Game Updates

Patch notes and dev posts · 8,031 Steam updates
CaseCracker3
CaseCracker3
158 days ago · 问题不大

CaseCracker 3.0 launches on Steam on May 14

My name is Yao Yu, and I am currently the project lead at Black Robe Inc.After the original project lead of CaseCracker went missing, Chairman Ge Meiling personally invited me to take over the project. To be honest, although the terms she offered were indeed very generous, I wasn't particularly interested at first.What truly changed my mind was not the money, but the cases.While reviewing the existing materials for CaseCracker, I noticed that some of the cases involved details that closely overlapped with several urban legends I had been investigating recently.For a long time, these stories had been dismissed as rumors, coincidences, or tales deliberately fabricated by certain people. But if they really are just legends, then why have they appeared so frequently in clues connected to different cases across Chicheng over the past two years?I do not believe that a series of abnormal signs appearing one after another in such a short period of time can be mere coincidence.I suspect that behind these so-called "urban legends" lies something unknown.To me, this is not merely a project handover, but an opportunity to continue digging deeper.And now, I can officially announce:CaseCracker 3.0 will officially launch on Steam on May 14.I hope you'll add "CaseCracker 3.0" to your Steam wishlist right now, and when it officially launches on May 14, step into the cases yourself and uncover the whole truth!
 All Hail the Orb
All Hail the Orb
158 days ago · N7_Maxxi

Hotfix #3 - Removing More Bugs.... We Hope + New Boombox Track!

Hey Devotees!We're back again with another round of bug squashing and duck pleasing fixes. Hotfix #3 tackles two of the biggest pain points since the last Hotfix, The dreaded cloud save desyncs and that quacky experience bug that prevented you from finishing the final obelisk and of course the game! Plus a handful of other quality of life improvements while we were duck deep in the code. 🎸 A New Song Joins The Boombox!The amazingly talented Kaminari recorded a beautiful acoustic fingerstyle guitar arrangement of our main theme. We were absolutely blown away by it, so naturally, we did the only sensible thing... we slid into his DMs...Kaminari's stellar cover is now officially part of the All Hail The Orb Boombox! Thank you so much, Kaminari, for letting us bring your incredible work into our game. You can check out the video here. Now, Before we jump into the bug fixes, our developer Ginger has a few words.....or rather, perform a public grovel....So here he is, on his knees, in front of all of you......grovelling.....🙇 A Begging from the Developer..."Look, I'm going to be straight with you all. Some of these bugs were entirely my fault, and some of you have lost saves over the past week because of how I originally built the cloud save system. I cannot bring those saves back, and for that, I am genuinely, truly, deeply sorry! The new system should prevent this from ever happening again, but that sadly doesn't undo the damage already done. If you were one of the players affected, please accept my sincerest apologies, and a virtual duck of your choice....Quack!" Okay, with that display out of the way, let's get into the fixes!☁️ The Big Fixes: Cloud Saves & SoftlocksCloud Save Overhaul: We've completely rebuilt how the game saves your data to the Steam Cloud. Going forward, your saves should stay perfectly in sync and you shouldn't see anymore broken saves like you have been......we hope. Important Note: This fix prevents future save damage, but unfortunately we canno...
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
158 days ago · TBiz5270

Patch v15.12 - Offline Progress Changes, Balance Adjustments, and Bug Fixes

New Content:Added new upgrades to the Gem menu to buff offline progress and resources (such as adding Battlepass exp and Mastery exp to it). Changes:Rebalanced the Community Event values to scale based on how many players actively participate in these events each week. They are also now fully customizable from the server-side, so I can tweak them as needed. Prestige Power, Runes, and Tech Scrolls are no longer automatically included in your offline progress rewards. You must unlock these via upgrades in the Gem menu. Only the base resources (gold, energy, and rank exp) are initially included in your offline progress gains. QoL Improvements:Adjusted the way late-game upgrades are hidden when they are far out of reach (locked behind much further waves or ranks than you can achieve). Added an info box to the Mimic Spawn Chance text in the Astral Boss Map Perks (because some players might not have the Mimic unlocked yet by the time they play the Astral map, and so don't understand what this boss is). Added text explaining common issues and fixes for players having trouble creating or signing in to a cloud account. Cleaned up the FAQ menu. Bug Fixes:Fixed bug where you could join the PvP Immortal Boss event on the wrong day. Fixed bug where offline progress time did not count towards automation upgrade timers if you were below wave 2000. Fixed a few rare issues related to the Cloud Save failing. Fixed various typos, UI issues, and other minor bugs.
Alchemist's Garden
Alchemist's Garden
158 days ago · Lumis

Alchemist's Garden 1.11

Hell Alchemists!Just a late night update with a bunch of small improvements and UX/UI updates! Just wanted to shout out @Mr. Moyer for being so diligent and attentive in providing feedback on the game! Really appreciate it and it helps me make a better game! QoL: Added a decoration stat panel that can be toggled in the shop with the quill button in the top right corner. This will make it easier to see all the current bonuses from the decorations on display (Thanks @Mr Moyer).UI: Improved the readability of some of the UI pages with better colors (Thanks @Mr Moyer).UI: Enlarged the size of the minimize button on the objective panel so it's easier to press. The objective panel can also now be toggled from the objectives book (top right corner).Normalized some of the shop SFX volumesIf you have any suggestions or bug reports, feel free to use the in-game forms or post them in the community hub! I read every comment!As always, thanks to everyone for playing the game. I really appreciate all the positive support and reviews the game has gotten. It really helps out!
Silly Linguine Cat Simulator Deluxe Online

Shop Upgrades + Bug Fixes

Bug Fixes!DLC 1/2 crate speed not always triggering now fixed.Update #1 Title and Discord Title not awarding now fixed.Crates not going away after opening them and reseting the game now fixed.DLC players seeing default skin as equipped on reopen now fixed.Other minor bugs now fixed.Shop Upgrades are now in-game!250 min refresh25 SL$37 slots (10 DLC)50 SL$445 min refresh100 SL$58 slots (11 DLC)200 SL$640 min refresh300 SL$79 slots (12 DLC)350 SL$835 min refresh400 SL$910 slots (13 DLC)500 SL$1030 min refresh550 SL$1111 slots (14 DLC)600 SL$We read all of your feedback, and some players feel that the shop going from all items to 6 slots, with 9 being for DLC players, was limiting, and a downgrade. I understand why people feel this way. Here are the main reasons we made this change and why we feel in the long run it will be better.Players would collect all non-daily exclusive skins very quickly, which left them annoyed at daily crates time-limiting them. We plan to add many more crates, items, ect, to the shop, and didn't want it to be overcrowded with 20+ purchase options.We wanted to add more progression to the game and make skins harder to get in general.Here's why we think this could be exciting in the long run!Higher rarity limited crates in the future could be unlocked through shop progression as a purchase option.New players wont be overwhelmed with shop options.More budgeting decisions and sense of progression.We want to hear what you think and your ideas, I read every comment and question. Thank you for the continued support of Silly Linguine Cat Simulator Deluxe Online!
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
158 days ago · m.frantseva

Join the HEART ABYSS Open Playtest!

Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
RuneClick
RuneClick
158 days ago · Vosk

Update 1.0.4

Settings now shows your leaderboard status A new Leaderboards section in Settings shows whether your account is Clean, Verified, Filtered, or Submitted for review. Filtered means the autoclicker filter has flagged you, and players who turn the filter on won't see your scores. Clean and Verified both mean your scores show up normally. If you've been filtered and you don't actually use autoclicker software, you can submit a review request from the Settings panel. I'll look at your account personally and decide whether to clear the flag. You stay filtered while you wait. Reviews are usually completed within a few days. The classifier itself got better at the same time. Friends leaderboard rank fix The Friends view now shows your position among friends instead of your global rank. Previously a player who was #1 among their friends would still see their global rank in the Friends view, which was confusing. Workshop upload recovery If you tried to update a Workshop item that no longer exists on Steam, the game used to throw a generic "error 9" and stop. Now it tells you the item is gone and clears the bad reference automatically. Click Upload again and the game creates a new Workshop entry. — Vosk
Wizard's Wheel 2
Wizard's Wheel 2
158 days ago · windingclock

1.5.9 ~ Localization and other Fixes

A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
The Last Cat in the Universe
The Last Cat in the Universe
158 days ago · apamatestudio

Patch notes 1.0.2

Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Alchemist's Garden
Alchemist's Garden
158 days ago · Lumis

1.10 - Faster Crafting and Foraging Size Clarifications

Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Idle Fishing
Idle Fishing
158 days ago · AO Games

Update 2.5.6 - Cloud Save Protection

New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
UNHUMAN
UNHUMAN
158 days ago · hachirita

UNHUMAN Demo - Patch Notes (April 29)

UNHUMAN Demo — Patch Notes (April 29) A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements. Critical Fixes Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is hidden whenever a sell queue is active, preventing duplicate rewards. Right-click context menu disabled during raids. Players could open the inventory mid-raid and sell or inspect items from the right-click menu — no longer. The menu is fully blocked while a raid is active and returns to normal afterward. New Visuals Each map has its own 4K background. Silent Expanse, Frontline Outskirts, Greyhall District, Rustveil Transit, Deadflare Zone, Redline Fields, Blackstar Hold, Eclipse Bastion, Oblivion Nexus, and Ironfall Perimeter — all unique now. Each enemy has its own POI portrait. 21 unique icons covering scavs, drones, raiders, troopers, mechs, and the three named bosses (Blackstar Warlord, Eclipse Core, Nexus Avatar). Boss markers now use their own portraits instead of the generic enemy icon, with the existing pink rarity tint preserved. Raid map atmosphere reworked. The dark overlay was lightened so map detail shows through, and a soft green CRT glow now radiates from the center. Balance Elemental weapon drop chance: 10% → 25%. Burning, Frozen, and Electrified weapons drop more than twice as often from raid loot. Elemental Catalyst success rate: 10% → 25%. Using a Catalyst on a weapon now infuses it 1-in-4 times instead of 1-in-10. Elemental Catalyst is now available on all maps (was T3+ only) and drops 2× more frequently from raids. Early-game players can finally experiment with elemental damage. Mining Rig anchor + glitch code drop rate increased. Anchor 1% → 5%, Glitch 1% → 5%. Still rare, just less rare. Bug Fixes Boss double-spawn fix. Rapidly clicking the "CLICK TO BEG...
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
158 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.0 ~ Ions

Greetings! So there's a new Prestige layer, no more Quantum Leap's and a majorly reworked prestige system which I feel makes a bit more sense for the type of game this is. There's a bit to go through, I'll try summing it up the best I can:- Merged the UI of the old Quantum Leap shop with what will now be future prestige layers, in a "tab" system- Added "Ion" as a new currency and Prestige Layer, with all new upgrades to help with further research- Added 3 new achievements- Replaced Quantum Leap achievements with "Earn 1/5/10 Core(s)" - Previous Leaps carry over and Quantum Leaps have been renamed to Cores in the Stats panel- Removed Quantum Leap mechanic overall, making Essence upgrades permanent- You now have the ability to see how much Essence you'll gain before committing. Upon clicking Lab Reboot when available, you'll get a confirmation popup- Leaderboards are now public, with an in-game button added into the bottom of the Stats panel taking you directly to the page- Retired "Most Vials" leaderboard, didn't realize Steam caps the value at a certain point in the 2.1 billions, so it'll only be Reboots and so onBug Fixes:- Fixed a math issue with some Essence boost upgrades not being multiplicative or adding twice- Small performance issues, specifically minor frame lag when spamming super hard on certain PC's Balance ChangesUpgrades Shop:- Lab Assistant & Brain Booster: Removed 1.15x price scaling per level, replaced with flat +200 per level. Furthermore, removed requirement from these two upgrades for Lab Rebooting^ Added a "Buy Max" button to prevent your fingers from hurting^^ Lab Assistant now counts offline, at 10% of the rate for a max of 8 hoursEssence Shop:- Prestige Catalyst base price reduced from 4000 to 2000 Essence- Quantum Scanner base price increased from 2500 to 6000 Essence- Essence Magnet base price increased from 2000 to 10000 Essence, with it's Essence boost effect increased from +10% to +50%- Vial Surge base price increased from 1200 to 30000 ...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
158 days ago · CNE_Shawn

April 2026 Variants & The Draconian Emergence

{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Plink by Pokerist
Plink by Pokerist
158 days ago · ichkg

🍬 Jelly Jubilee is here!🍬

Get ready to dive into a sugar-coated world of spins, wins, and way too much candy envy 😋✨ Our brand-new 5x5 slot is now LIVE, and it’s serving sweet surprises with every turn of the reels! 🤑💕 Match symbols to score payouts, watch them disappear, and make room for fresh drops that can lead to even bigger wins 🤑🍭 Charge up the blue and red gauges to unlock bonus multipliers or respins, and if you land 3 FREE SPINS symbols, the fun goes into overdrive 🚀🎶 And that’s not all! The more chips you win, the higher your status climbs! Work your way through 🥈 Silver, 🥇 Gold, 💎Emerald, 💎 Ruby, and 💎Sapphire status levels like a true jackpot legend.🎉 Time to spin, snack, and smile your way to the sweetest wins ever!
The Board is Yours
The Board is Yours
158 days ago · Draelent

The Board is Yours is out now!

Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Agrivore: Incremental Farming
Agrivore: Incremental Farming
159 days ago · Troypc

Agrivore v1.0.1 - Bug Fixes and Improvements

Thanks for all the feedback! We’ve been going through everything and rolling out fixes and improvements as fast as we can. 🛠️ Fixes & Improvements Fixed Iron Sword Frenzy bug Added Buy Cheapest Node option Fixed Kill King achievement not triggering correctly Improved resolution support, especially for ultrawide screens Fixed Popcorn tooltip not mentioning its explode chance Fixed Goodtrip health incorrectly regenerating after duration ends Sacrifice confirmation is now always shown Separated Sacrifice button from Harvest button 💬 Ongoing We’re actively reviewing your feedback and prioritizing issues to address as quickly as possible. Thanks for your patience :)
Ant Keeping Simulator
Ant Keeping Simulator
159 days ago · kunstaat

We Raised 1900 Dollars For Charity!

Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
Fusion Core: Black Hole
Fusion Core: Black Hole
159 days ago · threeplategame

Demo Coming Soon on Steam!

I’m excited to announce that the game’s demo will be available soon on Steam. It’s currently going through the approval process and will be published as soon as it’s ready. Thank you for all the support and enthusiasm so far — it truly means a lot. Make sure to wishlist the game to be notified as soon as the demo goes live. More details coming soon.
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