1. Fixed an issue where some players were unable to launch the game.
To everyone who has been playing Desktop Pomeranian Fantasy, PastelFox's new game, CoinDecker ~Deck Building Pusher~, launches on Steam on Friday, July 31, 2026 at 10:00 JST. CoinDecker is a deck-building × 3D coin pusher game that you can keep in the corner of your desktop. In AUTO mode, send medals onto the machine while building a 15-card deck from more than 140 cards. Create synergies between cards and grow your medals, materials, and coins. Aim to repay a 1 quadrillion coin debt, and jump into MANUAL mode whenever you want to interact with the pusher. A free demo is also available. The “PastelFox Desktop Companion Pack” bundle, combining Desktop Pomeranian Fantasy and CoinDecker, is also planned to launch on the same day as CoinDecker. ■ Launch Information Release date: Friday, July 31, 2026 at 10:00 JST Regular price: ¥500 Launch discount: ¥400 (20% off for one week after release) Steam store page: Add it to your wishlist and give it a try on launch day!
Round 1 — Striped MarlinThe Marlin Open Has Officially Begun! 🎣🌊The target species for Round 1 is the Striped Marlin!Recognizable by the vivid vertical stripes along its body, the Striped Marlin is a fast and powerful opponent that will put your fishing skills to the test.📅 Round 1 PeriodJuly 21 – July 28, 2026 (PST)Catch the biggest Striped Marlin you can, climb the leaderboard, and earn your first Marlin Badge!The hunt begins now—good luck, anglers! 🏆
A small bugfix that (hopefully) addresses 2 annoying bugs.You can no longer get blocked from receiving the 2nd ending if you close the email window prematurely. If done on a prior save, you will receive the email notification toast again.Improved Steam achievement handling and backwards compatibility. If you think your saves weren't synced correctly to Steam before, just reopen your save file and they will automatically get validated again.Should you still run into issues, I highly encourage you to join our Discord and contact me (Marnix). Sending me your save file is the best approach, which you can do by pressing F1 in the main menu to easily access the game's data. Thank you for your patience with these bugs, I hope I've hit the right points on the debugger skill tree now!
Bug Fixes Fixed an issue where purchasing Slimes directly did not count toward Slime collection achievements. Fixed a UI issue where Happy always displayed +1 when storing harvested crops. (The actual stored amount was correct.) Fixed an issue where the estimated planting time was not updated after changing the planting scale in the crop selection UI.
In order to prevent overheating of the CPU on high end PCs, we did the following change. - Capped FPS at 60 - Vsynch is now disabled We will add the options to modify these presets in the next update, but we wanted to fix this problem as soon as possible. Thanks for your support!
1.灵宠窗口增加悟道按钮,悟道中的灵宠可获得20%战斗修为 2.最多可开启5个悟道栏位,除出战状态灵宠外的灵宠都可切换悟道 3.灵宠的化灵等级现在也加入总图鉴系统当中了 4.修改裂云牙第一个天生技能为风螭卷浪(10%攻速光环) 5.修改浪里红第一个天生技能为破虚洞玄(10%暴击光环)
World of Eggs: Idle Adventures launches in Early Access on July 24!You can set a reminder for the release date so you don’t miss it.World of Eggs is an incremental MMO strategy game focused on player-driven trading. You will build your own settlement, explore the sea, and discover rare and valuable artifacts.At launch, the game will feature settlement building, resource production, crafting, technology tree progression, trading, sea exploration, neutral resource islands, and random events across the map.The game is free to play, and we do not use pay-to-win monetization. Instead, we offer two optional subscription plans that automate some repetitive tasks and provide additional quality-of-life features.Since the game is launching in Early Access, new content will be added over time. We will closely listen to the community to improve weak points in the balance and make different progression paths more effective.We invite you to join our Discord community, where we communicate directly with our players.
Bug Fixes: Fixed an issue where the game would freeze on certain language operating systems. Optimizations: Added a tooltip explaining Talents to the Furnace function button. Added English localization to the Start Game screen. Thank you for playing!
The Expedition Tavern gains a dedicated Armory tab for managing the gear you forge for expeditions—salvage idle, full-durability gear for about half its craft materials, or destroy damaged gear, both with batch actions. Also fixes the Perfectionist achievement failing to unlock after you'd earned every other achievement across different saves/playthroughs: it now follows your Steam account-wide unlock state, so it lights up correctly even on a different save. New Content Expedition Tavern · Armory: A dedicated Armory tab to manage forged expedition gear. Unequipped, full-durability gear can be salvaged for about half its craft materials; damaged gear can only be destroyed. Batch-salvage common gear and batch-clear damaged gear are supported. Bug Fixes Achievements · Perfectionist: Fixed Perfectionist not unlocking after you'd earned every other achievement across multiple saves/playthroughs. It now follows your Steam account-wide unlock state, so it unlocks correctly even on a different save; affected players need to do nothing—it fills in automatically the next time they launch the game.
1、Fixed an issue where some players were unable to launch the game.
1:优化一定的界面卡顿 2:背包满了后,开启天命会被放入邮箱 3:阵法突破10亿上限至100亿
When you have two stick figures thanks to the Partner Pack, the banter between them has been improved.Banter now happens more often than before.More banter variations have been added.
This hotfix addresses several issues affecting the tutorial:Fixed button locking and highlighting during tutorial steps.Fixed tutorial guidance not working correctly in some languages.Fixed tutorial progression getting stuck after travel.Players can no longer travel to cities above their level during the tutorial.Fixed New Game starting incorrectly after returning to the main menu during travel.Removed irrelevant or incorrectly timed hints.Fixed progression issues during shop and purchasing steps.Thank you for your feedback!
Hello, Chroma Engineers!Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new.What's New?Stage 10: The final stage of the main story is now available.The Continuum: A new endgame mode unlocked after completing the story.12 Languages: Project Chromata is now available in English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.New Main Menu: Story and Continuum profiles are now displayed side by side with live save summaries.Visual Overhaul:The interface has been rebuilt around a shared design system that changes with each stage's palette.Audio: Background music and sound effects have been added across the game.Void Dive Expansion: New upgrades, chronometer pickups, interface improvements, and high-tier challenges.AchievementsNew Stage 10, Continuum, Void Dive, and secret achievements have been added.Project Chromata now contains 172 in-game achievements! Only two new Steam Achievements have been added, since I am only allowed to have 100 Steam Achievements. DisclaimerThe UI has gotten a near complete overhaul, things should work, but very possible that there will be bugs.Just wanted to give you a heads-up and be ready to send me reports for anything you find! Hope you enjoy the update!Patch Notes - Version 2.0.0Global Updates:Fixed Bug: Discord links now open in your system browser or Discord app instead of an in-game browser window, allowing you to sign in normally.Localization:Added: The game is now available in 12 languages.Added: English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.Added: A language picker is now available on the start menu and in Settings.Note: Missing translations automatically fall back to English.Audio:Added: Background music. Three licensed tracks play in a shuffled playlist.Added: Sound effects across the whole game.Added: Sound effects for Landmark Assaults.A...
Buffed fixture speed after Reintegration (by fixing bugs)Clarified AF Research and Shard Drops text at 150+Clarified some Reintegration textRemoved temporary text from fleet connector nodesFixed hangar auto update target resettingFixed reintegrate not clearing capital resource shard in shard library properlyFixed fleet base upgrades not loading correctly in specific casesFixed incorrect text color in some cases using shard overlay control scheme
🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具 🚗添加部分界面的指引说明,优化游戏引导喵 ✊开整STEAM成就系统,本周内更新 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
- Relation stances with independents now align with faction faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs or radar, but instead grant a 20% cargo capacity bonus at cooperative, and 20% speed buff to resource trading with allied, for all forms of resource trading. - Cleaned up the two faction stance diplomacy screens into a simpler interface with everything in one place - Also cleaned up the expedition bonus previews so these display accurate stat previews before and during expeditions There will probably be cooler things we can do with independents later, like economy related stuff, but don't want to disturb the balance of the MP world too much, so a little cargo route buff for now for allied independents
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
This patch addresses several gaps in localization.
- Blurry menu fixed (menu surface tracks window DPI — especially Windows) - Tutorial can't get stuck — the buy-cars step now guarantees you can afford the required Log Flatcars - Menu is discoverable — stats HUD on by default, with a prominent, always-visible MENU button pinned to the strip's bottom-left corner
After months of development, Age of Clicks officially launches on Steam! 🎉 To celebrate the release, the game will be available with an exclusive 25% launch discount for a limited time. ❤️ Thank you to everyone who wishlisted the game, played the demo, shared it with friends, and supported us throughout development. 💬 Join our Discord to share your feedback, discuss strategies, report bugs, and be the first to hear about future updates. See you tomorrow!
Hello! This update introduces several quality-of-life improvements, new gameplay options, balance adjustments, and bug fixes based on your feedback. New Features & Quality of Life Added a new Crop Scale setting, allowing you to plant crops in larger batches to better match your play style. Improved the watering system. Added a UI to view stored items in the Market and Restaurant. Added sorting options to the Bungalow. Added a "Find Slime" feature in the Bungalow. Clicking a Slime in the Status window now scrolls directly to its location. Dogs can now be woken up by interacting with them while they are sleeping. Steam screenshots now use the in-game background instead of a black background. Balance Changes Adjusted cooking ingredient balance. Reduced the cost of early farm expansions. Adjusted the prices of several buildings. Rebalanced the Workshop Upload achievement requirements. Added new achievements. Gameplay Improvements Greenhouse harvests now drop food in stacked bundles. Market crop purchases now also drop food in stacked bundles. Reduced unnecessary notification popups. Added an option to adjust the required hold time for building sub-menus. Bug Fixes Fixed Restaurant menu tooltips flickering whenever cooking was completed. Fixed Slime actions being interrupted while scrolling. Fixed issues related to Slimes transporting crops. Fixed an issue where Market crop purchases could occasionally stop working. Fixed the Bungalow window closing during evolution. Reduced accidental activation of building sub-menus. Fixed normal click events triggering after a successful long press. Fixed Favorite List entries for stored Slimes not responding correctly. They now scroll to the Bungalow. Fixed an issue where recalled Slimes always returned to the center of the farm. Fixed recalled Slimes not immediately appearing in the active Slime list. Fixed incorrect progress tracking for the "Defier of Fate" achievement. Thank you for all of your feedback and bug reports! We'll con...
Its finally here: The big 2.0 update for Gamblers Table is live! Thank you so much to all the testers who gave us their feedback during the last months!TLDR - What is new?3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins3 New Minigames: Slot Machine, Mining and Horse RacingReworked and expanded Talent Tree with over 200 TalentsOverall faster, more streamlined progressionThis is a very fundamental overhaul, so we recommend starting a new playthroughOur goal with the new updateThe feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and by overall accelerating the playtime. Its important to note that this update brings mainly new mid-game content and introduces new fundamental systems. While your old save file carries over, we highly recommend starting a new playthrough because if you had finished the live version and continue from there, you'll just blitz past most of the new content. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.Poker Chip:Poker Chips are a mid-game coin, that unlocks between the Gold and the Platinum Coin. Their unique mechanic is that they are...
Hello, Hunters! Today’s update brings new account access options alongside several gameplay and compatibility improvements. Here’s what’s new: ACCOUNT ACCESS• Google users can now link their existing Vanya account through the Steam Client.• Steam-linked accounts can now sign in on mobile devices and regular web browsers using the official Steam login. Progress, characters, and purchases remain connected to the same Vanya account.UPDEX FORGE - LINUX / PROTON FIXFixed an issue where the item selection menu would not open for some Linux players using Proton 11. It has been replaced with a visual selection window displaying item images, names, and available quantities.GOBLIN KING & TYRANUSIncreased the Life of Goblin King and Tyranus on Abyss Bosses, allowing more players to participate and land attacks before they are defeated.DARK FOREST SAFE ZONEAdded a Safe Zone to the Dark Forest idle area on PvP Worlds. Players inside this area are protected, while normal PvP rules remain active outside it. Thank you for playing, supporting Vanya Online, and helping us improve the game. See you in Vanya! Yours Demona Vosz Team