Game Updates

Patch notes and dev posts · 15,061 Steam updates
Pupple Pop
Pupple Pop
169 days ago · LuciMark0

Balance Changes & New Mini Event

This update focuses on improving game flow, reducing unnecessary grind, and adding a small boost mechanic.High-tier bubbles now pop instantly instead of downgrading into lower tiersTier progression costs have been rebalanced for a smoother experienceGuppy and Koi fish movement speeds have been increasedAdded a mini event that occasionally provides small progression boostsOverall, this update aims to make progression feel more consistent and responsive.
Holding Pattern
Holding Pattern
169 days ago · Matt

Weekend patch notes (patch 2)

Howdy space cowboys,We've been releasing updates over the weekend to fix any pesky bugs you've been facing on your mission to save planet Earth. I've compiled a list of changes here, with more to come over the upcoming days.Patch Notes:Buffed lightning stun duration from 0.2s -> 0.3s.Fixed an issue where multiple moons can be acquired by replaying boss levels in endless mode.Updated moon spawn rate in endless mode from every 5 levels to every 10 levels (this means you will unlock the final moon on level 70, instead of level 40).Fixed an issue where save files were deleted after beating incremental ascension 6, your save file can now stay with you forever if you so choose.The windowed experience should now be better. The game will no longer force update your window size when you start a game. The game will load in windowed mode by default.Fixed a bug where moons don't load properly in endless modeFixed a bug where moons don't save properly in endless modeFixed a bug where music doesn't loopFixed an issue with money being added to the balance before the debrief. This lead to an issue where it seemed you were earning less than you actually were.Necromancer skill no longer automatically activates if no enemies are in rangeWe have been overwhelmed with the reviews so far, it seems like for the most part everyone has been enjoying the game, and the bugs have been fairly limited. Thank you so much for all the support we have received for the game, we hope to keep delivering patches and some (small) future content in return.Keep those planets safe,Matt
The Board is Yours
The Board is Yours
169 days ago · Draelent

A Release Date: April 29th!

I'm super excited to announce that my game will finally release in 3 days! These last weeks since the Steam Next Fest demo have been wild, but the game now has everything I wanted and I really hope you'll enjoy it as much as I enjoyed building it. What awaits you:Big numbers, obviously! Thousands, Millions, Billions, TRILLIONS, QUADRILLIONS, AND EVEN MOREOver 50 prestige perks to unlock and exploit64 squares (like... any regular chessboard)More than 30 achievements!Constant autosave with Steam Cloud Sync to go seamlessly from a computer to a Steam Deck for instance!Because, yes: even if it's not verified yet, it's fully playable on Steam Deck!Oh, and if you finished the demo on any platform, a quick start is waiting for you, but only if you deciphered the message...
Idlequarium
Idlequarium
169 days ago · NutsX

April 26 Emergency Update

Dear players, Due to an unexpected server failure today, players were unable to log into the game normally. We sincerely apologize for the inconvenience. After urgent investigation and repairs, the issue has now been fully resolved, and the game is accessible again. Some social features are not yet fully stable. If you encounter any issues while playing, please feel free to submit feedback, and we will improve them as soon as possible. This update includes: ✅ Fixed login issues ✅ Slightly increased drop rates for Mythical and Legendary fish ✅ Increased 3-star probability We once again apologize for the unexpected issue and thank you for your patience and support!
Upload Labs
Upload Labs
169 days ago · Jorge de Guzman

2.2.7 (beta)

-Improved node picker menu visuals-Added the option to switch to a listed view of the node picker menu-Added Lossless Compressor MAX-Fixed Optimize Code MAX being able to be purchased before unlocking optimizations-Fixed Out of Memory requiring 400 active nodes instead of 500-Fixed a crash when placing large schematics-Fixed Prompt: Extract Research not gaining benefits from research multipliers and not counting towards the total research stat-Fixed Neuron Reinforcer using the wrong progress bar color-Fixed Server income calculation
Vending Machine Co.
Vending Machine Co.
169 days ago · Troypc

Vending Machine Co. v1.0.3 - Minor Bug Fixes

Here's a small update focused on polish, fixes, and some under-the-hood improvements. Improvements Improved tutorial flow with market chapter adjustments Added Suika reward updates New floating texts for end of day and random events Improved shop stock count handling Better item cost balancing for partnerships Sell overlay can now check panel map visibility Fixes Fixed end of day text and day index issues Synced quest character data properly Improved machine sell chance behavior after Day 40 Fixed an issue causing auto pricing for sponsorship items to be $0.01 Refactors & Technical Refactored Machine Warning Icon system General codebase cleanup and stability improvements Merged latest main branch updates As always, thanks for playing and keep the feedback coming!
Sky Realm Idle
Sky Realm Idle
169 days ago · Star Seeker Studio

v0.12.5 Update Notes

Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters. 7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven. 8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed. 9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions. Editor Updates: 1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count. 2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members. 3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills. 4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text. 5. Added ...
Bills Must Be Paid
Bills Must Be Paid
169 days ago · Rike Games

Demo Bug Fix - v0.2.7

Hey everyone :)) First of all, we're really glad you're enjoying the demo, it really means a lot to us. Thanks so much for the feedback, we appreciate it and it helps a TON to make the game better.We're really sorry for any glitches or bugs you've experienced. FixesGame glitched out sometimes on the Skilltree / Bills when pressing space / esc or trying to continueThe demo should now NOT crash upon opening anymore. Previously, for some users the demo crashed immediately. If you're still experiencing the same issue, PLEASE let us know and try forcing the DX11 version by right-clicking the game, selecting Properties, then General, and entering "-force-d3d11" in the Startup field.Bills showed as due in 2 days although there was only 1 day leftChinese, Japanese, and Korean letters sometimes only showed as ☐☐☐ChangesWe made the Ultracrit-Hammer radius a bit biggerToy-Hammer now hits a bit fasterWe'd love to hear your feedback and are open to feature requests. Drop your thoughts in the comments, discussions, or join our Discord.And if there's any problem, bug, or glitch, please let us know, we'll push updates to fix everything as fast as possible.Thanks for playing :))Best,Roxy & Mike aka Rike Games
 All Hail the Orb
All Hail the Orb
169 days ago · N7_Maxxi

Hotfix #2: The Devotion Continues! (Post-Game Play & Fixes)

Hey Devotee's First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology. As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated. We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs! We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest! You gave us your feedback, and we listened! Here is what we've packed into All Hail The Orb Hotfix #2:ːsteamthumbsupː The Big Feature: Post-Story Play! The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story. ːsteamthumbsupː Major Bug Fixes: Progression and more! The Obelisk Experience Block Has Been Sacrificed! We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hi...
Your Succubus
Your Succubus
169 days ago · easyfunstudio

Add gamepad/controller support.

If your controller model is not supported, please let me know. Thank you! 增加手柄支持,如果您的手柄型号不支持请告诉我,谢谢 ハンドル(コントローラー)対応を追加します。お使いのコントローラーモデルが対応していない場合は、お知らせください。ありがとうございます!
Idle Life - An Idle Game
Idle Life - An Idle Game
169 days ago · LetsSxbi

🆕 Idle Life – Update

🆕 Idle Life – UpdateThis update brings new content, improvements, and important fixes based on your recent feedback.🎁 New ContentWe added 6 new items to expand your progression and give you more things to discover and craft.🌍 Localization ImprovementsAll remaining untranslated words from the last few updates have now been fully translated. The game should feel much more consistent across all texts now.🛠️ FixesFixed several issues that were caused by the Arena Combat Skill. These problems could lead to unintended behavior during fights and progression.⚖️ BalancingAdjusted and rebalanced multiple levels across all skills to improve progression pacing and overall gameplay feel.❓ Q&AWhen do we add the next achievement?We are adding new achievements once the newest one reaches around 1% of achieved players.How many achievements are planned?We plan to add as many achievements as possible, aiming to eventually have one for every item and every monster in the game.Thanks for all the feedback – more updates coming soon.
RuneClick
RuneClick
170 days ago · Vosk

Update 1.0.3

Filter autoclickers on leaderboard Some accounts have been posting leaderboard scores at rates only possible through 24/7 automated input. The most common complaint since launch is that those scores discourage players going at a real pace. The leaderboard panel now has a checkbox: "Filter autoclickers." Off by default. When you turn it on, accounts the server has flagged are hidden, and the visible ranks renumber 1, 2, 3 from the top. Autoclickers can keep doing what they're doing. Their scores still post, they still appear on the unfiltered view, no scores are reset or rolled back. The toggle is a viewing preference for players who'd rather not see those entries. Detection isn't perfect. If you think someone's incorrectly flagged or missing, email runeclicksupport@gmail.com. — Vosk
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
170 days ago · Potap One Tap

🛠️ 0.21.5 - Fixes and QoL improvements

➕Added:Additional buttons have been added to the main menu to help with errors.Added the ability to combine cable coils of the same type. That is, if you combine 2 coils of cable, then there will be only one with an increased number of cables inside. 🔧Fixed:The computer could output an image to a monitor it was not connected to.The monitor did not respond to a power outage or an HDMI cable and continued to work.When connecting the turned-on computer to another monitor, the picture was not displayed.Fixed a network issue on the computer from the reception.The information about the length of the wire was not updated when it was connected.Bug reports were not sent due to Unity limitations. They are now saved locally and will be automatically sent when possible. The achievement is issued immediately after the creation of the report.Minor corrections in the text and environment of the "Cables and connectors" tutorial.The computer did not overheat without a cooler and thermal paste.🔄Changed:The in-game menu has been slightly changed, and all settings have been added.Now, when disconnecting the cable (Ethernet, Power, HDMI), it returns to the right hand, or falls to the ground if the hand is occupied. If there is a coil of cables of a suitable type in your hand, then the cable is returned to the coil.
Chosen Garden
Chosen Garden
170 days ago · 小天选

Minor Patch Notes

Improvements Score resolution now speeds up together with game speed, making the overall flow smoother. Increased the font size of card sub-description boxes for better readability. Added dedicated background music for Snowfield, improving the overall mood of the stage. Fixes Fixed an issue with Snooze Resident. Fixed an issue with Sugar Apple. Fixed incorrect scoring for World Tree.
castle idler
castle idler
170 days ago · soyboygames

1.025 update (balancing/bug fixes)

1.025 updatenow allow players to continue playing after beating the gamefixed issue with cursor lagbalanced some of the levels to make progression smootheradded a button in prestige tree that refunds the whole treefixed a bug making the speedrun achievement not workThank you to everyone who has played the game and left a review.We received multiple points of feedback regarding the balancing of the game.Over the next few days, we will work on rebalancing the game further and making the progression smoother.Thank you for your patience, we will keep everyone updated on future changes.
Sit-Back Attack
Sit-Back Attack
170 days ago · Stapleton

20% OFF, Patch v0.940 Sale!

To Celebrate the release of the 2nd of 5 Big Early Access Patches, Sit-Back Attack is on sale for 20% for a week!This is a good time to try this in-depth Idle RPG.Features include60+ unique classes to build a team of 4A unique crafting system to design whichever gear you'd likeTons of challenging contentIncreased Level Cap to 700 with many ways of customizing your charactersImproved QoLConstant updates and improvements built from suggestions from the playerbase!Thousands of buildsIn-depth glossary which is getting better and better with each patch! (thanks to everyone that is helping improve it)30+ Boss powersImproved translations (HOWEVER non-english translations are always being improved. This is Early Access and a lot of fresh content is being added so some translation errors may occur. This is continually being improved!)And much more!Thank you!Stapleton
Milky Way Idle
Milky Way Idle
170 days ago · cheze

Labyrinth Improvements, Steam Client Update, and More!

We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...
Micro Stream RPG
Micro Stream RPG
170 days ago · Bauske

The Spring Event returns for 2026!

Hey all, Bauske here.The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the end, they'll turn in all collected eggs into a giant basket. If they turned in 100 eggs, they'll be given a limited-time badge that will stay on their profile!And if they keep playing and collect 100 more? They'll upgrade their badge to look even fancier and shinier, if that's possible in 2-bit artwork. The maximum badge variant is awarded at 1k eggs collected.This event runs from Saturday, April 25th at 12:00 pm EST to Sunday, May 17th at 11:59 pm EST. I'm extending it a week compared to last year to give people a little more time to earn that badge.Happy egg hunting!~Bauske
Gothic Clicker
Gothic Clicker
170 days ago · Yashzur

v0.12.0 Through the snow

13 new location types have been added to the global map!They begin appearing starting from Island 20 and completely replace the old ones starting from Island 50.4 winter zones have been added.6 new enemies have been added.New musical composition.Added sigil - Herba Tenax.Staffs can now be used in the
Widget Inc.
Widget Inc.
170 days ago · Imsety

Bugfix patch v1.4.4.2

Just a small update to fix some rare bugs, chances are you never encountered these! Fixed an issue where Frames placed inside of caves would become invisible after a save/load. Fixed an issue where placing a Fortress next to a cave entrance would prevent that cave from being destroyed by Napalm.
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
170 days ago · Potap One Tap

🛠️ 0.21.4 - Fixes and QoL improvements

➕Added:Setting to enable/disable auto-saves.The setting is "Hold the button to sit down".The setting is "Hold the button to bend over".New achievements.🔧Fixed:An error occurred when starting the PC after loading a saved game.Ports on the router are now GigabitEthernet (will be applied when starting a new game).The ports on the switch are now FastEthernet (will be applied when starting a new game).The computer did not shut down immediately when removing critical components.The "Network Isolation" achievement could not be obtained.🔄Changed:The "Network Isolation" achievement has been renamed and the icon has been replaced.
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