1.新增自定义
Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters. 7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven. 8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed. 9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions. Editor Updates: 1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count. 2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members. 3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills. 4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text. 5. Added ...
Hey everyone :)) First of all, we're really glad you're enjoying the demo, it really means a lot to us. Thanks so much for the feedback, we appreciate it and it helps a TON to make the game better.We're really sorry for any glitches or bugs you've experienced. FixesGame glitched out sometimes on the Skilltree / Bills when pressing space / esc or trying to continueThe demo should now NOT crash upon opening anymore. Previously, for some users the demo crashed immediately. If you're still experiencing the same issue, PLEASE let us know and try forcing the DX11 version by right-clicking the game, selecting Properties, then General, and entering "-force-d3d11" in the Startup field.Bills showed as due in 2 days although there was only 1 day leftChinese, Japanese, and Korean letters sometimes only showed as ☐☐☐ChangesWe made the Ultracrit-Hammer radius a bit biggerToy-Hammer now hits a bit fasterWe'd love to hear your feedback and are open to feature requests. Drop your thoughts in the comments, discussions, or join our Discord.And if there's any problem, bug, or glitch, please let us know, we'll push updates to fix everything as fast as possible.Thanks for playing :))Best,Roxy & Mike aka Rike Games
Hey Devotee's First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology. As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated. We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs! We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest! You gave us your feedback, and we listened! Here is what we've packed into All Hail The Orb Hotfix #2:ːsteamthumbsupː The Big Feature: Post-Story Play! The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story. ːsteamthumbsupː Major Bug Fixes: Progression and more! The Obelisk Experience Block Has Been Sacrificed! We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hi...
Version 1.2.1.1 Fixed issue with transcendence softlock.
🆕 Idle Life – UpdateThis update brings new content, improvements, and important fixes based on your recent feedback.🎁 New ContentWe added 6 new items to expand your progression and give you more things to discover and craft.🌍 Localization ImprovementsAll remaining untranslated words from the last few updates have now been fully translated. The game should feel much more consistent across all texts now.🛠️ FixesFixed several issues that were caused by the Arena Combat Skill. These problems could lead to unintended behavior during fights and progression.⚖️ BalancingAdjusted and rebalanced multiple levels across all skills to improve progression pacing and overall gameplay feel.❓ Q&AWhen do we add the next achievement?We are adding new achievements once the newest one reaches around 1% of achieved players.How many achievements are planned?We plan to add as many achievements as possible, aiming to eventually have one for every item and every monster in the game.Thanks for all the feedback – more updates coming soon.
➕Added:Additional buttons have been added to the main menu to help with errors.Added the ability to combine cable coils of the same type. That is, if you combine 2 coils of cable, then there will be only one with an increased number of cables inside. 🔧Fixed:The computer could output an image to a monitor it was not connected to.The monitor did not respond to a power outage or an HDMI cable and continued to work.When connecting the turned-on computer to another monitor, the picture was not displayed.Fixed a network issue on the computer from the reception.The information about the length of the wire was not updated when it was connected.Bug reports were not sent due to Unity limitations. They are now saved locally and will be automatically sent when possible. The achievement is issued immediately after the creation of the report.Minor corrections in the text and environment of the "Cables and connectors" tutorial.The computer did not overheat without a cooler and thermal paste.🔄Changed:The in-game menu has been slightly changed, and all settings have been added.Now, when disconnecting the cable (Ethernet, Power, HDMI), it returns to the right hand, or falls to the ground if the hand is occupied. If there is a coil of cables of a suitable type in your hand, then the cable is returned to the coil.
1.025 updatenow allow players to continue playing after beating the gamefixed issue with cursor lagbalanced some of the levels to make progression smootheradded a button in prestige tree that refunds the whole treefixed a bug making the speedrun achievement not workThank you to everyone who has played the game and left a review.We received multiple points of feedback regarding the balancing of the game.Over the next few days, we will work on rebalancing the game further and making the progression smoother.Thank you for your patience, we will keep everyone updated on future changes.
0 DPS bug fixed Shatter reset level not resetting bug fixed Adjacent realm not resetting on Prestige bug fixed Universal Amps Scaling Nerfed
To Celebrate the release of the 2nd of 5 Big Early Access Patches, Sit-Back Attack is on sale for 20% for a week!This is a good time to try this in-depth Idle RPG.Features include60+ unique classes to build a team of 4A unique crafting system to design whichever gear you'd likeTons of challenging contentIncreased Level Cap to 700 with many ways of customizing your charactersImproved QoLConstant updates and improvements built from suggestions from the playerbase!Thousands of buildsIn-depth glossary which is getting better and better with each patch! (thanks to everyone that is helping improve it)30+ Boss powersImproved translations (HOWEVER non-english translations are always being improved. This is Early Access and a lot of fresh content is being added so some translation errors may occur. This is continually being improved!)And much more!Thank you!Stapleton
We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...
Hey all, Bauske here.The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the end, they'll turn in all collected eggs into a giant basket. If they turned in 100 eggs, they'll be given a limited-time badge that will stay on their profile!And if they keep playing and collect 100 more? They'll upgrade their badge to look even fancier and shinier, if that's possible in 2-bit artwork. The maximum badge variant is awarded at 1k eggs collected.This event runs from Saturday, April 25th at 12:00 pm EST to Sunday, May 17th at 11:59 pm EST. I'm extending it a week compared to last year to give people a little more time to earn that badge.Happy egg hunting!~Bauske
13 new location types have been added to the global map!They begin appearing starting from Island 20 and completely replace the old ones starting from Island 50.4 winter zones have been added.6 new enemies have been added.New musical composition.Added sigil - Herba Tenax.Staffs can now be used in the
Just a small update to fix some rare bugs, chances are you never encountered these! Fixed an issue where Frames placed inside of caves would become invisible after a save/load. Fixed an issue where placing a Fortress next to a cave entrance would prevent that cave from being destroyed by Napalm.
➕Added:Setting to enable/disable auto-saves.The setting is "Hold the button to sit down".The setting is "Hold the button to bend over".New achievements.🔧Fixed:An error occurred when starting the PC after loading a saved game.Ports on the router are now GigabitEthernet (will be applied when starting a new game).The ports on the switch are now FastEthernet (will be applied when starting a new game).The computer did not shut down immediately when removing critical components.The "Network Isolation" achievement could not be obtained.🔄Changed:The "Network Isolation" achievement has been renamed and the icon has been replaced.
Gameplay Updates — Past MonthMarch 22 – April 25, 2026Movement & ExplorationAdded teleport preview and edge panning during player drag movement, making map controls more direct.Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.Combat & InteractionUnified interaction rules for clicking to attack monsters, making combat initiation more intuitive.Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.Refined the death and respawn state machine; the post-defeat flow is now clearer.Cooking & WorkbenchAdded the Workbench — koishi can now craft items!Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.Cooking and crafting now require fuel and water.Some Workbench products now return to inventory more directly, reducing flow fragmentation.Backpack & Resource ProgressionAdded a leveling system — koishi can now level up by defeating monsters!Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.Map Presentation & Environmental PacingAdded Morning and Afternoon phases, giving the map a stronger sense of time.Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.
Greetings, players! Our partner’s game, Internet Entrepreneurship Simulator, is officially released! Players who own The Eastern Sacrifice can get an additional -10% super discount when purchasing the bundle! Come and give it a try~ https://store.steampowered.com/app/3650140/_/ {STEAM_CLAN_IMAGE}/44715918/69dcea73fa581be18c04d2f12ee73c0ab14b6cd7.png
Vending Machine Co. is officially out now! Start small with just one machine… then suddenly, you’re running a whole vending empire across a lively Japanese-style city. Pick your neighborhoods, stock up on snacks, set the perfect prices, and keep your machines running smoothly. The full version is packed with improvements, new systems, and lots of extra content to explore: Shift Click to quickly load boxes into your machines or truck (no more dragging!) Truck upgrades, including some “illegal” mods in Yakuza Row 👀 Truck skins with colors and stickers to customize your style Charms from Temple Grounds that give daily gameplay bonuses Improved balance and a smoother earning curve Lots of fun minigames and side activities https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/77dcf2cfab45eeacce83ece6a6430dfcc1c2986b/ss_77dcf2cfab45eeacce83ece6a6430dfcc1c2986b.1920x1080.jpg?t=1775805499 About Supporter Pack DLC We are also launching a Supporter Pack DLC alongside the game! It includes extra truck skins and cosmetics. It does not affect gameplay and is simply a way to support the game further. Thank you so much for being part of this journey ❤️ https://store.steampowered.com/app/4585810/Vending_Machine_Co__Supporter_Pack/ Important Note: We have an all-gamer team, and we don't like full game content to be gated behind DLCs. Please don't feel pressured to buy this pack; the full game itself has 6 skins and 6 different color combos for your truck. Supporter pack adds 10 more. Our artists did a great job with all hand-drawn artwork for this game, and the revenue from this DLC is shared among the artist team. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/9c5f4ecaf85839222580650d566ed538f2df9395/ss_9c5f4ecaf85839222580650d566ed538f2df9395.1920x1080.jpg?t=1775805499 If you’ve been wishlisting, following, or sharing the game during development… thank you. We can’t wait to see your vending setups out in the wild! Play now and start...
Hey everyone,Bigger one this time. The last week or so was supposed to be "just clean up the launch feel a little" and somehow turned into a full per-car upgrade system, a garage hub redesign, and a profiler bloodbath. You know how it goes. Here's what's new. Per-car upgradesEvery car in your garage now has its own upgrade tree. 16 upgrades. Things like Cruise Control (with a toggle, in case you actually want to drive it yourself), Turbocharger, Long-Range Tank, Racing Tires, Pit Lane Pro (refuel without slowing down, finally), Auto-Refuel, Nitrous Kit, and a few more. Costs scale per car, save data is per car, and your old saves are completely untouched. You just open a car and start at level 0 across the board. Actual idle featuresDriveWave was always typing-first, but a few of you (and honestly me too, between coding sessions) wanted it to keep ticking when you step away. The new Idle Core and Fuel/Maintenance branches lean into that. Cruise Control gives you a throttle floor that scales up to 65% with no input, so the car keeps rolling on its own. Idle RPM raises the minimum speed the car coasts at. Auto-Refuel handles the tank for you. Pit Lane Pro lets you refuel without even slowing down. Stack a few of these on a fuel-efficient car with Long-Range Tank and ECU Remap, and you can leave it running in the corner of your screen earning credits while you do something else. Then come back, swap to a faster car, and try to beat your own passive run with active typing. It's still your call which mode you play in, the game just respects both now. The garage got a hubThe wheel customization screen is now a proper customization hub with two subpanels, Wheels and Upgrades. Tab in, tweak, tab back. Body color and vinyl navigation now live in the wheel garage main panel too, so you can flip through colors and vinyls without bouncing back to the main garage.Stat cards are upgrade-aware now. When you buy a Turbocharger, the top speed bar shows you what you gained, with a "+...
Tavern owners, it’s time to expand your empire! This massive update introduces new ways to unlock buildings, new mini-games, new building: Blacksmith, and much-needed balance tweaks to keep the ale flowing and the coins clinking. Also many features tweaked, improved or fixed! Rework to Building Order Complete rework to building system, all outdoor buildings will be available early to contribute your economy when you needed most. New Outdoor Building The BlacksmithThe Forge is Open: A new building is now available in your village! The Blacksmith is your newest source of income. Fulfill crafting orders to earn massive gold. Upgrading the Blacksmith unlocks higher-tier items and increases production speed.New Talents: * Haggler I & II: Increase Blacksmith crafting sell prices by +10% and +20%.Iron Tempo I, II, & III: Decrease crafting time by -5%, -7.5%, and -15%. New Mining Clicker Game: Cracked New wave of small rocks will now spawn in the mining area. All you need is few clicks, the rock shows cracks; and you get your ore! If you need to speed up your process, rocks that give you Stones and Tiger’s Eye are just few clicks away! Warehouse UI and System OverhaulWarehouse Redesign: The Warehouse has been completely overhauled with a brand-new UI and improved item functionalities, making it more intuitive and essential to your tavern’s logistics.New Storage Features:Wooden Larder Shelf: You can now place these shelves to increase your food storage capacity by +50 per shelf.Wooden Cask: Each cask now allows you to store an additional +25 drinks.Economy & BalancingQuality Service Pays: Tips are now tied to your rating:100% Rating: Tips are tripled.>75% Rating: Tips are doubled.Ale Price Buff: We’ve increased the sale price of Beer and Ale by 5 coins to boost your profit margins.Margin Correction: A previous error that accidentally slashed profit margins has been corrected. Starting Capital: New games now start with an extra +1000 Coins to get your tavern off the ground fa...
■ Version 1.0.4 - The system has changed so that it will salvage coins even if the number exceeds 900,000.We hope you will continue to enjoy "Post Apocalypse Microbe Lab."Thank you for your support!
Sneak peak of the update:Really good point and click / incremental hybrid you should try:- Zuit, the idea guy Want to talk? Having too much fun? Not enough fun?Contact us here: Email: zuitlabs@gmail.com Discord: https://discord.gg/tgqzUKVeKg
1.Updated the interaction logic for the workbench;2.Fixed a display bug with equipment sockets;3.Improved the stability of cloud save uploads and downloads;4.Added detailed percentage displays for Dodge/Hit/Block in the character status panel;5.Fixed an issue that could cause enemy names to display incorrectly;6.Added a new item that removes socketed gems, available for purchase in the shop.
Here's the English translation of your game patch notes:The fierce battle between Europeans and Africans has grown even more brutal, but the evil BUG Demon King has appeared!Fixed an issue where monster cards were empty when "Liu Fubao" was deployed in battle.Fixed a limitation in the "Rebirth System" where the remaining points were the same as upgrade points, preventing upgrades.Fixed an issue where the "Rare Enemy - Cat" could not trigger counterattacks.Fixed an abnormal bonus issue occurring in "Rare Stages".