Game Updates

Patch notes and dev posts · 12,602 Steam updates
蜀仙传·挂至飞升
蜀仙传·挂至飞升
134 days ago · ~DlyJJ~

20260530日常更新

优化调整:1.新增了友方单位变猪后在统计面板中的小头像2.现在在道友属性页面内点击角色名称面板后面的灰色叹号可以查看其转生专属被动技能了3.增加了【大神(C)】按钮,大佬们整理的实用Build直接显示到游戏中了,方便大家抄作业。(老早就想添加这个功能了,欢迎大家踊跃投稿!)4.道友【薛蟒】的转生被动技能调整:-枯荣无眼:回合开始时,扣除场上所有单位1点真气-弃卒游龙:回合开始时,消耗随机队友5%生命,自身&随机队友获得1点\Bug修复:1.修复了免疫buff会使反间buff无法被正常添加的Bug
Desktop Reptiles
Desktop Reptiles
134 days ago · igor

Lighting, Driftwood, and Enclosure Polish Update

This update is mainly focused on enclosure decoration, lighting, the gecko’s daily behavior rhythm, and a number of small issues that affected the overall feel of the game.Overall, this is a practical polish update. The goal is to make the enclosure feel more layered, while making care and observation feel a little smoother and less interrupted.New ContentAdded a new lighting adjustment view. After placing a lamp, you can now select it to preview, save, or discard brightness-related adjustments.Heat-producing lamps now affect the warm area more clearly. When adjusting lighting, changes to the enclosure environment should feel more noticeable.Added a new driftwood decoration. The gecko can use it as a climbing and resting spot, adding more height variation to the enclosure.Driftwood now has a more complete walkable area. The gecko can approach it from different positions, climb onto it, and stay there to observe.The surfaces of the default substrate and fine sand have been reworked with more natural unevenness, mixed grains, and layered detail.AdjustmentsAdjusted the gecko’s daily rhythm. Roaming, observing, sleeping, and resting in warm areas should now feel more like connected behavior, rather than frequent isolated jumps between actions.When full and comfortable, the gecko is now more likely to settle down, rest, or observe quietly.Reduced some aimless roaming frequency, so the gecko’s movement should feel more like it is choosing places based on its current state.Adjusted decoration rotation feel. Larger items should now rotate in a way that better matches the grid space they occupy.Selling placed items now returns a portion of their coin cost.In small window mode, mouse hover and click areas now match the actual enclosure view more closely.The language selection screen and tutorial prompts should display more reliably in small windows, with less crowding.Temperature-related tutorial prompts have been slightly adjusted, making their exit and wrap-up steps clearer...
Rock Island
Rock Island
134 days ago · 寂静Hill

Update Log #1

🛠 Bug FixesFixed occasional flickering issues in the Research Lab and Forge interfacesFixed an issue where Auto Forge could craft locked/unlocked items incorrectlyFixed incorrect cost calculation when using the MAX button to shrink the RiftFixed seeds dropping in stacked clusters instead of spawning individually⚙️ New FeaturesAdded a “Background Mute” toggle optionAdded explanatory tooltips when selecting Blessings for better clarity⚖️ Balance AdjustmentsSlightly increased the base values of the Archer medal skillSlightly increased the overall decay rate of Heat valueI’ve received a lot of feedback and support from players recently. I’m genuinely grateful that the game has been well received.At the same time, there are still quite a few issues in terms of user experience and overall polish. I’ll continue working through them step by step in the upcoming updates.Updates will keep coming. Thank you for your patience and support.
Starvester
Starvester
134 days ago · shaunak0304

windowed-mode hotfix

Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)
All About Luck
All About Luck
134 days ago · Flow Universe

“All About Luck” Bug Fix 1.0.5a

Translation:“Epic Fury” Hotfix Campaign – Phase 5: The Luck Kings’ Saves Must Be RescuedOh man, we’ve finally tracked down the root cause of that battle-freezing pitfall! Turns out it has nothing to do with strong correlations like combat, drops, monsters, artifacts, etc. Instead, it was caused by being able to draw multiple card packs at once! That’s insanely weird! But it’s finally fixed!Let me start with three humble requests: please leave a good review, keep pulling packs like crazy, and join us in co-creating the experience and future of “Luck Kings vs. the Unlucky”!This round of emergency fixes includes:The battle-freezing issue has been resolved. If new freezing problems occur, feel free to join the group: 149577079. We’ll protect our luckiest players right away!Fixed an issue where certain characters in the Fate & Destiny “Priest Pack” and “Mage Pack” could not be obtained.That’s all for now. Tonight, we continue the “Epic Fury” Hotfix Campaign – Phase 6!Labyrinth Update: After yesterday’s update allowing selectable revival, many lucky players have broken through the second labyrinth and are charging into the third! Who will be the first master to clear it and claim the No.1 spot? Come and keep pulling!
Vanguard Galaxy
Vanguard Galaxy
134 days ago · Arnie

Beta Hotfix 0.8.1.2

Hello captains,A few more fixes for you beta players out there. :)Fixes- Fix for travel not working when sitting in a jumpgate POI, also caused the prologue getting stuck very early on.- Installations no longer spawn at jumpgates (this will clear out over time)- Removed the possibility of Installations spawning at Bounty or Patrol missions- Fixed bug where taking shield or armor damage could cause you to lose crew (this should only happen on hull damage)- An active transponder prevents rep loss when entering a friendly facility or ship- Potential fix for the cargo inventory scrolling down on open. Let us know if you still have issues with this- Fixed boardable ship not fleeing after boarding failed / retreated from- Fixed ECHO getting confused by a boardable in combat and getting stuck in a loop between the mission and the spacestationCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Outpath
Outpath
134 days ago · CheckMate Publishing

Controller Support, Steam Deck Improvements, Outpath VR & 70% Off discount.

Hello everyone! 👋🎮 Recently, we released new controller support and have been working on optimizing the game for the Steam Deck. There is still more work to do, so please report any suggestions, feedback, or issues in the Discussions section on the Steam page.🔥 In just a few hours, the game will be featured in a Steam Daily Deal with a massive 70% discount!🥽 Finally, I'd love to invite you all to wishlist the standalone VR version of Outpath. It will be released as a separate title, and we are planning a special discount for all current Outpath owners.❤️ Thank you all for your support!
All About Luck
All About Luck
134 days ago · Flow Universe

“All About Luck” Bug Fix 1.0.5

“Epic Rage” Bug Fix Event – Phase 4: Honestly, We Didn’t Even Have Time to Say MuchWe’ll keep working hard to make every day a more enjoyable experience for our lucky players—wake up to something new every day!Let’s start with three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!Updates & ImprovementsBug Fix: We sincerely apologize—due to dizziness and fatigue last night, new players were unable to properly enter the “tutorial storyline”… it was completely broken. This has now been fixed in this update.Ongoing Issue: We’ve identified one possible cause of the sudden battle freezes. We'll continue investigating today and hope to fully resolve it in upcoming updates.Highly Requested Feature: Battle speed now starts at x2, and each speed upgrade adds +1. Additionally, we plan to introduce a future feature where multiple cards can act simultaneously, for a smoother gameplay experience.Fixes & Adjustments:✅ Fixed: Duplicate skill issue in the “Hero Star Upgrade Recommendation” system. It can now be used as intended.✅ Fixed: “Card Pack Rate-Up” and “Guaranteed Pull” effects in rebirth upgrades. No more suffering for unlucky players—stand up and pull with confidence!✅ Fixed: “Deployable Unit Count” upgrade in rebirth now works correctly.⚙️ Adjusted: Lucky Stars previously enabled exploitative farming and hurt normal gameplay. They will no longer increase rebirth point gain. Instead, they now directly grant 200 / 400 / 600 / 800 / 1000 gold, helping players get through the early game and “rob the bank” faster.⚙️ Adjusted: In the utility item pack, the Supreme Quality Fusion Card (Red) can now benefit from both rate-up and guaranteed mechanics.More updates are coming in Phase 5 of the “Epic Rage” Fix Event—we’re aiming for 1–2 more updates today! Let’s go, go, go! 🚀
TBH: Task Bar Hero
TBH: Task Bar Hero
134 days ago · nugemstudio

Steam Item Server Instability & Steam Market Bulk Purchase Issue

Hello, This is the development team. Due to a sudden surge in concurrent players, it appears that an issue has occurred with the Steam item server. We've identified delays when opening boxes, as well as delays with the Cube. We have requested assistance from Steam and will do our best to resolve this as quickly as possible. We are currently receiving reports of bugs where gold or items disappear when performing Cube actions such as Alchemy, Decoration, Engraving, and Inscription. We sincerely ask that you refrain from using these features until the server is back to normal.In addition, an issue is occurring where items are not being received when purchased in bulk on the Steam Market. Our development team is currently working on a fix. Until it is complete, we kindly ask that you refrain from making bulk purchases. We sincerely apologize for the inconvenience to your gameplay. We will work to restore everything to normal as quickly as possible. Thank you. ※ If an item disappears when you open a box or use the Cube, try pressing the refresh button in your mailbox — you should be able to find the item there. (*The mailbox may also respond slowly at the moment due to the server issue.)
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
134 days ago · Plema

Patch 1.1.32: Void Beacon High-Level Scaling and Stability Improvements

This update introduces difficulty scaling for Void Beacons above level 100, fixes issues during drop collection, and improves performance and stability. ・Implemented difficulty scaling for Void Beacons exceeding level 100.  ・Each level above 100 increases the chance of more powerful Void variants appearing.  ・Enemy HP now increases based on the level above 100, optimizing late-game combat balance. ・Fixed issues related to drop item collection.  ・Resolved a stability issue where the game could become unstable when Void Drones or the player collected items in high-load situations with massive item drops. ・Adjusted the despawn time for dropped items to 2 minutes to reduce performance load.
Lakeside Bar
Lakeside Bar
134 days ago · Bitcover

🎁 45% OFF – Get the Digital Deluxe Bundle Now! 🎉

Hi everyone! ^^✨ Great news — the Digital Deluxe Bundle is back with an amazing 45% OFF! 🔥This is the perfect chance to grab all 3 items at our deep discount.🗓️ Sale period: Until June 04, 20:00 PDT📰 Hot News 🗞A brand-new game is coming soon, and we can’t wait to share more with you soon.▶️ Follow our developer page to stay updated: https://store.steampowered.com/developer/BITCOVER♥️😍 Thank you all so much for your support, and we hope you enjoy the sale!!!
Visseron Idle
Visseron Idle
134 days ago · HammaLlama

v2.20.22 Some Other Ones Bite the Dust

Another batch of fixes is live, covering window behavior, quest progress, inventory filters, ranch upgrades, combat labels, and a few player-reported UI issues. Window & UI Fixes Window size now saves between sessions - The game now remembers its window size, position, and maximized state. On your next launch, it should open where you left it instead of defaulting to 1920x1080. This was much harder to test than I thought it would be ;) Hopefully it works on all machines! No-weapon warning restored - Combat and Dungeons now show a warning when you have no weapon equipped. Unarmed attacks always deal exactly 1 damage per swing, regardless of your stats. Structure & Ranch Fixes Upgrade requirements are now always visible - The Chicken Coop, Animal Pen, and Horse Stable now show their upgrade requirements even when you cannot afford them yet. The Upgrade button stays visible but disabled until all requirements are met. Save & Feedback Fixes Save button now gives feedback - The top-header Save button now shows "Saving..." while your save is being written and "Saved!" once it completes. Quest & Objective Fixes Quest skill progress now starts correctly - Quests that require a skill level now show your current level as soon as the quest is accepted instead of starting at 0. "Arm the Frontier" counter fixed - This quest no longer shows a confusing "2/2" counter next to the housing upgrade requirement. It now simply says to upgrade housing to Timber House. Inventory & Filter Fixes Nests now open instantly - Seedy Nests, Glimmering Nests, Large Seedy Nests, and Large Glimmering Nests now open directly from your inventory, just like treasure chests. Right-click to open one, or use the focus panel to open many at once. Phial filter fixed - Phials of Precision now appear under the Misc filter instead of Consumable. Arrow filter fixed - Ashen Husk Arrows, Copperleaf Arrows, and other arrows now correctly appear under the Ammo filter. Combat & Class Label Fixes Ammo stat labels now...
Pocket Dinos
Pocket Dinos
135 days ago · ManChickenTurtle

Moveable Dinos and Switchable Eggs!

This latest update (and the update before) contains a lot of small to big fixes, some strucutre changes and some fun new additions! First up - what's the big stuff?Moveable Dinos/EggsYou requested, I listened! Now you can click and drag on any Dino or Egg to drag them around and drop them around the Habitat. Put them where you want or make it easier to feed the Eggs. Habitat Switching EggsEarly on I made a decision to force eggs to hatch before being able to move them around. But now with various Affinity bonuses impacting XP and Hatch Speed it makes sense to allow Eggs to switch Habitats before they hatch. So enjoy moving that Legendary into a Hatch bonus-heavy Habitat!Visual Affinity EffectsWhen Affinity was first introduced it was simply a flat boost per Dino in the matching Habitat with no visuals. Now, its a bit more nuanced, and has bright visuals to boot! This will not only make your Habitats shine, but also make it easier to put Dinos into their matching Habitat without needing to open their stats. Fixes and TweaksShop now responds to changes in your money, and things you couldn't afford before should be available as soon as you have enough - without needing to close and reopenFixed Affinity being shown as 0% when it's actually a decimalFixed Income SortingThank you so much to the awesome playtesters for giving deep feedback and helping to shape this game.
MISHA
MISHA
135 days ago · MOQred

Summer Collection ☀️

☀️ Misha's summer wardrobe just arrived.6 new limited outfits — available May 30 – July 1 only.─────────────────────🌟 Sea Treasures— Legendary🦆 Sunny Duck— Legendary🦈 Plush Shark — Legendary🦄 Rainbow Unicorn— Mythic🐬 Dolphin Breeze — Rare🦩 Pink Flamingo— Rare─────────────────────Don't want to rely on luck? All summer items are available directly in the Item Store.Miss them now — wait until next summer.─────────────────────🔧 This update also includes a number of bug fixes — animation glitches, autostart behavior, admin mode, and more.
Starvester
Starvester
135 days ago · shaunak0304

ultra-wide display hotfix

Hey everyone! It's been a wild release day, and I'm super overwhelmed by your support and response! I'm aware of the issues that players with ultra-wide displays are having. To that effect, I've just put out a hotfix with v1.0.1 that should hopefully make the game playable on ultra-wide displays. Please update the game and try again, and please let me know if you're still having those issues in the comments of this post! Thanks and see you all soon!- Shaun (dev)
Visseron Idle
Visseron Idle
135 days ago · HammaLlama

v2.20.12 - Bug Fixes

A bunch of fixes today, covering animal husbandry, dungeons, automation settings, and more. Animal Husbandry Fixed: Removing two animals of the same type from the ranch now creates two separate inventory items instead of merging them into one stack. Growth, quality, and speed are always preserved when removing any animal - even brand-new ones. Fixed: Animals returned from the ranch to your inventory now show their stored stats in the item details panel. Click the animal in your inventory to see Quality, Growth progress, and Speed (for horses). Re-adding the animal to a ranch restores all of these stats. Fixed: Removing an animal from the Chicken Coop, Animal Pen, or Horse Stable now returns it to your inventory instead of permanently deleting it. Growth progress, quality tier, and horse speed are all preserved. Fixed: If your inventory is full when you try to remove an animal, the removal is now blocked and you are notified. The animal stays safely in the building until you free up space. Balance: Horses purchased from the Market Board now start with a base speed of 10 to 40 (previously 20 to 100). High speeds are still earned through breeding. Dungeons Fixed: Dying in a dungeon now stops the auto-run session. Previously, if you died while dungeon automation was running, the game would wait 5 seconds and then start the next run automatically - even if your build wasn't strong enough to survive. Fixed: Auto-heal potions now fire correctly during dungeon runs. Previously, potions were only consumed during open-world combat. Both regular enemy packs and treasure-room ambushes now check your auto-potion setting. Automation & Settings Fixed: Auto-eat, auto-potion, auto-buff, auto-ammo, and forge auto-feed settings are no longer reset when you rebirth. Your choices carry over automatically. Fixed: Layout preferences (collapsed/expanded zones and skill sections) now survive rebirth as well. Fixed: Your HP now starts at full after a rebirth, rather than showing a lower valu...
Treasure Clicker
Treasure Clicker
135 days ago · Kappa

Crafting & Gathering Update

Treasure Clicker - Patch NotesWHAT'S NEW - Crafting skill tree: stronger gathering talent upgrades: energy, yields, field bonuses, and related perks feel more impactful - Gathering: mining, woodcutting, and foraging polish clearer energy bar, smoother herb garden dragging, and more reliable inventory when moving items between bag pages - Crafting: improved brewing flow, and continued work on the crafting bench tied to gathering resources - Alchemy & inventory: clearer unlock order so features open in the intended sequence; quick nav only shows what you've unlocked - Elixir shop: new gathering-focused elixirs, a totals panel at the top, and balance tweaks to late-game hero passive gold - Art & UI: updated wood/log/plank icons, and assorted layout fixes COMING SOON - Improved hero system- Better speed challenges- Improved Abyss bosses- Extensions to crafting and gathering JOIN THE COMMUNITY- We now have a Discord for bug reports, suggestions, help, and future teasers: https://discord.gg/h6x2e8eJa6 Thanks for playing, see you next time. -Marrimarr
Under Tower Idle
Under Tower Idle
135 days ago · SyueJhongWun

UNDER TOWER IDLE DEMO IS NOW LIVE!

What You Can Expect in the DemoBuild and expand your islandGather resources and automate productionTrain soldiers and defend your territoryUnlock new systems and upgradesExperience the early progression of Under Tower IdleFound a Bug or Have Feedback?If you encounter any bugs, balancing issues, localization problems, or have suggestions:Please use the Bug Report button in the ESC menu inside the game.Every report helps us improve the experience and prioritize upcoming fixes and features.Thank You for PlayingThis is only the beginning of the journey. We hope you enjoy your time with Under Tower Idle, and we can’t wait to hear your thoughts.Thank you for supporting the game!— Under Tower Idle Dev Team
Terraformental
Terraformental
135 days ago · Shadowsand

v0.6.0.27 - Hotfix

ContentAlt Logs:Rover out of power with fuel in the generatorLate Pneuma exploration in a certain orderClarified/Reworded:Inspect Food Synth log at Talos to make sure the players knows it's expected to break eventuallyBalanceTram can be ridden directly from Central/Plateau to AstrapeSynthesise Food action remain unlocked if output is full (so long as queue isn't)BugfixesPDA buttons reset when loading/starting a new gameCorrected value of a Pneuma bonus in equipment tabPDA Note Lists display correctly after save/loadDrive Towards Laurion from route to Pneuma is only visible after you've driven there from LaurionVehicle resources remain pinned while you're in an area with itBuild Enhanced Motor hides when you can't afford itGenerator stops when uninstalled by any meansUninstalling generator removes fuel from UIReturning to Talos cancels all solar boost effectsCorrected Conditions:Water recycler can be unloaded while the rover is unlockedLog for seeing portal close to Santo explosion doesn't show if you're also in the blast zoneLog variant for Cut Generator from Rover with power artifact on itPDA Note in Facilities > Pneuma regarding finding the elevator before you hadLog for driving to elevator for 1st time when you already repaired itLog for Search for Confession didn't display in certain game statesTypos
Vanguard Galaxy
Vanguard Galaxy
135 days ago · Arnie

Beta Hotfix 0.8.1.1

Hello everyone,A quick hotfix to calm ECHO down, she was trying to fill up crew even though it was at capacity already.Added/Changed- ECHO will only get new crewmembers when the total dips below 50%. We'll introduce an option to adjust this in the near future- Panicked units in a boarding operation will try to flee if possible. Player units go back to the staging area- Ships with level above 80 will flee the area when the boarding operation is going bad for them. This is a temporary measure untill we get rid of the final level cap. (yeah we cannot wait either :)- Some text readibilty improvementsFixes- Loop where ECHO gets stuck buying new crew members fixed- Fix for ECHO trying to travel from a position in space that no longer has a POI resulting in it not being able to travel and spawning the notification "We are already here".Cheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Tap Heroes
Tap Heroes
135 days ago · VaragtP

Demo Available Now for Boby and the Witch!

Hi everybody! ːPhhelperː The Demo for Boby and the Witch is now available to download and play! ːPdogːThis was one of the first games I ever made, originally developed back in the mid '90s when I was around 10 years old (which probably makes it a true retro game by now).It was later included as a hidden game in Fjong, but it was never released on Steam as a standalone title. I thought it would be fun to finally release it as its own game.Most of the game has been left untouched, with all of its original flaws and jankiness still intact—for memory’s sake.The only real additions are Steam achievements and two unlockables for completing the game fast enough: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). The proper (also free) version will be available June 30th. As for my current development I am working on finishing a demo version for No Life: Zombie Survivor and sketching out some new ideas for Plantera 3 on the side!You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
Project Chromata
Project Chromata
135 days ago · arboraeternum

Project Chromata Update - Version 1.9.3

Hello, Chroma Engineers!The stabilization effort continues thanks to all your reports and feedback! I truly thank you for reporting your findings and sending your suggestions! This time there are some quality of life improvements, balance and many many bugs fixed! Also, a feedback suggested the following: ragebaitadd a single stray pixel somewhere in the game. While the idea is novel, I have instead added a hidden pixel in the game and if you find it, you will get an achievement :) Patch Notes - Version 1.9.3GLOBALFixed Bug: Added extra Steam launch safeguards for cases where the game window could start at 0 FPS until fullscreen or resize woke the display.Fixed Bug: Added web launch guards so the splash screen cannot trap Itch.io players in a repeat loop.Fixed Bug: Star Chart, Fractured Void, and Home World map buffers now refresh automatically to prevent long-session white pixel artifacts from stale graphics textures.Fixed Bug: The Null Store upgrade list scrollbar can now be dragged without a scroll wheel.Fixed Bug: Feedback window scrolling and dragging now stays inside the feedback form instead of zooming or panning the view behind it.Fixed Bug: Home World reset is no longer available after Stage 5 is complete, preventing later-stage saves from re-entering Stage 5 systems.Added: The Codex now has a Mark Available Read button to clear unread notifications for currently available logs at once.NULL / VOID HUNTFixed Bug: Saving now keeps the offline timer synced in memory, preventing confusing Null Essence jumps after autosaves, tabbing out, or returning to the game.Fixed Bug: Stage 8 players now earn offline Null Essence in every phase.Fixed Bug: Stage 9 Null Essence Storage now correctly increases the offline Null Essence cap.Fixed Bug: Leaving Warp Speed on no longer blocks normal offline Null Essence, unless Stage 9 Act 3 is actively using Warp Speed for its offline simulation.Fixed Bug: Stage 9 players now earn normal offline Null Essence again after Act 3 is c...
TBH: Task Bar Hero
TBH: Task Bar Hero
135 days ago · happyone

Hotfix Update - ver 1.00.04

Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.00.04. ■ Other ImprovementsImproved the launch-time Terms screen to present only a concise summary of what data is collected and why, so that the scope and content of data collection are communicated more accurately. ■ Bug FixesFixed an issue where players could challenge the Act Boss indefinitely while holding an invalid Soulstone.Fixed an issue where the Priest's Sanctuary skill applied more healing than shown in the UI.Fixed an issue where, in certain situations, gold-gain text was displayed outside the game screen.Fixed an issue where the prerequisite-skill check was not performed correctly when allocating skill points.Fixed an issue where the window transparency restore option did not work correctly. ■ Privacy Policy UpdateWe have specified the data we actually collect and how, in greater detail.▸ Reason for ChangeThe previous policy was written broadly to cover every possible situation, and therefore described a wider scope than the game actually collects. Through an internal review, we have corrected it to match actual behavior.▸ Change Details==============PRIVACY POLICY==============Article 1 (Information We Collect and Legal Basis)TBH: Task Bar Hero follows a strict data minimization policy: data is stored only when it is actually necessary. The Company looks up additional information only when the potential use of cheat software is detected. As a result, for the vast majority of users, no information beyond a Steam ID is ever stored.The Company collects information in only two situations:\ Item : Steam ID (collected once) Purpose : To identify your game account and provide game and Steam Marketplace services. Legal Basis : Contract performance (GDPR Art. 6(1)(b))\ The following information is collected ONLY when the Game's anti-cheat system detects the potential use of cheat software or other abnormal activity. It is NOT collected from users during normal play. Item...
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