个高阶大境界。2.新增完整高阶突破路线、突破事件、心魔劫、雷劫和高阶突破材料。3.新增十大时代机制,世界会每 300 年进入一个大时代。4.新增 3000 年后的灵界融合阶段,大批高境界势力和高阶资源开始进入世界。5.新增世界 Boss 玩法,作为后期重要挑战和高阶材料来源。8.新增玩家举办拍卖会相关玩法。9.新增夺舍相关玩法。10.新增炼虚、合体、大乘阶段功法、法术神通、装备胚、突破材料、怪物、魔修、外域修士等内容。11.修复和优化一批长期反馈的中后期问题。一、新增炼虚、合体、大乘三个大境界本次正式把境界上限从原本后期继续向后扩展,新增:炼虚、合体、大乘原本后期比较容易出现“修到顶之后目标不足”的问题,这次会把修仙路线继续往后延伸。化神之后不再是终点,而是进入真正的大后期。高阶境界的定位大致如下:炼虚:开辟虚界,开始真正接触空间、法则与高阶道统。合体:法则合身,修士自身和法则进一步融合,战力跨度会明显变大。大乘:凝成道果,接近飞升前夜,是当前版本最高阶段。飞升相关内容也已经调整。以前部分文本和事件在炼虚阶段就容易出现飞升叙事,这次统一改为大乘大圆满以后才进入飞升相关内容,更符合完整的修仙成长线。二、高阶突破方式这次新增的高阶突破不是只把数值往上堆,而是补了完整闭环。新增三段大境界突破:化神大圆满突破炼虚:主题为“开辟虚界”。炼虚大圆满突破合体:主题为“法则合身”。合体大圆满突破大乘:主题为“凝成道果”。每一段都保留了多条突破方向,不同突破路线会对应不同的法则、属性或修行倾向。高阶突破会消耗新的高阶材料,并且需要经历更高层次的心魔劫和雷劫。简单来说,后期突破会更强调三件事:角色本身积累:资质、法则、属性、功法和成长方向会影响可选路线。材料准备:虚空道砂、合道玉髓、大乘道果、天心玄晶等高阶材料会成为关键资源。战斗能力:高阶突破劫不再是纯数值判定,渡劫战斗的压力会明显上升。如果角色战斗力不足,单纯修为到了也不一定能稳过后期突破。后续大家如果反馈某段突破过难或过易,我会继续针对具体阶段调整。三、新增高阶功法、法术神通与装备为了配合炼虚、合体、大乘,本次补充了一批对应境界的功法和法术神通。功法方面会覆盖炼虚、合体、大乘三个阶段,不再让高阶角色只能继续用低阶功法凑合。部分功法名称和方向包括:炼虚阶段:太虚开界经、虚天炼神录等。合体阶段:万法合身经、天象归一录等。大乘阶段:玄黄道果经、九劫飞升录等。法术神通方面没有一次性做特别夸张的数量,而是先补一批后期可用的主动和被动能力,并尽量复用已有表现,避免因为特效过多带来新的稳定性问题。新增方向包括:法域类能力:偏持续压制和增益。护神类能力:偏防御、抗性和生存。金身类能力:偏肉身、减伤和承伤。剑痕类能力:偏攻击、爆发和输出。魔相类能力:偏高风险高收益。百艺通玄类能力:偏辅助、技艺和综合成长。装备和材料方面也同步扩展到高阶:炼虚、合体、大乘三档武器、防具、饰品和法宝胚。七阶、八阶、九阶装备相关材料和生成配置。高阶装备胚会主要来自特殊秘境、世界 Boss、高阶怪物、外域修士、天骄赛等后期内容。四、十大时代机制本次新增世界时代机制。世界会随着年份推进,每 300 年进入一个大时代。时代不是单纯显示文本,而是会影响修炼、突破、弟子资质、秘境、资源、怪物、势力战争、天灾等多个系统。时间旁边会显示当前时代,悬停可以查看时代说明和主要效果。当前设计的十大时代如下:1.开天立族时代,0-299 年天地初辟,灵脉渐醒。修炼速度提高,新生势力成长更快,低中阶资源和野外实体更容易出现。适合玩家开局发展、建立家族根基。2.灵气爆发时代,300-599 年天地灵气暴涨。修炼速度大幅提升,突破概率提高,更容易出现高灵根弟子和天才,天材地宝、遗迹、秘境出现概率明显增加。这是前中期最适合冲境界和积累资源的黄金期。3.百族争鸣时代,600-899 年各族势力扩张加速,NPC 补人和势力成长增强,天才出现概率略有提升,但战争和资源争夺也会更频繁。这个阶段世界会更热闹,也...
1. 修复了启动时概率闪退问题 2. 修复了镶嵌时概率闪退的问题
To celebrate this year's Fête de la Musique, Vinyl Desktop will be available at a 35% discount for only 24 hours on the 21st of June!So if you are still on the fence about purchasing it, this is the perfect excuses to grab a copy and rediscover some of your favorite tracks.
This update fixes a few things and brings new colors for glowsticks.New Content: Added new color choices for glowsticksNew Language: CatalanImprovements:Improved behavior in relation to tile addons and the Addon Priority setting when adding items via double tapping the recycle/move key.Added a 10 seconds timeout to server API connections. Previously there would be no timeout set, which means some attempts would never fail. This change won't improve connectivity (nothing the game can do about that) but at least it won't leave you stuck.Added a setting to allow the Fairy to be visible all day.Bugfixes:(Switch) Fixed Daily Rewards granting way more favor than intended.(Switch) Fixed Friends search not working if you have more than 25 friends owning the game.Fixed some cake path pieces missing.Known issues fixed in next update:Anglerfish and axolotl having the wrong harvest particles
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Changes: Reduced the 2x Reward Procs on Supreme Ultimus challenge requirements from 35 to 25. Changed the description of the “Purchase all Leaderboard Icons” challenge to just "Purchase Leaderboard Icons" because you don't need all of them (just 110 out of 114). Changed the server save/load system to avoid future issues related to file sizes and server limits. Bug Fixes: Fixed bug with the average super/ultra energy calculations. This should boost most of your energy gains from skills, spells, mimics, and power mages (but wave income is not affected). Fixed bug with skill cooldowns increasing, rather than decreasing, if your synergy or milestone bonuses were too high. Fixed bug where the 10m kills on all melee heroes challenge was not applying the +250% bonus damage reward correctly. Fixed bug where the Mimic Prestige Bonus from the new leaderboard icon was not applying the bonus correctly. Fixed bug where your best Immortal Boss damage was not tracked correctly if you went down a league. Fixed various other minor issues related to the new Challenges. Fixed bug related to Daily Gift rune rewards. Fixed various minor UI issues.
Demo v2.1 Update NotesFixed an issue where the displayed symbols did not reset after slot machine useAdded a damage display for bow attacksAdjusted the reward values for Card FlipChanged damage number animations to real-timeAdded a 1-frame delay upon starting the skill treeThe revive icon is now deactivated after using the revive abilityEnemies' HP now resets upon player deathAdjusted the drop rates for gemsChanged the bouncing ball velocity logic to Update()Adjusted the rendering order and increased the size of the hammer cursorChanged the transparency of the hammer areaUpdated the icon images for special abilitiesChanged the rules for Card FlipIncreased the number of gems rewarded from Card FlipRemoved Ability Cards from Card FlipRemoved gems from the slot machineIncreased the number of coins rewarded from the slot machineAdjusted enemy statsDecreased the overall drop rate for gemsTweaked and improved several sound effects
Loop One: Done is now available as a demo to try out!Play demo here: Loop One: DemoThere are no time limits, but you can only unlock the first material: Iron. But it should be more than enough to see if you like it. In the full game, there will be plastic, gold, copper, silicon, and water that you can refine into better and better products, including building a full server rack with GPU, CPU, fans, heat sinks, etc. There will also be two more game modes: Sandbox (build however you like) and Experimental (so you can try out new facilities before they are completed). So please wishlist so you don't miss the full Early Access release.This updated demo adds settings to the start menu, improves controller tracking state, and fixes other small bugs that some of you discovered over the last week. Thanks for helping me out with testing!The plan is to release an early access version pretty soon after the next fest. I just need to make sure everything works properly and gain some more wishlists. So would love some help from you to share the word if you like this game. Share it on your socials, Discord servers, or whatever you use. That's the best way to help indies survive against all the slop out there. Be sure to join my Discord to suggest features or report any bugs you find (but I prefer the built-in bug report modal so you can also send your save files and error logs for me to look at): https://looponedone.com/discord Take care and thanks so much for playing the demo! /Jonas
Hey everyone,The demo is now live! We're so excited and hope you will enjoy the game! If you have suggestions or bugs to report feel free to join our Discord or post on Steam community!Cheers,First Day Dev
Hey everyone! 👋I'm super excited to share that the Crownhold demo is now publicly available on Steam! 🎉This is my first public demo and your feedback genuinely means a lot to me... bugs, balance issues, impressions, anything goes. Drop a comment here in the forum or leave a review on the store page!Thanks for the support and I hope you enjoy it! 🏰
1. 添加试练塔自动挑战和无尽试炼模式 2. 试练塔和镇魔司宝库新增一批秘宝装备 3.调整小部分较弱秘宝装备属性 4.增加钱袋的投放 5. 修复了一些bug 6. 优化了一些文案
Fixesfixed a secret upgrade not applying correctlyfixed an achievement sometimes not being rewarded
Hello,This is the development team.The server migration update scheduled for midnight today (PDT, San Francisco) has been delayed by +4 hours.We sincerely apologize to everyone who has been waiting.■ Scheduled Build Update Timea. 2026.06.15 (Mon)· 04:00 AM PDT (San Francisco)· 12:00 PM BST (London)· 08:00 PM KST (Seoul)b. The server migration update will be carried out.We apologize once again for the delay.We will do our utmost to prepare as quickly as possible.Thank you.The Development Team
Hey, sandwich friends! 🥪 The demo just got one of its tastiest updates yet — and it's all about kicking back and watching the good stuff roll in. Here's what's new: 🛒 The Conveyor Belt Your kitchen now has its very own conveyor belt! Ingredients glide by on cute little plates — just hover to grab them and keep those towers growing. Less clicking, more chilling. 🧑🍳 Belt Workers Don't feel like grabbing everything yourself? Hire little helpers who ride along and snatch ingredients for you. Your kitchen basically runs itself now (the dream). ✨ Golden Plates Every now and then a shiny golden plate rolls by, stacked sky-high with a big pile of ingredients. A little jackpot moment, just because. 💸 Surprise Money Piles And keep your eyes peeled — once in a blue moon, a plate of cold hard cash comes down the belt. Give it a tap and watch the bills fly straight into your wallet. Pure serotonin. 🛋️ ...and a bunch of little cozy touches Gentler first-time tips, fresh sounds, polish here and there — and the whole thing now speaks 20 languages. No timers. No stress. Just you, your belt, and an ever-growing tower of sandwiches. Thanks for playing - and as always, happy stacking! 💛
- I have added an improvement for mouse scrolling issues. This should make the issue better but potentially still slow for big monitors, I'll see if I can maybe add a setting thing for it or tweak it based on screen size / DPI, I'll get back to this. Sorry for the trouble anyone!!!
\ Added many combat sound effects. Added an option to disable combat sound effects for adventure slots. \ Adjusted some Warrior talents. Adjusted some Hunter talents. Minions and companions now gain Accuracy and Critical Strike Resistance based on skill level. Limited middle mouse button mini mode switching to only work inside the game window. Reduced attack and health growth for some monsters. \ More equipment slots can now roll Accuracy affixes. Improved acquisition task behavior. Optimized the visual effects for dispel effects. Improved the brightness of equipment affix level numbers. Equipment info in shops now displays Buy instead of Take Out. Added a hint showing where to obtain Sacred Bones when you do not have enough. Removed the socketed Stele task. Optimized the Wishlist interface. \ Fixed an issue that could cause an error during buyback. Fixed an issue where the Hunter Frost Wolf 4-piece set effect did not work. Fixed an issue with the hero info display. Fixed a visual effects issue on the Fungal Cave map.
This very small patch fixes an issue that caused the tank notifications to stay visible, even without the research. Also the issue where tanks are always dirty after ascension is now corrected.FixesFixed an issue where tank maintenance icons would be visible without the tank sensors researchFixed an issue where new tanks purchased after ascension would have algae
Thank you for all the reports and ideas! Here's a batch of fixes and improvements based on your feedback.Bug FixesFixed the bug-report input box becoming unusable after pressing Enter Pressing Enter for a new line was dropping keyboard focus and stopping input. Focus now stays in the box while you type.Tweaks & ImprovementsFamiliars: you can now summon up to two If you equip two contracted Familiar Vessels in your two accessory slots, two familiars now join the battle (and each vessel earns its own experience).Pre-equip warning for cursed gear Equipping a cursed item now shows a confirmation explaining it cannot be removed until you lift the curse.Reduced low-tier material (Wood / Leather / Bone) drop amounts These basic materials were flooding your inventory; their drop quantity is now about one-third.Easier to send feedback The report option is now "Feedback / Report a Bug", so improvement ideas are just as welcome as bug reports.Please keep the feedback coming — thank you for playing!
Minimon Demo Update: The Next Fest Mega-Patch!Hey everyone! With Steam Next Fest kicking off tomorrow, we wanted to drop a massive update to ensure the demo is in absolute top shape. We've been hard at work over the last couple of weeks, and we are thrilled to introduce some huge new systems, including our first implementation of Raids and an asynchronous Adventure system!Here is what’s new in today's patch:⚔️ Major New FeaturesNew "Adventures" System: Your benched Minimon no longer have to sit idle! You can now send them out on asynchronous missions to gather resources and gain experience while your primary Minimon continues their main run.High-Level Raids (Work in Progress!): We’ve added our very first Raid for players who have pushed their Minimon to the limit! You can now send up to three Minimon into battle simultaneously for some seriously action-packed encounters. Developer Note: This is an early, work-in-progress feature, so expect a little chaos as we continue to refine the multi-unit combat!Endless Mode Reconfigured: We've completely overhauled the pacing and structure of Endless Mode to make it more challenging and rewarding. It's the ultimate proving ground to test your Minimon’s mettle and see exactly how far your builds can go.🖥️ UI & Quality of LifeRoster Page Rework: We’ve completely redesigned the Roster page from the ground up. It’s now much cleaner, easier to navigate, and makes managing your growing squad of Minimon a breeze.Smoother Onboarding: We’ve made even more improvements to the First Time User Experience (FTUE). Tutorials and introductory prompts have been smoothed out to help new players learn the ropes faster and with less friction.⚖️ Balance & TweaksMassive Balance Pass: We’ve made sweeping balance tweaks across the board—adjusting abilities, enemy scaling, and economy pacing. There are honestly too many specific number changes to list here, but overall gameplay should feel much tighter and more rewarding!Thank you all so much for the ...
Ladies and gentlemen, friendly: This update mainly focuses on the main mode of Wanjie and the Traveler mode, mainly fixing bugs and optimizing game functions. 1、 The following is the updated content of the traveler mode: -The upper limit of damage in Traveler mode has been significantly increased, and now supports higher digit large number display and settlement. -Optimize the display of combat values, and use clearer units to display super large values such as damage and HP. (The upper limit of the value has been raised to '1.0e120') -Fixed the issue where the main attribute of "critical strike damage" on the helmet did not take effect correctly in some enhancement/sublimation sequences. -Fixed an issue where some combat values may be abnormally restricted when they are too high. 2、 The following is the main mode update: -Optimize the hero details interface: Change the "attribute and damage disassembly" to a button pop-up display, making the page more concise. -Adjust the layout of the details page: Basic attributes, core attributes, and advanced attributes are displayed in the center as a whole. (Some fellow travelers have reported incomplete display on the left side of the screen) -Critical Strike Damage Soft Upper Limit Increase: Adjusted from '400%' to '800%', decreases only after exceeding '800%'. (Expected damage increased by over 50%) Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
A quick hotfix addressing issues reported during the first days of Early Access. Thank you so much for all the reports!Bug FixesFixed a crash during long or fast-forwarded dispatch sessions (the "game froze" reports) Running dungeon dispatch on auto-loop with time acceleration for a long time could cause the game to accumulate internal objects until it crashed. We optimized how the dispatch screen redraws and fixed this at the root.Tweaks & ImprovementsImproved what happens when rewards exceed your inventory cap Previously, when your storage was full, low-value materials were kept first while rarer materials (copper, silver, etc.) were discarded — and you were even charged a disposal fee. That has been removed. Now the game keeps the higher-value (rarer) materials and automatically sells the overflow for gold (no discarding, no disposal fee). Even with a full inventory, you won't lose your valuable loot anymore.OtherRemoved a leftover developer button ("\ Unlock All Nodes") that was mistakenly visible on the tech tree in release builds.Please keep the feedback coming — thank you for playing!
Hi strategy players,The free Demo of "Elemental Soldiers: Heroes Assemble" is now officially live! This demo features the first two chapters – welcome to experience it first!🎮 Demo Core Gameplay 【Construct Hundreds of Build Types】: Choose from four major elemental factions and distinctive heroes. Combine heroes, equipment, arcane arts, and runes to craft your own core build: 【Basic Attack Build】, 【Critical Damage Build】, 【Abnormal Build】, and more.【Glory War】 Dungeon: Say no to mindless map pushing! Face multiple difficulty levels that test your hero placement, resource management, and build limits!🚀 July Official Version Outlook In the future official version, you will experience the complete game content:Job Change System & Relic System: Unlock deeper growth paths and achieve qualitative strength gains.Clash of Heroes (3V3) & Demon Tide Invasion: Deeper gameplay mechanics with more challenging secret realm battlefields.📢 Player Support & Feedback As an independent small team, your support is our motivation to survive: 1、Add to Wishlist: If you like this work, please click 【Add to Wishlist】 on the store page – this is crucial for us! 2、Bug Feedback/Suggestions: Please join our official player group; we'll be online around the clock to collect everyone's voices.
尊敬的勇士,遊戲將於 2026.6.16 10:30-11:00(UTC+8) 進行維護更新,屆時將無法登入。更新內容:1、優化玩家檢視介面2、修復已知 BUG,優化遊戲體驗
Fixed the session timer not working from previous update
Added almost 50 Steam achievements!More to come!Fixed issues with lightning tutorial possibly getting stuck.Fade toolbar abilities when player does not have enough deity power.Teleport effect added to portal.Lightning cooldown animation fixed.Autoplay rich-presence shows properly.