Game Updates

Patch notes and dev posts · 12,633 Steam updates
Garbage Growth
Garbage Growth
149 days ago · apepatrick

Demo Hotfix + QoL

Reworked currencies pop up & colors based on the amount you gainPollutions gives more gum and moneyTrash gum value sklls from 10 to 5 but gives +2 instead of +1No more LMB shooting for angels, they shoot automatically and removed autofire skillEarly game faster & easierCurrencies are formatted in letter (M, B etc..) once reaching 1 millionAdded version number in settingAngels count back to 10 + angels lasers also back to 10Fixed game ui and view resolutions on steamdeckReworked wording for some skills description
Idle Cultivation
Idle Cultivation
149 days ago · Linmios

Dao Companion Fixes

Greetings fellow cultivators! Here is some fixes to Dao Companion. Changes Dao companion task can no longer generate garden xp task, due to Gardening being unreliable XP gain. Fixed Companion stored Qi bar not being accurate with displayed values. Added companion buff to Combat Stats and cultivation breakthrough. You can now claim a buff instead of Qi from your Dao Companion, the buff gives scaling Attack, Accuracy, Defense and Health multiplier and Breakthrough bonus. Added ability to pay your Dao companion to finish the task, however it will be expensive and they will be disappointed in you.
Crafting Idle Clicker
Crafting Idle Clicker
149 days ago · thomas

Forged Rivals

Forge the future of warfare. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Limitless Survivor
Limitless Survivor
149 days ago · atx

Quality-of-Life Improvements and Bug Fix Update

Based on player feedback, this update includes several quality-of-life improvements and bug fixes.Main changes include:Added the ability to skip Artifact Appraisal animationsFixed an issue where Crystal values were not displayed correctlyAdjusted item drops near the edge of the map so they are repositioned further inside the playable areaFixed several minor UI issuesThank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
Book of Fei
Book of Fei
150 days ago · Yunthelia

A Note from Arya | One-Click Cleanup, Polished (v3.00.026)

Hi, Brave Hero! Arya here. Gave that one-click completion feature a stern talking-to — it was acting up a bit, but it's back in line now!Fix: Challenge One-Click Completion: Fixed a bug where the chapter one-click completion feature could misbehave in certain cases. Now it works like a charm!Attempted Fix: Memory Overflow: Addressed a potential memory overflow issue in some scenarios to keep your adventure running smoothly.Miscellaneous Bug Fixes: Swept up a few little critters hiding in the corners — your journey just got a bit silkier.Every fix makes the adventure that much sturdier~ Let me know if you spot anything!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
150 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 3.0 ~ Atoms

Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs
Timber Rush
Timber Rush
150 days ago · AllertonApps

Timber Rush - Update 1.1.2 & Fellwood Announcement

Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!Fellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Thanks everyone for such amazing support.-Josh
Visseron Idle
Visseron Idle
150 days ago · HammaLlama

The Syndicate Update - v2.15.0

The Syndicate Update - v2.15.0 The underworld of Visseron is getting bigger today with a major update to both Thieving and Mercantile! This update adds new tasks, stronger synergy between stealing goods and fencing them, new gold-boosting Trade Certificates, and Influence Documents that can help you skip side or timed quests when you would rather keep moving. Here is what is new in v2.15.0: Thieving & Mercantile Overhaul Thieving Expanded: 7 new heist tasks have been added, letting you steal seeds, gems, herbs, and ingots as you level up. Room Upgrade Progression: High-level document forgery and vault robbery now require the proper Thieving room upgrades. Mercantile Expanded: 11 new Mercantile tasks have been added, including Fence Operations, Trade Certificate minting, and Influence Document drafting. Fence Operations: Stolen goods can now be fenced through Mercantile tasks for extra profit. New Mechanics Trade Certificates: Mercantile can now craft Trade Certificates that boost all gold income by 15-40% for a limited time. This includes monster kills, quest rewards, item sales, Provisions Hall income, dungeon loot, and chest opens. Market Stall Scaling: Trade Certificate duration now scales with your Market Stall room level: 5, 10, 15, or 20 minutes. Influence Documents: Mercantile can now craft Influence Documents, which can be used from the Quest Page to instantly complete active side or timed quests. Quest Page Support: Once your Market Stall is built, eligible quest cards will show a new Use Influence button. Passive Estate XP Bonuses: Estate room upgrades now grant passive XP bonuses to their related skill. Tiered rooms provide +5%, +10%, or +15% XP. Estate Skills Included: This bonus applies to Prospecting, Brewing, Meditation, Animal Husbandry, Inscription, Mercantile, and Thieving. Improvements & Fixes Prospecting Tasks: Added 7 new Prospecting tasks for previously unused ores: Lumicrystal, Veil Quartz, Spiritglass, Zephyrite, Runic Core, Eclipse Crystal, ...
Hamster Talk
Hamster Talk
150 days ago · hwani

Demo Ending Announcement

Hello, friends of the hamsters!The Hamster Talk demo will officially come to an end on May 19, 2026, at 01:00 PDT / 08:00 UTC.Thank you so much for playing and supporting the demo version of .Thanks to all of you, our little hamsters were able to spend a very happy time during the demo period.Please note that save data from the demo version will not carry over to the full release.We look forward to seeing you again on May 28, 2026, with even more adorable hamsters in the full release!See you again soon!
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
150 days ago · trgKai

DNS Fix for Certain DNS Resolvers (Such as 1.1.1.3 from Cloudflare)

We recently helped a user who had issues connecting to the server even though we've had 100% uptime in recent weeks. After going back and forth, we narrowed this problem to the use of a filtered DNS resolver (in this case, 1.1.1.3, Cloudflare's "family friendly" DNS). Apparently the word "hacking" in our domain name was triggering this filter, which was likely the case for another user who claimed their ISP had a parental lock interfering with accessing our game. This update embeds a fallback IP address to hopefully allow users to access the game without having to tinker with DNS or ISP keyword blocks.
Greenhearth Necromancer
Greenhearth Necromancer
150 days ago · abunchofdaftpunk

A (new!) Personality Quiz & free D&D5E resource! | Community Update #6

Which Greenhearth resident are you? 👋 A varied cast of characters calls the Greenhearth Co-Op their home! You'll meet them, help them, and get to know them better over the course of Greenhearth Necromancer's story. But, which resident are you most like?PLUS: Hop into our community Discord server to share your results and claim a role related to your quiz result. Take the quiz here!If you want to share your results on social media, be sure to tag us and grab one of these result images from below:Try our new subclasses on your next adventure! 🎲As a thank you to our community and to celebrate our launch, we've got another brand-new free TTRPG resource! In this third edition of Greenhearth Magic, you'll have access to Greenhearth-inspired subclasses for D&D5E's Druid and Wizard.The resource is available for free on our itch.io page! Here's a preview as well:It's been a busy launch week, and we appreciate everyone for leaving reviews, submitting bugs and feedback, and, of course, playing the game! Please keep it up, we'll be keeping a watchful eye on this upcoming long weekend. 👁 But we are also going to take a well-deserved break, so please be patient if we don't get back to you right away!One last PSA: our first update will be released on May 19th! This will include:Improved controller and Steam Deck supportImprovements to Open Dyslexic font displayNew variations to character artFixes to Steam AchievementsImprovements to some plant animationsSuite of UI improvementsSuite of Quality-of-Life improvementsImplement Steam Cloud savesVarious bug fixes, text tweaks, and economy changesFor demo users: our demo will also receive a major update on the 19th to better align it with the full game. However, because the changes are so sweeping, all prior demo saves will be incompatible with this update. If you don't want to lose your demo progress, do not update to this version. Thanks again to our community, and we'll see you soon!Colin \
LaVonne's Lemons Idle
LaVonne's Lemons Idle
150 days ago · hotgrits

Several enhancements & bug fix ...

Qol enhancements Pop up reward notifications are now click through - you can now click the buttons behind A huge thank you to user 葉っぱさん did so well & who earned so much since game being published & ran into a bug, fixed this as well - see in Discussion forum. No endgame player will face this issue thanks to this user. Added in an epilepsy warning (in case is needed) in the store & manual Have a great day! /LaVonne
Idle DeepMiner
Idle DeepMiner
150 days ago · свосвосвосвосво

Demo Bug Fix - v0.3.13

Hey everyone!Hope you're all doing well - here's a quick update on what we've been working on!ChangesWhen you unlock a world size upgrade, the camera now smoothly zooms out instead of snapping instantlyAfter unlocking a new ore type, existing blocks in the world are replaced with the new ore - no more waiting around for it to show up!Updated the visual style of the window drag handle elements for windowed modeBug FixesFixed a bug where the price discount talent in the skill tree wasn't being applied to the displayed pricesFixed a bug where ore could sometimes fail to spawn, causing the pickaxe to fall into the voidAs always, if you spot anything off or run into any issues - let us know! We're constantly working to make the game better!
Kernelbay
Kernelbay
150 days ago · Nexent Team

📦 Kernelbay Update (v0.9.9)

📦 v0.9.9 — Patch Notes Hey everyone! Thank you for all the feedback since launch — we're listening! This update includes a couple of improvements based on your suggestions. Improvements ↔️ Increased island zoom by 25% for a closer and more detailed view! 🚣‍♀️ Updated character animations 🖌️ Minor graphical enhancements As always, keep the feedback coming, it really helps us make Kernelbay better for everyone!
Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
150 days ago · JoySpark Games

v4.4.1 Patch Notes

Hey what's up guys!After the last update many requested for better tools for painting occupations and rightful territories. This update makes that possible!Territory Painting Layers 🎨Previously, by painting you always overwrote both the owner and the rightful owner, unless the nations were at war. Now there are two layers to paint for: Owner and Rightful OwnerLike the tooltip says, most of the time you want to keep both these layers on to paint normal land changes. But if you want to paint occupations, or rightful territory for one nation, or more concrete preset revolt borders, these layers become quite useful.Here's how each configuration works:Here's another showcase of the "Rightful Territory Paint Mode" that appears when you only have that layer on. Don't get it mixed with the Diplomatic Map Mode!This should make painting with the new rightful territory system much easier. Also check out what else changed with this update!v4.4.1 Full ChangelogAdditionsExpanded Territory Painting by dividing it to the Owner and Rightful Owner layers. You can paint both at once or only paint one of them for more precise occupationsNote!: Painting for nations currently at war no longer automatically paints occupations. You must use the correct layerAdded a confirmation before saving a scenario for deleting any dead nations with rightful territory but no rightful citiesAdded most in-game display settings to scenario editorBugfixes & ImprovementsRevolts no longer core their starting territory immediately upon spawningDead nations can now be painted for, but only if ONLY Rightful Owner layer is activeUpdated the Asia map with more detailed terrainUpdated scenarios World Map 1914 and 1956, and Asia 2026 and 908Added a tooltip for Land Integrations settingCrossings will now also be included in occupations, though they won't have a striped pattern in most map modesFixed a bug where spawning new nations made their territory occupationsFixed alliance color not changing immediately upon sa...
Shop Titans
Shop Titans
150 days ago · Zesty Hamburger

The Sweet Sixteen Update

This update releases next week!New Feature & ContentTier 16Another year, another spring. As the weather softens on this side of the realm, it would have been as any other season… if a meteor hadn’t crashed near the Kingdom! This cosmic event foretold by Evelyn during her Stardust research brought about a new load of exotic resources and interstellar threats and the means to combat them!That’s right, a new Tier is here! Tier 16 is finally here and there are 36 new mainline blueprints, six new chest blueprints and one new blueprint for Mundra to discover and craft! Thanks to the aloof (and aloft) Xzyurnip, new fearsome weapons such as the Paradox Entity, elegant attire like the Worldshaper Robe and the morbiulicious Vegan Glorb are now available to all!Of course, such exquisite new crafts can only be made using the highest quality materials. With Evelyn’s most recent discoveries, the exotic Stardust.StardustTier 16 items require the new Stardust resource in order to be crafted. As this resource has just been discovered, there’s no worker in charge of it! You’ll have to roll up your sleeves and do it yourself! Plop down the new Stardust Grinder bin in your shop, and feed it a few components of your choice. Over time, they’ll be ground down into the Stardust resource you can use to craft this new tier.New Quest & Timewarped ComponentsVenture into the Meteor Zone to face invaders from outer space! The Xzyurnip and its offspring (the Xzyurnippies) guard the crash site, but amidst the rubbles of the landfall, new exotic materials have been identified: Xzyur Claws, Xzyur Eyes and Alien Bulbs. Webbed Wings, Precious Gems and Overgrown Vines exposed to the otherworldly scenery have also been known to Timewarp into Wing Nexus, Paramount Gem and Hybridized Vine.The new Meteor Zone quest can be unlocked starting at Merchant Level 68 for 30 billion (30G) Gold or 6000 Gems.New Lost City of Gold BlueprintsWith Tier 16 upon us and every Platinum item released and looted, it’s time f...
Book of Fei
Book of Fei
150 days ago · Yunthelia

A Note from Arya | One-Click Challenge Cleanup (v3.00.023)

Hi, Brave Hero! Arya here. Got a sweet quality-of-life feature for you today — no more clicking through every leftover plot in challenge chapters!New Feature: One-Click Challenge Plot Completion: After clearing a challenge chapter, you can now complete all unfinished plots in that chapter with a single click. Quick, clean, done!Miscellaneous Bug Fixes: Squashed a few minor bugs for a smoother, more stable adventure.If anything comes to mind, let me know! I'll keep working to make your journey ever more comfortable~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Fish Game
Fish Game
150 days ago · teamasitp

The CHEMISTRY and EQUIPMENT Update

You’ve been waiting so patiently for this: we are extremely excited to announce that the CHEMISTRY AND EQUIPMENT update is now live!This is a significant update–our biggest ever–that’s going to make the tanks in Fish Game feel that much more realistic and closer to real-life aquariums, while also allowing new fishkeepers to learn about the real-world chemistry needs of freshwater aquariums. It’ll give players more opportunities for more tanks and more automation, OR to be highly involved in tank care–whatever their preference may be!Here’s a breakdown of what to expect.Chemistry System - a complete overhaul!The game now models real-world chemical interactions that fishkeepers will recognize from IRL aquariums, pulling from over two dozen tank factors.There’s now true fluid simulation. Flow visibly pushes fish, plants, bubbles, and fish food. It affects water chemistry and ties in with fish needs and preferences. For example, some fish enjoy swimming in higher currents or need more exposure to oxygen, which flow can provide. Flow is also impacted by the shape of the scape in a tank, meaning it can be changed and directed by hardscape and substrate!All of this will impact the dynamic behaviours in your fish tanks. We can’t wait for you to start exploring the changes and additions!To round out the update, we’ve also added some fun new UI, so players can see all of the interactions and changes in tank chemistry–something that IRL fishkeepers can only wish they had when tank ecosystems start to crash!Fish Game is meant to be fun above all else (it’s why we called it Fish Game and not Fish Simulator!). Equipment gives players the ability to have more aquariums with less management! Just like in actual fish keeping, many tanks can become close to self-sustaining. If players aren't ready to dive into the equipment experience, the Settings menu will have an option to freeze the chemistry at its original state.EquipmentBrand new chemistry wouldn’t be complete without tools to...
AFK leveling fight monsters
AFK leveling fight monsters
150 days ago · 国服摆子

5/15更新

①开放了新副本:腐败森林 需通关一次超越之梦魇困难难度解锁 腐败森林产出进阶60级装备的材料及新的神器 ②朱音技能1新增75%概率降低防御效果 ③辉夜姬技能1触发概率增加了20% 技能2分摊伤害30%→20%,进入战斗后增加生命值10%→20%(满级效果) ④神代琉璃生命值3877→4212(满级满觉醒) ⑤风铃技能2除自身外全体获得自身防御力40%护盾→80% ⑥黑狼助战增加20%攻击2回合→增加25%攻击3回合 ⑦浪客助战降低防御1回合→降低防御,我方行动8次后解除 ⑧法师助战新增每次行动额外获得1点能量 ⑨增加了冰龙皇之岛、魔龙洞窟和超越之梦魇的派遣地点 ⑩冰龙皇兑换增加了技能1和技能2伤害的宝石 ⑪三头魔龙困难图鉴新增对冰龙皇增伤,超越之梦魇困难图鉴新增对三头魔龙增伤 ⑫修改了战斗力规则,医师和骑士的防御和生命属性可以提供更多战斗力 ⑬修复了诺亚满魂气触发的退敌减防御不生效的bug ⑭修复了蓝色吊坠强化后不显示减伤的bug
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