Game Updates

Patch notes and dev posts · 7,289 Steam updates
Zero IDLE
Zero IDLE
2052 days ago · BREAD PITT

Thanksgiving – 3.69

+4 unique achievements +1 entity Fixed the big with time counting Repricing of “The Green Book”, “Crystals Dump”, “Guanine” Improvements of “Ious D”, “The E” and “The Ring” formulas Minor “Thymine” and “Insignia” fix Better performance on laptops Faster assets loading Black Friday Happy Thanksgiving !
Swag and Sorcery
Swag and Sorcery
2054 days ago · Shinyonok

Patch 1.54

- Fixed issues with 4k resolution. - Fixed issues for monitors with aspect ratio 4:3, 16:9, 21:9. - The progress bar before meeting the boss now fills up faster. - Some UI fixes. {STEAM_CLAN_IMAGE}/33524494/f161e79c9f295fa370fa959a93781e3390be5815.gif
Zero IDLE
Zero IDLE
2060 days ago · BREAD PITT

A lot – 3.5

- Fixed the random glitches with generators’ sprites - Fixed a bug with some essences not working in some cases - Repricing of “Files Folder”, “Zero IDLE Stock”, “Triple Nunchucks” and “Balloon” - Improvements of “Default Mouse”, “Taco” and “Corn Pops” formulas - Minor “The Ring” and “Case Of Plutonium” fix - Better optimization for high-resolution screens - Better error handling
CryptoClickers: Crypto Idle Game
CryptoClickers: Crypto Idle Game
2065 days ago · CryptoGrounds

CryptoClickers: Version 1.5.2

CryptoClickers v1.5.2 Added Added back the play time text, this time in Settings. More speed tokens allocation sizes in Refinery. Buy Max to P0.0.1 Server Upgrade. Changed Cleaned up Node a little for people who just unlocked it. Cleaned up the UI in general for people who are new to the game. Cleaned up Server’s preset screen. Nerfed Node’s 51% Attack Bitcoin Boost. Minor tweaks to Drone UI for less confusion. Improved Bitcoin’s initial Grand Hardfork screen to make it noticeable that you need to do Node in order to GHF. Fixed Halvening wasn’t boosting Ethereum properly while in the Halvening Screen, screwing up the gains from run time. Refinery bugs. Auto Grand Hardfork not activating after unlocking Halvening. Event changing pop up while in event. Time Machine E’s “Ready for nothing”. Halvening Stats Screen not showing Time Machine E’s stats. Small visual bugs. Challenge 9 bugs with Auto Challenge. Old UI pop ups and pop ups. Halvening Upgrades Buy Max not buying the “Gain 1.25x More Bitcoin WHILE in Halvening” upgrade. Fixed a bug where Importing a code would buy more on top of what you currently have. Removed More silly “satoshi” mentions... Buy Max in Server. Time to drink EVEN more seltzer, strawberry flavored. As always, enjoy the update! Thanks for your patience! Cheers, CryptoGrounds
A Mining Game
A Mining Game
2086 days ago · Trillium Studio Ltd

A Mining Game & Its future

Greetings everyone, A Mining Game as many of you know has been in limbo for some time with updates being non-existent. AMG was released as a free hobby project inspired by the original browser version. which has been very outdated. A Mining Game is something that has a special place in our hearts but we feel as we are limited by the ideas of the old game loop and 2d element. There has been no drive or funding for AMG to stay updated, So as of today we are announcing that we are discontinuing the game. Servers will stay online however and you will still be able to enjoy the current content. The Future With that being said we are passionate about the general Resource gathering element of A Mining Game and Game Development in general so there is some good news we are working on Arcadius: A Mining Game which is a 3d Iteration of AMG it will be Massively Multiplayer with Mining and puzzle aspects. The game is already in development. If you are interested in learning more you can join our discord using the link below. Sneak Peak https://i.ibb.co/cYGyx45/ss.png Stay Connected & Support Us https://i.ibb.co/8rc3KGT/discord.png
Viridi
Viridi
2088 days ago · Ice Water Games

Tenderfoot Tactics OUT NOW!

The game!! The game we've been working on for years and years!! It's out! Join me on the Tenderfoot Tactics game page where I'll soon be streaming myself playing, answering your questions, and blushing at your praise. - Badru https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
Time Clickers
Time Clickers
2094 days ago · Kenzie

Halloween Event!

{STEAM_CLAN_IMAGE}/9406293/f7cb1cb637db4021225e792e0f2362c392f20b4c.png Destroy the floating pumpkins to get bonus Gold, Time Cubes, Weapon Cubes or Maximum Damage. This limited time event is available from October 15 - 31! Want to collect candy & launch it at pumpkins to upgrade & unlock Halloween costumes? Checkout the Time Warpers Halloween event! https://store.steampowered.com/app/676500/Time_Warpers/
Zombidle : REMONSTERED
Zombidle : REMONSTERED
2103 days ago · BerzerkStudio

State of the Zombidle

Yooooo friendos, We’ve talked about it on Stream, but we realized that there isn’t a post on Steam that gives a definitive “State of the Zombidle” and wanted to fix that. We get a lot of questions about updates, platforms, etc. so here’s an F.A.Q. that should clear it all up: TL;DR: We made Zombidle to push Berzerk into consoles, thanks to it and to all of you, it happened. It's now time to say goodbye so we can focus on larger projects. The Flash engine we’ve been using is no longer being supported by most platforms, which means we’re unable to keep it updated everywhere without sinking an astronomically irreasonable amount of time in it, so we really can’t keep going. We won’t be updating Zombidle any more, but we're also not planning to shut the servers that run the game down as long as the game can cover its own costs. Don’t worry tho, if we ever plan to pull the plug on the servers we’ll give you a much needed advanced warning. So if this is as far as you’ll read (I get it, it’s pretty wordy and words bad) know that we are truly grateful to everyone that has played Zombidle over the past four years, from the OG 100 on the Flash Beta to whoever just signed up according to the analytics. You are all awesome, each and everyone of you. It was a hell of a ride and it wouldn’t be the same without you. ### F.A.Q. ### Are you planning to update Zombidle again? After 4 years of live support, we’ve had to move on to working on other projects and games, so Zombidle is officially done getting updated, and will remain in its current state. Are you going to shut it down? Not for the foreseeable future. While we may not be able to update it, we know a lot of people still enjoy playing Zombidle, and we want to make sure they can for as long as it’s possible. As of right now the game can still cover the cost of keeping the servers to run it, and as long as that’s the case we are happy to let it keep running. In the event the game can’t support its own server costs in the future...
NGU IDLE
NGU IDLE
2115 days ago · 4G

Build 1.210 Released

Hey friends, I rolled my face across my keyboard enough times and got lucky enough that it compiled into a new update for you all! Here be the patch notes: * Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts. * Added a special new card that maybe spawns after Sadistic....? Very spooky. * Added Several new unlockable player portraits. * Added some previously-missing set completion bonuses. * Added a secret new Hack! * Added a secret-er Blood Spell! * You will now Autokill Exile with 24 manual kills. * Fixed some issues with bonuses to Idle Attack's power which also TLDR; means idle attack is a bit stronger at the start. * Added a couple sadistic challenge rewards :). * Added the final move, Move 69. How do you unlock it? Simply go )W=SUs^%dre^&*(7# and then you have it! * New Sales in, Old Sales out, the usual. * I'm gonna go eat 2 entire hotdogs after writing these patch notes. * THE END DRAWS NEARER. Now eating 2 entire hotdogs, -4G
Pincremental
Pincremental
2125 days ago · Makopaz

Update Version 1.105

Version 1.105 combines 5 minor versions and adds: In-Game Leaderboards! Prestige time tracking Prestige currency per minute tracking Timing Stats menu Offline Progress for all automatable prestige levels! -New offline starts on second login after update -Offline is based on currency per minute Thank you so much to you all for playing and for being patient while I’ve been unable to develop much over the last month. Very glad to say I am back and ready to add content! Make sure to join the discord for updates on ongoing development and upcoming features including universes and possible events! Join the Discord Submit Version Feedback/Bugs
懒人修仙传
懒人修仙传
2167 days ago · LostXXX

2020.08.03 1.1.9更新说明

版本更新至1.1.9 解决程序在非正常关闭时导致的坏档问题 在主存档损坏时,自动读取备份存档 解决地图掉落道具过多时描述会崩的问题 调整道具叠加数的样式 上一次使用过的配方会优先显示在第一条 加快了副本自动重战的速度 修复幻影步显示的几率与实际几率一致,实际效果未变 新增一些mod会需要的机制
Soda Dungeon
Soda Dungeon
2192 days ago · anpShawn

Soda Dungeon 2 Is Now Available!

We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a review or comment with your thoughts on the game, we'd love to hear it! https://store.steampowered.com/app/946050/Soda_Dungeon_2/
Weapon Shop Fantasy
Weapon Shop Fantasy
2206 days ago · INDIECN

New game coming

《我来自江湖》是一款高自由度的开放世界武侠游戏,结合了角色扮演、模拟经营建造等多种元素,仅现有公开的demo就让玩家体验了数十小时以上!在游戏中,你需要扮演一个小势力的掌门,带领弟子在开放的江湖里自由探索,发展自己的势力,经营不同产业,在风云诡谲的江湖里生存下去。 https://store.steampowered.com/app/1058770/_/
Clicker Heroes
Clicker Heroes
2241 days ago · McNiiby

Clicker Heroes 1.0e12 - Clans 2.0

Hey Heroes! Today we’re releasing a new update to Clicker Heroes that completely revamps the Clans system. Thanks to all of you that participated in the beta! New Raid System: We have revamped the entire clan tab with a new UI and a whole new raid system. The new raid system rewards two currencies: Rubies and Immortal Souls New Feature: Raid Progression -- Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. -- While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Classes. -- Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest -- Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. New Feature: Bonus Fights. -- After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. -- The bonus fight allows you to gain even more Rubies and Immortal Souls per day. -- Only one member has to pay for the whole clan so work with your clan to spread the wealth. New Feature: Immortal Locking. -- Immortals in the new system are much tougher than before and some will require farming in order to beat. -- Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. New Feature: Check-In -- Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. Apart from those features, here are some other key differences compared to the old system: -- Only 3 Autoclickers are allowed in the fight at a time -- The fight timer is 16 seconds -- Only the best of your scores counts against the Immortal but you can pay 10 rubies to try...
Soda Dungeon
Soda Dungeon
2254 days ago · anpShawn

Changing The Formula for Soda Dungeon 2

As we approach final testing and the launch of Soda Dungeon 2, we thought it would be a good idea to cross-post these updates to the Soda Dungeon 1 page to make sure we don't miss anyone! I often receive messages asking when we plan to update the original game and many are surprised to learn that a sequel is on the way. You can wishlist it right now! https://store.steampowered.com/app/946050/Soda_Dungeon_2/ Our goal has always been to maintain the feel of what made Soda Dungeon 1 enjoyable while adding to it and improving on it in any way possible. AKA "If it ain't broke, don't fix it." While this has been a guiding principle of ours, it also doesn't mean we wanted to copy Soda Dungeon 1 verbatim. We've talked before about brand new features and mechanics for the game like crafting, quests, and custom battle commands (Soda Script). But I also wanted to cover some of the smaller changes we've made to the mechanics moving forward into part 2. You can hire six team members There was always room for six, why not let players make use of it? There is now a separate "Status Resist" stat In SD1 you either had protection from status effects, or you didn't. Now there is a percentage chance depending what class you're using and what items you have equipped. We still have unique items to outright prevent certain effects on your character, but you can no longer "prevent all negative effects" like you could in SD1. There is now a "Speed" stat Some enemies can slow down your team's turn order, and some also have natural speed boosts that let them attack before you (or even twice in a row!). We tried not to get carried away here, because manipulation of the speed stat can result in wildly different outcomes at different dungeon levels. There are no more "one use per battle" items In SD1 special items (such as the heal stone) could be used once per battle, per character. This didn't seem incredibly intuitive, so now all abilities that your character has (whether granted innately or ...
A Mining Game
A Mining Game
2262 days ago · Trillium Studio Ltd

Content Update 0.3

New UI / Icons A much needed reskin and UI system will be available with this content update. This brings a fresh new look to the game, The UI will allow for a less cluttered screen! In addition to the new UI layout, we have added new Icons and sprites for Pickaxes, Ores & User Icons. They go for a more pixelated look done by Luic. https://i.ibb.co/RY8PDsm/compare.png Research 1.0 The new research system is meant to be more "involved". Unlock research by upgrading the research center, Instead of spending money for researches you now spend a new currency called "RP" (Research Points). This can be obtained by purchasing scientist for RP (You are given 1 to start with) the more scientists you get the more RP you will gain per 30 seconds. Right now there are not many types of research but that will change as we add more weekly! Adventure 1.0 The new adventure systems allow players to take their army along a storyline type of adventure, The further you get the harder it will be. Adventures will allow you to find new content and secrets. Right now it is minimal but eventually, we will add events, Weekly, and daily adventures.
Creature Card Idle
Creature Card Idle
2274 days ago · Josh

Patch notes: stability & "offline rewards" loading window

Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while importing save exports anymore, either.
Dwarf Shop
Dwarf Shop
2283 days ago · potionjunkster

UPDATE 1.3

UPDATE 1.3 -Korean Language update. The updated professional translation for the Korean language has been added. -Rearranged dwarf crafting stations so they can motivate each other. (So you can reach all of the tables easier in order to sell more efficiently). -Slightly slowed panning speed. -Changed all EXTRAS category items to now be some form of equippable item such as belts, cloaks, weapons, trinkets etc. (shields are 'cloaks' because when a shield is stored it's usually on the back). -A lot of recipes have been rebalanced a bit to make it so they utilize a more balance of ingredients through all of the recipes of one cave tier type. -Stack size for all ingredients has been increased to 50. -Recipes in lists now show a "Shop Level" separator to help know what level they were unlocked at. (Good for quick comparisons when crafting). -Ingredient display for caves has been added. It shows to the left of each cave/tier in the bottom area. -Clicking on an ingredient in the inventory will now display what cave/tier it came from. -Clicking on a recipe in the recipe list will now tell you which cave/tier the ingredients come from. -Increased effectiveness of the 'chance to get a tip (in gold) from station stats. -Increased base chance to critical craft (not the luck stat but your raw chance). Should be easier to fill out all of your colors now or to get lucky on some upgrades. -Increased the effectiveness of the LUCK stat on all dwarf stations (not Miner).
Creature Card Idle
Creature Card Idle
2287 days ago · Josh

Patch notes: various optimizations added

- Added some optimizations to the game. - The card-buying animation should be instant now. - Realms in general should run a little faster, especially the ones that were getting laggy (Plains of War). - Removed the estimated launch date of the Cityscape expansion due to delays. Still on the way eventually. Mod support is in an early state of development as well, but it's too early to announce anything yet.
Dwarf Shop
Dwarf Shop
2290 days ago · potionjunkster

UPDATE v1.2e

UPDATE v1.2e -French Language update. The updated professional translation for the French language has been added. -Japanese Language update. The updated professional translation for the Japanese language has been added. -Minor fixes for Russian translations.
Dwarf Shop
Dwarf Shop
2295 days ago · potionjunkster

UPDATE v1.2d

UPDATE v1.2d -Delete Save option added for resetting your game. -German Language update. The updated professional translation for the German language has been added. More languages to come soon.
← Prev
Page 287 of 292
Next →