Game Updates

Patch notes and dev posts · 12,827 Steam updates
Bongo Cat
Bongo Cat
177 days ago · Irox Games

Community Voting, Language Filter & Fixes

Community VotingI finally found a way to add community voting to the game! As some of you already saw was my first test.We will from now on add different polls regarding certain decisions directly in the game.I will respect the 27% and for them there won't be another community poll shown (until they enable it again in the settings). But overall i really appreciate all your feedback on this.And yes it was ugly :D it was me bashing the assets together and not let Lars (who did the UI) do another pass here haha.Additional Patch notes:Added a language filter!! (shame on all of the bad kitties out there, i thought i didn't have to do this)Various fixes regarding the AFK timer + chatYou can now disable the Discord integration (sorry :D i thought Discord respects your settings)Future Patch:Small info here: Iris and me, will try to get a small UI update out soon. We will try to make everything a bit more usable and not that cluttered. There was also an amazing idea in the Discord from "Manoni". They suggested a lovely idea how the new collection could look like!
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
177 days ago · lynkpingame

New Bundle Out Now | NoSlack Pets x Idle Waters

A New Bundle Is Out Now Hi everyone! We’re happy to share that we’ve teamed up with Idle Waters for a brand-new bundle: Cozy Waters Bundle: Idle Waters x NoSlack Pets: Lo-Fi Paws If you enjoy having something soft, cozy, and relaxing by your side while you work, study, or unwind, this bundle should feel like a very natural fit. NoSlack Pets: Lo-Fi Paws brings gentle desktop companionship, while Idle Waters brings calm fishing and peaceful waterside vibes. One is perfect for quiet company. The other is perfect for slowing down. Now they can be enjoyed together as one cozy bundle. Check Out the Bundle Click here to view the bundle A Small Tease And one more little thing— We also have a new update for NoSlack Pets: Lo-Fi Paws currently in the works. We’re not ready to reveal too much just yet, but if you’ve been looking forward to new little surprises and fresh content, there’s something worth keeping an eye on. More soon. Special Thanks A special thanks as well to Marco from Ignita Games for helping make this bundle collaboration happen. We hope this cozy mix of gentle companionship and calm fishing brings you an even more relaxing time. Thank you, as always, for your support!
Loot Tycoon
Loot Tycoon
177 days ago · PM

Loot Tycoon EA is LIVE | Let the Looting Begin!

Hey Shopkeepers!The wait is over. Loot Tycoon is officially out in Early Access!🎉Loot Tycoon Early Access is LIVE!First off, a huge thank you to everyone who played the Demo! Many of you reported lag and stuttering issues. Thanks to your detailed logs, I hunted down the root cause and patched it. This EA build runs much smoother. If you still catch any frame drops, let me know immediately!Good News: Your Demo saves carry over automatically! You can pick up right where you left off.EA is just the beginning. Let's keep polishing this game into something we all absolutely love!Here is what’s new in EA's build:🔥 No More Level CapThe Adventure Level cap has been completely removed. Push as high as your build allows. Tougher enemies, but way better loot.🏟️ New Arena ModeBad RNG? No problem. Spend your gold in the new Arena Shop to get the exact gear you need. Feeling lucky? Take on cross-level fights for a chance to drop God-tier gear early.⚔️ 7 New Unique AffixesWe just injected some crazy new modifiers into the loot pool:Heaven's Blade: Auto-spawns flying swords to smite enemies.Extra CastsLifestealWeakenFreezeIgniteShock (Damage Amp)Combine these with your existing Uniques to create some truly broken builds!💬 Help Shape the GameAs a solo dev, my roadmap is completely driven by you. Got a wild idea for a new feature? Share it! Your concepts could easily become reality in the next patch.Join our Discord, and let's chat!Thank you so much for the support. You guys are the reason I keep grinding!​​ ——Parallel Portal
Dungeon Team
Dungeon Team
177 days ago · Wakefield Studios

⚡ AI Overhaul & Bug Fixes

⚡ AI Overhaul & Bug Fixes The dungeon just got a lot more tactical! This update brings a significant overhaul to battle AI that will change how your squads fight. Units now intelligently consider their AP/MP resources before committing to abilities, factoring in Adrenaline and Mystic Focus mechanics. Plus, we've been busy behind the scenes—the dev team is growing, and we're preparing for our upcoming launch on CrazyGames! You may want to recalibrate your squad AI trees to take full advantage of the improved decision-making logic. ⚡ AI Improvements Major Battle AI Overhaul - All AI decision trees now check if units have sufficient AP/MP to use abilities before selecting them, considering Adrenaline and Mystic Focus mechanics AI units now default to alternative abilities or tree nodes when they lack resources, instead of selecting unusable abilities This is a significant change that should make your squads fight much more intelligently! 🐛 Bug Fixes Fixed infinite loops that could occur when equipping bags Fixed UI bugs when dragging equipped bags between slots Fixed error handling when attempting to swap equipped bags with non-bag items Fixed errors in the Edit Equipment screen Fixed error handling when attempting to enter Caverns without sufficient gold Fixed issues with the Inn Tournament system not updating correctly Fixed Caverns tile text display issues 📢 Development News Big things are happening behind the scenes! The dev team is growing, and we're preparing for our upcoming launch on CrazyGames. Time to take Dungeon Team to the next level!
Idle Deepcore
Idle Deepcore
177 days ago · swissm4n

What's New in 1.3

Version 1.3 — Steam Cloud support plus a round of fixes and polish. NEW• Steam Cloud: saves sync automatically across PCs. • New option (Visual Feedback): toggle the resource counter flash/pulse on gain. • New audio option "Mute in background": silences the game when alt-tabbed (off by default). BALANCE• Late-game machines buffed: Excavator 35→60, Mechanical Worm 50→90, Annihilator 100→190 base DPS. • Furnace Boost: +5% per level (was +4%) and cost mult ×1.10 → ×1.08. Level 100 now costs ~2.8M for +500% speed (was ~13.8M for +400%). • Mastery cost reductions ("Machine & Furnace Discount", "Expansion Plans") are now additive: −10% per level, reaching −90% at L9 (was −61% via compounding). Existing levels apply the new math automatically. • Spawn rates: copper bumped in Topsoil (7.5→10%) and Sedimentary (7.5→12.5%); tin in Sedimentary (3.7→4.2%). Rock/granite/dirt reduced accordingly. • Skill rework: "Prospector" → "Quarry Master". Now grants bonus stone on deep blocks (basalt +3, lithurge +2, core +5, armored +2, lava +1, core fragment +3, raw veinstone +1) — fixes the post-2800m stone drought. Existing levels carry over. FIXES• Machine tooltips synced with actual DPS values. Annihilator no longer mentions its old 8s cooldown. • Trade panel: prices recompute at click time (fixes stale-price issue when Material Value changes mid-panel). • Events claimed counter is now a lifetime counter (was resetting per prestige, blocking Event Hunter). • Stats panel: ore icons show the full ore sprite, not just the rock background. • World map: "Total spent" tooltip relabeled "Spent on new land". • Smeltery: BUY-furnace button moved under the sprite. Furnace Boost card shows your money balance on the right. • Smeltery money tooltip uses the same 2-line format as the world map. • French: standardized inconsistent terms for "row". • Rich Vein / Ultra Rich Vein no longer multiplies trading payouts. • Trade panel: added padding so top/right buttons aren't clipped. • Critical: balances ...
Pupple Pop
Pupple Pop
177 days ago · Fatih

Hotfix: A Smoother Popping Experience!

Hello Pupple Pop Players!Thank you all so much for the amazing interest and feedback you've shared since our release. Thanks to your comments, we continue to make the game even better. Here are the changes in this patch:Balance Adjustment: General balance adjustments have been made to the in-game progression.Faster Animations: Animation times for high-level bubbles have been reduced.Preserved Popping Feel: The shortened animation time brings the instant popping effect of early-level bubbles to the high-level ones; this way, the satisfying popping feel is maintained all the way to the final level.Thank you for continuing to play and helping us improve our game! If you are enjoying your time with Pupple Pop, leaving a review on Steam is a huge way to support us. The Pupple Pop Team
Pawns of War
Pawns of War
178 days ago · FLARE

⚙️ Hotfix 1.0.2.8

Fixed:Removed the ability to put GP25 on the handguard (Romanian and Zenit) of AKMAdjusted the required experience to level up your weapons in the inventory.EVA evasion is now available exclusively to the Saboteur class and the Player. Other pawns can only get 10% of the training.Added:Add Gold M4A1 "HOUSE KEEPER"
With Me: Aquatic Time
With Me: Aquatic Time
178 days ago · EnvoyHELL

V0.3.5 Patch

Bug Fixes & OptimizationsFixed display issues of Desktop Aquarium Mode and Energy Saving Mode under special screen ratios, such as portrait orientation.Fixed an issue where the number of flowers players can send would not restore correctly in certain situations, such as when using fast-forward props.Resolved issues that may cause unexpected behavior.
Lured In
Lured In
178 days ago · Big Boy Games

Lured In v0.3.4.0 Released

This new update for Lured In includes a lot of fixes toward translations and gameplay. Thanks to everyone who has helped identify issues. This update also includes the ability to release fish from your keepnet, so you can stay in a region and pick and choose what fish you bring home.Simplified Chinese, Belarusian, and Pirate (yarr!) are now all new languages clickable from the languages menu. ChangelogAdditionsAdded a button to the keepnet menu so you can now release fish back into the waterAdded a darker brown shoe color (you can finally cosplay as grandpa)Added colors to the list of translators in the credits based off of how many contributions were madeAdded Belarusian to the list of languagesAdded Chinese (Simplified) to the list of languagesAdded Pirate (yarr!) to the list of languagesChangesChanged the flag of traditional Chinese to the flag of TaiwanChanged the flag of Arabic to the Pan-Arab flag to better represent all Arabic speakersChanged the layout of the keepnet menuMade it so the fish food tool will immediately go away after useIncreased the chance to get the pupfish by 10x (my bad guys)FixesFixed an issue where the old translators credits was still in the creditsFixed an issue where the incorrect flag for Gaelic was usedFixed an issue where pressing spacebar inside of the fullscreen tank menu would cause the game to break and the tank to turn white when you returnFixed an issue where you can just avoid the keepnet weight limit by clicking the keepnet button againFixed multiple pieces of text not properly translatingFixed an issue where the GO! text would follow your bobber when you reelProbably fixed an issue where customers freak outFixed some issues with the customer navigation areasFixed some issues where people weren't showing up in the credits properly. Now accounts made on our old weblate will show up
Pawns of War
Pawns of War
178 days ago · FLARE

Pawns of WAR | Update 1.0.2.7 "ARMORY" is already available!

Dear Players,We are pleased to announce the release of update 1.0.2.7, which completely changes the weapon system, as well as introduces many changes!MAJOR UPDATE:I. ArmoryAfter opening the 5th level of weapons, a workshop will be available to you, you will be able to collect your own unique sample of weapons. Change ammunition, handguards, handles, sights, butts, muzzle devices and set up the laser pointer!II. Rework of weapon parametersNow the weapon has a specific set of characteristics. The attachment system and the weapon leveling system are able to influence it by increasing or decreasing the values.Damage - is how much health is taken away from an opponent when hit by a single bullet.Accuracy - the chance of hitting the opponent is from 0% to 100% (eva pawns still affects).Radius - the range of attack by weapons in cells (turn-based battles only).Rate of fire - how many bullets will be fired in one attack (turn-based battles only).Reliability - is a jam chance (turn-based battles only).Magazine - the amount of ammunition.III. InformationTo understand which of the parameters is responsible for the added "information tab" you can click on any characteristic of the weapon and you will see the information. This information guide will be updated and connected to other UI modules for hints.IV. Weapon leveling systemNow the leveling of weapons is displayed as a line with stages. After every 5 levels, you will receive one or another bonus to the characteristics of the weapon or to its attachments.V. Information about the content of the lootboxIn the lower right corner of the loot box, there is now an information button about the contents of the box, and you can also use it to understand that you already have a percentage chance of getting the item.VI. New contentAPEX Squad "41" - Three of their representatives will be available from the standard lootbox. They are the ones who enter the laboratory and discover the head in the flask. What were they doing there?Romanian...
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
178 days ago · chansol

Hotfix - v1.2.2

HOTFIX:Bug FixesFixed an issue where the order of skill icons in the Skill Lab was being changed.Fixed an issue where HEROes assigned to the Orchard would disappear while the slot remained locked in a '3/3' full state.If you encounter a message saying the game cannot be launched after the update, we apologize for the inconvenience and recommend uninstalling and reinstalling the game.We apologize for any inconvenience caused by the frequent updates.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Orbita
Orbita
178 days ago · ElJoka

Orbita Patch 0.3.6.2 — Major Improvements & Fixes + Blueprint System

Patch 0.3.6.2FixesCorrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higherUpdated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST"Fixed an exploit where Iron could be collected while Rock was melting, resulting in double resourcesPortable Black Hole now properly disables while draggingSelection Box no longer reselects nearby objects when pressing pause/play buttonsSelection box buttons now reposition correctly when near screen edgesWater Jet and Hypercooler now run continuously, preventing missed interactions on first frameTeleporters now properly handle orb dragging state and behave more consistentlyTeleporter absorption radius slightly reduced to better match visualsOrb Splitter no longer reabsorbs larger orbs as they exitStorages containing a significant amount of resources now trigger a confirmation popup before deletion, preventing accidental lossImprovementsImproved save system to preserve orb velocity and reapply it correctly on loadImproved post-merge collision checks so orbs that stick together can still merge reliablyBluematter Portals, Storage Outputs, and storage-based tools now operate on a global tick system for better synchronizationUpdated several orb icons to improve colorblind accessibility (work in progress)ChangesToken tools now refund their respective tokens instead of the tool, allowing full freedom when testing contraptionsTeleporters are no longer granted in pairs; each must now be purchased individuallyReduced portal costs: all portals now cost 1 per unit (pairs cost 2 total)Orb Storage now retains its element when reaching 0 units (refund still resets it)Tool prices now display in red when you do not have enough of the required resourceWater Jet Rework:Still instantly converts Fire into RockNow requires 1 second of contact to convert Rock into MudCan be stacked with other Water Jets to increase conversion speedWhitematter Converger:Previously underperforming compared...
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
178 days ago · trgKai

1st "Monthiversary" Event and Changelog Highlights

One Month of Hacking and Constant UpdatesWe're celebrating the 1-month anniversary of Idle Hacking's launch, starting at 16:00 UTC on April 18, 2026, and lasting until 16:00 UTC on April 20, 2026. During this time, all players will receive a 2x Item Rarity bonus and 50% reduced item enhancing costs. Supporter Recognition buffs will also be increased from 10 minutes to 15 minutes per key purchased during the Monthiversary.Over the last month, the game has continued to receive constant updates, with only a few days being left out of the update cadence when a larger feature was being worked on that required slightly more time. We won't post the complete list of changes here (our Discord and in-game changelog has every small item), but here's a few of the larger updates that have happened over the first month.Syndicate Armories have been added to allow player syndicates to donate gear that can then be borrowed by other members.Syndicate Weekly contracts have been added as an additional boost to reputation (Syndicate experience) and a steady flow of additional Prestige upgrade points for Syndicates as leveling slows down.Gear Sets were added, allowing players to save/load specific bonuses. Premium users have access to an automation system for changing gear based on specific conditions.Auto-Joining of events was added as an added bonus to accounts with active premium time.Community events now offer greater buffs to all players that are more strongly tied to the progress made by all players in the event.Crafting costs were drastically reduced compared to launch, now using the required level to equip the item instead of the item level for cost scaling.A "Last 10 Losses" feature was added and eventually updated to be a server-side tracked statistic that gives you full details of the final fight that ended your last streaks, along with XP/hr, Credits/hr, and Chips/hr that was earned during the streak.Inventory upgrades were added for both free to play and premium players to e...
Catventure
Catventure
179 days ago · Mr.MS

BugFixes

Fixed an issue where characters could restore HP by repeatedly equipping and unequipping gear during Boss challenges.Adjusted character HP to restore to its current maximum value before and after starting a Boss challenge.
Data Center
Data Center
179 days ago · Waseku

1.0.47.3 - Fixes

Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix: Prevention of duplicate technicians
Beltmatic
Beltmatic
179 days ago · Notional Games

Version 1.0.10 Released

Holding alt now reverses the belt direction when building beltsWhen using the L-shaped belt placement mode, the belt will now change its primary direction when it is fully horizontal or verticalL-shaped belt placement mode is now on by default on new installsIncreased the max size of the selection rectangleVarious minor fixes
Black Hole Fishing
Black Hole Fishing
179 days ago · SDG Games

Performance Update

Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final month of development (like the game over screen), and areas where I've gotten feedback from players (looking at balance across the mid-game and late game, along with ongoing improvements to the Codex and tutorials/tool-tips. My current goal is to start releasing one patch per week instead of every 1-2 days so I can include some larger changes and provide time for testing. Expect more roadmap details early next week.
Crafting Idle Clicker
Crafting Idle Clicker
179 days ago · thomas

The Living Tome

Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
TryAndLove
TryAndLove
179 days ago · MYSTERY CROWN

《Worthy or not?》 Release Announcement – April 18

To our new and longtime supporters, Our latest original FMV 《Worthy or not?》 is officially released today, April 18. Thank you for your continued support. We have already shared our thoughts and journey behind this project in yesterday’s announcement, so we will not repeat them here. If you encounter any issues during gameplay, please feel free to reach out to us at any time. The most immediate support is available via our official qq group. Official qq (only one): 983536806 We would also like to announce our original release lineup for the rest of the year (secondary creations and adapted works will be launched dynamically based on progress): We will continue to launch the following original FMV throughout 2026: 1、《Survivor’s Notes》 – a full-AI, large-scale, CG-style zombie-themed FMV 2、New-type live-action cinematic FMV《Code: Fatal Choice 1》 3、Horror FMV 《Code: The Staircase》 4、New-type live-action cinematic FMV《Code: Fatal Choice 2》 5、Demo version – full-AI fighting game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) 6、Demo version – full-AI competitive game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) For more details, please follow updates from our studio. Thank you again for your understanding and patience. We hope to keep exploring new possibilities in interactive cinematic games and bring you more diverse and innovative experiences. Thank you!
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