Game Updates

Patch notes and dev posts · 12,551 Steam updates
Limitless Survivor
Limitless Survivor
73 days ago · atx

Crashes During Extended Play Sessions

We have received reports of the game crashing during extended play sessions and are currently working to identify the cause and prepare a fix.We have also received reports of players losing progress as a result of these crashes, and we sincerely apologize for the inconvenience this has caused.Once the issue has been resolved, we will provide further information through a game update and a Steam announcement.We apologize for the inconvenience and appreciate your patience while we work on a fix.
Project Chromata
Project Chromata
73 days ago · arboraeternum

Project Chromata Update - Version 2.0.2

Hello, Chroma Engineers!The chromatic effort to make this game better continues.Mostly a performance patch and minor bug fixes. Patch Notes - Version 2.0.2GLOBALAdded: A General setting can now choose whether peeked secret achievements remain revealed after restarting.Fixed Bug: Losing focus while sitting on the main menu no longer discards your accumulated offline time.STAGE 7Fixed Bug: The terminal's "upgrade all" now shows the cost per colour (what each tank actually pays) alongside the total, instead of only the combined total which read as ten times too high.STAGE 8Fixed Bug: Thermal Overload notifications now appear only while viewing the Stage 8 Collision Chamber, instead of appearing in Stage 9, Architect mode, other tabs, or ending scenes.STAGE 9Performance: Greatly reduced lag during Stage 9/10 expansion pushes, especially on large fortresses at the final rings.Fixed Bug: A Null-Origin Field destroyed by enemies while still under construction now leaves its slot intact so it can be rebuilt, instead of turning to empty ground and blocking your progress. Existing affected saves recover automatically on load.Fixed Bug: The Null Essence / Time Warp controls can no longer be clicked through the Void Dive overlay while a dive is in progress.THE CONTINUUMFixed Bug: Realm progress is now saved immediately and no longer disappears when the game is closed.VOID DIVEFixed Bug: The "How To Dive" panel no longer cuts off the Stability & Chart (and Anchor) descriptions.Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.VOID HUNTFixed Bug: Chaos Dampener and Pulse Suppression now appear correctly in the Void Hunt Upgrades panel.Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
73 days ago · gigatank3000

v2.0.1 PATCH NOTES

Hey everyone,Here's the patch notes on the issues we've resolved so far! FIXESFixed bug where back on the edit character screen went to world settings. Fixed bug where back on the edit guild screen went to character creation. Fixed Buy/Sell instructions being swapped and incorrect (Red means sell, Green means not sell)Fixed All races having Purple Magic start at lvl 2, its now correctly changed depending on racePlease keep the bug reports coming! Until Next Time
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
73 days ago · deleonora_hs

Event - Champions of Alandria

🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥 🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game! ⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁 ✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅 {STEAM_CLAN_IMAGE}/35813526/142081327d36b9daae8a4ed636b6874335a5d37f.png
Ant Keeping Simulator
Ant Keeping Simulator
73 days ago · kunstaat

Leafcutter & Honeypot Ant Fix | Patch

Hi, I fixed some bugs.Changelog: This bug relating to leaf cutter and honeypot ants not checking if they're in a valid nest properly (https://steamcommunity.com/app/2827520/discussions/0/586181093023264444/)Leaf cutter ants don't get moldy anymore, they are now ignored by the mold decals. This could potentially cause performance issues since it's a small graphics change, let me know if it doesSmall rephrase of the movement tutorial
Infinite Ruins
Infinite Ruins
73 days ago · kilekagames

Steam Playtest Ends Tomorrow - Thank You for Your Feedback!

Hello everyone!The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features.If you haven't shared your thoughts yet, there's still time!I'd really appreciate it if you could fill out the feedback form before the playtest closes:👉https://forms.gle/zEWRYeQ3X4qjeim4AEvery response helps make Infinite Ruins a better game.Thank you again for being part of this journey, and I hope to see you again at launch!Kileka Games
Idyll Isle
Idyll Isle
73 days ago · Future Soil Media

Idyll Isle 1.0.5.8 Patch Notes

Highlights: Royce the traveling merchant gains Auto-Sell—building on last version's idle wood-gathering, he now also auto-ships your surplus for coin, further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs while they're out as caravan transporters, plus polished Royce tutorial text and Korean localization. New Content Traveling Merchant · Royce Auto-Sell: Tick Auto Sell in Royce's panel—assign items to his 2 slots and set how much to keep with +/−; he sells only the surplus above your reserve. After you Confirm, he loops on his own: once a trip is worthwhile (enough items/value, or idle long enough) he sails off to trade at ~90% market price, up to 20 items per trip, then repeats. He waits while the panel is open (close it to depart); your setup is saved. Unlocks after Royce's first trade tutorial; hands off and stops once you build the Trading Post. Notifies you when there's no surplus to sell. Gameplay Improvements Early-game relief · Royce auto-sell: Combined with last version's idle wood-gathering—set your reserves once and Royce both restocks wood and sells surplus for you, so you can focus on bridges, prep, and progression instead of reopening his panel to sell. Tutorial · Royce text polish: Rewrote the Auto-Sell and idle wood-gathering hints and gave the tutorial's closing lines more of the Lighthouse Keeper's voice; synced across 11 languages. Bug Fixes Tutorial · Expedition Tavern softlock: Fixed a case where unclaimed expedition rewards greyed out the "Launch" button while the tutorial only allowed clicking it—stalling the launch step (thanks to a Korean player's detailed report). Veteran saves that have already run expeditions no longer re-trigger that tutorial. Endgame · Great Ship departure duplication: Fixed the four main characters possibly being pulled back to the islan...
Burgie's cozy kitchen
Burgie's cozy kitchen
73 days ago · Nau

Collectible card system - over 400 unique cards!

Hi everyone!Today comes a big update focused entirely on the card system.Over 400 new cards based on characters from my other games.I've redesigned the card system from scratch, adding over 400 new cards across several rarities:CommonRare*Legendary (two different types!)*On top of that, rare cards reference popular anime and video games, which I hope you'll enjoy finding and recognizing.What happens to my old cards?The cards from the previous system have been removed to make way for the new content. But don't worry: I've created a compensation system that takes into account the cards you had before, giving you a bit more luck on your next drops during the first few days. My idea is for you to enjoy the process of unlocking the new cards yourselves, rather than me just handing them all to you.This new system has been designed to be easily expandable, so in the future I'll be able to add new cards and even new rarities if needed. For now, the card system is complete as you see it.A new DLC on the wayI'm already working on a new cosmetic DLC that will change the look of your restaurant. Right now I only have placeholder images, but I'm leaving the link here in case you want to add it to your wishlist already. It'll be a DLC equivalent to the Halloween one, already available in the store:🎃 Halloween DLC🆕 New cosmetic DLC:I hope to release it in one or two weeks.Thanks as always for your support, and enjoy unlocking cards!Send me screenshots of your favorite cards, I'd love to see them!
Age of Clicks
Age of Clicks
73 days ago · Alph

⚔️ Major Combat & Gameplay Update is Here!

We're excited to release our first major update based on your feedback! ⚔️ Combat System - Completely reworked combat system designed around the clicker gameplay - Armies are now visible on the map and move with the frontlines - Army advantage and disadvantage now have a much stronger impact on battles - Technology and equipment are now crucial for victory - fighting with infantry alone is extremely difficult - Improved combat balance - Armies begin moving toward future borders during war justification - Major performance and optimization improvements 🤝 Diplomacy - Non-aggression pacts now prevent wars while active - You can break pacts early at the cost of relations - Ally calls to war can now be refused, with diplomatic and trust penalties - Wars now clearly display their reason - Puppet states require 75 influence instead of 90 - Passive diplomacy income reduced by 5x 💰 Economy & Internal Politics - Resource tooltips now show income and spending - Passive resource production increased by 3x - National promises are now easier and scale with country size - Failed promises can now increase unrest and trigger rebellions 🤖 Smarter AI - AI now manages internal politics and reacts to unrest - Lower rebellion chance for AI countries - Military spending is limited by their treasury - AI countries will no longer constantly bankrupt themselves or fall into endless civil wars 🗺️ Map & Graphics - New terrain backgrounds for many scenarios - Improved border rendering on PC - Increased map detail - Improved scenario previews 🏛️ Cities & Historical Eras - Cities now match their historical era - Over 460 anachronistic cities removed - Historical names and military visuals now change depending on the era 🔧 And Much More - Rebels now have their own flags - Improved tutorial and war goal explanations - Fixed country name inconsistencies - Improved UI/UX and localization - Improved peace conference - Many smaller fixes and improvements Thank you for all your feedback and support. ❤️ ...
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
73 days ago · gigatank3000

Gods of Dragaea Free Expansion OUT NOW and 30% off!

Hey everyone, We're finally pleased to announce that Gods of Dragaea, the free expansion adding 3 brand new races, a bunch of new dungeons, 5 new God with their ultimate abilities, new weapons, new items, new skills, and abilities as well as tons of new quality life improvements, fixes, and more is out now!!! This expansion is a culmination of hard work, lots of thoughtful creation, and reading through a lot of your feedback as well as iterating on the systems present to create our first major expansion to the game. In celebration, we're also doing a daily deal on Dragaea for 30% off! So be sure to share with your friends in the idle adventure goodness. Please be sure to leave a review as that helps us out immensely with both making the game better and helping people find us! If you're new and not sure the game is for you? Be sure to check out Legends of Dragaea: Idle Dungeons Prelude, it's a complete free slice of the game where you can transfer your saves over to the full game so you can continue playing! You can check that out below. Here's the big patch notes post for the Gods of Dragaea Expansion update!CHANGES: Added Gods, these are summonable beings you can gain favor for stat upgrades across all your Adventurers Overhauled how +1 upgrades work on items and amount of stats gained per +1 is determined by tier Added a new Skill, Purple Magic along with its own Abilities and Perks Added 3 new Races: Squeakins, Drakins, and Faekins Added 10 abilities for the Block skill Added a new Weapon Type: Knuckles Added a new Offhand Type: Orbs Added new Utility Items: Revitalization Potions, Firebombs, Icebombs and Throwing Knives You can now +1 items up to +10 Added a 2nd Continent Added 3 new Dungeons Added Endless Abyss, a dungeon with infinite* floors (*= sorta) Currency max has increased to 99 Billion Dragnir You can now "Prestige" a level 999 Skill, called "Ascending". This will give you an Ascendancy Level that increases your stats depending on the Favor Levels of y...
Vespera
Vespera
73 days ago · Thade

Patch 0.11.9 — Divine Ascension, Quick Access & Endgame Progression*

**🌌 Divine Ascension** 🔸 Divine equipment now gains a Divine Level from each cleared Tower or Spire floor, Frontier node, and Nightmare Dungeon battle 🔸 Existing and newly earned Divine equipment begins at your highest completed Tower floor 🔸 Every 100 Divine Levels advances its grade through Divine A–Z, A+–Z+, A++, and beyond 🔸 Divine equipment inspection now shows its grade, progress bar, effective level, and total stat growth 🔸 Divine equipment’s base combat stats continue scaling to remain useful against increasingly powerful enemies ⚡ Quick Access & Magic Academy 🔸 Added six customizable Quick Access slots to the header, saved separately for each character 🔸 Quick Access can open unlocked pages, Map acts, Academy sections, Bank, Account Vault, and Tower sections 🔸 Reaching Combat Level 10 now presents a concise Magic Academy introduction with a Take Me There button **🗼 Tower & Spire** 🔸 Tower floors can now award Starforged Shards, Engraver’s Chisels, and Anchoring Sigils 🔸 Every 10th-floor boss and 100th-floor Guardian awards guaranteed Engraving materials 🔸 Materials earned beyond the daily Tower limits are converted into Aether 🔸 Tempered Steps now also reduces enemy Defense by 2% per rank, up to 20% 🔸 Spire Tarot choices no longer expire while the game is open—the game waits for your decision 🔸 Multi-enemy Tower floors now correctly award kill XP for every defeated enemy **🧭 Frontier Progression** 🔸 Added Frontier Marks, earned from nodes, regional bosses, and completed six-region routes 🔸 Added Route Aether, used exclusively to improve Region Seals without consuming Celestial Forge Aether 🔸 Deeper Frontier campaigns now gradually improve permanent regional stats, Region Seals, and route rewards 🔸 The Frontier Quartermaster now offers weekly Starforged Shards, Engraver’s Chisels, and Anchoring Sigils for Frontier Marks 🔸 Frontier Aether Caches now provide Route Aether and can be purchased twice per day **⚔️ World Boss Preparation** 🔸 Both registered World B...
Harvest Dice Profit
Harvest Dice Profit
73 days ago · Red

Hotfix - July 25, 2026

FixesFixed an issue where Finger Count would reset after paying off your debt.Fixed an issue where saving and loading the game would reset the Lightning Strike count.Fixed an issue with the Drones Visibility Toggle.ImprovementsAdded a Number Popup Visibility Toggle to the Strategy tab.Added a Skip button to bypass the Upgrade Card selection screen and proceed directly to the Inventory.Reduced the requirement for the "A Diceshroom Farm" achievement from 1,000,000 to 100,000 Diceshroom Harvests, making it more achievable.
Swish Ball Clicker
Swish Ball Clicker
73 days ago · Broad Street Indie Games

Patch Notes - Ball progression

Thanks for all the feedback! We've made a few improvements based on what we've been hearing from players. Reduced the cost of unlocking new balls. The previous patch made progression feel too grindy, so we've lowered the unlock costs. We're still fine-tuning the balance and will continue making adjustments based on your feedback. Bugfixes Fixed an issue with the Skill Tree. Fixed incorrect Tournament Currency calculations about lightning and ball portals. Thanks for playing Swish Ball Clicker and for helping us improve the game! More updates are on the way. Best regards, Ugur
Industry Idle
Industry Idle
73 days ago · FishPond

Server Sustainability Update

Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A month ago, our hosting company increased our server costs by almost 300%. This is devastating for a free-to-play game with optional paid content. The game has been operating at a loss for almost three years and has relied on proceeds from CivIdle to stay afloat. To further reduce server costs, I have to shut down all leaderboards. The game currently relies on a Steam API - which requires a public Steam profile - to "verify" accounts. This API has not been working correctly for some time, so I have to use an alternative: only players who own at least one expansion pack will be "verified" on Steam. To help offset the impact, I have relaxed the trading limits for unverified accounts: The trade cooldown has been reduced from one trade per minute to one trade every 30 seconds. The trade limit has been changed from an amount of 1M and a value of 1B to a value of 1T (the amount is no longer limited). If you have any questions, join our Discord Server. Cheers, FishPond
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
73 days ago · 靓点迷人

V1.8 Desktop Layout and Multi-Monitor Improvements

Thank you for your feedback about resolution, window mode, and multi-monitor behavior. This update focuses on making the desktop farm more reliable across different screen setups.Highlights:• Added a display selector for moving the desktop farm between monitors, with the selected display remembered.• Fixed an issue where the game could occasionally return to a normal window after switching displays or restarting.• Improved handling for secondary monitors positioned to the left, right, or above the primary display.• The display list now refreshes when monitors are connected, removed, or reordered, with a safe fallback if the selected monitor is no longer available.• The farm can now be moved both horizontally and vertically, and its position is remembered.• Part of the farm will remain visible after moving or scaling, reducing the chance of it ending up completely off-screen.• Added a “Reset Farm” option to restore the default position.• The right-side toolbar can now be collapsed to cover less of the desktop.• The Lucky Goddess now periodically collects nearby papers.• Improved UI adaptation for smaller resolutions, 16:10 displays, and ultrawide screens.If the farm appears on the wrong monitor after updating, select the display again in Settings or press Ctrl+Shift+M to move it to the next monitor.If you still encounter layout issues, please let me know your resolution, Windows scaling percentage, and monitor arrangement. Thank you for your continued feedback and support!
Incremental Infinity
Incremental Infinity
73 days ago · rablogames

Major Update 1.02.1 - Node Rarity

Hi everyone,Today, we’re back with a major new update for Incremental Infinity. We're really excited about this one and hope you’ll like what we’ve added to the game!The biggest change in this version is the addition of node rarity. We introduced this based on your suggestions, so a huge thanks once again to everyone who shared their feedback with us. We’ll continue to improve the game based on your suggestions in the future.So, let's dive into node rarity!We’ve implemented 3 types of special nodes:Uncommon nodes appear at a 1/30 rate and give a double bonusRare nodes appear at a 1/200 rate and give a triple bonusEpic nodes appear at a 1/2000 rate and give a quadruple bonusAs a side effect, this also boosts the player's overall power level, as all these nodes cost the same as a standard upgrade. Based on your feedback, we feel it's not an issue if players become more powerful, so we’ve kept it as is!We hope you'll have a lot of fun exploring the skill tree with these new rare nodes!Here is the complete changelist:Added Uncommon, Rare, and Epic nodesBase Damage nodes now appear at the same percentage, regardless of how many other upgrades you’ve unlocked in the pool. To be clear, in this version, whether you’ve unlocked just 1 power or all of them, you’ll find the exact same amount of Base Damage nodes. This should make a wider variety of builds more powerful!Optimization pass: Better overall performance.Fixed a bug where the synergy node Laser Critic wasn’t highlighted.Thanks for joining us on this journey and have fun with Incremental Infinity!—The Rablo Games Team
Grim Reach
Grim Reach
73 days ago · Adhavar_HFS

Patch #2 — Quality Improvements (0.2.2)

Thank you for all the feedback since launch. This update is almost entirely built from it: smoother automation, a fairer loot game, and a big round of interface polish. NEW• Combat Queue — Fights now queue like everything else: pick 1×, 25×, 50×, ∞ or any custom number of kills, chain them with your crafting plans, and jump urgent fights to the front with Shift-click. Dying pauses the queue until you resume.• Mass Sell — Tick items in the shop and sell them in one click, with a stack slider and a single gold total. No more one-by-one selling.• Champion Victory Ceremony — Beating an elite now ends in a proper victory moment with your loot laid out. The elite tracker is a floating mini-window you can drag and collapse.• Combat Log Filters & Resizing — Filter the log by category (your hits, enemy hits, healing, loot, XP and more) and freely resize the log and loadout panels.• Character Screen Tabs — Equipment and Stats are now full-height tabs: a bigger equipment view and a clean, grouped stats ledger with proper tooltips.• Readable Dungeon Cards — Every dungeon now shows its zone, a recommended combat level, and the actual creature levels inside. No more guessing.• Blood Moon Rework — The Saturday world blessing is now a jackpot: every kill has a 15% chance to drop its ENTIRE loot twice, legendaries included.• New Look — New game logo and application icon.CHANGES• Dungeons are no longer level-locked. Only story progress gates them — the level on the card is a recommendation. The creatures inside are as deadly as ever; enter early at your own risk.• Loot worth fighting for — Elite unique drops now match the level of their zones, high-level zones drop modern crafting materials, and dungeon clears can award on-level armor. Anything you already wear stays wearable.• Healing rebalanced — Potions now scale meaningfully tier by tier, and all 46 foods have their own identity instead of healing nearly the same.• Thieving is honest — Cards show your real success chance with a f...
I AM THE DAO
I AM THE DAO
73 days ago · skyblack7301

《I AM THE DAO》UpdateLog v0.7.2

Here are the main updates in version v0.7.02:New Content:Added the Spirit Transformation secret realmAdded Nascent Soul and Spirit Transformation secret treasuresOptimizations:Enhanced spirit pet active skillsReplaced some monster models in the Dao Discourse TowerAdjusted the initial number of passives obtained for green‑quality spirit pets (now lower than blue‑quality ones)Adjusted the speed bonus attribute when casting Dao techniquesOptimized the floating combat text display for damage numbersFixes:Fixed secret realm achievementsFixed text errors in spirit pet egg usage promptsFixed abnormal cooldown reduction (CDR) for Dao techniques Save File Notes:If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair.Save file location: Press Win+R on your keyboard, enter the following path, and press Enter:%USERPROFILE%\\AppData\\LocalLow\\skyblack games\\IAmTheDao\\userData\\savesReporting Bugs or Questions:You can provide feedback by joining our Discord or sending an email to:skyblack7301@gmail.com
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