Game Updates

Patch notes and dev posts · 11,863 Steam updates
My Desktop Cultivator
My Desktop Cultivator
1 day ago · 从不熬夜

1.0.1: Clearer Speech Bubbles, Better Rest

Readable dialogue, even with a small pet. Fixed blurry speech bubble text at smaller pet sizes. Bubbles now maintain a readable font size without changing your pet’s size. More natural conversations. Refreshed 316 common lines, including everyday chatter, activity reactions, and welcome-back dialogue, across Simplified Chinese, Traditional Chinese, and English. Rest that lasts long enough. At 30 energy or below, your pet automatically rests until reaching 80. Choosing Rest manually sets the target to 100. Effective rest restores 3 energy per minute, and your pet no longer jumps back into cultivation just after passing 40. Your plans and progress stay intact. Chatting, giving gifts, or dragging your pet won’t cancel its rest goal, which also survives restarts. An ongoing scheduled cultivation session pauses during rest and resumes afterward without losing progress. To resume sooner, you can give a new cultivation command once energy reaches 40.
Crimson Engines
Crimson Engines
1 day ago · Gurgling The Goat

Update v0.2.40 - Carnage Milestones Progression & Mobile Architecture Foundation

Greetings, Vampires. Update v0.2.40 resolves milestone progression bottlenecks across slayer titles, fortifies server-authoritative combat tracking, and documents foundational architecture work underway for the upcoming mobile client releases. Carnage Milestones & Title Progression - Resolved a progression lock where Carnage Milestone titles halted accumulation at 1,000 monster kills. - Night Stalker (10,000 kills), Crimson Butcher (50,000 kills), Harvester of Mortals (100,000 kills), Scourge of Sanguis (250,000 kills), and Lord of the Slaughter (1,000,000 kills) now accurately scale with cumulative monster kills. - Implemented backward-compatible baseline migration. Vampires who previously unlocked the 1,000-kill threshold retain their full progression and immediately resume tracking toward higher milestones. - Protected local milestone and achievement values with non-destructive state reconciliation during server balance synchronizations. Combat Engine & Server Authority - Updated combat session termination endpoints to authoritatively submit and record standard monster kills alongside boss defeats. - Strengthened backend achievement evaluation to permanently record total monster kills and coven event completions directly into server storage. - Guaranteed progression persistence across client disconnects, active task transitions, and offline combat calculations. Foundations for Mobile Client Releases - Began foundational architecture initiatives to prepare Crimson Engine for native mobile environments and cross-device play. - Deployed a compressed WebP asset streaming pipeline, slashing client graphical payloads from 84MB down to 12.4MB for rapid loading and reduced memory usage on portable hardware. - Refactored zone navigation and interface grids to dynamically wrap and adapt across compact resolutions and touch form factors. - Consolidated game progression strictly to server-authoritative persistence, establishing seamless cross-save synchronization between des...
Idle Inferno
Idle Inferno
1 day ago · 御魔

9.28 调整 更新

调整 焚世灾厄:提高火属性增幅,技能命中敌人时赋予其1层燃烧Debuff。 新增 法师新增技能【电流激荡】:雷属性伤害和雷属性技能会使电压增加,电压达到50点后进入持续8秒的激荡状态。激荡期间,主动技能每次命中敌人都会释放一次电流,每次技能释放最多触发5次。电流对命中的目标造成雷属性法术伤害,并同时攻击该目标附近最多2个敌人。激荡期间不会累积电压。
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
1 day ago · bx_Huckleberry

Ver.2.1.0 Update Now Available: Timer Presets Added

Thank you for playing Memory of Memorie : A Chill Story. And thank you to everyone who visited our booth at TOKYO GAME SHOW 2026!Today, September 28, we released the Ver.2.1.0 update. This is a small update, but it brings a requested feature that lets you save Pomodoro Timer settings as presets.We also made improvements to the To-Do List, adjusted ambient sound volumes, and fixed several bugs.Timer PresetsYou can now save up to five timer settings you use often. Open the Timer Presets list with the mouse or the R key. Select “Apply” in the list, or press a number key from 1 to 5 while the list is open, to apply the corresponding preset to the timer.Switch between settings to suit what you want to focus on, and make the timer your own.Ambient Sound Volume AdjustmentsWe adjusted the volume of “Simmering Pot,” “Cicada Chorus,” “Dripping Eaves,” “Gentle Rain,” “Mountain Stream,” and “Babbling Brook.” To-Do List ControlsWhen you open the To-Do List, the cursor now moves to the task input field.You can now navigate the To-Do List with the keyboard arrow keys or a gamepad.Other ChangesWhen adjusting timer settings, holding down a button now speeds up repeated input.We added the “Daily Badge Pop-ups” setting to Options. Even when pop-ups are hidden, a message will still appear if you receive a reward. Bug FixesFixed an issue that occurred when using the volume slider to switch sound from off to on.Fixed an issue where the focus time shown for a day could be incorrect when it exceeded 24 hours. This was a display issue; saved focus time was unaffected. Focus time is added when a session ends, so a day’s recorded total may exceed 24 hours. Fixed other minor issues.We hope you’ll continue spending your work and study time alongside Memorie, the apprentice witch. Thank you for your continued support of Memory of Memorie : A Chill Story.
Re:Blade
Re:Blade
1 day ago · STAGE

September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance

September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance Hello, this is STAGE Games. This update restores the flow of normal Tier 10 battles and removes the 9.22Qi coin cap. It also reinforces monster display on some graphics setups, reduces the effect load of late-game battles, and makes Heavy Strike and Raid guidance match what actually happens. 🏆 Tier 10 & Raids Tier 10's Time Stop mechanic now applies only to Raid bosses and their clones. Monsters in normal battles no longer survive one lethal hit. Fixed an issue where reselecting a completed tier hid the 'Awakening Complete' label together with the Raid button. If your next Raid is a hidden stage you have not cleared yet, the label now reads 'Hidden Challenge' instead of 'Awakening Complete'. After a failed Raid, the button on the results screen now reads 'Retry Raid'. To return to normal battles, select 'Upgrade' and then 'Start Battle'. Fixed an issue where pressing the Raid button once could run the start process twice. 💰 Coin Cap Removed Coins no longer stop at 9.22Qi and keep accumulating beyond it. If you run an earlier version (such as a beta branch) after this update, coins above 9.22Qi are shown as 9.22Qi, and the excess cannot be restored once the game saves in that state. Balances of 9.22Qi or less are not affected. ⚔️ Combat & Awakening Heavy Strike Prep, Mortal Heavy Strike and Sword God: the attack range turns blue only when your next attack can actually fire a Heavy Strike. A Heavy Strike fires at most once every 0.8 seconds, and the descriptions now say so. The 'Heavy Strike' text now appears on the attack that actually fires the Heavy Strike, including when you own Mortal Heavy Strike or Sword God. Recoil Aim and Recoil Honing: when your critical chance exceeds 100%, critical attacks can also charge them, with a chance equal to the excess (up to 33%). Fixed an issue where, in builds with critical chance below 0%, critical chance bonuses tied to specific attacks, such as Back Attacks...
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
1 day ago · bx_Huckleberry

DRAPLINE Collaboration Bundle Now Available! Plus News on Our Next Update

Hello, everyone! A collaboration bundle featuring Memory of Memorie : A Chill Story and DRAPLINE is now available on Steam!DRAPLINE is a roguelite where you raise an adorable dragon girl who eats just about anything. You have one year to make her stronger and face an impending catastrophe. Enjoy an adventure shaped by how you raise her and which skills you combine.When planning how to raise your dragon girl, you can use the To-Do List and Calendar notes in Memory of Memorie : A Chill Story to jot down your ideas.The bundle includes both games. If you already own either one, you can purchase just the game you don’t own at the bundle discount. If one of these games has caught your eye, we hope you’ll give it a try!▶ View the collaboration bundleMemory of Memorie : A Chill Story — Upcoming UpdateWe’re also planning to release Ver.2.1.0 on Monday, September 28. The update is planned to add the much-requested timer preset feature, along with some smaller adjustments. We’ll share the details when it is released.We hope this collaboration helps you discover a new game to enjoy alongside your everyday routine. Our heartfelt thanks go to the DRAPLINE team for making this bundle possible. We hope you’ll continue to support Memory of Memorie : A Chill Story and DRAPLINE!
Lexicon Odyssey ~~A Japanese-Learning RPG~~

1.7.1 Fix Update | Learning Progress and Controls

Hello, everyone! This hotfix addresses issues reported since version 1.7 with stalled learning progress, repeated review loops, keyboard controls, and the interface. We’re sorry for leaving you going around in circles for so long. Thank you for sending screenshots and steps to reproduce these issues—they’ve been a huge help in tracking down bugs! Learning Progress and Review Fixed an issue in some kana saves where practicing the same row repeatedly still would not unlock the next unit. Subsequent qualifying answers can now resolve weak areas, and units you have passed will stay passed even if you make mistakes later. Works with existing saves. You do not need to delete your save or start over. Normal expeditions now follow Learn new content → Regular review → Second review. The final round focuses on items you got wrong or used hints for during that session. It is skipped automatically if there is nothing to revisit. Added a relearning marker to content that needs another pass to understand. Fixed memorized items blocking course progression, and a mismatch between the Dojo’s entry counts and the questions actually available. Questions and Reviewing Mistakes Simplified overly demanding background vocabulary and complex wording in some beginner questions, and corrected some ambiguous answer choices. Added acceptable alternative word orders to sentence-ordering questions so that natural, valid answers are not marked wrong. Added optional reading annotations and word and sentence explanations to supported questions. Reading assistance does not reveal the answer or incur a hint penalty. The wrong-answer screen now clearly separates the correct answer from your answer, with distinct areas for the question and explanation. The Next Question button stays visible. After a wrong answer, you can inspect the study cards for other choices, then move on when you’re ready. Long sentences, sentence-ordering questions, and typed-answer questions also display better at larger text si...
AFK - Army For Keyboard
AFK - Army For Keyboard
2 days ago · Metolina

1.3.66 — Synthesis Arrives! Cube & Loot Update

Synthesis arrives in the Cube! Use spare equipment for a chance to create an item of a higher rarity. Select nine items in the Cube’s new Synthesis screen, review the chance and cost, then confirm your attempt. First-time connection: If Synthesis asks you to connect your Army, use Open Arena. Complete Update My Army in Arena, then return to Cube > Synthesis. Opening Arena alone does not start a transfer or a synthesis attempt. Use 9 eligible equipment items of the same rarity. Weapons, armor, and other equipment types can be mixed. A successful attempt creates one random equipment type of the next rarity. Success is not guaranteed. The output level is the average level of the nine selected items, rounded down. Equipped, enhanced, protected, or rune-socketed items cannot be selected. Common synthesis starts at 1,000 gold + 10 Rune Stones. Each higher input rarity triples the gold cost and doubles the Rune Stone cost. Every completed attempt consumes all 9 selected items and the full gold and Rune Stone cost, whether it succeeds or fails. A failed attempt produces no new item. Review the chance and cost, and adjust your selection before the final confirmation. Synthesis success chances Common → Uncommon: 85% Uncommon → Rare: 75% Rare → Legendary: 40% Legendary → Immortal: 30% Immortal → Arcana: 22% Arcana → Beyond: 16% Beyond → Celestial: 12% Celestial → Divine: 8% Divine → Cosmic: 5% Clearer selection and results Auto-select items fills the slots with the 9 lowest-level eligible items of the chosen rarity. If fewer are available, it selects those. You can adjust the selection manually; this button does not start synthesis. A compact nine-slot layout, readable item cards, and centered icons make selection easier. During synthesis, the items dissolve into particles and gather at the center. On success, the result area displays the new item’s artwork, level, and stats. Fixed item-picker updates when changing the language or window size. Open chests in batches Cube > Che...
tiny desktop pals
tiny desktop pals
2 days ago · penyo

big update: character customization + drawings!

this update is all about customization + drawing. you can now give your pal their own look with different colors, skin tones, and expressions. and there's a whole new drawing pad built into chat so you can send your friends little doodles while you hang out.there are also a bunch of new pals, proper DM tabs, quick chat, and another round of performance improvements. quite a bit of stuff in this one.featured changes:character customization! multiple color themes for every pal, skin tone options for human characters, and 11 emotive expressionsdrawings in chat! make little pixel doodles and share them in rooms or DMsnew pals — 60 total companions to choose from now :)better DMs — separate conversation tabs and unread indicators, even across different roomsquick chat and more performance improvementscharacter customization!overwhelmingly, the #1 request has been wanting to customize your characters. you can finally give your little desktop person (or creature, or mysterious void thing) a custom lookevery pal now has 8 color themes to choose from, and human characters have six alternate skin tones alongside their original lookyou can also add expressions! hearts, sparkles, music notes, excitement, sleepy zzz, and more. sometimes your pal needs to look as stressed as you are.draw sketches with friends!words are lame bro. sometimes you need to send your friend a badly drawn frogthere's now a drawing pad built right into chat, so you can make little pixel doodles and share them in rooms or DMs. drawings show up in chat and in your pal's speech bubble on the desktop.i wanted to give yall a bit of room to play with this, so there's an eight-color palette, different brush tips/sizes, an eraser, bucket fill, and even patterned fills for stripes, dots, and dithering. really looking forward to seeing what yall do with thisfeel free to share your drawings with us, we would love to feature it to the community :)(image: awesome art from our friends Feinate and bluehourscalm)more pal...
Placid Plastic Duck Simulator
Placid Plastic Duck Simulator
2 days ago · turboloot

Maneki Ducko Plushie Crowdfund Is Live!

Dear duckies, Another duck has escaped the pool and might, only might, enter the real world soon. Allow me to introduce: Maneki Ducko! 🐥✨ Our lucky little friend from Slowly Sliding Ducks has become a real plushie, thanks to our friends at Makeship! {STEAM_CLAN_IMAGE}/42442493/5062ae67c5d7c951d16e93dc8cc8058e5383047e.png The countdown is already ticking, so if you missed our previous duck plushies — or simply weren't fast enough to grab one at the time — this is your chance to bring a new duck friend home. https://www.makeship.com/products/maneki-ducko-plush As always, thank you for supporting the ducks and allowing us to keep doing increasingly duck-related things. Good luck is coming your way! ːpartyduckː {STEAM_CLAN_IMAGE}/42442493/8422f905893168f81013100f5c42a3c61a893d40.png
Desk Top Racer
Desk Top Racer
2 days ago · Thiago Ortega

Update 1.0.8.1 — Car Animations and Sound

🏎️ Cars on TrackCars now visibly turn through corners and lane changes, with smoother movement.Spinning wheels and brake lights that follow every angle.Tire marks and smoke on hard braking, and an exhaust backfire when overtaking.🔊 Race SoundsYour car now has its own sound: engine, road and braking, all following your speed.Audio cues for the start lights.At the finish, the sound fades gently and keeps playing while your car drives on.Volume follows the "Game effects" option in Settings.🎵 Interface SoundsNew sounds in Paint, the Mascot Machine, Plincar and the Mechanical Collection, matching each animation.Selling parts now has its own sound.🛠️ FixesFixed an error in part tooltips.Improved stability in the Paint screen and the mascot speech bubble.📥 How to UpdateThis update didn't require any server maintenance: the changes are client-side only. If you don't have it yet, just close the game, update it through Steam and launch it again. If the update doesn't show up, close Steam and open it again so it downloads the new version.
Your Friend's Mom
Your Friend's Mom
2 days ago · shmordska

Update 8.1

Settings now include friend selection and a PC check for running the language model. It’s now easier to choose whose mom the character represents and see whether your computer has enough resources for chatting!Friend selectionYou can now choose a friend from your Steam friends list directly in settings.Use search to quickly find the right person.Random selection picks another friend from your list.Your choice is saved between game sessions.Changes apply to new conversations. Existing conversations keep the previously selected friend.PC checkYou can now check your computer’s resources for running the language model in settings.The result gives you a clear assessment: “Suitable,” “Some limitations,” or “Not enough resources,” along with an explanation of potential issues.If available RAM is low, the check will suggest closing other applications and trying again. Detailed computer specifications are available in an expandable section.The check does not launch the model or measure response speed—it provides a preliminary assessment of the resources available for chatting.Thank you for sharing your feedback and helping make “Your Friend’s Mom” more convenient to use!
Lootborne
Lootborne
2 days ago · turboloot

Lootborne — Hotfix 3

More fixes, still made possible thanks to your reports on Discord and by email. Thank you! Arena and combat Eternal Arena: your current opponent now stays the same until you're defeated. Potions and PvP: potion timers now pause during PvP fights (ranked PvP, friend challenges and PvP bosses), where potions have no effect. Arena wave bosses are not PvP, so potions work there as usual. No more frozen fights: if a fight runs into an error, the game now takes you back to camp instead of freezing on the battle screen. An unfinished PvP fight counts as a loss, as usual. Fixed a rare instant defeat: a fight could start at 0 HP and end without a single turn. It now starts at full HP instead. Arena wave bosses: with a full inventory, boss rewards, including the boss's unique item, are no longer lost. They're added to your inventory even above the limit. Inventory Dismantle: "Select all shown" now always asks for confirmation when the selection includes a Legendary, Mythic or Ascended item. Vigor: while Vigor is active, the maximum HP shown in camp now matches your maximum HP in battle. Creator's Relic: the description no longer says "permanent". Its DEF bonus resets at the start of each fight, as it always has. Market A poll was made on Discord, and the vast majority of our players (77%) voted for this: Items found before the Market opened can't be sold. The game now tells you why when you press Sell on one of them. Steam hold: the game now mentions that Steam may hold a new item for a while before it can be listed on the Community Market. Manual: the Market chapter now shows the correct limits: up to 20 items per week, and at most 4 per day. Fixed an issue where an item found while dismantling, forging, or at the same time as another drop could fail to become sellable.
Eternal Quest
Eternal Quest
2 days ago · atheist

hot fix 27th sept

The raid shop can be filtered by skill type and by weapon, and every skill shows which weapons it works with. Skill descriptions were rewritten to say exactly what each skill does. The shop's GOLD tab has a BUY ALL button. Everyone can pick one free starter pet in PETS. It gives no bonuses, but pet gear works while it is active. Wand and staff basic attacks are now spells. A wand can only be paired with another wand.
The Ash Remembers
The Ash Remembers
2 days ago · Klatschekopf

Patch 1.4.2 – The translations, gone over again thoroughly

The translations, gone over again thoroughly A few days ago we released seven new languages – and you immediately played, read and wrote to us. Thank you! Especially the Chinese community gave us clear and very helpful feedback, above all Rody: names that were different in every place, words with the wrong meaning, a search that found nothing, and three ores that still had English names. He was right. So with 1.4.2 we didn't just patch individual lines – we went through all seven languages again from the start, Chinese first and most thoroughly, in two complete passes. What we did A fixed glossary per language. Every language now has a binding glossary of more than 300 terms – Ashfall, Ash Anchor, dungeons, professions, ranks, rarities, places and enemies. Every text was aligned with it. Checked line by line. Around 12,500 texts per language: first the interface and all names, then the descriptions, letters, cards and chronicles. In Chinese more than 3,500 texts were improved, in Russian and Japanese around 1,900 each, in French, Portuguese and Spanish around 1,300 each. One name, the same everywhere. A separate pass followed every name through all texts: the same enemy, place or item now has the same name in its title, its description, the achievement, the journal and the chronicle. Meaning instead of word for word. A separate pass checked every short text – every button, option, setting and item – together with the place in the game where it appears: does a player in their language understand right away what this thing is or what happens? A few examples of what came out of it: The bank is the storage players know from their games in every language – and nothing else carries that name any more. The school bench in the letters and the workbench were still called “banco” in Spanish and Portuguese, and “скамья” (a bench to sit on) in Russian. Not any more. The red hint when you lack gold read like a bonus (“more gold”) in Chinese, Japanese, Russian and French. Now it ...
Soul Reaper: Endless Harvest
Soul Reaper: Endless Harvest
2 days ago · sucador

Update 1.0.1 - Roguelike Polish & Fixes

Thank you to everyone who played 1.0, left a review or sent a bug report. Most of this update comes straight from what you told me. Special thanks to Melt for the great suggestions and reports! The patch notes below are a summary of smaller patches already in-game that I've been pushing over the weekend. Let's go: Roguelike EnhancementsDraft Rerolls: you now get as many rerolls as revives, and you can spend them on any draft.Restart Run: in roguelike mode, the pause menu now has a Restart Run button. It starts a new run on the same difficulty.Fix: enemies are rerolled whenever a run ends. This covers winning, dying, quitting and restarting. Before, only "Run again" rerolled them. Achievement One More Chance now matches its name: win a Roguelike run using no more than one revive.Clearer difficulty descriptions. Roguelike Balance ChangesLevel 3 balance: smoother difficulty curve. Level 3 was a wall that was harder than Levels 4 and 5, mostly a huge flood of Calm Souls.Skills buff: increased the base stats of some weak skills: Dash, Lantern, Momentum. Also buffed the % increase upgrades (Beam Damage, Extra Souls) from 10% to 30% per level.XP boost on lower difficulties: Easy gives +25% XP and Normal +10%. Easy and Normal spawn fewer enemies, so you were reaching lower soul levels than on Hard. Hard stays the same and keeps its elite-hunter souls as the reward. Story Mode Balance ChangesNerfed low-level farming. Waiting after the portal opens used to pay out more and more the longer you stayed, so farming early levels was a (boring) exploit. Now enemies that spawn after the portal opens get tougher every 30 seconds. An overpowered build can still stay for a while, but not forever. If you die, you lose your unbanked souls, so don't get greedy. Bug FixesFixed the Talent Tree camera not panning as expected. You can now also move the camera with left and right click. QoL FixesOpacity setting: you can lower the projectiles/skills opacity to see the screen more clearly.Fixed ...
Bloobs Adventure Idle
Bloobs Adventure Idle
2 days ago · Bloobs_Dev

Version 1.2.2.4 — Qol and Bug Fixes

Updates Added a Toggle on the World map to turn of area names. Challenge UI. Added a new Challenge store confirmation, anything over 10 challenge points in cost will trigger the confirmation, this can be turned off in the challenge ui. Souly's Soul Store Updated. The Store will now have ticks next to the soul if you own it, making it much easier to know what souls you have. The ( Overhead Status Bar ) which shows potions food now shows arrows and your selected magic spell, included with tooltips ammo amounts. These can be turned off in the Game Settings and are on by default. Golden opportunities for Woodcutting, Mining, Foraging, Fishing , Thieving now show a golden xp pop up. Improved Bank Search to be instant and use part words such as ba for bar or fea for feathers. Potions in the Inventory and Bank now display the prominent buff's skill icon. Herbology Skill Guide update , all potions will now show the the prominent buff's skill icon. Souldex now has a handy drop down for sorting , you can sort by every single bonus souls provide. Foraging Skill Guide, Prickle Bloobberries & Frosted Bloobberries now say Bush afterwards to match. Bug Fixes Fixed Thief's Log Notifactions appearing twice. Fixed an Issue with Auto Sacrifice not correcting checking level requirements and prestige perks. Fixed Character movement with keybind s interacting with shift + s which is used for auto sell + click causing Bloob to move. Fixed Challenge UI , Prestige Passive Message toggle setting not saving correctly. Fixed an Issue where levels at 1000 could save at 999 and not correct them selves. Fixed an Issue with shops causing integer overflow, this was a shop related issue currency uses double value. Fixed Fish swarm using the wrong image for mirage minow. Fixed Some Typos across the game. Fixed an Issue where auto navigate could break when abandoning a challenge and starting a new challenge. Fixed Altar of Constriction hit box being too small.
Sill Cats
Sill Cats
2 days ago · SQOOL Kato

Update for September 28, 2026

The following adjustments have been madeMade the News section display easier to understandMade the UI for launching Steam from Sill Cats easier to understandSlightly adjusted unnatural cat behaviorAdjusted missing display items, garbled text, and similar issues in the settings screenFixed situations where cats would occasionally stop movingImproved stability when using multiple monitors of different sizesFixed an issue where the values on the Record page could become incorrect when the month changed while Sill Cats was running
WinMon
WinMon
2 days ago · mutltsnhongoc

Winmon v1.0.12 is live

Winmon v1.0.12 is live! Hi everyone! This update makes fusion much cheaper, gets your Soots working properly again, and fixes a batch of bugs you reported. Thanks for all the feedback, keep it coming! ⚖️ Balance Changes Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Your evolved Winmons are now much easier to get! Magic Cooking Pot: now costs 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price now doubles with each one you buy. Protein Converter: now costs 300,000 Gold (was 1,000,000). The price now doubles with each one you buy. ✨ Improvements Price highlights: a price now turns red when you can't afford it. This works in the Shop, the shop tooltip, the Winmon zone upgrade button and the abandoned building repair window, and it updates live as your Gold and items change. Pig General quest rewards now go straight into your inventory when you hover over them, instead of flying off to storage. Mini Stone, Mini Lead and Mini Platinum now show one clean price in the Shop. 🐛 Bug Fixes Soots: fixed Soots not bringing ingredients to a building that was waiting for them. Soots now come back as soon as the missing items reach your inventory. Soots: fixed several Soots going after the same items, where one of them would return empty-handed. Soots: fixed Soots getting stuck when a building's recipe changed or the building was removed while they were carrying items. Fixed buildings using up too many ingredients when the same ingredient came in different qualities. Fixed buildings showing the wrong amount of an ingredient when it came in different qualities. Fixed Pig General quest rewards (such as Gem Stones) sometimes not reaching you. Fixed Sell All at the Pig King selling items that can't be sold. Fixed costs being taken wrongly when the required item was split across several inventory slots. This affected the Shop, evolution, building repair and the Prestige skill tree. Thank you for playing Winmon! If you ...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
2 days ago · JBlivionDev

Patch 1.0.18

New route in chapter 4: the besieged fort It leaves The Caravan Road, after asking the scout about the fort, and rejoins the usual route at The Wayside Sanctuary At the end of the causeway stands a fort holding back the dead that come down from Blackmoor. Once you go up, they shut the gate behind you: the only ways out are winning or dying. The action that takes you up warns you about it You have to hold out against three assaults. A clock counts down to each one, 10, 5 and 5 minutes, and it only runs while you work. When it runs out, the assault starts on its own and takes you to The Gate, wherever you are Meanwhile you get the fort ready: repair the wall, load the catapults, fit bolts on the ballistae, prop up the gate, drive in palisade stakes, dig out rocks and saw beams Every room in the fort has soldiers to recruit, and only the ones you recruit fight. The fallen do not come back, but the wounded can be tended in The Bunkhouse, one at a time The defenses and the soldiers fight alongside you in the assaults. Whatever is not spent or destroyed in one stays for the next Each class has its own action that doubles one of the defenses The last assault brings a unique boss, and its death counts forever After winning the third assault, someone from the garrison reminds you of a combat skill of your class, which you keep for that life With the boss dead, the fort is still under siege but there are no more assaults. The lieutenant gives you rations, the skill can still be remembered with your class action, and from The Gate you can go back to The Caravan Road Fort status At the top of the room panel there is a big clock with the time left until the next wave, and the "Fort status" button, which unfolds the horde, the defenses and the soldiers with their life The assault also comes early on its own when there is nothing left to prepare: defenses and materials at their maximum, everyone recruited, nobody wounded, your class action done and the list of the room you are in ...
放置斩魔录
放置斩魔录
2 days ago · QWQ

0.1.0.7.1体验优化更新

1. 大幅提高修炼室灵气增长值 2. 所有小怪伤害下调 3. 宝库、试练塔装备兑换价格大幅下调,兑换条件下调 4. 试练塔炼体境、开脉境困难难度下调 5. 调整高盛专属Buff的描述 6. 调整一炉双成的文案 7. 高盛玄道初始值调整 8. 强化石可以出售了
Shake it Co!
Shake it Co!
2 days ago · EEXimium

The Night Wizard & Loot Chest Update

Hey! A lot happened in the garden this time: a wizard has moved in for the nights, and the tree has started growing treasure chests. We also kinda brake the economy in the last big update so in this one we rebalanced the economy so the game lasts longer.The night wizard:From the second day on, a wizard sets up his stall next to the mailbox every evening. Hold E to meet him. He casts a spell on you, and from then on some of the fruit you shake down carries a spirit, a small blue flame you collect by walking over it.Spend spirits on his path, twelve steps that each unlock something new: the loot chest, a magnet that pulls spirits, better chests, the Courier's Staff (hold R to sell your bag from anywhere, once every ten seconds), Night Harvest (shake the tree at night for spirits) and Smart Bag, among others.His Grimoire upgrades the loot your chests have found, and the Spirit Eye there makes spirits more common. His Fruit Spells strengthen the frenzy: harder shakes, more coins and a longer run.Spirits are shared by everyone in the garden, even when you play with separate wallets.The loot chest:Once the wizard's first step wakes it, the tree sometimes grows a treasure chest instead of a fruit. The meter over the tree tells you one is coming.To open it, press SPACE (RT on a controller) as the ring lands on the chest. Every press uses a key, and it lights gold, silver or red depending on your timing. Miss too many and the chest is lost with everything in it.There are three chests: wooden with 3 keys, royal with 5 and the skull with 10. The bigger ones only start showing up once your orchard has grown.An opened chest rains coins out of the tree and drops loot: spell books that work for ten seconds (more fruit, fewer shakes, golden fruit, a storm that pays extra...), baskets of fruit, a Mimic that brings another chest, and a scroll that starts a frenzy.In co-op, each chest belongs to one player, and everyone else can see whose it is.The first time you meet a chest or the c...
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