Game Updates

Patch notes and dev posts · 5,575 Steam updates
Unnamed Space Idle
Unnamed Space Idle
29 days ago · Sylv

Version 0.80.1.7

Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores (Shield % etc) to hopefully clarifyChanged late game compute core to not stack poorly with the other compute upgradeFleet battle validation fails now prompt a deletion sooner to keep them cleared outFixed some issues with Veil Shift and A B routesFixed Strata Growths not saving partial progress properlyFixed core auto upgrade to be on for brand new coresFixed base auto buy setting being set to invalid stateFixed synth modules overflow in long languages (texts truncated)Fixed crew add half option on rank confirmation popupFixed crew tab flashing red after Supremacy unlock in some situationsFixed false advisor validations on certain battlesFixed typos
Tap Tap Loot
Tap Tap Loot
30 days ago · Turtle Knight Games

Update 1.0.81

Hey everyone! A new patch is live with fresh content, QoL improvements, and a round of bug fixes & balancing. Here's what's new: {STEAM_CLAN_IMAGE}/45928562/4edbbcf26104d4320a85dd893637805a04dbe33c.png ✨ New Features Achievement Transmogs — 8 new reward transmogs added (check the collection page!) Sell Items Below a Rarity — quickly clean up your inventory by selling items under a chosen rarity Snapping Setting — new option for snapping behavior 🐛 Bug Fixes OnHit/OnFirstHit effects now only trigger when an attack actually connects DoT effects are now undodgeable and unblockable Fire & Poison DoT effects fixed Snapping behavior fixed Pipe Cracker movement bug fixed Dynamic controller toggling and background polling fixed CoCoNut Cannon attacks fixed Wool Trail fix Enemy Block is now set up properly Snail Shell drop fixed Fixed Stage manual change ⚔️ Enemy Balance CoCoNut Cannon → damage adjusted 🎒 Items Crit chance increased on all items OnHit buff effects moved to OnAttack → buffs now apply before the hit lands Chicken Drumstick OnCrit → OnHit Lifesteal: 0.08 → 0.05 Pipe Popper → damage increased Thanks for playing, and as always → let us know what you think! 🐛➡️🦋
Plink by Pokerist
Plink by Pokerist
30 days ago · ichkg

🥊IT'S FIGHT NIGHT: Song Yadong vs Deiveson Figueiredo!🥊

👊The octagon is set, the gloves are on, and it's time to pick your fighter!🔥🇨🇳 Song: the Chinese powerhouse ranked #5 in the bantamweight division, fighting on home soil in Macau. The crowd is behind him, and he's hungry for a statement win.🇧🇷 Figueiredo: the former two-time Flyweight Champion, a seasoned warrior with championship DNA. Never count out "Deus da Guerra." ⚔️🗓 𝐅𝐢𝐠𝐡𝐭 𝐍𝐢𝐠𝐡𝐭 𝐡𝐢𝐭𝐬 𝐭𝐡𝐞 𝐆𝐚𝐥𝐚𝐱𝐲 𝐀𝐫𝐞𝐧𝐚, 𝐌𝐚𝐜𝐚𝐮, 𝐨𝐧 𝐌𝐚𝐲 𝟑𝟎𝐭𝐡.💴 Bet on the fight, and you could be one of 𝟓𝟎 𝐥𝐮𝐜𝐤𝐲 𝐫𝐚𝐧𝐝𝐨𝐦 𝐰𝐢𝐧𝐧𝐞𝐫𝐬 to walk with a massive 𝐱𝟓 𝐁𝐎𝐍𝐔𝐒 on your winnings!😮
Sudoku Studio
Sudoku Studio
30 days ago · liph

Sudoku Studio v1.2 Update

Added modes: Butterfly Sudoku, Classic Sudoku (4x4), Classic Sudoku (16x16), Diagonal Sudoku (4x4), Diagonal Sudoku (16x16)Added Practice Mode for Classic Sudoku and Diagonal SudokuAdded copy/paste support for cell values and candidatesAdded changelogImproved rule validation and conflict highlighting for multiple Sudoku variantsFixed Killer Sudoku combination exclusion states not being cleared after reset
Plantera
Plantera
30 days ago · VaragtP

Demo Available Now for Boby and the Witch!

Hi everybody! ːPhhelperː The Demo for Boby and the Witch is now available to download and play! ːPdogːThis was one of the first games I ever made, originally developed back in the mid '90s when I was around 10 years old (which probably makes it a true retro game by now).It was later included as a hidden game in Fjong, but it was never released on Steam as a standalone title. I thought it would be fun to finally release it as its own game.Most of the game has been left untouched, with all of its original flaws and jankiness still intact—for memory’s sake.The only real additions are Steam achievements and two unlockables for completing the game fast enough: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). The proper (also free) version will be available June 30th. As for my current development I am working on finishing a demo version for No Life: Zombie Survivor and sketching out some new ideas for Plantera 3 on the side!You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
BitCraft Online
BitCraft Online
30 days ago · CL-Lutra

Bi-weekly Scheduled Maintenance May 28th

Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, May 28, 2026 10:30 PMCEST: Thursday, May 28, 2026 3:30 PMBST: Thursday, May 28, 2026 2:30 PMPDT: Thursday, May 28, 2026 6:30 AMMaintenance Details:Bi-weekly update.Please note that the maintenance start time & completion time is subject to change.
Rocky Idle
Rocky Idle
30 days ago · rockyidle

New language: German, Simplified Chinese & French + Patch 1.0.6

More languages are coming to the game thanks to the community! Also based on the VOTE from Discord and suggestions in the steam forum I decided to update this in the new update: - Reduced contract req from 100 to 50 to unlock 10x contracts - Unlock ability to open 100x contracts at once (to make it much more AFK to complete contracts late game, for people going dry or wanting to 100% steam achievements) Also I think i found the issue with the 10-15sec white screen on startup, and hope that its gone for you. Anyways have a great day everyone!
Soul Clicker
Soul Clicker
30 days ago · SlayerOfOdin

Before You Buy!

Good Day,Let me start this off by saying soul clicker was not made to support Linux or MacOS.Soul Clicker is also a completed game, I do intend to do bug fixes when possible as my play testers for the game was only limited to 4 other players. The overall loop and feel of the game was fleshed out to an idle experience. The game was not designed to be completed in 1 sitting. If there are features that you would like me to think about adding drop the feedback in discord or in a review. The game was made to be a second screen based game that you can have open to farm in the background. ( I personally have it open for the LoFi music when playing r6 siege). The game Uses AI for artwork.If you have a positive experience with the game please consider leaving a positive review.If your experience was negative please reach out on discord or the support email on the store page so I can attempt to fix the issue before a negative review. If you want to refund the game because you just don't like it or other issues please do, I don't want the game to feel or seem like a crash grab.About me: I am SlayerOfOdin, I am currently in college for Computer Information Science. I am not very good with artwork thus the use of using AI to generate images. I am an independent developer and I created Soul Clicker as a means to myself that I could create a game. Over the years I have tried to create several games and have always felt overwhelmed. I am currently also starting work on another game that is Phasmophobia inspired. If all goes well I should have a playable demo in the next few months with a potential release in early 2027. The funds I earn from the sale of this game will go to the new game along with my student loans. If you would like to support the creation of my games even more consider gifting a copy of the game to a friend.Discord: https://discord.gg/dDYRCssThg
Microcivilization
Microcivilization
30 days ago · Ondrej Homola

Beta patch 1.1.4

Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)Ascensions can no longer be purchased without revealing themMap edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.Holding Shift now allows quick buy of ascension upgrades and previewing cost.Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.Fixed a few crash defects caused by various corner case scenarios.Cheers,Ondrej
Tiny Biomes: Cozy Idle
Tiny Biomes: Cozy Idle
30 days ago · newt0n

Tiny Biomes: Cozy Idle is now available on Google Play!

We’re excited to announce that Tiny Biomes: Cozy Idle is officially available on Android through the Google Play Store. Thank you so much for all the support on Steam so far. Seeing players enjoy Tiny Biomes means a lot to us, and bringing the game to mobile has been one of our biggest goals.📲 Google Play: https://play.google.com/store/apps/details?id=com.orcapoints.tinybiomes&pcampaignid=web_share
Birdwatching Notebook
Birdwatching Notebook
30 days ago · 想养一只小鸡啊啊啊啊

Birdwatching Notebook Full Release v1.1 — Day One Update Notes

Fixes Fixed several crash issues. Fixed the endangered status classifications for the Mongolian Plover and Eurasian Oystercatcher. Improvements Updated the closed beta tester credits list. Improved photo mode stuttering/performance issues. Improved the English localization for achievements. Clearing filter states after exiting Build Mode.
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
30 days ago · Plema

Patch 1.1.29: Void Harvesting and Packed Item Handling Improvements

This update improves Void Harvesting behavior and descriptions, and fixes issues related to packed item handling. ・Packed items delivered to Void Turrets as ammo now count as 10 items, increasing their damage by 10x. ・Fixed an issue where Buff Cleaners removed the packed state from processed items. ・Crusher and Shaper machines no longer show unnecessary output interval warning badges. ・When all Output Interval upgrades are unlocked, output interval warning badges are now hidden for machines other than Void Beacons. ・Updated the descriptions for Void Beacon and Void Turret to better explain Void Harvesting, AUX ports, 10-item bundle exports with Cardboard, and ammo power scaling. ・Updated the Delivery Station description to clarify that Yield, Grade, Precision, category-based trade bonuses, and packed state affect selling price. ・Updated the Storage description to clarify output ON/OFF controls and item-type locks. ・Applied these description updates to all supported languages.
Birdwatching Notebook
Birdwatching Notebook
30 days ago · 想养一只小鸡啊啊啊啊

Birdwatching Notebook is Out Now on Steam!

Hello everyone — Birdwatching Notebook is now officially available on Steam!Thank you so much to everyone who supported us along the way through wishlists, playtests, feedback, shares, and kind messages. As a small indie team, we never imagined that a quiet little game about birds and observation would receive so much love.Now you can finally:🐦 Discover and record 130+ bird species across 10 maps 📷 Capture adorable and unexpected bird behaviors 🏡 Build your own birdwatching spot 🌲 Explore and play with friends onlineThe game is also launching with a limited-time release discount!If you enjoy cozy games, collecting creatures, relaxing exploration, or simply love birds, we hope Birdwatching Notebook can become a special little experience for you.Thank you again for being here with us. Welcome to the world of Birdwatching Notebook ❤️Join our Discord to report bugs, share feedback, and connect with fellow players.
Tap Ninja - Idle game
Tap Ninja - Idle game
30 days ago · Shamahan

Tap Ninja v7.1.20 is live!

● Getting ready for Season 5 ● New premium skins for Wasp, Alekas, ● Added a way to reset Seasonal Upgrades ● Changed the Amber cost for Conquest instant level up calculation ● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow ● Lowered the Auto Battle unlock requirement from Town 56 to Town 44 ● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest ● Quick-purchasing Godai element and Ascension upgrades (holding the shift button while clicking on the upgrade) is no longer possible ● Reduced the Rope Hook daily quest and weekly task objective ● Swapped a dye region for Wasp ● Fixed the sometimes disappearing background ● Demid buffed ● A couple of bug fixes and improvements
Legends of Wasteland
Legends of Wasteland
30 days ago · 清友工作室

v1.2.1 Update Log

1. Fixed an issue where the Strength Cloak suffix was not taking effect. The attribute will now correctly participate in calculations and bonuses.2. Cloaks can no longer be used as materials to be devour by other Cloaks.
Book of Fei
Book of Fei
30 days ago · Yunthelia

A Note from Arya | Wind Blade Fix & Performance Boost (v3.01.06)

Hi, Brave Hero! Arya here. Got some fixes and quality-of-life improvements to make your adventure run smoother than ever!Fix: Elemental Dragon Wind Blade Damage: Fixed a bug where the Elemental Dragon's Wind Blade ability dealt far less damage than intended in certain situations. Now the damage will always calculate correctly, no matter the circumstances!New Feature: Keep Info When Hidden: Added a "Keep Gameplay Info When Hidden" option in settings. Turn it on to keep track of your current progress even when the game window is minimized!New Feature: Effect Intensity Tiers: Added an effect intensity tier setting in the graphics options. Adjust the visual flair to match your device's capabilities!Improvement: Game Performance: Optimized overall game performance to reduce stuttering — smoother battles and snappier menu transitions await!Let me know if anything feels off — and may your adventures be buttery smooth!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Legends of Wasteland
Legends of Wasteland
30 days ago · 清友工作室

v1.2.0Update: “The Hunt” is Now Live

We’re excited to roll out this major update, bringing new content and system improvements to the game.This update includes:New equipment slot: CloakCloak is a brand-new progression-based equipment that gains experience through combat and levels up over time, granting increasing stat bonuses as it grows. It also features a “devour” mechanic, allowing it to consume legendary items to further enhance its power, adding more depth and strategic choices to progression paths.New dungeon mode: Demon AbyssIn Demon Abyss mode, enemies have significantly higher base stats and gain additional buff, greatly increasing overall difficulty. It is also important to note that high-level Cloaks can only gain experience in Demon Abyss, making this mode both the primary source of Cloak progression and a core endgame challenge.In addition, this update introduces the ability to save and switch talent trees, allowing players to freely experiment with different builds and playstyles. We have also added over a dozen new legendary items, further expanding build diversity and equipment combinations. Alongside these additions, we have fixed several known bugs and improved overall system stability, resulting in a smoother and more reliable gameplay experience.Added German localization support  (Due to strong demand from German players, we’ve decided to add localization support. This is the first version of the German translation, generated with the help of AI as our team is understaffed. There may be inaccuracies or unnatural phrasing. If you notice any issues or have suggestions, please let us know on Discord — we truly appreciate your feedback )---Thank you all for your continued support and for playing the game. Your feedback keeps improving the game with every update.Happy hunting
Click-A-Duck
Click-A-Duck
30 days ago · Altered

Click-A-Duck – Patch 1.1: Pond Improvements Update

🦆 Patch 1.1 – Pond Improvements UpdateThis update brings a mix of new content, improvements, and important fixes to Click-A-Duck.✨ New FeaturesAdded multiple new achievements to expand long-term progressionAdded resolution settingsAdded window mode options (fullscreen, borderless, windowed)🛠️ Improvements & FixesFixed various bugs and edge-case issuesImproved overall stability and performanceGeneral polish across UI and gameplay systems🎮 Quality of LifeBetter control over display settingsSmoother user experience when adjusting optionsImproved consistency across game saves and settings
Land Drifters
Land Drifters
30 days ago · Land Drifters

Vault show locked items, additional game settings

Hi Land Drifters!You can now show all items you do not have in the vault. The game will now remember which panel you locked it on between game sessions, so you can keep it on Overview or whatever you prefer. The slider bar for that panel will also remember its location.There are also additional settings like hiding the side panel buttons.Build 0.4.4-Vault show all filter now enabled and functional.-Toggle left/right panel fixed for castle and crafting.-The scroll slider on the right panel will now remember where you left it off between sessions.-Locked panels will now remember where you left it off between sessions-Toggle left/right panels now has a hide button to hide the buttons. The buttons are disabled by default now for new saves.
Galactic Overthrow
Galactic Overthrow
30 days ago · acehigharcade

Galactic Overthrow 1.1

Welcome back, it's Galactic Overthrow patch day! Along with that, a version bump to 1.1.There have been a lot of changes over the last few weeks while reacting to launch issues and feedback (thanks again for all of the reports!), and I'm bringing in a few new features and updates today. Because of this there's also been a version change to save files, prompting an update in version.A note on the save files: When you launch the game your previous save will have a warning telling you that the game is saved on an old version and may be unstable. You can still play and there should be no crashes, but some of the advanced techs changed position and so there might be some weirdness with techs in that section. After a successful galaxy jump your save will be back to normal, or you can start over and get a few more of the new changes that have been added. Either way, I don't expect it to break in any horrible ways...Additional Difficulty ModeI've added "Extreme" to the difficulty selector. Right now both Challenge and Extreme modes likely still need a little balance tweaking, but adding a second option will give me more leeway to make both combinations of settings engaging for the players looking for that level of challenge. With just the one challenging option there just wasn't enough room for me to tweak some of the values to keep it challenging without being punishing. The end goal for the Extreme setting is to be a bit punishing and more difficult for progress unless you're very optimized (or lucky). Let me know if you try it and how much trouble some of the later jumps give you. (Warning: Extreme mode has a chance to produce unwinnable situations if you've lost too many planets, plan accordingly).Balance ChangesSeveral of the previous updates included some balance changes, like changes to building costs, effects, some event costs and bonuses, etc. Additionally some more very small tweaks have been made in those areas but were mostly in the 1% to 2% change range, so not...
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