Fixed minor issues & bugs. Added volume controller in settings. In the UI you can click outside of a window now to close it. Thanks to the player in the Community for their suggestions & constructive criticism. It is greatly appreciated. /LaVonne
The Zoo World DLC is Here!This Zoo-themed world unlocks 16 additional levels for Coloring Voxels. Visit the Zoo to see magnificent animals from around the globe, living in perfect harmony!Discover the wondrous life that is on this planet one voxel at a time!Available for $1.99, £1.79, or your regional equivalent.
This update addresses several issues: - Added the "Y" key as an alternative to the mouse wheel click for interacting with objects - Added Alt+Enter support to switch between fullscreen and windowed modes - Fixed an issue where sci-fi roof layers could be seen through under certain conditions - Fixed various typos in translations - Fixed certain windows clipping issues
Fixesfixed a critcal bug with ancestor auto upgrades
Hello everyone! First of all, thank you for your incredible response to last week's news post. It’s been great to be back sharing things about Chillquarium and Wing Haven with you all. ❤️ You’ve really helped get Chillquarium on Android and iOS off to a great start and nearly 1000 of you have signed up for the Wing Haven playtest already! If you’ve not signed up yet, make sure to do so now by filling in the form here: PLAYTEST SIGN UPS - https://forms.gle/aup1tzjabBZBkRaDASo, onto today's exciting news: 🐦 WING HAVEN TRAILER RELEASE 🐦It’s been a long time coming, but we’ve just released the first short trailer for Wing Haven. We know it’s just a small glimpse, but we hope you enjoy seeing those cute birds flapping around for the first time. Check it out below! The store page has also had a pretty cool upgrade, with new screenshots and gifs also. And if you’ve not wishlisted Wing Haven yet, make sure to do so below. 🌍 EARTH APPRECIATION FESTIVAL 🌍 In other news, Earth Appreciation Festival has launched today and Chillquarium is participating at 50% off, so if our lovely little fish game is still on your wishlist, now is the time to grab it at its lowest price or gift it to your friend who has yet to play!We promise we’ll be in touch with more Chillquarium and Wing Haven news soon! - Ben & Sophie
IdleOn
71 days ago
· LavaFlame2
IdleOn is 5 years old! I've given you all 555 gems and 5 free event plays! Credited to your account as you're reading this, go spend them!• NEW EVENT! Collect boxes from monsters, open them for new exclusive hats, play the 5th year ticket in town to win new nametags and Event Points, and buy new upgrades at the Event Shop! Every 5 MINUTES, a random online player will win an EXCLUSIVE pet......from Riptide all the way to my very own Glunko Supreme developer pet! See more info by holding down on your GREEN CANDLE. • New Bundle! 5,555 gems for $19.99 is the BEST value ever offered!• New Bundle RED "X" - You can now close my pack offers when they show up, but only after you get a chance to see what they are!• 5 new Sushi Tiers to combine to... don't go past Tier 59!• DAILY DIGS are happening again... just say Dig in game to get started! • Next update will be brand new content... maybe a new map, maybe a new cavern, you'll have to wait and see!5000 GEMS winners from LAST Patch Notes are:Pikajko, ThunderGod22, booksmartbird, xxkuronoxx, Amedeus8, Dumdomdee, Aldentr, IcySilence, Lilacecat, Meltarn, 10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time!
A new Twitch Drop campaign has arrived, celebrating the arrival of spring with a fresh, seasonal theme!Be sure to tune into participating streamers between April 17th and May 4th to snag some sweet rewards.1 Hour Watch Time: 1 Beta Cubes3 Hours Watch Time: In-game Title “Blooming”6 Hours Watch Time: 1 Uncommon Lusul Egg (Guaranteed Uncommon or better)8 Hours Watch Time: Lavender Flower TiaraDon't miss out!How to ParticipateTo earn your exclusive in-game rewards, you must first link your Bitcraft Online Hub account with your Twitch account and then watch participating Twitch streamers who have Drops enabled.1. Link Your AccountsLog in to your Bitcraft Online Hub account on our official website.Navigate to the Settings page.To earn rewards by watching, select Connect as a Viewer.We are also running a campaign called “Bit by Bit.” If you are a streamer, click Connect as a Streamer, and you and the viewer will be able to earn hextite shards in-game when a viewer cheers bits. Hextite shards are premium currency in Bitcraft Online that can be spent in the premium store to buy pets, player cosmetics, and empire cosmetics.Follow the on-screen instructions to authorize the connection between your accounts.2. Watch and EarnWatch any streamer playing Bitcraft Online in the BitCraft Online Game Category section who has Twitch Drops enabled.Meet the watch time requirement for the reward you wish to claim. Progress is tracked automatically on your Twitch Drops Inventory Page.Once the required time is met, you must claim the reward from your Twitch Drops Inventory.3. Claim Your Rewards BitCraft Hub Account and In-Game.After claiming your reward on Twitch, it will be automatically added to your Bitcraft Online Hub account and also added to your in-game Vault on the next login. Beta Cubes need to be opened on the website before you will get the contents in-game.Important Notes:Make sure your accounts are linked before you start watching! Watch time accumulated before the link is est...
Achievement Bug Fixed : Resolved an issue where certain achievements were not unlocking correctly upon completion. Ending Animation Update: Improved the ending sequence mechanism. The final animation will now trigger automatically after a 5-second delay,
Version 9.0.7New:Several Mini Events have their rewards boosted!The Meteorite and Firestone research trees were extended, along with Exotic upgrades and Alchemist experiments.Added new gold upgrade milestones for heroes and guardians: every 5 levels up to 50, then every 10 levels up to 100.Changes:Dodge and the Critical text above characters in the battle have symbols next to the textRebalanced the attributes of heroes, guardians, enemies and bosses.The first few achievements for max stage and kill enemy/boss are slightly changed but not as a total effect.Hero abilities are now stronger and have unified and rebalanced resource costs.Hero upgrades became cheaper and now start from 10 gold instead of 100.Talents updated - Non-leader heroes now have Auto abilities enabled by default. Leader Auto abilities unlock at Talent Level 11. Party Menu Auto abilities toggles unlock with the Leader Talent.Removed enemy avatars from the shop (owned ones remain).Avatar cost is reduced from 1000 to 500 Gems and they can no longer be purchased with real money.Inventory items duration increased from 2 minutes to 5 minutes.Scrolls duration increased from 1 minute to 10 minutes.The library now unlocks at stage 11 instead of stage 45.The special upgrades unlock at stage 25.The first 30 stages of the game now have 3 waves of enemies instead of 5.The first firestone is generated at 500 gold instead of 18000.New servers now grant starting items: 5× of the following - Midas Touch, Drums of War, Dragon Armor, Guardian’s Rune, Totem of Agony, Totem of Annihilation, plus 2× Pouch of Gold and 1× Bucket of Gold.The locked buildings in both Town and Guild will be darker and will have the unlock requirement on them.The Settings now are Account-Wide.Redesigned buttons for the “New” Adventure buttons style, and some other UI elements.The system of Extreme Value Bundles has been redesigned.Fixes:Fixed incorrect behavior of Amulet of the Day notifications and rotation.Fixed flipped cards issue in the T...
👷♂️ 1.0.1 - New Update is Live🛠 Bug Fixes & Improvements:Fixed an issue where the “Ready” message would appear randomly during gameplayFixed an issue with achievement progress not being tracked on off-site mapsFixed an issue causing accidental entry into containers while operating the forkliftAdded the missing ability to destroy certain itemsFixed missing tooltips during auctionsImproved highlighting of object parts during assemblyAdjusted the minimum required area for cleaning/painting on some objectsImproved mattress texturesFixed flickering light in the garageImproved nighttime lightingImproved some translationsHave Fun! 🤗 Junkyard Builder Team
Since the translation takes time, please wait. It will be updated to the local language later. {STEAM_CLAN_IMAGE}/40275129/b419e499dfc0f3cccf8d6da878afd465ec396696.png {STEAM_CLAN_IMAGE}/40275129/72685f17dcc316613aacfdce01b6067cc9203eeb.png New Content Touhou Blooming Soul collaboration New rare guest (Hata no Kokoro) and items related to the four emotions Touhou Fairy Knockout collaboration New outfit (Fairy Dress) and fairy-themed shop decor. Added the ability to create "menu presets". Story Improvements Improved the main story of DLC1: reduced wait time between story events and added a mission which guides you on how to progress the story. Improved the story when you fail the DLC1 boss fight. Added new dialogue when meeting Rinnosuke for the first time. Added a mission for DLC2 which guides you on how to open the shop in Former Hell. Improved the "Dubious Shrine" storyline in the shrine. Polished the "Please Get Back Our Stolen Natural Spring" storyline in the bamboo forest. Other Improvements Changed certain fonts. Added an indicator for new collaboration events at the terminal. Collection panel now supports the scroll wheel. Challenges that force you to load a save now have a reminder for you to save. There will now be a tooltip in the bottom left when shopping at Kourindou. Choices for some events will now show an exclamation mark above the character and beside the choice itself. Improved the position of the illustration for the "Gratitude of Flowers" outfit in the notebook. Bug Fixes Fixed an issue where Louise's spell card will still trigger despite the stack being 0. Fixed an issue where Alice, Yuuma and Utsuho's punishment spell card being triggered while Sanae's "no buffs" punishment spell card is active would result in destroyed stations immediately being restored due to the aforementioned "no buffs" effect but still have the sprite for the destroyed version. Fixed an issue where some scrolling texts would not display fully. Fixed an issue regarding spri...
- Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself.- The purchase interface on the Temporal Residue page now supports direct numeric input.- Fixed an issue where in some rare cases the modules could be failed to destroy.- Fixed an issue where fleet counts would be reset to zero when constructing ships during an Unstable Rift battle.- Fixed an issue where fleet counts could be duplicated upon completion of an Unstable Rift.
Hi everyone! ^^We’re excited to share that Lakeside Bar now includes a new free content update in version 1.2.5✨ What’s new?We’ve added new skins for the remaining staffs. Now your whole team can show up in style and bring even more personality to your bar 🍹Jump in and try out the new looks to make your cozy lakeside space even more vibrant!🎯 Stay connectedDon’t forget to follow our developer page to keep up with the latest updates, teasers, and upcoming projects from us: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️
Hi everyone,It was a wild weak. Thanks to everyone who joined us since launch!
After some major performance fix I can finally have time to work on new and late game content, here are the changes in this update:Shadowstone SystemNew currency: Shadowstone – used to unlock powerful active skills!Drop from monsters level 1000+ (higher levels = higher drop rate)7 New Active Skills!Brand new active skills now available via ShadowstoneThese are just the beginning... more skills coming for higher levels! Keep the farming and prepare for stronger enemies! Core Performance FixesFixed FPS issues – smoother gameplay across the boardFixed level transition lag – no more floor placement problemsReduced level transition animation – climb faster without screen blocking!Continued CPU & memory optimizationsMinimize Mode PerfectedGame now runs in energy-saving mode when minimized (lower CPU/memory)Idle progression now smooth & correct even when minimizedAuto-prestige & skill transitions work perfectly in backgroundAuto Prestige OptimizedSmarter, more reliable auto-prestige functionBackground progression now matches foreground speed exactlyYou can now truly set it and forget it – minimize the game, go do other things, and come back to perfect progression!If you're enjoying the game and these updates, I'd be incredibly grateful if you could leave a positive review! It genuinely helps other players discover this game and keeps me motivated to keep adding content.More skills & content coming! Sit tight, and happy gaming!
- Add missing descriptions for engineer genetic trait - Improve some descriptions for wizard genetic trait - Made experiment 1.5 a little easier by reducing RNG
Release v1.6.23:+ Built-in Automaton (with mods enabled)+ Behaviour and Balance changes+ Improvements, bugfixes and more
Cartel Siege is now LIVE in Downtown Mafia 🔥Rally your cartel, take on rival crews, and conquer every siege level to climb the leaderboard. Coordinate your attacks, earn exclusive rewards, and prove your cartel’s dominance.This is just the beginning… jump in and make your mark. 💣
- Will Routine - Updated the Sloth input field to allow only alphanumeric characters - Modified wrath filters to apply to the paging - Bug where the Auto Wrath Slot ratio was not reflected - Bug where Wrath points could not be gained through "Penetrate"
Typo fixes. Voiceline fixes. CG Update Xaphan Ch1
fix bugs
Added stats for pond and racing for each parent in the breeding menuAdded more icons and tooltips explaining all possible outcomes of breeding including mutations, breeding attributes, pond attributes and specials in the breeding menuAdded 2 new decorationsEnjoy the lil improvements :)- Jackhttps://discord.com/invite/xXdbrQJdrk
Hey everyone, another demo update today. Many of the changes should be fairly minimal but there are a few that will affect gameplay. Additionally there's now a release date for the game. Tentatively this is May 4th, 2026. I'm working on fixing up a bunch of content in the full game, including the prestige / galactic jump system, and the advanced tech tree. This current update is a good one to recommend to anyone you know who might like the game, it's more polished than the original versions and a bit more representative of the final game (especially if you know some content creators that would love it :D).Thanks again to everyone who's played so far, and all your feedback. I'm excited for the road up to release, with a concrete date out there it's now much more real than ever.Prestige in DemoPart of the prestige system is now included in the demo. For those who want to keep playing and face some of the escalating challenges, this will hopefully give a little bit of that picture though right now, everything is automatic.Once you unlock the "flagship" features, you'll be able to jump to a new galaxy which has stronger planets, more resources, etc.In the full game, there's a who flagship construction and management phase when you initiate the jump which will present a bunch of options related to your current campaign.While In the demo, you'll be sent directly to a new galaxy with some automatic changes. Planets have better stats, hostile planets are harder to conquer, 5 of your techs will be carried over (cumulative with every jump), and resource rates will receive a global resource boost.Visual FeedbackThis version of the game has more visual feedback when you conquer planets. NPC ships will start traveling between planets, fleet sizes for attacks and scouting change based on strength, improvements on planets now show visually with most of them spawning orbiting effects and structures.Additionally, planets can now spawn with more cosmetics like moons and other effects...
New language - Vietnamese! (If you want to help add your language in the game, and it's not something hard for me, like right-to-left ones, write me on Discord) ːhappy_yetiːsome txt fixes for Greek and ThaiMultibuy is fixed for SteamDeck, and also works with LMB+RMB, in addition to Shift+LMBSaves back-ups - sometimes a save file can be corrupted due to hardware or electrical issues. Now there's triple redundancy of savesBuilder beams optimization is now more meatgrinderyYou can see the color of beam damage on the monument's basement (it will be slightly orange, green, or grey)Nun's recharge status is now visible near the cursor
Hey everyone!Thank you all so much for all the support pre-launch! Cozy Sanctuary is out now and we're extremely excited to share it with everyone.A relaxing desktop game at the bottom of your screen where you can build your own sanctuary:Feed your animalsKeep them happy through play and careGrow and manage your sanctuaryDecorate your own cozy spaceAll without interrupting your work, study, or chill time.If you're enjoying the game, leaving a review really helps us a lot. We'd love to hear what you think!Thank you so much for all your support, feedback, and wishlists along the way