Hello Alchemists! Thank you for playing The Sealed Ampoule. Fixed issue preventing players from re-trying boss battles Added support for 16:9 full screen display so players no longer experience screen tearing If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
Bug fixes & adjustments: - Fixed few minor performance leaks (one of them is tied to Steam manager and I believe it could be the problem that caused crashes for some players, so please let me know if it helped). - Reduced cost of new tables so players can unlock them sooner.
魔能纪元
1466 days ago
· 熙熙小公主
New equipment recasting function. You can select a random attribute to replace it with the specified attribute. Each equipment has only one chance Newly added stores sell blood regeneration, limited to 1 purchase The basic attribute release of random equipment has been adjusted, and the basic attribute value of high-quality equipment has been appropriately increased. The higher the quality, the higher the basic attribute value. Adjusted the attribute release of legendary equipment, and slightly increased all attribute values of legendary equipment Button text prompt on the optimization refining confirmation interface: retry, discard, save Optimize the experience of equipment switching on the forging interface, and keep the forging function unchanged when switching equipment Fixed the error that some attributes of equipment were not displayed and did not participate in attribute calculation Fixed the error that the equipment sold in the arena is too high. Only the equipment matching the level of the season is sold Fixed a bug where the cooldown prompt of a skill was affected by attack speed Fixed the error that the cooldown time of common attack skills was incorrectly displayed in the upgrade interface Fixed the error that some attributes of legendary equipment were not displayed in Chinese Fixed an error that would prompt the backpack for existing equipment at the end of the battle Fixed the error that boss corpses sometimes remain in the main line level
Expired Brands (HQ) Changes 1. Added franchise set bonuses 2. Added buildable concession stands 3. Unlock new stands and lots between franchises Farm Changes 1. Animals and vendors purchased can now be toggled on and off 2. Vendors at the farmers market now sell items over time 3. Profit Sharing - upgrade allows you to increase how much money you get when vendors sell items 4. Stockpile - increase vendor stock ingredients 5. Efficient processing - increase meat gained by slaughtering animals 6. Blood Money - increase cash gained by slaughtering animals 7. Collecting eggs will also give a small amount of cash New Franchise Perks 1. Quick Upgrade - upgrades all ingredients to the required level 2. Quick Research - Starts all available menu items research timer 3. Upsell - increase profits (5%) 4. Customer Service - increase customer timer 5. Overtime - adds 1 minute to combo timer each upgrade 6. Price Gouge - increase profits (10%) Balance Changes 1. Reduced cost of 'Mobile Ad' at the marketing building 2. Increased odds of getting rare items from common AmaZone boxes General Changes 1. Updated font for easier visibility 2. Added new Diamond Case item event 3. Various minor bug fixes HOTFIX - 7/5 1. Fixed sound concurrency settings 2. Fixed franchise perks not unlocking if already maxed prerequisite 3. Slightly reduced quick upgrade perks cost 4. Added missing equipment to specific franchises HOTFIX II - 7/9 1. Reduced cost of vendor items 2. Updated menu item order 3. Fixed animal spawn bug 4. Fixed upcoming reward text 5. Removed low trash options from sewers
We took everyone's advice and optimized the game framework, but it's worth noting that the manual save has been zeroed out due to an update to the entire underlying layer. But as soon as I go online and update the game, Previously saved players, the main game and summer fireworks all chapters will be automatically unlocked, can watch any chapter of all content!! In addition, the finale will get: Add the historical record to look back to the function, will not miss any dialogue; Add over 35+ new CG giFs; Add new dynamic vertical drawing; More new scenes; Update part of UI, ICONS and dynamic effects; More options and more dynamic CG images to discover! https://store.steampowered.com/app/2024150/Romance__Final/
Hey guys! Today we updated some things on Game.exe: - Changed splash image - Now the achievements are given as soon as you complete them instead of after closing the game Thanks so much for the support and STAY PUNX! Our website
You'll soon be able to build your own Bunny Park on your favorite consoles! Both digital and physical releases will be available ❤️ The game will be coming to PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch this September. A specific release date will be announced soon, so keep an eye out for it! Watch a new trailer for Bunny Park here! Read more news about it from SOEDESCO here!
Highlighted Changes 1. New Karen events Balance Changes 1. Event cash loss is now based on percent of your money so you can never 0 out 2. Increased XP gained from some events 3. Reduced required XP in early game 4. Reduced cost of movie tickets employment perk General Changes 1. Added new events 2. Added upgrade ready indicator to menu items list 3. Added new animation to event results 4. Added sound fx to XP gained 5. AmaZone Gold can now only be purchased after you have sacrificed soul so the player understands the system before making a purchase Bug Fixes 1. Trash now will still spawn if you have "Collect trash cans" daily task 2. Fixed typos and event issues 3. Added load screen to fix crashes
Game Updates: added: - new tree of upgrade - highlighting items ready for purchase fixed: - improved timer in captured territories changed - game balance
HEY GUYS! On june 14th we’ll drop a new game 🤟 Katydids is a game inspired by the Cicada 3301 mystery, where an obscure group searches for extremely smart people to revolutionize the world! The game is based around a virtual operating system, with programs and files to explore, the atmosphere is mysterious and scary. Wishlist now!! https://store.steampowered.com/app/2012500
{STEAM_CLAN_IMAGE}/42332867/e543b775f2ec6ef3e4a6832d4ababf45891e94b9.jpg Life Gallery is a puzzle game with a unique, illustration-style art design that leads the players into a world of profound horror.
{STEAM_CLAN_IMAGE}/42332867/4fc2cd2192fbff12720e8e850a8bdd7502e0ac12.jpg Life Gallery is a puzzle game with a unique, illustration-style art design that leads the players into a world of profound horror.
We would like to thank you all for enjoying IEH as always! We have released IEH2 Playtest . Please bear in mind that this new version will reset your progress, as we have made many changes to the balance of various systems and added some new content as well! We are looking forward to hearing all your feedback during this next playtest round! See the Patch Notes As we announced previously, we decided to change the release date to be July 22nd. Today, our original release date, we will start the new IEH2 Playtest! We have put together some appreciation gifts for the participants of new playtest. Playtest/IEH1 Players Appreciations Gifts GOING OUT JUNE 10TH: New Playtest ver. 0.3.0.0 If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - IEH2 DLC Premium Nitro Pack (Use Bonus Code to unlock! This is Playtest version only) GOING OUT JULY 22ND: Early Access Release Day! If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - 1000 Epic Coin If you participated in the IEH2 Playtest regardless of date: - Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) - x 100 Epic Coin If you’re a returning IEH1 Player - Special Talismans (The amount is determined by Steam Achievement # you get in IEH1. Talismans are extra boosts of stats in game.) If you’re a returning IEH1 Player who purchased the DLC - 5500 Epic Coin - Accepted Quest Limit + 1 > So, if you have participated in the playtest prior to this update, you will get 3000 Nitro at start and free DLC Premium Nitro Pack that enables to change nitro speed from x2 to x3! Keep in mind that this free DLC is only during the Playtest and will not transfer to the release version of the game. For everyone who participates in the new playtest, you can get Steam Achievements and will be rewarded according to how many you can acquire at real release on July 22nd! We’ve still got quite a lot of incredible content planned before release! Stay tuned and in the meantime thank y...
{STEAM_CLAN_IMAGE}/33854950/eae14b9804ea72b7c49dda507fcde6c6a96393f6.png Big thanks to everyone who took part in the Create-A-Chook competition, the winners have been sent out prize packs and their designs have been added into the game as new Rare Breeds! Keep on Chookin!
What's popping, grass-family? Welcome to the third content update for Touch Some Grass! We are quickly approaching the two-month mark since this game was first released, and I couldn't be more excited! You glorious grass-grabbers have been absolutely *killing it* - shattering the 570-hour limit on the Leaderboards, submitting hilarious reviews and amazing community content, and simply taking the time to play my silly little "game". So, with that in mind, today's update aims to celebrate all of you amazing "720-topdeck super-sus nollie-to-boneless smoke-mid-rush-b" gaming gods! Cheers, and thank you all so much! That being said, this update is heckin' HUGE, and features a *ton* of community-suggested content that has poured in over the past couple of months. I'm talking Hands! I'm talking Skins! I'm talking qUaLiTy EnTeRtAiNmEnT! Where else are you going to get that stuff, huh? What's that? Every other game on the Steam Storefront? Oh... Well... I bet those games don't have meticulously crafted, high-resolution grass! Anyway, while I sit here waiting for Elon to *finally* walk away from this ill-fated Twitter deal, and redirect a portion of that $44 billion into my Steam wallet so I can purchase the complete DLC collection for Train Simulator (I'm loco for locomotives), let's go over some Update Notes - UPDATE NOTES "SURVIVAL" GAME MODE Old Man Henkins is sick and tired of you crazy kids constantly touching his finely manicured, imported Bermuda grass ("cynodon dactylon"), and he's ready to protect his expensive lawn at all costs - even if it means calling in a remote airstrike on your position! Teach that crazy Old Man a lesson he won't soon forget! Grass is *meant* to be touched! EXPERIENCE & LEVEL SYSTEM The more grass you touch, the higher your level climbs! The higher your level climbs, the more Skins you unlock! The more skins you unlock, the better you feel! Dopamine is fun! THREE NEW HANDS Rev up those sod-slappers, because there's three new Hands in town, an...
As always, ADog is listening to players' suggestions and learning from past experiences, and this time it has added more new samples New seasonal character drawing, new dynamic CG, and more options to bring more sense of participation, everyone's eager to see the history of the function also launched! And of course, most importantly, the story of the heroes is finally coming to an end! Can the students in creative writing achieve their wishes? Love refuses winter! Colder and colder weather, the closer the heart is, the warmer it will be! https://store.steampowered.com/app/2024150/Romance/
Steam page released!!! this is pretty litty here is some gameplay I guess. https://giphy.com/gifs/u4RpDHcRBS1tcOl402
Hello, you glorious gods of grass! Happy June, everybody! I hope you all are having a wonderful weekend! I unfortunately don't have time to be a silly goose right now... I've been working non-stop on the next major update - which includes the new game mode, unlock system, and Leaderboard system. Oh yeah, and the update will be releasing THIS UPCOMING WEDNESDAY. This update is heckin' huge. There are now *three* new Hands to choose from, bringing the total number of Hands to six. There are 100 Levels worth of unique Skins to unlock, and it takes roughly 100 hours of touching grass to unlock every skin. Right now, I am literally *living* in image editors, *hunting* for textures, *surviving* on a steady diet of pixels - and making the over 100 unique skins for all of those levels... and let me tell you... the stress is REAL. That being said, I don't have any time to spare. So here's a giant screenshot dump - {STEAM_CLAN_IMAGE}/42182142/f78b6b3d09d320b7d8ecb3adc31a4c791d980db6.jpg {STEAM_CLAN_IMAGE}/42182142/a909839b525bcb7dfda54ce2e4a63e7bed29ae43.jpg {STEAM_CLAN_IMAGE}/42182142/5c3a59e1fc60b4270243090cbb4e63436dcbf81e.jpg {STEAM_CLAN_IMAGE}/42182142/ff690eb0dc5ec4971278a7ecebf84bb86357b28d.jpg {STEAM_CLAN_IMAGE}/42182142/d10969432ae3ba98ad4cd57b7eb46d00b15f2897.jpg Final Thoughts ༼ つ ◕_◕ ༽つ GIVE ME YOUR ENERGY! ༼ つ ◕_◕ ༽つ See you on Wednesday! And as always, happy grass-touching my friends! ːsteamhappyː
- helper icons changed - fixed bug with grower salary
修复加锁解锁导致的阵法清0. 法宝筛选 还有啥忘了
转世 天命法宝
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
Added sound effects for all items, crafters, heroes, and of course merchants (cat included) Added Spanish translation Fixed volume and sound effects levels
Hi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible. Official Launch on July 22nd and New Playtest Launch on June 10th! Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great! Playtest/IEH1 Players Appreciations Gifts At the new Playtest ver. 0.3.0.0 launch on June 10th - For participants of IEH2 Playtest before June 10th: 3000 Nitro Enables to switch nitro speed from x2 to x3 At the official launch on July 22nd - For participants of IEH2 Playtest before June 10th: 3000 Nitro Some amount of Epic Coin - For participants of IEH2 Playtest regardless date: Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) Some amount of Epic Coin - For IEH1 Players: Special Talismans (The amount is determined by ...