Game Updates

Patch notes and dev posts · 8,023 Steam updates
Loot Loop
Loot Loop
260 days ago · GGal

Big Demo Update - Abilities, Boss Rework & More

Major update to the demo is live.Character Abilities: Each character now has a unique ability. Collect power drops from enemies, click the portrait to activate. Adds more to do during runs than just watching numbers climb.Reworked: Bosses fight back now. Health bar is split into segments, gold drops when you break one. Should feel like actual fights instead of waiting for a big health bar to empty.Auto-attack Unlocks before the 5 minute mark now. Lets you focus on collecting and using abilities instead of clicking manually.Fixed issues with collection hitbox. Active play now rewards bonus currency.Improved Cursor CollectionVisual: Green Map
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999

2,000 wishlists! Thank you!

When I started working on this game, I honestly didn't know if anyone would care about it beyond me. But here you are 2,000+ of you wishlist the game. That means everything.Thank you for supporting this little game. Every wishlist feels like someone saying "hey, this looks cool" and that keeps me going on the hard days.I hope you all enjoy this celebration BBQ.
GLONK
GLONK
260 days ago · Loke

HOTFIX - Ultra-widescreen support & more

Hey Glonklings! We just pushed out a small glonkfix (hotfix) today that crushes a few bugs: - Ultra-wide screen support - Fixed a bug where geyser makes Glonk invincible. - Fixed a bug where numbers over 2.1 billion becomes -2.1 billion (integer overflow). - Fixed a bug where lines in the rebirth skilltree showed up when they shouldn't. - Glonk coins are now correctly formatted when over 10.000 (10k). - You now get 10 Glonk coins instead of just 5 when you have both the double glonk coins skill and 5 glonk coins from the rebirth tree. So no more text outside of the bounds of the screen when you have a huge monitor... hopefully. Thanks so much for your continued support and have a Glonk week! - The Mistical Team
Kin and Quarry
Kin and Quarry
260 days ago · The Fox Knocks

1.0.2b (Artifact hotfix)

Fixed: Artifacts would roll for the highest tier first before checking for lower tiers. This ended up being coded in such a way that if you were very deep into the game and still lacked lesser tier artifacts, they'd be impossible to find because you'd always be rolling for the highest tier with no fallback. I feel very dumb for this, but it's now fixed.
Idlequarium
Idlequarium
260 days ago · PM

Mecha Great White Shark Attacks! Free DLC "Age of Mechs" Now Live!

Calling all Fish Bosses!A huge thank you for your continued support of Idlequarium. Your passion, feedback, and suggestions have helped this little desktop world grow into something special. We’re committed to keeping the updates coming and making the game even better—so stay tuned!To celebrate our amazing community, we are thrilled to launch our first free DLC — "Age of Mechs"!Steel your tanks—the machines have awakened! Fish have evolved, and it's time for you to enter the new Age of Mechs. 🐟Free DLC "Age of Mechs" Out Now🦈 The Mecha Invasion25 new mechanical species added.Featuring heavy hitters like the Mecha Great White Shark and Mecha Sturgeon.Raise them, collect them, and become the ultimate high-tech Fish Boss!⚙ Industrial Style Decor21 new mechanical decorations.Overhaul your tank’s look with new structures and metallic textures.Build a cyberpunk underwater world that is uniquely yours.(The DLC is free for all owners of the base game)🔥Base Game 50% OFF for a Limited Time!Idlequarium is currently 50% OFF! It’s the perfect time to dive in and start your collection!We will continue to squash bugs and optimize the game based on your reports. We read every single suggestion! Join our community channels to chat with us and find fellow players.Thank you for supporting Idlequarium. We'll keep working hard for you!
Cursflip
Cursflip
260 days ago · IKY

Collection Update, new animations & Improvements!

Added 6 new cursors to the current collection, brand new cursor collection with entirely fresh designs is coming soon!CommonsBasic (Pink)Basic (Purple)Basic (Yellow)RaresChrome (Phase 1)Chrome (Phase 2)Ultra rareInnovative (Dark)Added and improved UI animations for smoother and more polished interactionsOverhauled the Preview display system for better clarity and performanceChanged the window frame handling systemNote for existing players: The window border may temporarily appear after this update. Simply restart the game to apply the new borderless system – the border will disappear permanently.Improved performance and optimizations for cursor rendering
Kin and Quarry
Kin and Quarry
260 days ago · The Fox Knocks

1.0.2a

Fixed: Artifacts would incorrectly try to be created in layers that have no blocks, such as in the case of adjusting your Starting Layer, which would make finding the artifacts needlessly difficult. Fixed: Fireflies can now spawn in all layers. Please let me know in the Steam Discussion Boards if you continue to have situations where artifacts are very very difficult to find. Please include which layer you're starting on and which artifacts are missing. I believe the bug has been fixed, but if not, I'll need those extra details. Thank you.
Kin and Quarry
Kin and Quarry
261 days ago · The Fox Knocks

1.0.2

Change: Increased the artifact forgiveness system from a multipler of 0.4 to 1.8. Basically, as you mine blocks, the odds of getting an artifact from that block increases. Now it increases even more.Change: Because you mine way more Misc. blocks than anything else, it has a separate multipler, which has also been increased from 0.001 -> 0.002.Change: Zinc was a problem point, so it specifically has a much higher artifact multiplier.Change: Various nodes in the Evertree have had their orb cost reduced, specifically a few Aether Orbs, almost all Mystic Orbs, and some Luminous Orbs. Please see the note below.NOTE: For the above orb changes, you may need to reset your Evertree skill tree to get the appropriate number of orbs back, as now if you refund them, you'll get less than you spent. I apologize for the inconvenience.
Chill Corner
Chill Corner
261 days ago · Low-Hi Dev

Notice: Upcoming Server Changes (Completed)

Update: We completed the migration to the new server on February 10, 2026. From now on, all of your online data will continue to be stored and handled on the new server.Hello everyone, this is an important announcement regarding the game’s server.If you have been using (or are currently using) the game’s online features, please read the following.At the moment, most of the games in our ecosystem no longer generate revenue, or their revenue is below the level needed to cover ongoing server maintenance. This means we have been using personal funds to keep the servers running. Due to financial difficulties, we are unable to continue paying the high maintenance costs, so we have been looking for alternative server providers with the lowest possible cost to sustain the service. Therefore:We will migrate the game’s server to a new server in the near future. This will come with a game update that will point the game to the new server instead of the current one.All online game data will be transferred to the new server. To support this, we will back up all data up to and including the time of this announcement. This means any data / progress generated after this announcement will not appear on the new server. You will be able to continue from your current progress (as of the time of this announcement) on the new server afterward.Sincerely,
Next Quintillionaire
Next Quintillionaire
262 days ago · MontyGames

Demo is Here!

Hi everyone,The demo for Next Quintillionaire is here! Go try it out and let me know what you think. Demo includes leaderboards where you can try to achieve a good time. Current timeline for the full release is around March/April 2026. After trying out the demo please consider leaving a review on the demo store page, these early reviews would be very helpful for the demo visibility.Thanks!Monty
Gamblers Table
Gamblers Table
262 days ago · Pick

Patch Notes

Implemented a rolling save system. This means the game continously generates backups of your save system. Should Steam Cloud act up, your PC crash or your power go out - then your save file should be backed up locally. We're extremely sorry to anyone that lost their save file.Moved "Pocket Change" to the middle of the skill tree to make it more impactful and give more options at the beginning.Moved "Overtake" to the middle of the skill tree to make it more impactful and give more options at the beginning.Rotten Table now only accounts for purchased helpers and coins. The starting coin does not add to the count, meaning "Pocket Change" no longer affects it.Marmor table now only accounts for purchased helpers, meaning "Pocket Change" no longer affects it.Tile table now only accounts for purchased coins, meaning "Pocket Change" no longer affects it.fixed tool tip shaking if it overlaps the cursor
Forest Hustle
Forest Hustle
262 days ago · Mike

Worker upgrades, new upgrade currency, dog petting and end game upgrades

Hi gamers!I have been working hard on everyones feedback and I hope you like the new update! Thank you everyone for playing Forest Hustle and taking the time to leave feedback!Worker upgrades & new currency:Hiring halls now give you research points for worker upgradesYou can upgrade the worker speed and chopping speedNew tab in the tablet called WorkersPlayer upgrades:New stone inventory upgrade (in the Bench)New upgrade for resource pickup distance (in the Bench)Late game harvester upgrade (in the Worker Tab)Additional inventory and energy upgrades to support the harvester upgradeDog petting:You can now pet the dogNew Prestige bonus:Each prestige now gives you +100% worker speed. So for 5 prestiges you start with +500% worker speed. At this point the game gets pretty ridiculous.More:Updated costs and balancing of upgrades and unlocksHiring Hall is now slightly cheaperFew small performance improvements that should accommodate large amount of resource drops.
Kin and Quarry
Kin and Quarry
262 days ago · The Fox Knocks

1.0.1

Added: D3D12 Launch Option. Please use this if you're experiencing graphical glitches with an AMD GPU. Alternatively, updating your drivers will also fix the problem.Change: Special Events are now more evenly rotated, which should prevent situations where you get the same event several times in a row.Change: Blocks in Layer 8 have had their health reduced by 10%Change: Blocks in Layer 9 have had their health reduced by 20%Change: Blocks in Layer 10 have had their health reduced by 10%Change: Blocks in Layer 11 have had their health reduced by 10%Change: Ascension Tier 6 Bonus: All Orbs +20% -> All Orbs +30%Change: Ascension Tier 8 Bonus: Level Up Points +20% -> Level Up Points +30%Change: Ascension Tier 10 Bonus: All Orbs +20% -> All Orbs +40%Change: Ascension Tier 12 Bonus: All Orbs +20% -> All Orbs +40%Note: For the above Ascension changes to take effect, you may need to save an Evertree Loadout then load that layout to force it to update appropriately.Fixed: Coal Mining perk wasn't being appropriately applied to layers 7 and higher.Fixed: Spring Cleaning perk would stop working at deeper layers.Fixed: As to not spoil anything, I'll be vague: Unintended interaction with the Mole Digger and Rabbit Supervisor units depending on nodes owned.Fixed: In rare cases, Ferret Exploders would begin the process of exploding, but then never actually explode. I'm just now realizing how insane this sounds out of context, by the way.Fixed: Rabbit Supervisors could sometimes interact with targets as soon as they no longer exist (i.e; Ferret Exploder exploding), which would crash the game.Fixed: If you start a run and quickly return to Title Screen and back to your save file, the game would crash.Fixed: If you open menus too quickly, the data may not be fully ready in time and would crash the game.Fixed: The Special Inspector NPC would not appropriately update the Exploration tab when Cleared Layer bonuses were collected, requiring you to reopen the menu to get more turnins.Fixed: ...
Stress Relief
Stress Relief
262 days ago · wee

Compact Update

Happy New Year!For the first update of this year, i'm introducing 2 new small features:Weekly Leaderboard: The old leaderboard has been renamed to All Time Leaderboard and I introduced a new top list for weekly wins.Compact Mode: The new default style is a smaller PP counter bar. The old one can be reenabled in the settings menu under the "Compact style" option.Compact style vs Old styleWeekly leaderboard
Beat Shapes
Beat Shapes
262 days ago · 凤姿夕阳君

Update: Add an Ending Screen

The ending screen will now appear after you defeat the YinYang Boss. Regardless of whether you’ve defeated them before, the ending will now trigger every time you win the YinYang Boss fight. I’m so incredibly grateful for the support you've shown over the past week. To see so many of you spending hours in the game truly means the world to me. I’ve just added a new ending screen as a small milestone for your journey. My biggest hope is that this game can bring you a moment of relaxation and peace.
Feed the Reactor
Feed the Reactor
262 days ago · Adam Travers

1.04 Quality-of-life and Balance Update

WHAT'S NEW IN 1.04?QUALITY-OF-LIFEAudio now mutes when the game is minimised/ not in focus. There is a new toggle in options to change this.Once Navigation is unlocked, you can now view warp progress from a new bar that appears on the reactor view. Changed the cryo-dreaming level achievement to level 8. BUG FIXFixed an issue where clicks were registering through the sleep minigame.Fixed clicks going through to the reactor from navigation.Fixed igniters spawning when changing the cryo-dreaming level.Fixed some typos and incorrect hover descriptions.Fixed the flying sound not stopping after the minigame.Fixed negative numbers displaying sometimes for average energy. BALANCEIncreased the energy required for warp levels.Decreased base time reward for cryo-dreaming.Decreased the time multi gained increasing cryo-dreaming level.Reworked black hole draining - now drains warp energy as a % of the target every 5 seconds.Increased energy required to unlock the ship and cryo panels. As always thanks so much for playing! The response so far has been overwhelming!!Extra massive thanks to all who reported bugs and issues, I appreciate you! Thanks,Adam
Gamblers Table
Gamblers Table
263 days ago · Pick

Minor Patch

Some minor changes and fixesShow the tables next to the achievements that unlock them in the achievement tabSteam Deck now opens the screen keyboard when interacting with input fiels like the hat searchHide some unsupported features on Steam Deck (Hat Uploads)Skill Tree button no longer shows a progress tool tip if all skill points have been acquiredReset "Aflame" buff when sacrificing so it does not carry over into the next run
The Perfect Tower II
The Perfect Tower II
263 days ago · SpeedyBrain

v1.0.11

Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.Changelog New Stuffadded the ability to change AI script impulses by clicking on themadded sanity check on requested position for AI function 'Use Module'added automatic unlock for 'Pumpkin' artifact when you have the halloween achievementChangesrenamed 'Power' button in Power Plant boost tab to 'Boost!'changed module restrictions in challenge 9-1 (slightly lowered)changed elemental damage multiplier in challenge 9-1 (slightly increased fire fire and earth fire) Fixesfixed duplicate localization keysfixed execution order of module 'Martyrdom' fixed power function in AI procuding NaNs when trying to raise negative numbers to a fractionfixed typo in module 'Bluecats Harmonizer'fixed enemies sometimes clipping into the ground during final wavefixed Factory dust uptier worker sometimes not leaving 1 dustfixed Power Plant tutorial highlighting of technology tab being offsetfixed input name sometimes not bouncing red when creating a new save and an error occurs __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/fireswordstudios Twitter: Twitch: Youtube: Reddit: https://www.reddit.com/r/PerfectTower
Tools Up! Ultimate Edition
Tools Up! Ultimate Edition
263 days ago · Piotr | Untold Tales

💀😭🎪 Laughs & Smiles Fest 2025 Starts Now! 🎪😭💀

We all need to decompress from time to time and treat ourselves with something nice to get through a tough day. We all have our ways. Sometimes the thing that helps is a hug from your loved one, sometimes it's a tasty snack, and sometimes... well, if you're here you know already - sometimes it's games! Thanks to CrunchingKoalas, Laughs & Smiles Fest 2025 starts today! It's all about cheering you up with a handful of games full of lighthearted fun and humor, Tools Up! Ultimate Edition included! 🎪 {STEAM_CLAN_IMAGE}/44786916/25724ff4b49bdb1ff25018167e043ac39f46f90f.png Jump in and enjoy the less serious side of gaming 🥳🗿 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🗿 Get Tools Up! Ultimate Edition now and make your day a little lighter!🗿 https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🥳🎮 Other Games on Sale 🎮🥳 Curious for more? We got you! Our portfolio is full of indie gems spanning different genres, many of them joyous and fun! 🛒 Check out the full list of deals: RIGHT HERE Follow us! Twitter/Facebook/Instagram/TikTok
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