Game Updates

Patch notes and dev posts · 7,663 Steam updates
Harvest Dice Profit
Harvest Dice Profit
68 days ago · Red

Hotfix - July 25, 2026

FixesFixed an issue where Finger Count would reset after paying off your debt.Fixed an issue where saving and loading the game would reset the Lightning Strike count.Fixed an issue with the Drones Visibility Toggle.ImprovementsAdded a Number Popup Visibility Toggle to the Strategy tab.Added a Skip button to bypass the Upgrade Card selection screen and proceed directly to the Inventory.Reduced the requirement for the "A Diceshroom Farm" achievement from 1,000,000 to 100,000 Diceshroom Harvests, making it more achievable.
Swish Ball Clicker
Swish Ball Clicker
68 days ago · Broad Street Indie Games

Patch Notes - Ball progression

Thanks for all the feedback! We've made a few improvements based on what we've been hearing from players. Reduced the cost of unlocking new balls. The previous patch made progression feel too grindy, so we've lowered the unlock costs. We're still fine-tuning the balance and will continue making adjustments based on your feedback. Bugfixes Fixed an issue with the Skill Tree. Fixed incorrect Tournament Currency calculations about lightning and ball portals. Thanks for playing Swish Ball Clicker and for helping us improve the game! More updates are on the way. Best regards, Ugur
Industry Idle
Industry Idle
68 days ago · FishPond

Server Sustainability Update

Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A month ago, our hosting company increased our server costs by almost 300%. This is devastating for a free-to-play game with optional paid content. The game has been operating at a loss for almost three years and has relied on proceeds from CivIdle to stay afloat. To further reduce server costs, I have to shut down all leaderboards. The game currently relies on a Steam API - which requires a public Steam profile - to "verify" accounts. This API has not been working correctly for some time, so I have to use an alternative: only players who own at least one expansion pack will be "verified" on Steam. To help offset the impact, I have relaxed the trading limits for unverified accounts: The trade cooldown has been reduced from one trade per minute to one trade every 30 seconds. The trade limit has been changed from an amount of 1M and a value of 1B to a value of 1T (the amount is no longer limited). If you have any questions, join our Discord Server. Cheers, FishPond
Pet the Cat
Pet the Cat
68 days ago · turbocat_software

Version 1.5f Hotfix

Thank you for all your feedback!This hotfix includes the following changes:Due to compatibility issues reported by many players, the "Lock Mouse Cursor to Game Window" feature has been temporarily removed.Fixed a bug where the cat could move outside the playable area when the mouse sensitivity was set too high.Have fun, and thanks for playing!
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
68 days ago · 靓点迷人

V1.8 Desktop Layout and Multi-Monitor Improvements

Thank you for your feedback about resolution, window mode, and multi-monitor behavior. This update focuses on making the desktop farm more reliable across different screen setups.Highlights:• Added a display selector for moving the desktop farm between monitors, with the selected display remembered.• Fixed an issue where the game could occasionally return to a normal window after switching displays or restarting.• Improved handling for secondary monitors positioned to the left, right, or above the primary display.• The display list now refreshes when monitors are connected, removed, or reordered, with a safe fallback if the selected monitor is no longer available.• The farm can now be moved both horizontally and vertically, and its position is remembered.• Part of the farm will remain visible after moving or scaling, reducing the chance of it ending up completely off-screen.• Added a “Reset Farm” option to restore the default position.• The right-side toolbar can now be collapsed to cover less of the desktop.• The Lucky Goddess now periodically collects nearby papers.• Improved UI adaptation for smaller resolutions, 16:10 displays, and ultrawide screens.If the farm appears on the wrong monitor after updating, select the display again in Settings or press Ctrl+Shift+M to move it to the next monitor.If you still encounter layout issues, please let me know your resolution, Windows scaling percentage, and monitor arrangement. Thank you for your continued feedback and support!
Diamond
Diamond
68 days ago · Diamond Dev

💎2× DIAMOND DROP WEEKEND💎

This weekend only, all diamond drop rates are doubled! As the last one was so successful, we're doing another one, this time with new RARE flag diamonds that can be bought or obtained as a drop ingame!Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community: https://discord.com/invite/w9BHNgCmqv
Community Button
Community Button
68 days ago · RecursionSplash

🧪 Fusion & Collectable Improvements | v5.0.65 🧪

🧪 Fusion & Collectable Improvements | v5.0.65This update introduces new result animations for Collectable Pet imports and Pet Fusions, alongside extensive server stability improvements.🎁 Improved Collectable Pet Imports/ConversionsCollectable Pet import rewards are now displayed much more clearly and should no longer be affected by the long, unreliable delay that could previously occur.A new animation now reveals the complete result of your import, including any multiplier reward that grants between 1 and 10 Tamed or Wild Pets.🧬 New Pet Fusion AnimationPet Fusions now use a new result animation!The animation clearly reveals the pets awarded by your Fusion, including multiplier results that can grant between 1 and 10 pets from a single Fusion.🛠️ Server Stability ImprovementsNumerous server-side improvements have been made to increase the reliability of:• Collectable Pet imports• Pet Fusions• Reward processing• Other related game actionsThank you for your patience while these issues were investigated and resolved.⚡ Global Surge ExtendedAn additional 3 hours have been added to Global Surge!Enjoy the boost—and good luck with your Fusion results!
Herb Tea Man
Herb Tea Man
68 days ago · KCL

2026/7/25 11:30 Update

Fixed the bug where players could still take the minibus back to the park on the final day at dusk without using a leaf.Fixed the issue where some tea images did not match correctly.Added two new small side quests, increasing opportunities to obtain Tea Thoughts. We hope everyone explores actively!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Unnamed Space Idle
Unnamed Space Idle
68 days ago · Sylv

Version 0.81.1.1

Titan array honing display now shows as long as you have something with honingFixed g11 artifact auto buyer getting the wrong upgradesFixed oddities with titan array shots hitting in the wrong orderFixed popup text for event anomalies not showing rightFixed event extreme mode being visible once at the start in some casesFixed event upgrades not showing second row in some casesFixed some auto nav behaviorsFixed fleet battle reset not updating the ship mod display properly
The Dream Of A Cockspur
The Dream Of A Cockspur
68 days ago · Eliza.C

Mini-Update Ver.1.0.3

Greetings Investigators, We hope you have been enjoying The Dream of A Cockspur. This update will take effect today. ※The fixes originally planned for Ver.1.0.2 have been included in Ver.1.0.3. Fixes Fixed an issue where backgrounds, item information, and maps were not updating correctly according to the scenario or puzzle progress. Fixed an issue where performing certain operations allowed interaction with objects or characters that should not have been interactable during events or investigations. Fixed an issue where text was not displayed correctly when changing the language from the title setting. Fixed an issue where progression could become blocked under certain conditions in the final part of the game. Improved the guidance for certain puzzles. Adjusted the specifications of the QTE in the final part of the game. To all Investigators, please continue to enjoy the Observation. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
Community Button
Community Button
68 days ago · RecursionSplash

Stability Improvements | v5.0.64

Stability Improvements | v5.0.64 Hey clickers — today’s update focuses mainly on server performance, stability, and several important fixes, along with some adjustments to item drop rates. Faster and More Reliable Servers The way the server stores and cleans up game data has been rebuilt. The database is now less than half its previous size, which should significantly reduce the hitches and error messages that could occur during busy periods. Inventory loading has also been improved. The game will no longer re-check your entire inventory when nothing has changed, allowing it to load much faster. Coming Soon The focus is now turning towards improved fusion animations and clarity. As well as consistency with collectable import animations. Currently they can be delayed or rewards are not shown clearly. Thanks for clicking — more updates are coming soon!
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
68 days ago · First Day Dev

Deskrawl Close Beta - Launching Aug 19th!

Hello heroes,We’re excited to share that the Beta playtest will launch on Aug 19th (PDT), lasting 10 days, ending on Aug 28th! Beta Keys Lottery and ClaimWe will give away 1,000 beta keys among all players on the leaderboard outside of Top 100. We will run the lottery when we get closer to the playtest. A website will be setup that you can login with your Steam account and will grant you the key if you have access.More giveawayIf you didn't have time to participate in the leaderboard event, that's okay too! Once the playtest page is up, we'll randomly give away some access to players who signed up.Beta ContentNew classes: Mage and MonkNew Desert Biome and raising Max Lv. to 35.Gems, Gem Merchant and equipment sockets.Runes and rune set.Black Mist Legendary equipments.A new final boss and leaderboard.More surprise features that we can accomplish before Beta starts.We're super excited to see you all in Beta!Best,First Day Dev
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
68 days ago · rimmindgame

Quality of Life Update Patch

AdjustmentsThe drop rate weight of Primal Storm Energon has been doubled; you will obtain this Energon more frequently.The accumulation gauge growth multiplier for Primal Storm has been doubled, allowing you to obtain Celestial Wrath equipment faster.FixesFixed an issue where Little Witch would replace Celestial Wrath equipment with regular Celestial Wrath equipment.Fixed an issue where the Celestial Wrath marker did not display on equipment icons in the War Factory.
Swish Ball Clicker
Swish Ball Clicker
68 days ago · Broad Street Indie Games

Overall too fast progression is fixed.

Thanks for the feedback about progression. - The costs of unlocking new balls are adjusted for pacing out the game. - Randomize colors button also picks a random basketball player name. - Upgrading players will also cost slightly more. I was trying to avoid the "grinding feeling" during development, but turns out the progression became to quick in the previous version. Hopefully, this will fix it. If you have comments, suggestions, ideas about this patch ot anything else please let me know in the Discussions page on Steam. Best regards,Ugur
Zoo Protocol
Zoo Protocol
68 days ago · hm

Balance Update

Thank you to everyone who has already started their shift and shared their feedback! Based on the first few hours after release, we found that some parts of the game were more difficult than intended. In this update, we have reduced the overall difficulty and made the experience less punishing, especially for solo players and smaller teams. We will continue monitoring your feedback and adjusting the balance. Have a productive shift, Operator!
Incrempire
Incrempire
68 days ago · AdamHUN (DEV)

ROADMAP - Future of Incrempire

Hi everyone,We appreciate all the support you gave us, and special thanks to everyone who purchased the game! We are committed to make it continously better.We have read all your feedbacks and critics. We understand, that many of you are not completely satisfied with the game, especially with the ending and the length of the main campaign. From the beginning, our goal was to provide a great experience for everyone, therefore we would like to bring you closer to the planned updates and expansions:Skills: The skill tree will be extended with extra skills, and more meaningful choices.Endgame: We will slightly rework and rebalance the endgame, to make it more fun to those, who would not like to spend time with rune farming.Quality of life features:Steam cloud saveSpeed-upRune filtering, batch-salvageMultiple building boardsAnd many more...Endless mode: We will completely rework the endless mode. The specific details are still under discussion, but the main direction is to give you more choices, more options to come up with exciting strategies and less grind.Challenge maps: "Puzzle-style" custom maps, where you have to solve certain challenges with a fixed set of rules. (For example: with only buildings, you have to defeat a special boss)Queen’s Quest: A larger update, with a new campaign-like feature in the world of Incrempire (Details will be shared later)Bug Fixes: We have received dozens of questions and bug reports. Rest assured, we will answer and solve all of them. However, we are a tiny team, therefore we ask for your patience, we might not be able to immediately get back to you.Discord: An amazing community started to form in our discord server, where players help each other if they are stuck. Feel free to join us there: Discord linkFeedbacks: If you have any ideas or suggestions, we are always open to them. First of all, we want to make a great game, with you, for you!We wish you all the best,FMGames
Unnamed Space Idle
Unnamed Space Idle
68 days ago · Sylv

Spaceversary July 25 Through August 11th

- Spaceversary Event running July 25th through August 11th- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)- Titan Array targeting settings behave better when swapping between Colossals- Increased Galaxy11 A2 and A3 Artifact generation- Fixed late game warp upgrade to be additive- Fixed late game powercell upgrade to be multiplicative- Fixed navigate here when switching from umbra to surface- Fixed some sector info display issues- Fixed loadout auto update getting confused when a retrofit is triggered
Black Cat Book Club
Black Cat Book Club
68 days ago · Idea Garden Games

Demo Update and Release Date!

Demo update live nowIt was amazing seeing people finally play Black Cat Book Club during and after Steam Next Fest.I'm happy about how the festival went, and I'm so grateful for everyone who left a review, feedback, or a simple nice message.I took all the feedback to heart, and I've been working really hard on improving the game.Some of the changes you'll see are:Idle Study: like a proper desktop companion game, now the cat automatically studies the glyphs, but you can still help by clicking and revealing their meaning too.Focus: like before, focus is used to study, but now when it depletes, the cat sleeps (see video below) to recover it and earn DreamsMagic: spells are now cast using mana and you'll see their effect immediately (no sigil studying needed after you learn them!)Fullscreen issues and other bugs should now be goneMore settings (possibility to hide partially or totally the UI, start a New game, ...)Progress should be automatically brought over from the last save; please let me know if you encounter any issues.I hope you'll enjoy these changes!Release dateI'm excited to announce that the full game will come out on the 4th of September!See you soon!
Zoo Protocol
Zoo Protocol
69 days ago · hm

Zoo Protocol is now available in Early Access!

Welcome to Zoo Protocol!Today is your first day on the job.You will contain anomalous creatures, prepare nutritional mixtures, process waste into energy, respond to emergencies, and meet production quotas.The deranged system keeps demanding more. Search through the facility’s records, uncover what happened to the previous shift, and find a way out before you are disposed of.The Early Access version already includes the complete story and its definitive conclusion. But this is only the beginning.More updates, fixes, balance improvements, new mechanics, new creatures, and further development based on your feedback are still to come.Thank you to everyone who supported the development and helped Zoo Protocol make it this far.Have a productive shift, Operator!
Land Drifters
Land Drifters
69 days ago · Land Drifters

Castle vault unlock price cap + Gem tier adjustment

The castle vault can get of pricey if you try to ugprade everything, so the price caps at 50 silver, 50 lumber, and 50 bricks. Gem tiers also now are set to T1 for the first two, T2 for the next two, and T3 for the last two. Build 0.5.11 Castle Vault prices are now capped when they reach 50. Gem tiers updated, first two sets of gems are T1, next two are T2, last two are T3. Fixed an issue with storage discount not applying to the very first upgrade at 10 storage. Fixed Billy the Slime name issue in statistics section.
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