Future updates are free. No DLC, no expansion packs, no premium currency. I don't have hard timelines on any of this. I have a day job and this is spare-time work. Everything below is on the list, without dates. Woodcutting and Fishing rare drops Mining has uncut gems. Woodcutting and Fishing don't have equivalents. The code for per-skill rare drops is already in the game. I just need to decide what they are and what they do. Probably the closest thing to a next update. More content past the current tier ceiling Elder logs, runite ore, and swordfish are the top tier right now. Anyone past that is grinding against the same ceiling. I want to add more. Probably a new tier with new resources, tools, and recipes. Cosmetic customization Your character sits on your desktop for hours at a time. I think it should be possible to make it look the way you want. Paid for with in-game gold, not real money. Larger systems I'm prototyping a few things that would change the game more than the items above. I'd rather not describe them yet. Half the reason solo-dev announcements break trust is announcing things that don't ship. When one is close enough that I'd bet on it, I'll talk about it. Mods Mods work. If you've been making things with the system, keep going. If a community mod is a great fit for the base game, I'd like the option to polish it and ship it with credit. Details in the mod policy pinned on this hub. How to reach me Right here on the Community Hub X: @RuneClick runeclicksupport@gmail.com. It's just me, I read everything. Thanks to everyone who bought the game. — Vosk
CRITICAL UPDATE: Hi Devotees, N7_Maxxi here.We are currently working through some technical hurdles following a hotfix pushed earlier today. To try and keep things running smoothly, we have rolled the game files back to the previous version (Build 22865027). Who might be affected? This situation likely only involves players who interacted with the game while the "Hotfix 1" version was live (roughly the last 6 hours). If you haven't played today, you should be completely fine! The Current Situation: For those who updated or downloaded the game today, there is a chance you may encounter a progression lock where you can no longer feed the Obelisk, or the Obelisk doesn't accept any more devotion orbs despite requiring more to proceed.Sadly, it seems simply rolling back to the previous build did not resolve this issue for everyone. As far as we can tell, not even fully clearing save/user data fixes this bug. So if you encounter this issue while further into the game, please do not delete your save data, as there is no promise it will solve the problem. Our Advice: While we can't offer a fix right away, here are some things to be mindful of and to check before proceeding:Check your Build: You should check that you are on Build 22865027. A quick Steam restart or "Verify Integrity of Game Files" usually handles this.Be Mindful: If you played during that 6-hour window, you might want to be a little cautious. If you notice things aren't progressing as they should, it may be worth pausing that save for a little bit.Wait for the Update: We’ve seen some of you successfully using manual edits to get past the block. If you want to take that risk, that is fine, but it might be safer to wait for our official fix to avoid any further headaches. A Note to Our Community: Asking you to deal with these little launch-week "surprises" isn't ideal, and I am so sorry for any stress this causes. We are working as fast as we can on a proper fix so your journey to "unlocking" the Orb can stay o...
- Disabled debug shortcut in the release build - Fixed On/Off visual bug in the Settings menu - Improved a brief visual glitch when closing the Settings window - Fixed an issue where flying bonuses were sometimes not collectible on click - “Land 3 critical hits” contract now correctly completes at 3 crits - Improved save system reliability; added backup/fallback to reduce risk of save loss during crashes - Enhanced long-session stability with improved timeout and cleanup handling - Rebalanced cosmetic shop progression (rarity, power, and unlock order) - Fixed various localization and UI text issues - Added DataFall v1.0.1 version label to the Options screen
Added an option to Precraft and quick add to Queue from the context menu:
🦹💥 Professor O. No Has Entered the Game!A new mastermind rises in Humphreydale… And he’s not here to play nice.⚡ Professor O. No has opened his Supervillain Lair ⚔️ Packed with danger, chaos — and serious rewards📅 April 22 – April 28💥 Take him down if you dare 🏆 Claim powerful loot 🔥 Prove once again: heroes ALWAYS winThe city is watching… Will you answer the call?#HeroZero #SupervillainLair #ProfessorONo #HeroicBattle #DefeatTheVillain #Humphreydale
Hotfix #4 - See Discussion / Community Shortly for more info vs 1.7.9 for full details shortly ...
Hey everyone!We’ve got the first look at our upcoming incremental clicker game, Confettied!The gnomes are at it again and now you can see where all of those trees you harvested have gone as you clean up 100,000 pieces of confetti with some…unconventional tools.This is an early look and we’re in the final polishing mode now! I’ll be sure to bring closer looks at the various gameplay aspects: Cleaning, recycling, and upgrading, as well as the various side-elements like popping balloons and the mini-games as we move forward.If you love torturing yourself with the satisfyingly mundane, I do believe we have you covered here.
Hey everyone,Quick warning: this one is a big one. Not in "new content" size, but in "stuff that was quietly broken and is now fixed" size. I spent a few weeks rewriting the parts of the code I'd been avoiding, and a few of the bugs I found along the way made me laugh out loud.The big one: for as long as DriveWave has existed, car colors have been applied wrong. You'd pick a red paint, the save would store red, the UI would say red, and the car would spawn... the first color in the list. Every single time. Turns out there was a = 0 sitting right on top of the saved index, overwriting it before it could do anything. Your saved colors have been sitting there this whole time. They finally come out now.🎨 Paint & wheelsCar color and vinyl finally respect the saved index. Your previously-picked paint is already there, it just couldn't come out to play.Rim and wheel customization now applies in driving mode (it was being destroyed on spawn and never rebuilt).Rims and wheels also sync to cars parked in car lots, so the ones around the map match what you own.Garage UI re-syncs when another context changes a color/vinyl, no more stale "5/10" text.🏁 Driving feelNew Initial D / Underground 2 style chase camera. Smoother peek on turns, no more discrete snap when the yaw crosses a threshold.Visual weight transfer. Cars dive under braking and squat under throttle, scaled to how fast the car actually is.Launch grace for slow cars. Weaker cars (0-60 around 25s) get a small boost off the line so they feel responsive instead of glued.4th-gear jerk at ~160 km/h is gone. The sim was briefly telling the car it was going backwards when yaw wobbled, and the brake pedal would slam full for a single frame. Fixed.Shift "throttle cut" feel smoothed. The engine was dipping on every upshift because releaseGasPedalAtShifting was on. Now it's a soft dip at 0.08s, your brain reads it as a shift instead of a lift.🔊 AudioCar audio slider is actually unified now. Electric cars had their wind hardcoded...
fixed a few things
Patch Notes v0.82We’ve been gathering your feedback smart taverners! This update focuses on economy balancing, much-needed UI improvements, and some "stork-sized" surprises.The Stork Delivery System (New!)The Stork now flies by every 90 seconds with a dynamic reward system that scales with your tavern’s growth:Pre-Kitchen: 1 Ruby, 100-150 Coins, or 1-2 StonesPost-Kitchen Upgrade: 1 Ruby, 300-500 Coins, or 2-3 StonesPost-Warehouse Upgrade: 1 Ruby, 1000-1500 Coins, 3-4 Stones, or 1 Tiger's EyePost-Cellar Upgrade: 1-2 Rubies, 1500-3000 Coins, 3-4 Stones, or 1-2 Tiger's EyesAdded a new "Item Catch" sound effect when you successfully grab a delivery. It’s looking more majestic than ever.Gameplay & BalancingTalent Adjustments:Profitable Nights: Price increased to 75.Rock Breaker 2: Price set to 55. Even we changed prices, thanks to the stork, your talent unlocking pace should be much faster.Talent Tree Reset: You can now reset your talent tree, reclaim your Tiger's Eyes, and redistribute them.Service Bell: The first ring of the bell is now free to help new players understand the mechanic. Coin Capacity: We’ve fixed missing talent info, players can hoard over 500,000 coins when talent unlocked.UI & Quality of Life (QoL)Build Requirements: Hovering over the Stable, Well, or Blacksmith will now clearly display if you need to build another structure first (e.g., "Build Well First").Merchant Improvements: * Added a "MAX" button to Merchant William’s shop to quickly fill your stock.Rare Merchant: Added a 15-minute countdown timer to the trade window. Once the time is up, the merchant packs up and leaves, whether you've finished shopping or not.Visual Fixes:The Skofnung (Rare Merchant item) has been resized so it can actually fit on your walls.Updated placement logic for Medallion Rugs.Fixed a typo in the Warehouse NPC hover info (it now correctly says "Bread" instead of "Apple").Menu & Layout: * Added a "Reset UI" button at the top of the Settings menu for players who accidenta...
Fixed the global counter not updating properly.
Thanks for playing Croissant!Small update: new skins, a few changes to mini-events and some bug fixes.Here are the new skins added in this update: Changelog details:Added skin #187: Yellow Plasmant (common)Added skin #188: Spidissant (uncommon)Added skin #189: Carbissant (uncommon)Added skin #190: Toxicroissant (epic)Modification of certain mini-event trigger delaysModification of the default volume of ambient sound for mini-eventsFixed a possible crash when launching a mini-eventFixed skin #144 texture in collection menuFixed being able to use multiple keys on the controller at the same time to click on the croissantDiscover another game created by Limsod Games team: Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.Check out our other games and get them with a discount: LGHZ6-E6I26-BQL9G
Dear Players and Friends,Greetings!We are Echo, the development team behind Musical Slime, and we sincerely thank you for your continued attention and anticipation for the game. Today, we are thrilled to officially announce that Musical Slime, our cute, squishy, heartwarming hand-drawn desktop pet game, is officially scheduled to debut on the Steam platform on April 24, 2026!Musical Slime is a casual desktop pet game built exclusively for PC. If you’re tired of a dull, monotonous desktop and want a cute, squishy little companion to brighten your daily routine, this exclusive slime buddy is sure to be the perfect addition to your screen.In-game, you can freely move the slime simply by dragging it with the left mouse button. Press any key on your keyboard or click your mouse, and dynamic note effects will float above its head, filling every one of your actions with a soothing, heartwarming feel. We’ve also prepared a full suite of handy shortcut keys and customizable settings for you: F1 to reset position, F2 to reset size, plus support for one-click screen switching, Always on Top mode, horizontal flip, rhythm minigame toggle, and more. The game also supports 103 languages including Simplified Chinese, seamlessly adapting to your desktop usage habits.On top of that, the game features two core creative gameplay mechanics, delivering a one-of-a-kind desktop interactive experience:Free Upload and Download of All Audio TypesYou can freely upload and download any type of audio content in-game. Whether it’s your beloved go-to tracks you’ve had on loop, original music compositions, or fun, quirky custom sound effects, you can import them all with one click to create your very own slime music interactive experience.Deep Integration with the Steam EcosystemThe game fully supports Steam Workshop and Steam Friend Activity sync features. Your audio creations, shared content, and in-game activity can be synced and displayed in your Steam Friend Activity, letting your friends see ...
Infinite Mode Logic : Infinite Mode has been updated to feature Black Slimes exclusively. Additionally, you will no longer lose your current progress when performing a Prestige in this mode。 First Prestige Passive : To smooth out your progression, your first passive skill will now be automatically unlocked upon your very first Prestige。
After a long wait you can finally play Forage Wizard!We've had so much support from all of you throughout this game's development. It's crazy how many of you have shown an interest in our first game, which has turned from a side project into my entire life! There's no way we would have made it so far without your encouragement and your extensive playtesting. So thank you so much!I'm excited to say that Forage Wizard is going to be playable for anyone and everyone on Steam on the 5th of May, 5PM UTC ⏰ Put it down in your calendar, NOW!Look at the full release trailer!Join the giveaway!If you join our mailing list, you will have a chance to get a free key in the days leading up to release!https://subscribepage.io/s8gloYThank you guys so much!Have fun,VSDebtor
Oneeshota Town, a not-so-prosperous and not-so-rural town.The hero, Shota, is a teen boy living in this town👦 As the girls' affection increases, their bonds with Shota will gradually become deeper🤝 Find your favorite one among so many Oneechans🩷 Wishlist now to get the latest release updates📢 Follow us! Steam X Discord
First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
✨ New Content Added the 🎥 Youtuber Slice — a brand new cursor skin dedicated to content creators! 🐛 Bug Fixes Fixed several item name display issues in the craft panel.
Optimize GPU usage(优化GPU占用率)
新增 1.签到-盲盒动画开关
Hi everyone! The first update of MMO98 is here, addressing some of the most crucial issues. We're planning one more update later today, however our main developer is sleeping, and I'm about as skilled at writing code as Gnorman.Changes:Added 2 more upgrades that increase the capacity of your datacenters.Added a more visible pause indicator.Reduced the amount of sales needed to get contacted by GlobalConnect from 250.000 players to 190.000. Made it more easy to abandon a game should you become soft-locked.Minesweeper timer can no longer overflow above 999.You can now have more than 5 lootboxes.Expanded upon some tooltips.Fixed some localization issues.
Increased the number of tracks that play while you click, as well as the frequency of the special effects! Also added a new type of special effect.Cursed Clicking!
**** **New Platform: Apple App Store** - Universal app for iPhone and iPad (landscape), iOS 14.0+ - Ad-free on iOS (premium experience like the Steam version) - **Game Center integration:** 73 achievements, auto sign-in via Apple ID, native Apple dashboard - Cross-device cloud save (highscores, user files) compatible across all platforms **IAP System (all platforms)** - Defensive transaction handling: double-rewards eliminated via persistent transaction-id tracking - Full audit log for every in-app purchase (forensics for complaints) - Restore Purchases button reliable on all platforms **Bugfixes** - Stadium expansion was blocked at ≥149,001 seats — last 999 seats now reachable - Targeted player buy: Previous/Next team arrows in squad view (no more back-and-forth) - Premium Shop bundle cards: Texts overlapped after unlock (especially Stadium Master + Ultimate Edition) — layout recalculated, status text ("Already included") fits the button now - Lineup screen opponent strength in CL/EL/ECL: midfield showed 0.0 and goalkeeper an unrealistically high value (e.g. 12.0) when the AI opponent had too many midfielder injuries/suspensions. Cause: the auto lineup filled open midfield slots with backup goalkeepers. Backup keepers no longer enter the starting eleven (exactly 1 GK, always). The duplicate-player fallback was also removed — if the squad is structurally too small, an honest "short squad" warning is logged instead. In parallel, the minimum squad size for EU and cup-only teams was raised from 15 to 18 (matching the existing league-team audit) so teams always have enough field players. Suspensions are now checked per competition — a league-suspended player remains available for CL/EL/ECL.
Update • Added Steam Achievements. • New categories: Clicks, Playtime, Rebirth, Candies, Diamonds. • Achievements unlock automatically during gameplay when thresholds are reached. Community Don't miss Steam Discussions — news, promos, and feedback.
UPDATE 1.3 (Ice Giant, Diner, Localization)New Unit, New Structure, Localization for 5 languages, a new, VERY hard Boss Rush. Content!What's new? (v. 1.3.5):- New structure: Diner. Do you have a few spare materials? Why not make a Shish Tails, a Lava Cake, a Cursed Chips, to add some flavour to the lives of your constantly stressed residents? There are 7 different dishes, and each gives different, strong bonuses. ːRARE_TOADː- New unit: Ice Giant. The first unit larger than a Boss! ːuhhhː- Added localization for 5 languages: Japanese, Simplified Chinese, Korean, Polish, and French. ːVACATIONː- Added a true BOSS RUSH, where you need to beat every Level 4 Boss in a row ːTIMES_UPː- Every Skill Tree Node that was ever bought stays visible forever. A small change that was heavily requested, but to be clear, it's not the planned rework.- Now, if a Boss ability is disabled, it shows crossed out- Slightly adjusted Phoenix's attack duration (DPS stays similar)- Fixed a crash occurring when Alchemist was built before Snowboar was beaten for the first time (thank you @killerdanx for great details on when it happens)- Fixed Crystal Ring effect, increasing Physical damage as well- Fixed Phoenix rebirth not working properly when rebirthed while attacking- Various improvements for Steam Deck (resolution and UI size), but it needs more workSteam Community Items / CardsSteam Cards are now available. If you get them all, you can get a profile background, a badge, and cool emotes, such as: ːFIRE_IdleBossRushː ːLARGEST_DIAMOND_IN_THE_WORLDː ːMY_HOUSEː ːRARE_TOADː ːSEE_YOUː ːSKULL_POISONː ːTIMES_UPː ːVACATIONː ːWORK_WORKː ːuhhhːROADMAPThe update brings most of the content planned for this update, minus Steam Deck verified and new achievements.We made some improvements for Steam Deck specifically, but it's not 'verified'; we will continue working to make it better.As for achievements, we planned to add them, but it turns out to be controversial. Some players do not want to add more achiev...