WHAT'S NEW??1.05 PatchFixed a bug that prevented the resolution selector from working. Adjusted the options UI so it is not cut off on certain resolutions, such as on steam deck.Fixed the info display for the fuel PUMP button to correctly read 20%, also fixed the calculation for the display of total and pumped fuel to read correctly (the effect is unchanged). Feed the Reactor Trading CardsTrading cards are here!!5 cards to Collect: Flubara, Dice, Thermidor, Glooble and Vulcan.There are also 3 profile backgrounds and 5 emoticons!! Thanks for playing! And of course, huge thanks to those who sent in bugs and feedback!! AND Thank you for 35,000 players!!! I am truly humbled by the response to the game and all the kind words. -Adam
Hello everyone, the community items for the game are now available, including six collectible cards, six exclusive Globe emotes, three backgrounds, and various level badges. After being online for a period of time, trading cards can be dropped. Once all six cards are collected, they can be crafted into a badge, while exclusive emotes and backgrounds will also drop simultaneously. Here are the minor updates to the game content:Quests will now be sorted by region.Chickens in the coop will be sorted first by gender (male/female), then by value. An extra warning message will no longer appear every time when manually selling chickens.
Hi everyone,This one is mainly about stability and preparation. We are polishing core systems, improving Steam-specific behavior, and getting the game ready for the upcoming Marshlands update.Introducing:Fix for Steam paymentsSteam loading optimizationPreparation for the Marshland UpdateNew blacksmith screen with quantity selectionBug fixesAs always, thank you for playing and for the reports. If you notice anything off after updating, drop a note in the discussions with your OS, GPU, and a short repro.
Hey everyone! Small announcement here.I just released a new game. If you are interested, feel free to try it out and drop a review :) Idle Breakanoid is an idle/incremental game that combines the satisfying block-breaking action of classic Breakout/Arkanoid with the addictive progression. No paddle, no control, no-loss. Just chill and enjoy! :)Thank you!
Got the macOS build done and it's working good! Spent a couple days trying out macOS and getting my system to run decently, very annoying to work with but I have it at a point now where I can easily patch the game so we should be good. This covers all of the currently possible operating systems on Steam now, hopefully soon we get Android support and I can put a build for that online as well. There's currently one game that has an Android APK up but that system may take years to mature, too early to consider now. But the first moment we should, I will!Let me know if anyone has issues with the macOS build let me know, it should work for everyone though (Intel or Apple silicon) but it has yet to be tested on anything other than my macOS Sonoma here. I'll try get more test-systems of different OSX versions going in the coming months to experiment farther in case there is any difference. For me here it was as easy as clicking install and then running it, you can even pin it to the dock and click directly on it and it launches no problem.Next step for JAMs is probably a new minigame of some kind!
New Hidden Easter Egg BOSS: Reach the maximum title in Endless Mode (Eternal Legend) to unlock this challenge.Added a new hidden class to the Guardian Branch (chance to unlock upon promotion after using "Feast of Fate").Added DOT (Damage Over Time) tracking to the Combat Statistics Panel.Added toggle switches to Level 3 Cafeteria & Library. Once disabled, heroes will no longer use these facilities.Added some game assist settings in the Settings panel, including transparent display of damage effects, automatic pickup of dropped items, etc.Improved UI logic. Finally, wishing everyone a Happy Chinese New Year in advance!
Hello Guildies! Just added a patch that allows for more character customization! Now when creating a new character you have the option to pick hair, eye and skin color. A standard list of skin color is included but if you want to make your guys purple then go wild. If you load the game with characters already created before this patch they will have their colors randomly generated. Other fixes/changesMade it so you can't equip a shield when wearing a bowAdded a boss 'countdown' icon. The boss countdown progresses through 10 waves until you encounter a boss then it resets.Added double clicking to use an armor patch on selected character.Buffed mug a bit.Added attack sounds for all the enemies.Fixed scroll wheel not working when the inventory was open and the mouse was over an item button.Upgraded to Godot 4.6 which should Fix an issue with OBS showing the game as upside-down.Fix issue with equipment comparison popups going off the screen.Added tutorial explaining Pets and Manual mode.Fix issue where a Group would go to the Grasslands zones after they finished crafting in Manual mode.Fixed issue when looking at crafting items and if an equipment item was selected then a non-equipment item it would still show the Craft target item as being uncommon.Fixed issue where the skills ui wouldn't update when a character job leveled upBuffs should now come back if the game is closed and reopenI'm planning on working on expanded mining and woodcutting next. Those lead into the Guild Housing / Expansion afterwards. I hoping to get all that before Steam Next Fest.Stay tuned! Follow if you want!
After a ton of feedback and reviews, I decided to ship a major update that reworks the game overall. The mid and endgame pacing felt off, so I adjusted progression and balance. The early game is now a bit slower, but the overall experience is smoother and the reported issues have been fixed or rebalanced.The UI has been cleaned up, and I’ll be adding a “How to Play” video soon to help new players get started.I also fixed several localization bugs (missing keys and incorrect strings) and expanded localization to 17 languages.Finally, I added two new events that make Plasma more useful and open up some nice synergy builds.The Engineer Worker has also been adjusted: it’s weaker early on, but scales much better as the game progresses.Thank you for all the feedback and the support!What’s new / biggest changes in v1.3In-game WIKI documentation (press W) with sections for Technologies, Workers, Resources, Shortcuts, Events, and Bosses (localized across supported languages). (Steam Community)Events Hub consolidation: uranium/plasma/random events/boss log (and later nuclear/reactor) are unified under one Events tab with sub-tabs. (Steam Community)QoL: faster worker assignment controls (multi-assign like -10, -1, ALL, +1, +10, MAX). (Steam Community)UI cleanup: tech tree tab removed (moved to WIKI), fewer floating popups, Command Center panels simplified. (Steam Community)Major fixes (stability + economy)Reactor stability fixes (stop button reliability, no restart loops, correct standby fuel behavior, correct prestige reset). (Steam Community)Uranium “drain spiral” addressed (auto-refuel behavior fixed, fuel-efficiency math corrected, analyst consumption reduced, event spam reduced, deposit events triggering fixed). (Steam Community)Prestige correctness (no “free depth” on reset; quantum bits + automation units reset properly). (Steam Community)Boss persistence (boss HP/fight state survives reloads). (Steam Community)Balance / pacing highlightsEngineer rework refinements: eng...
Hey Gym Members! 💪 We’ve made some small balance adjustments to enemy scaling to smooth out progression between league tiers.Changelog:Improved enemy scaling across leaguesSmoother difficulty progression between tiersMinor fixes and polishAs always, thanks for the feedback and keep punching! 🥊
Did you enjoy Buttons Up? Because if you did, you may be interested in my latest creation: Dune Rancher.Dune Rancher is an incremental strategy RPG where you collect resources, build your Dune Ranch and fight against the intruders. Just like in Buttons Up! - It's stress free. The least that can happen, is when the intruders steal your resources.Other than that, it's a calm and relaxing small game about automating your ranch with machines, factories and even by growing plants.CHECK OUT THE STEAM PAGE BELOWHere is the trailer for you to check out:
The demo version of the game is now available in the following languages:EnglishJapaneseSimplified ChinesePortuguese (Brazil)The update also features various smaller changes to the the game mechanics.
🛠️ Major Update ContentOptimized the transport sequence for survivor characters with the "Transport" profession.Improved the damage calculation for bow and arrow weapons.Refined the attack logic of monsters/enemies.Enhanced the UI interface of the warehouse/shop sales panel.Adjusted the numerical values of certain resources.Added a filter function to the survivor management UI interface.Fixed several minor bugs.Once again, thank you for your continued companionship and support. We are committed to constantly optimizing the game and look forward to seeing your busy figures in the shelter!Wishing you an enjoyable gaming experience!
● Hovering your cursor over the Hero profile will now display its name ● Pet tint tasks requiring using Amber now progress even in the Seasonal game ● Improved the visual clarity on pre-unlocked & perma-locked Ascensions Skills in the Seasonal game ● Some bug fixes
For the last few months, I've been working hard on the sequel to Keep on Mining! I did mention a while ago that I was considering making a sequel, and after a lot of planning and brainstorming on whether to keep expanding KOM! with updates/DLC's or go all in on a sequel, I landed on a sequel. The sequel keeps the core gameplay loop from KOM!, but adds a LOT more content. The biggest addition (as you can probably tell from the name) is more worlds (levels). The skill tree is larger, meaning more upgrades. There are more pickaxes, and now you can both craft and upgrade them. There are also more artifacts, featuring four rarity tiers, plus even more cool stuff!The price and release date aren’t decided yet, but keep an eye out for a future announcement! 🙂Check out the store page and give it a wishlist!Remember to Keep on Mining!
1. Unlocked Dao Realm and subsequent maps. 2. Increased damage of Fire-type skills. 3. Increased damage of Fire-type Buff . 4. gains Luck. 5. Optimized skin. In the Year of the Fire Horse and Fire Goat, may you draw upon the fire energy of heaven and earth, ride on momentum like a rainbow, be accompanied by good fortune, have no lingering worries, and attain clarity in your Dao heart.
\ System Stabilization & Visual Improvements NoticeHello, Captains!We’ve released an emergency hotfix to address an issue where certain development test features were unintentionally included in the live version, as well as to improve overall UI visibility.Please find the details below.\Removal of Test Features & System NormalizationAn issue was identified in which development-stage test features were mistakenly included in the previous build. These features have now been fully removed, and the game has been restored to its intended specifications.\Improved Button VisibilityIcon buttons have been visually enhanced to improve contrast against the background, ensuring clearer visibility and better usability.Added Keyring Click EffectsA cute impact effect has been added when clicking on keyrings to make interactions feel more lively and engaging.
Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.Social crisis now spawns with either Massive or Furious perk instead of always Furious.Leonidas and Saladin unit icons now represent currently researched units.Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)Smallpox heavy attack now dealing correct damage instead of 1Oracle magnification cost now same as for other wondersCollecting Beastly recipe via merge should no longer crash the game.Fixed wording of the Devotion pledgeReduced Scenario 2 time trigger delays in the second halfFixed music start after loading gameHave a nice day,Ondrej
• Some gems now use a new formula that scales linearly, providing better bonuses early on. For these gems, milestones have been disabled for the first time. • Outpost drop chance has been slightly increased for T1+. We are closely monitoring both changes and will apply further adjustments if needed. • Mining Pow gem gain has been slightly increased. • Fixed an issue where, under certain conditions, Ascension > A20 could cause perk resets. • Offline gem drop rates have been reworked and should now better reflect online gains. • Residue gems now drop in earlier areas and floors. • Fixed an issue where incorrect gems could drop in portals. • Fixed an issue where MP bonus calculations were lower than intended. • Printer functionality has been expanded and now boosts MP bonuses more effectively. • Fixed an issue where gem bonuses could remain active longer than intended.
Hello there, Ragebaiters!In today's devlog, I'm here to inform you that I added Decorations to the game! There are currently 3 decorations which will be available in the Demo:Destroyed ClankerA monument to humanity's victory over ClankersJos & Tom's Demonic TreeSome demons in the purgatory use cuteness to bait humans Royal RugMakes you feel like the Demon King Himself Also the House Enchanting Build "Granny" is fully functional now :DIn the next Devlog I will be introducing Incremental Ragebait's characters so stay tuned!Have a Successful dayLeon
Here is the patch that was teased on the latest patch notes, here is what's new:Added Steam Rich presenceAdded smooth transitions in game menusFixed some issues with certain characters when creating and uploading Blueprints to the workshopThat's it for now, let me know if you find any issues or if you have any suggestions for the game!
Added a druidic pentagram that allows you to upgrade rings of power for plants, mushrooms, and minerals, as well as rename them. Druids perform their rituals during thunderstorms. The answers can be found in the stormpass.Added the ability to destroy spheres in weapons one at a time or all at once.Added , which allows you to remove all spheres from weapons.When using ambrosia, the hero no longer freezes due to zero stamina.When leveling up a skill by multiple points at once, if fewer points are required to reach the next level of mastery, only the points needed to reach the next level of mastery are distributed.Fixed a problem where a sphere with the number 0 could remain after inserting spheres.<Strong-willed> no longer drains stamina. The strength increase per perk level has been adjusted.The slowdown from heavy armor has been slightly reduced.Translations of inscriptions in the pentagram of power have been added for some languages.The perk now correlates with the island where the hero is located.The base damage of attacking runes has been increased by 5 times.</strong>
Hello, explorers!Visual ImprovementsUpdated UI with new backgrounds and redesigned buttonsParticle system completely rebuilt for better performanceRandom Events ReworkedNow spawn at random screen positionsPulse for 10 seconds to catch your attentionSpecial particles rain down inside the eventOptimized system for improved performanceBug FixesFixed various minor bugs---Even with these smaller updates, we're working hard to improve the game while developing the next major content update. Your feedback during this process means a lot to us!
Global Reminder: Valentine Event will be starting on Feb 12th 2026, 1.01 PM UTC and will end on Feb 17th 2026, 7.59 PM UTC.Quests for second Unique Buildings now can be done by base+prestige combinations.A0 Neutral Research moved to R24.A0 Prestige Research moved to R32.Many research reqs changed for better balance.A1 Dragon upgrades cost increased.ANC2 requirements changed: Have God's Hand spell duration of at least 3 minutes.Dragon Challenge reqs increased.Fast Forward trophy reqs reduced.Spider Sanctuary quest reqs increased.Secrets of the Underworld cost increased.Fixed spoiler conditions for most artifacts.
Okay after learning that some prefer how Steam handles Windows apps under Proton under Linux, I wanted to have that as an available option for Linux. So you will now find that as a launch option when starting the game. It's a launch script for that Proton Mode, and after installing a whole bunch of Proton versions to test them out I realized how quickly you can run out of hard drive space doing that. I moved my Proton versions to a second hard drive, only for it to no longer detect it in my script... So I made an interactive Proton Setup script you can now use to configure your system. You don't have to be too specific when specifying the mount point of your Proton installations, the script is fairly robust to figure it out (let me know if you run into any edge-cases). You can specify your preferred version, or leave it blank and it will prefer Experimental. But for whatever reason if you want to try use a specific Proton version it will use those settings. You will still need to download Proton itself on Steam and move it into that drive you want to set it up on, if it differs from a default installation. If you move JAMs to some random drive, it should scan that drive's Steam common folder for Proton versions too without having to specify it. Should work!I set this up on a separate depot, so this should just remain static on the game now, when I make new versions I won't have to maintain these scripts. This way at least you can set up your game without needing to use a text editor to change the files, and if I push out an update to the scripts it won't alter your config file either.And of course, the native Linux build still is the primary launch option for Linux machines.
Dear players, hello everyone.We will perform maintenance on February 2 at 15:00 (GMT+8). Thank you. Patch notes: 1,Fixed display conflicts between awakened illustrations, non-awakened illustrations, and Steam Workshop images.2,Fixed lag and slow response issues in the Collection interface of the Pursuer gameplay.3,Fixed display issues with the stat increase numbers in the minion and boss research preview of the Pursuer gameplay.4,Added quality background frames to skill previews in the Star Spirit list when equipping Star Spirits, allowing preview of skill quality.5,Further reduced the Star Spirit Essence and Gold cost for Star Spirit reforging.6,Fixed the issue where the third raider could not trigger in stages 31-40 of the Pursuer gameplay.7,Added purple-quality materials alongside orange-quality materials as main cannon rewards for research materials in the Pursuer gameplay.8,For rune quality refinement, the refinement success rate of Intermediate and Advanced Refinement Potions on High-Grade, Rare, and Legendary runes has been increased.9,Increased the rune EXP provided by Rune Spirits of all qualities, as well as the EXP granted when Runes of all qualities are consumed.10,Adjusted the probability of synthesizing Red and Rainbow Runes from shards to be equal across all 8 rune types.