Game Updates

Patch notes and dev posts · 15,208 Steam updates
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
143 days ago · DigitaleManufakturRU

v2.0.6 - Season Saver

Bugfix release: European cups finish reliably, save-load crash fixed, cloud sync stabilized. 🏆 European cups finish reliably In multi-country mode the three major European cups could end up with fewer than 36 teams. season stuck. Per-country quotas now scale dynamically, EU filler slots stay reachable. 🏆 European Super Cup uses correct season winners From season 2 onward the Super Cup in week 51 wrongly inherited the previous season's champions. Now uses current season winners; existing saves are corrected automatically. 💾 Save-load crash on mobile fixed Saves could grow over 100+ MB and crash the app on load. League statistics no longer bloated; existing heavy saves are auto-slimmed to ~60 MB on first load. ☁️ Cloud sync on Android more reliable Google Play Cloud sometimes never returned an answer. 15-second fallback to online DB, empty-snapshot check, automatic conflict resolution, diagnostic logs. 🎙️ Relegation interview shows correct old league Relegation interview used to print the wrong old league; relegation out of tier 3 even named a league from another country. Now correct in all 47 languages. 📺 Live ticker: correct keeper on saves On penalty saves the ticker sometimes named a random field player instead of the goalkeeper. Now resolved deterministically from the defending team. 📊 Career goal scorers keep their names All-time goal scorer lists sometimes showed "???" for retired players. Names now stored persistently; all-time list covers every country. ⬇️ 3rd-division relegation zone Table marked only the bottom 2 places red while 3 teams actually relegated. Coloring and logic now in sync. ✨ Quality-of-Life Season-preparation layout fixed (was shifted on PC fullscreen), office no longer flickers after promotion/relegation, various translation corrections.
Community Button
Community Button
143 days ago · RecursionSplash

FPS Overlay + Live UI Performance Tuning | v2.2.80

FPS Overlay + Live UI Performance Tuning | v2.2.80 This update focuses on smoother performance, better FPS visibility, improved live UI refresh behavior, and a new pet progression boost. Performance & UI Changes • Added an FPS display option inside Settings • Added FPS overlay support for easier performance testing • Fine-tuned the Variable Live UI refresh setting for better performance • Variable Live UI is now the default refresh setting • Adjusted default FPS behavior with VSync off and unlimited FPS by default • Added another connection-side tweak for smoother live performance The Variable Live UI setting is designed to automatically balance live stat refresh speed with performance, helping keep the home screen responsive while reducing unnecessary FPS loss. Pet Progression Update • Pets can now reach Tier 5 • Reaching Tier 5 unlocks the pet level cap, allowing pets to level beyond 100 • If you already had 5 level 100 pets, your pets may automatically gain levels above 100 from previously hidden stored progress Discord Pet Hatch Feed Update The Discord pet hatch feed has been adjusted so only Legendary+ pet hatches are posted. Join the Discord to watch rare pets hatch live and follow community goals in real time, like 50,000 slimes hatched: https://discord.gg/fyZHtE526T Want your name featured in hatch posts? Make sure your Discord privacy settings allow your name to appear in the channel post. Keep clicking!
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
143 days ago · st.store

Server Merge

Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): May 22, 10:30 AM – 11:30 AMAffected Regions: Asia-Pacific Merge ScopeAsia-Pacific Region:1、Cultivation Server 68 Cultivation Server 702、Cultivation Server 69 Cultivation Server 71Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
I AM THE DAO
I AM THE DAO
143 days ago · skyblack7301

《IAMTHEDAO》Early Access!

Hello everyone, fellow cultivators!I Become the Way Early Access has been out for one week now!Over this past week, seeing you all step into this cultivation world, training, breaking through, and exploring—it truly moves us. A heartfelt thank you to every player for your support and valuable feedback! Every comment and every suggestion you make is our greatest motivation to keep improving the game.Moving forward, we will maintain a steady update rhythm, carefully polish every detail, and strive to bring you a more relaxing, more addictive, and more enduring idle cultivation experience.About the GameThrough the development of our previous game The Sun in a Bottle, we gained new insights and reflections on the "idle game" genre. It shouldn't be just about endless number inflation, nor should it gradually make players feel tired and repetitive. So an idea came to us—to make a different kind of idle cultivation game.One that combines the relaxed, hands-off nature of idle games with the ever-changing depth of cultivation. We want to bring together the following gameplay elements, making idling no longer boring, and allowing your cultivation to truly become your own path:Combat breakthroughs and realm ascensionAlchemy, artifact crafting, and spirit field cultivationDao comprehension and playstyle customizationSpirit pet raising and fighting side by sideRuins exploration and fortunate encountersDao discussion and tower climbing—testing wisdom and strengthExploration of different grand worlds: Mortal Realm, Spirit Realm, Immortal Realm—each realm with its own new horizonsAll of this awaits in I Become the Way —Idle your way, become your own way.Upcoming Update PlansWe plan to update the different maps and gameplay of the Mortal Realm, Spirit Realm, and Immortal Realm within one year. Below is a rough update roadmap.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
143 days ago · st.store

Server Maintenance Notice

Dear Players,We will be performing routine server maintenance and deploying a new update.Affected Servers: All ServersUpdate Details: Routine maintenance and bug fixes.Maintenance Schedule:NA/EU Region: May 21, 2026 | 7:30 PM – 8:00 PM (PDT) / 10:30 PM – 11:00 PM (EDT)Asia-Pacific: May 22, 2026 | 10:30 AM – 11:00 AM (UTC+8)Please note that the game will be temporarily unavailable during this period. We apologize for any inconvenience and appreciate your patience!The Crazy Oddballs Team
The Greenening
The Greenening
143 days ago · erkberggames

Update #1 - Cursor & Collection

Hi everyone, and thank you all so much for your great feedback so far!The first update for The Greenening is now live, adressing some of the more prominent issues you reported:Cursor visibilityThe outline around the ingame cursor is now bigger and a bit darker, making it stand out more among the myriad of drops in the late gameYou can also now adjust the ingame cursor size and color to your liking in the settings Completing the CollectionMissing collectibles can now be found in the bonus areaAdditionally, there's another subtle hint on where missing collectibles can be found when hovering empty pedestals after finishing the gameKeyboard shortcutsThe Charge ability can now be used by holding X or ShiftThe upgrade screen can now be zoomed using + / - or PageUp / PageDownBalancingThe final phase of the boss is now a bit more forgivingThe rainbow upgrade is now a bit cheaperThe last 15 garden trees are now cheaper (so those of you who want to max everything have to grind less)Besides those there are some smaller bugfixes, translation updates and you can now view your total stats after finishing the game!Thank you all so much for all the lovely reviews and feedback
Forage Wizard
Forage Wizard
143 days ago · Lost Maxim

Quick Fixes #3

Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have trouble with the update, please contact us on Discord or the Steam Discussions. Thanks for staying updated!
Sill Cats
Sill Cats
143 days ago · SQOOL Kato

About Upcoming Updates

Dear cat lovers, Thank you as always for taking care of the cats. To make it more comfortable for everyone to enjoy the cats, and to help the cats spend their time happily inside your PC, we would like to share the updates that we are planning and considering based on the requests we have received from you. - Feature to give names to cats - Steam achievements - Cat entrance animation when Sill Cats starts - Additional cat gestures and behaviors - Interactions between cats, such as playing together - Toys such as balls - Halloween Cat DLC - Petting feature - Improved cat size settings, such as making cats even smaller or larger - Feature to keep cats in a fixed position - Feature to move cats by dragging or similar controls - Cat editing and costume features - Feature to limit which displays cats can move on in multi-display environments - Additional cat types - Large cats such as lions - Feature to display three or more cats - Cat meowing sounds - A way to prevent Steam users from being notified while Sill Cats is running As for our immediate schedule, we plan to focus on improving stability during May. After that, we will gradually consider and implement the updates listed above. In fact, we will also be attending game-related events in May, so it may be a little difficult for us to release major updates aggressively during this period. We apologize for the wait and appreciate your understanding. If you have any other requests, please feel free to let us know on the discussion boards. If you encounter any issues, it would be very helpful if you could contact us by email with log data attached, if possible. You can obtain the log data from Setting in the system tray. Our email address is below. dev@sqool.co.jp
Book of Fei
Book of Fei
143 days ago · Yunthelia

A Note from Arya | Widescreen Polish (v3.01.001)

Hi, Brave Hero! Arya here. Brought you some display improvements so your adventure looks great no matter the screen!Fix: Widescreen & Ultra-widescreen UI: Fixed interface layout issues on widescreen and ultra-widescreen monitors. UI now displays properly across different aspect ratios.Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this makes your adventure look even better — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Riftborne
Riftborne
143 days ago · Reckoner

10.55 Patch Notes

- New spire progression (Level 5,10,15.. 21,22,23,24,25 become open for ANY outpost tile type) - Colony slot summary visible from inside the spire - Negative diplomatic changes are automatically reciprocal - Updates to outdated codex instructions
Land Drifters
Land Drifters
144 days ago · Land Drifters

Get your own castle, store your items in the vault!

Welcome Land Drifters!Your Very Own CastleA new update is here! You can now unlock the castle from the first island!Inside the castle, you will find a brand new feature, the vault!Here you can store your items to free up your inventory space! When you unlock the item for the vault, you also get additional options that allow you to control the items when obtained. You can either redirect them to your inventory, the vault, or sell them insteadThe castle will get more features and decorations over time, however you will notice your key items will be on display. You can even go find a lost painting stolen by some mischievous miscreants on the first island to display.Throwing WeaponsThrowing weapons have been added to the game! Check out woodworking to find them!Train them and you will unlock a new active combat ability that dramatically increases your accuracy for your next attack!StorageWho doesn't like reduced costs for upgrading your storage?The rift has some new talents to reduce the requirements for hunting supplies!Farming also got a couple more as well!Over 100 million monsters have been slain. Wow! Keep slaying!Build 0.4.00You can now unlock the castle from the first island!The Castle has a new feature, "The Vault". This lets you store items in there and choose options per item on how they are handled when obtained. More features for the castle including decoration will come with time.A vault achievement has been added.Throwing items have been added to the game. There are now 27 new throwing items, check out woodworking to make them.A new combat ability has been added. Level up your throwing ability to unlock it.A painting has been stolen by some mischievous miscreants on the first island, recover it for decoration.4 new rift talents for hunter storageAdded an extra two farming storage talentsFixed zone 1 stats for leatherworking and tailoring for t2/t3 gear.Fixed an issue with coins where it displayed a decimal at the end when the next digit was 0.Fixed some ty...
Around The Core
Around The Core
144 days ago · bimcremental

V1.10 - Game Balances and Improvements

Hi Everyone!First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.I’ve been reading everything and working on improvements every single day!This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.Here’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.Expanded localization supportReworked the skill treeRadiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.Added new effect for skill nodesUnlocking skills now sends energy through their paths, making newly unlocked skills much clearer.Rebalanced reload speed and overall early-game pacingReload speed is now fixed, so you can stack projectile upgrades much more freely!Boss balance improvements, including spawn pacing and progression tuningThe boss has been nerfed and the game’s pacing is now less overwhelming.Updated laser systemsThe laser is now fully automatic - your own little combat robot.Updated enemy/drop visuals, colors, scaling and readabilityLarge amounts of enemy drops were hurting screen readability, so I made several visual adjustments to clean things up.Reworked Yellow/Blue drop behavior and visualsReduced screen shake for a more controlled gameplay feelScreen shake has been toned down and feels much smoother now.Enhanced nebula background visibility...so you can actually enjoy the nebulas now.Updated cursor visualsThe cursor is now thicker and easier to track during combat.Added a cleaner/noise-reduced version of some soundtracksSome players found the lo-fi white noise a bit distracting, so I reduced it while trying to preserve the original vibe of the track.General sound effect polish and balancingSounds were cluttering the audio mix during intense moments. It’s much less exhausting now, and I’m still a...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
144 days ago · rimmindgame

Z-virus Mutation: The Power of Frost, Remodeling the Zombie Battlefield!

"Frost - prone Zombies": Frosty Surprise, Over - the - top DamageThe brand - new gene segment, "Frost - prone Zombies", has created zombies that are prone to freezing. By editing the Z - virus, the zombies' blood starts to freeze at normal temperatures.This is remarkable!Every time you fire at a zombie, there is a chance to trigger the amazing freezing effect! Starting from a 1% probability, it gradually increases to 5%. Once a zombie is successfully frozen, it will suffer an additional terrifying 500% damage.On the battlefield, zombies are frozen into ice sculptures, allowing you to bombard them. The scene is simply incredible! This undoubtedly provides us with a brand - new combat strategy. Seize the opportunity, and you can turn the tide of the battle in an instant."Ice - resistant Body": Frost - resistant Counterattack, Increasing the ChallengeThe "Ice - resistant Body" gene segment endows zombies with an "ice - resistant body", giving them the characteristic of being able to tolerate cold. From a 20% probability of resisting freezing, it can be increased all the way to 100%. This means that zombies are no longer easily frozen, adding a lot of difficulty to our battles. However, it also provides you with "gene point space", allowing you to further strengthen other buff effects.You need to be more cautious in dealing with them, replan your tactics, and think about how to break through the zombies' ice - resistant defense.
Community Button
Community Button
144 days ago · RecursionSplash

Live Save Startup Fix | v2.2.61

Live Save Startup Fix | Hotfix Fixes & Improvements • Fixed an issue where some players could see a “Live Save Not Ready” message on first submit • Improved startup ordering • Improved recovery handling • Queued clicks are preserved instead of forcing a hard lockout Thank you for the reports and patience while this was tracked down.
Crush Crush
Crush Crush
144 days ago · Sad Panda Studios

Insert Clever Title Here

{STEAM_CLAN_IMAGE}/24136664/8d618a5d8e23c4b5d7b337f6701f3b9b17d4959b.png Hey Panda Peeps, We’ve been wracking our brains trying to come up with something clever to say about this sale we’ve got going, but isn’t it ALSO kinda clever to buck the trend and jump straight to the point? May 20th to the 25th, save 20% on a selection of DLC and Limited Time Event girls, and with every Diamond Bundle purchase, get 20% MORE Diamonds and Nina’s Deluxe Wedding Dress Outfit as a bonus! Phew, that’s quite the list of discounts and deals! Good thing we saved time on extra words! We love you so hard, The Pandas
Crush Crush
Crush Crush
144 days ago · Sad Panda Studios

Love and Ninjas

{STEAM_CLAN_IMAGE}/24136664/3898ed2153e0f2f3f325528fdec2cd72fade1052.png Hey Panda Peeps, Start practicing your moves, because a beautiful and mysterious ninja trainee is making her way back into the Limited Time Event! Of course, we’re only telling you this because if we didn’t, no one would notice her, lurking silently and near-invisibly, waiting to make her move on you… Log in every day and collect your event tokens to unlock Shibuki. Whether you’re hoping to hang out in the sewers eating pizza, fine-tune your fruit-slicing skills, or get sorted into the Uchiha clan, getting to know her is an absolute necessity! We love you so hard, The Pandas
Blush Blush
Blush Blush
144 days ago · Sad Panda Studios

Cheap Date

{STEAM_CLAN_IMAGE}/34491490/d6adc9907e6232aa4a11dd6e3f2dd76144adc149.png Hey Panda Peeps, Happy May! Spring is a little late in coming to some parts of Canada, but we’re pretty sure it’s finally here! And since spring is the season of romance, why not celebrate with a date? Like maybe… Volks’ Deluxe Date DLC? From May 20 to the 25th, you can get it for 30% off in the Store! Oh, and you can get 10% bonus Diamonds with every Diamond Bundle purchase, as well - just ‘cuz! We love you so hard, The Pandas
Community Button
Community Button
144 days ago · RecursionSplash

FPS Boost + Auto Clicker — Idle Play Update | v1.2.55

Community Button v2.2.55FPS Boost + Auto Clicker — Idle Play UpdateThis update adds a brand-new performance settings area, UI fixes, faster loading improvements, and a major new idle gameplay feature: the Auto Clicker.⚙️ New Performance Settings AreaA new performance settings section has been added, allowing players to toggle some of the most performance-heavy visual effects on or off. Optimal FPS is reached when "Live UI" is off. More options are coming to optimize FPS and keep values up to date.You can now customize performance settings for:Background animationsClick animationsEgg animationsShard animationsText glowLive calculationsSparksBreathing animationsCount animationsThis should help players fine-tune the game for smoother FPS, especially during active clicking, long sessions, and high-speed gameplay.🛠️ UI FixesSeveral UI improvements have been made, including:Fixes to Community Pet labelsFixes to progression slidersGeneral polish across panels and progression displays🚀 Faster Loading + Better CachingLoading has been improved with better local caching and faster panel/data loading.This should make the game feel smoother when opening menus, loading player data, and moving through different panels.💤 New Idle Way To Play!On top of the new Idle Incubators, Community Button now has an Auto Clicker!The Auto Clicker includes over 1,000 upgrade tiers to progress through, starting slow and eventually reaching up to:30 clicks per second at max tierThis gives players a brand-new way to play, progress, hatch eggs, and earn rewards while reducing the need for constant active clicking.You are going to be hatching eggs like never before! 🥚🔥Thank you for continuing to play, test, and support Community Button.More performance improvements, gameplay upgrades, and pet content are always on the way.KEEP CLICKING! 🔴
Re:Blade
Re:Blade
144 days ago · STAGE

🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL

🛠️ Day 2 Hotfix — Late-Game Wall & Auto-BuyHello, this is the developer.The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.━━━━━━━━━━⚖️ Late-game scaling — first passFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.- Beam Attack Up node — per level: +100% → +500%- Awakening EXP Up node — per level: +25% → +50%- Attack Up node — from Lv 51 onward: per level +25% → +50%- Attack Up node (final) — Lv 100 bonus: +25% → +100%- Time Up nodes — five new levels added. You can now extend battles by up to 40 seconds total.This is the first pass on late-game scaling from the roadmap. More tuning will follow based on how it feels.━━━━━━━━━━🔧 Quality of life- Auto-buy upgrade nodes — a toggle at the bottom-left of the Upgrade screen. When on, upgrade nodes are bought automatically until your gold runs out. No more click-spamming.- Upgrade tab zoom-out — the zoom range has been extended so you can pull back far enough to see the full sword shape. This was always the intended view.━━━━━━━━━━✅ Bug fixes- Enlightenment Tier 1/2 tooltips — the penalty values shown in the tooltip were wrong. Now displays the correct numbers.- Mage boss teleport — teleport cooldown across all mage-type bosses unified to 2 seconds (was 1s). They reposition less often, so your attacks land more reliably.- Relic Turret sound — the turret's attack sound has been softened.━━━━━━━━━━📋 Coming this weekendA weekend patch is already in the works, combining more of the feedback that's been piling up in the Discussions:- Performance & optimization improvements- UI improvements — including red-dot markers on monsters carrying relic chests- Damage number display toggle- Plus more items being colle...
Stop and Smell the Flowers
Stop and Smell the Flowers
144 days ago · breadfactorygames

Watering, Water Enhancements, and Bee Benefits Added!

I just uploaded a build (v0.31d) which adds the following new features to the Stop and Smell the Flowers demo:WateringWater EnhancementsPulling weedsBee BenefitsMy hope is that this change will provide a more engaging experience for those who want to play actively, while also giving an extra benefit to idle playstyles.WateringHappens when you click on a growing flower in the garden that is currently dry. Watering happens by default when first planting seeds, and can be done again at each growth stage prior to harvest-ready maturity. Each time you water your flower during it growth lifespan, the grow speed increases. You can also pair watering with water enhancements for extra bonuses, giving you up to three water enhancements per flower. Watering is optional, only providing the speed boost and possible water enhancement when performed. Skipping watering has a benefit of reducing the likelihood of disturbing the bees, and getting a boost from them.Water EnhancementsWater enhancements are available for purchase in the Shop, are visible in your inventory, and accessible from the bottom of the garden, next to your seeds. You can select an active water enhancement or re-select to disable it. All watering that happens while a water enhancement is active will use one up.The water enhancements available are:Speed Grow (increases growth speed) - $10Mutation Up (increases mutation probability) - $20Mutation Stop (prevents mutation regardless of other boosts) - $5Bee Attractor (increases number of bees that will visit your garden while the flower is growing) - $5All the water enhancements are unlocked from the beginning of the game.Pulling WeedsHappens when you click a dandelion weed at any growth stage besides fully grown. Pulled weeds do not go to your inventory, they are destroyed. This can be helpful if you are eager to plant the next thing where a weed sprouted, although then you won't have a dandelion to sell.Bee BenefitsWhen bees visit your flowers and are undisturbed b...
Desktop Nard: Dice Idle
Desktop Nard: Dice Idle
144 days ago · Samharia

Desktop Nard is Now Released!

Desktop Nard: Dice Idle is finally released! Really thank you to everyone of you who played the game, gave feedback, encouragement, or just checked the game. If there’s one last thing you can do to support the game: Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam.Love you all
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