Game Updates

Patch notes and dev posts · 15,083 Steam updates
Maltese's Fluffy Onsen
Maltese's Fluffy Onsen
161 days ago · sinkholestudio

[Update] v1.8 & 1st Anniversary Update

Hello!The v1.8 update, celebrating our 1st anniversary, is now live, and the sale has officially begun! 🎉As mentioned in our previous announcement, the sale will run for two weeks, with 25% off the base game and 10% off DLCs. You can check out the full details of the v1.8 update in last week’s announcement post below:Update Summaryv1.8Guests can now wear accessories such as party hats and rubber ducks on their heads.New decorations and interior items have been added to create a festive atmosphere, including sparkling wall decor, neon lights, and cakes.Collect all medals in each stage to receive 1st anniversary commemorative letters.72 additional tracks not previously included have been added to the OST.9 additional save slots have been added.Thank you sincerely to all our players for your love and support over the past year! 💛
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
161 days ago · Aran

Wanjie v1.70 Update Announcement

Dear fellow Taoists This update mainly addresses two issues: first, fixing a vulnerability where a large number of entries can be abnormally stacked after equipment awakening; second, completing the ban management function in the Lingyun Pavilion backend. 1. Equipment awakening abnormal entry repair -Fixed the issue where equipment accumulates a large number of entries abnormally through operations such as' Mixed Element Remake 'and' Destiny Change 'after awakening in some cases. -Fixed the issue of abnormal display and inflated values of individual equipment attributes caused by mixing awakening entries with regular entries. -Fixed the issue of incorrect handling of awakening entries in some operations of the process bench, resulting in abnormal results of recasting, spiritual enhancement, and sublimation. -Optimize the compatibility logic of old data, automatically correct abnormal equipment during reading, and retain the valid entries and awakening effects of normal equipment. After this fix, awakening entries and regular entries will be processed separately according to the correct rules, and it is no longer possible to card out entries that exceed the upper limit through the exception process. 2. Lingyun Pavilion backend management repair -Add the 'unban' function to the backend of 'Lingyun Pavilion upload records'. -Now the backend administrator can directly view the player's ban status on the upload record page and perform lifting operations on banned players. -Add a ban list area to facilitate querying, verifying, and processing ban records by 'UID'. -Fix coin issuance function Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
My Fire Is Bigger Than Yours
My Fire Is Bigger Than Yours
162 days ago · amar.ravi

Balancing and Readability Improvements

Quick update to improve the starting experience and some readability issuesStarting Upgrade nodes updated to introduce rain shield earlierRain Balancing tweakedSpawners now blink red when they are in fire (before they get destroyed)Formatted result screen text to make results clearerUnity version updateand here's hoping that didn't break anything else 🤞
Gods of Angling
Gods of Angling
162 days ago · [LostBoys]Stanley

Gods of Angling v0.11.0 is Now Live!

:: v0.11.0 Patch Notes ::Weather System & Rarity EffectsWeather Effects will appear in the primary Log Pane, based on which biome you are currently in. Rarity Effects will appear around any fish which are of Rare or higher rarity, or on Trophy fishVisual Effects will appear around your Best Friend, Rival, and Love InterestThese effects can be turned off in the Settings UI if you don't enjoy them, or if they cause performance issues.Fish & Item LogsThe Fish and Item Tabs in the Log Pane no longer show a filtered subset of the overall log, but contain dedicated, detailed tracking of the last 50 Fish Encounters and the last 100 Items obtained. In addition, in the spirit of increased data tracking;the Fish Archive now shows how many times you have been defeated by a given fish, not just how many you have caught thema trophy icon will appear next to a fish's weight while in combat with them to indicate if they are a trophy fishSleep System SimplifiedThe sleep system has been heavily simplified. What was originally a cute idea has never played out in practice as well as intended. The overnight clock based sleeping has been removed entirely. Your Hero will now Nap when their Sleep Bar hits zero -- no more, no less! Sleep Quests and Achievements, Stat Tracking, and the Ghoul Racial skill have been updated.Update to Global Daily DerbyThe winner of the Global Daily Derby will receive a special amuletThe Global Daily Derby Leaderboard window has received minor visual improvementsGame Balance
Idle Life - An Idle Game
Idle Life - An Idle Game
162 days ago · LetsSxbi

Steam Update – Road to 1.0

Steam Update – Road to 1.0We’re currently working towards Version 1.0 and are redesigning our core systems one last time to make sure everything feels clean, consistent, and future-proof.To keep you involved, we’re introducing Preview Builds for every major milestone. These previews can be activated via the Beta Branches on Steam – and unlike originally planned, the first preview will be available for everyone. From here on, each new milestone will bring a new preview build, containing more content and improvements based on your feedback. RoadmapBig Milestone #1 Gathering / Crafting / Smelting Working Queue
Talented
Talented
162 days ago · TurtleFox Games

Hotfix 1.4.11

Fixed an issue causing Crawley Jockey enemies to walk in the opposite direction if they fall off the Crawley while the Crawley is confused Fixed an issue causing Wizard's Orbs to be destroyed if enough Spirit Flames were created Atomize and Ring Theory will no longer be used if you have Auto Cast enabled and the maximum number of orbs Fixed a variety of issues stopping Mythic Weapon Talents from being correctly viewed in the Compendium Made it clearer when you're replacing an ability (and not upgrading one)
OiiAi Cat
OiiAi Cat
162 days ago · 6_WaNteD_9

Bug Fixes Patch Notes (04/05/2026)

Fixes & Stability Improvements Fixed UI settings saving/loading correctly Resolved UI not updating based on UI settings values Fixed multiple AutoStart issues, including startup failures Fixed drag system bugs Fixed Drag initiation delay/friction Fixed Incorrect drag position near screen edges Fixed Toggle logic inversion (previously reversed behavior) Updated overall UI (Settings, Close, and general layout) Improved settings text clarity and consistency Increased size of tick/untick UI elements for better visibility Updated sprite outline rendering Minor naming refinements in settings
WindStop Strategy
WindStop Strategy
162 days ago · 琪哥

The Cloud Peak Update

Added 28 new martial arts and item drops, expanding the reward pools across all tiersBoss rewards reworked to use fixed loot tables, with more distinct drops per boss stageAdded a confirmation prompt when leaving the shop to prevent accidental exitsEnhanced rewards for the Golden Shrine, Sudden Fall, and Winding Halls events (including healing effects, supply items, and reward quality upgrade)Fixed an issue where leaderboard data displayed incorrectlyOptimized online save mechanism for improved save stability
Cube Foundry
Cube Foundry
162 days ago · Jabran

Where is the UPDATE?!!!

Where is the UPDATE?!!! Don't worry, the update is coming! It will arrive in the next week, or the week after (so max 2 weeks from now). Why the delay? I took the month of April to work on another game and take some time off from this project. After 3 months of non-stop development, I realized I was making more mistakes than actual improvements. Stepping back for a moment was necessary to come back stronger. What's changing? The major changes are related to: Overall balance adjustmentsBetter game performanceAdjust most (if not all) side mechanicsA much-improved UIimprovement to the tutorial pahse The work left to do is pretty minor compared to the work already done, but it is still very important to get right before release. Launch Details The update will launch alongside a discount and proper patch notes describing the changes... well, if I remember all of them (honestly, most of the minor ones will probably be missing!). -Jabran
Open The Gate: Just A Little
Open The Gate: Just A Little
162 days ago · VịtSoonYoung

Character Voices, Group Unit and Auto Pause

Hi everyone!After receiving a lot of feedbacks, we have been tweaking things a little with the balancing and we hope it is in a good state at the moment (but any comment on it are all welcome). We released these new feature to make the game more rich and easy to control:All characters now have voices, including Skills when activated! You can change the voice volume in the setting too in case our voices don't fit your ear :D We had so much fun working on this but it took us a considerable amount of time to record and edit.Group Unit: One of the most requested feature has been implemented, you can select by hold left click over the unit icons to select multiple units, then move one of them to command all to move together!Auto Pause: There is a new settings (Default disabled) to auto pause the game while the game is out of focus.Fast-forward Setting now remember the state for next gameSmall bugfixes and game performance improvedThere are still many feedback that we are still justifying to put into the game like: Gamepad & keyboard support, better tutorial, better multiple monitor support, more character visual for unit titles.If you find any feedback, please don't hesitate to share with us here or in Discussion or Discord channel. Thank you!
Keine’s Terakoya: A Schoolhouse in Gensokyo

Version 0.6.0 Update: Expanded Faction Storylines for Current Chapters

Hello everyone!A Schoolhouse in Gensokyo has now been updated to Version 0.6.0. While this update may not contain a large number of individual changes, it marks an important version milestone for us.With this update, the faction / regional storylines for the currently implemented chapters have now been substantially expanded and completed.From Version 0.5.7 to 0.6.0, the main updates include:Added new influence level missions and rewards for Scarlet Devil Mansion, Bamboo Forest of the Lost, and the Eastern Suburbs of the Human VillageAdded Cirno’s character side storyMade major progress on the English translation. Some text embedded in images is still untranslated, and some English lines may still cause display issues due to their length, but the main text translation is now around 90% completeUpdated several art assetsFixed several minor bugs and adjusted some values to improve the overall experienceThis is a major version update. Existing save data can still be loaded and played, but for the best pacing and overall experience, we recommend starting a new game.Also, our circle will be attending Hakurei Jinja Reitaisai in Tokyo on May 4, 2026. Our booth number is く23b. In addition to the game, we will also be selling merchandise such as acrylic standees and postcards. We’d be happy to see you there!We’ll continue updating the game and improving the experience. Thank you as always for your support of A Schoolhouse in Gensokyo!
海蓝星之梦
海蓝星之梦
162 days ago · empiresss

Steam【浪漫物语市集】主题特卖已开启!

本次特卖活动由发行商Comma49组织,集结了多达六十款情感向游戏,涵盖了视觉小说、文字冒险 AVG 及互动剧情游戏等等,同时包含了纯爱甜宠、虐心催泪、悬疑惊悚、奇幻冒险等多元题材,无论你偏爱轻松治愈的 "小甜水",还是沉溺于刻骨铭心的虐心叙事,亦或是沉迷于心跳加速的悬疑解谜,都能在这里找到属于你的心动故事。只需轻点鼠标,即可沉浸在文字构筑的鲜活世界中,开启一段段风格各异的沉浸式冒险~ 【海蓝星之梦】将会在【浪漫物语市集】特卖期间开启限时折扣,感兴趣的小伙伴现在可以添加愿望单,蹲守活动开启狠狠捡一波好价啦~ 【特卖活动时间】2026 年 4 月 30 日至 5 月 10 日
Bit Buddy
Bit Buddy
162 days ago · 咸鱼佐一

Wishing Pool!

This update introduces a new Wishing Pool feature and increases the chance of obtaining items from it. We hope this brings a more enjoyable experience when acquiring items.New:Added the Wishing Pool feature with increased item drop ratesFixes:Fixed an issue where the Input Visualization effect displayed incorrectly in multiplayerFixed an incorrect maximum player limit in multiplayer rooms
With Me: Aquatic Time
With Me: Aquatic Time
162 days ago · EnvoyHELL

Version 0.3.6 Update

Hello everyone! This is Sensory Patch Studio.We are bringing you a brand-new Accessory Fish Pack system!If you have already purchased the 4th Freshwater Fish Pack (Water Poem), the rotating Accessory Fish Pack will appear in the 5th slot of the Fish Pack Shop.All fish obtained from the Accessory Fish Pack come with unique themed accessories, and these accessories can be inherited through breeding.More unique stylized themes will be added to the rotation of the Accessory Fish Pack in the future. Stay tuned!Content & Feature UpdatesNew Accessory Fish Pack:Unlocked after purchasing the 4th Freshwater Fish Pack. Fish inside come with themed accessories, and the pack rotates every 2 hours.Accessories can be inherited through breeding, but cannot be repurchased via the Mystery Stamp system.Bug Fixes & OptimizationsFixed the display color error of the Aquatic Level.PS: About the Sweet Memories Letter SubmissionWe have received a large number of submissions from the community. Thank you all for your great enthusiasm.We encourage everyone to write down your true feelings sincerely.You may write a confession to someone, share your hobbies, send warm blessings, or create original poems.Here is an additional note: your submission will be visible to all users. We sincerely hope positive energy can be passed on within the community.Besides, to ensure better readability of the letters, please follow the word count rule: neither too short nor too long.Maximum 1000 characters (including spaces).
WindStop Strategy
WindStop Strategy
162 days ago · 琪哥

The Cloud Peak Update

Nightcrow bosses now appear after Cycle 12, with up to 6 affixes in later stages.Fixed a bug where percent-based stat bonuses could cause bosses' HP to become negative.The "Lone Ranger" affix is now more likely to appear when deploying a single character.
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
162 days ago · Aran

Wanjie v1.69 Update Announcement

Dear fellow Taoists In this update, the game has officially joined the first version of the online marketplace system and synchronized the linkage between homework sharing and online monetary rewards. And lay a solid foundation for subsequent activity areas, weekly tasks, free trading, and more online gameplay. The main content of this update is as follows: 1、 Online marketplace officially opened You can now enter the online marketplace in the marketplace or in the bottom right corner of the game. The online marketplace adopts a server shelf mode: -Products, prices, purchase restrictions, inventory, announcements, and other content are all controlled by the server -After entering, players can directly read the current server shelf -Data is based on the server -Rewards will be issued immediately after purchase, and the order status will be recorded by the server The current online marketplace already supports: -Shelf refresh -Daily shelves -Activities/Special Zones -Purchase quantity selection -Purchase restriction display -Inventory display -Statistics of Purchased Times -Pending confirmation of order recovery -Supplement and confirmation after re entering the interface 2、 Online currency officially launched Online marketplaces now use independent online currencies. The current default name is Market Coin. Online currency is different from local spirit stones, merit, and Hongmeng points: -It is recorded separately by the server -Not dependent on the number of local backpacks -Used for purchasing online products in the online marketplace -The testing phase will continue to increase access channels based on the availability of features 3、 Current online currency acquisition methods After this update, players can now obtain online currency through the following methods: 1. Daily check-in After entering the online marketplace, you can directly receive daily check-in rewards. The current check-in has been upgraded to a continuous check-in mechanism, no longer just a fixe...
TBH: Task Bar Hero
TBH: Task Bar Hero
163 days ago · happyone

Playtest Hotfix - ver 0.01.06

Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.06.Detailed update contents are as follows.Bug FixesFixed an issue where the attack range of the Act 2 'Fire Spirit' and the Act 3 'Demon General' was applied too widely.We will continue to update the game to provide you with a better experience.Thank you.
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
163 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.3

The Vial popups on each rat click are now more separated, also I finally added an "Exit Game" button at the bottom of the settings panel... Bug Fixes: - The Buy Max button wasn't actively applying effects for Lab Assistant & Brain Booster unless buying a single upgrade right after - The Prestige Popup Summary was showing old values prior to v2.0 balance updates (10%, 20% instead of the new 50%, 75%) - The confirmation window for Lab Rebooting wasn't showing % increases from upgrades, they were being applied silently - Vial count went past the progress bar when at a high figure. Now, your vial count has been truncated to show m/b/t/q, and past q (being quadrillion), I will use hopefully simple suffixes that won't be too complicated, so past q it'll go to Qa, Qb, Qc etc for further values.
The Endless Village
The Endless Village
163 days ago · Keydos

Leaderboard + Wizard update

Small bugfixes. - The leaderboard now displays ALL entries, not just the top 15. - Local section in the leaderboard has been removed. - Defeating the Wizard in town now correctly displays his bounty. Previously the number was still credited, but not displayed. Thanks for playing!
Talented
Talented
163 days ago · TurtleFox Games

Hotfix 1.4.10

Added a some new anti-Softlock rules: If enemies have stopped spawning and no enemy has been damaged within the last 15 seconds the night will automatically end If enemies have stopped spawning an no enemy has been killed in within the last 30 seconds the night will automatically end Other Changes The Boo-lets Achievement can no longer be unlocked with classes other than Bandit Fixed an issue stopping Abilities added from Ninja's Balance Talent from being upgraded Fixed an issue causing Gravestones to appear above lanes when created by a character with a large amount of bonus size Reduced the activation requirement of Voidstar's Black Hole upgrade to 40 (down from 50) Reduced the activation requirement of Voidstar's White Dwarf upgrade to 150 (down from 25) Shurikens created by Voidstar are now classed as Basic Attacks (allowing them to be enhanced by Prisms) While Auto Cast is enabled, Flesh Pact and Blood Pact will only activate at a rate equal to your Health Regeneration Rate While Auto Cast is enabled, Flesh Pact and Blood Pact will only activate if you are above 30% of your Maximum Health Points Flesh Pact now increases size by 15% (up from 10%)
LaVonne's Lemons Idle
LaVonne's Lemons Idle
163 days ago · hotgrits

New System Added & Qol Enhancements

See Discussions in Community Added Lucky The Prospector Upgrades (To help players get those manual achievements - compounding) Also good for those lemons! (working on updates for rest) Divine artifact now colored Gold - Qol Raised Starter Fertilizer from 828 to 1828 Lemons / sec Lucky's Backroom casino spins .3 /s faster each now & other Qol enhancements Thank you to those who leave feedback in the Community! : ) What else you like to see in the game? Don't reply to this post- go to Discussion to give feedback, Thank you! (to be seen & faster response time)
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