First, thank you.As a solo developer, seeing players spend time with the game, share feedback, report issues, and offer suggestions means a great deal. Launching the game is a huge milestone, but the real work begins once players get their hands on it — and your feedback has already been extremely valuable.I’ve been reading your comments closely, and several immediate improvements are already in progress.Coming soon:Graphical improvements I’m working on improvements to the game’s overall visual clarity and presentation, including updates that should make the world feel cleaner, more polished, and easier to read during gameplay.Improved font sizes and readability I’ve heard the feedback around text size and readability. UI text, tooltips, and other written elements are being reviewed and adjusted so the game is more comfortable to play across different screen sizes and resolutions.Simplified Chinese and Spanish localization Simplified Chinese and Spanish localization is also in progress. I want more players to be able to enjoy the game in their preferred language, and this is one of the first localization updates being prioritized.Passive Tree Depth A lot of feedback was provided on how passives, while powerful don't feel impactful or build defining. I'm working to provide some unique functionality on thoseThese are not the only improvements planned, but they are among the first updates I’m focusing on because they directly affect the moment-to-moment player experience.Thank you again for your support, patience, and feedback. I’m excited to keep improving the game with the community’s input.
An unknown dimensional rift suddenly opened in the peaceful 'Slime Dimension'! Waking up in an unknown space filled with sticky and squishy monsters all around, two catgirls from the Catgirl Survivor dimension have crash-landed!"Akane", who deals continuous damage using her fiery fists, and "Koro", who freezes enemies with ice magic to deal massive damage!Strategically utilize the abilities of these two catgirls, who have completely different combat styles, to defeat the Rainbow Slime and send them safely back home!
Hello,Today we're releasing a big update with plenty of new content and features. Due to its nature, we'll be running a short betatest before making the public release.Beta update informationThis beta will only run on Steam. While we're 99% sure it won't break your save, we recommend keeping a backup just in case.You CAN'T go back to the public branch once you join the beta until it's complete, unless you use "Restore Backup" and are OK with losing all progress done during the beta.The beta will NOT be playable cross-platform. If you are using the Cloud Saves to share your saves with other platforms, we recommended to stay on the public branch.The beta version will NOT create save backups. This allows you to use the "Restore Backup" feature to go back to the public branch.The beta version WILL upload Cloud Saves as usual.Progress done on the beta will be kept once the beta period ends (unless some game-breaking bug is found).Timeframe for the full release of the update is: A few days after the beta has released, if no major issues have been found, we'll send the update for certification on consoles. After that, actual release time will depend on certification time. Somewhere between mid July and early August.Access to the beta branch can be done by opening the game's properties on the Steam client and entering the password "kevinwashere" on the "Betas" tab.New ContentAdded plenty of new achievements to unlock.Added new Golden decorations with steep unlock and purchase requirements.New harvestable type: Herbs. These items can be placed in plowed land at any time, but can only be harvested on specific seasons. Herbs are unlocked at Farm Level 60. The category will be hidden until then.New production buildings: Loom and Tint Extractor.New resource: Fabric.New town shop: Apothecary, to sell the new herbs resources.Gameplay changesIncreased farm size to 9x9 plots. New plots will be placed surrounding the previous 7x7 area. Plots over 50 will also require some medals on t...
致各位探求者大人:我们计划于2026年7月8日12:00对全服进行停服更新维护,预计将在7月8日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年7月8日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼限时高难多人战「碎光战线·合一天使讨灭战」开启 ◇开放时间◇困难难度:7月8日 维护后 - 7月15日 12:00 ◇加成属性◇水属性 ◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧! ◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。 ◇掉落加成◇本期加成属性:水属性。解除水属性「试炼」,通关后可获取额外丰厚奖励! 在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。 ◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。 初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。※称号&纪念邮票奖励与往期活动相同。 ※本次活动不开放极难难度。※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。 ▼碎光战线备战许愿池7月8日 维护后 - 7月15日 12:00,探求者大人可以从5位精选水属性角色:\妮菲亚、\夏至、\绮罗、\丽塔、\西米中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。拜访商会可以优惠价格获取「限时许愿券·碎光战线」,使用后可在该许愿池内进行1次十连许愿! ▼商会更新- 碎光战线特惠礼包购买后可获得绚晶石惊喜福袋,开启后可获得随机数量绚晶石! - 碎光战线许愿礼包S1~S4共分4步,购买后可以优惠价格获取「限时许愿券·碎光战线」,用于在对应许愿池内进行1次十连许愿! - 碎光战线许愿福袋购买后可获得「限时许愿券·碎光战线」*1与大量绚晶石惊喜福袋! - 文曲养成加速礼包S1~S3共分3步,购买后可获得大量水属性紫微星垣素材,用于快速邂逅&培养紫微星垣·文曲! - 文曲进阶养成加速礼包Ⅰ&Ⅱ购买后可获得珍贵水属性紫微星垣素材,用于快速邂逅&培养紫微星垣·文曲! 常规礼包:- 角色特惠许愿礼包购买后可获得星导之愿·套组×1、绚晶石×2000! - 养成加速特惠套组S1~S4共分4步,购买后可获得大量万象之灵摆、虚数讨伐素材自选包、虚数讨伐道具自选包! 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Infinite Ruins launches on July 27!The wait is almost over!I'm happy to announce that Infinite Ruins will officially launch on July 27.Over the past months I've been polishing the game thanks to all the feedback received from the demo. Since then I've improved the visuals, fixed many bugs, rebalanced progression, and added plenty of new content for the full version.What to expectNew late-game content and progressionWorld events and a narrative endingImproved visuals and UIBetter balancing based on community feedbackLots of bug fixes and quality-of-life improvementsThank you to everyone who has played the demo, reported bugs, shared feedback, and added the game to their wishlist. Your support has made a huge difference throughout development.If you haven't already, make sure to wishlist Infinite Ruins so you'll be notified when the game launches.See you in the ruins on July 27!
Announcing the Board Game Party World DLCThis Board Game-themed world unlocks 16 additional levels for Coloring Voxels. Settle back into a relaxing scene of board games! Role-Playing, Party Games and more!Gather your friends and settle down for a night of fun and games!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 17th of July at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
🥚 Egg Troves, Bonus Rolls & Cursor Rain | v5.0.00 🥚Hey everyone!Update v5.0.00 is here, bringing Egg Troves, reward bonus rolls, new drop animation styles, a custom Auto Clicker celebration, new achievements, live economy tracking improvements, hatch animation improvements, layout fixes, and important sync fixes.🌟 Update Highlights🥚 Egg Troves can now be earned through daily playtime⏱️ Earn 1 Egg Trove per day after 3 hours of playtime🎰 Trove claims and Trove hatches can now trigger bonus rolls🔁 Daily playtime does not need to be completed in one session✨ 2 new drop animation styles have been added🤖 Auto Clicker drops now have a custom cursor rain celebration🥚 Improved hatch animations🏆 New achievements have been added📊 More live economy tracking is now available🐾 Collectable pet icons are planned to receive an exclusive visual reskin🐞 Fixed hatch progress and incubator claim animation issues🛠️ Multiple layout and settings improvements🥚 Egg Troves Are HereEgg Troves are a new daily playtime reward.After 3 hours of playtime in a day, you will be able to claim 1 Egg Trove.This does not need to be completed in one session. Your daily playtime progress can build across multiple sessions during the same day.Only 1 Egg Trove can be earned per day.You will now see a new Egg Trove counter and icon in the top-left of the main screen.Once your Egg Trove is ready, the game will show a claim status update and a small pulse animation.Click the Egg Trove icon to claim it.A reward animation will then play, showing the Egg Trove you earned. After claiming, the Egg Trove is placed into your Steam Inventory.🎁 What Can Egg Troves Be Used For?Egg Troves are Steam Inventory items connected to the rarity of the trove you earned.Right now, Egg Troves can be used in-game in two main ways:Hatch the Egg Trove into a special collectable pet versionConvert the Egg Trove into dupes that can be used to tier up petsCollectable pets are still being expanded, and their long-term purpose may grow in...
Adjustment: Revamped all Night Crow invasion battles in Sandbox Mode, including Fox, Falcon, Python, Lion, Whale, Mastiff and Raven, and moderately boosted boss strength.Adjustment: A peerless gear will be extra spawned when a new Raven's invasion event occurs.Fix: Resolved an issue where some equipment and character models showed abnormal colors after receiving heals or taking attacks.Fix: Fixed missing translations for partial texts in Sandbox Mode.
Reverting the pet gacha update to avoid freeze on infinite bug. Patch incoming.
The Infinite Ruins Steam Playtest is now live!The Steam Playtest is now available!This is your chance to experience the latest version of Infinite Ruins before its official release on July 27.Over the past months, the game has received many improvements based on community feedback, including visual upgrades, better balancing, bug fixes, quality-of-life improvements, and plenty of new content.What I'm looking forI'd love your feedback on:Overall progression and balanceDifficultyUser interfaceBugs or technical issuesGeneral gameplay experienceA short feedback form is available directly from the game, but you're also welcome to share your thoughts in the Steam Discussions.Every suggestion helps make Infinite Ruins better before launch.Thank you for your support, and I hope you enjoy exploring the ruins!
Hello everyone!We’re thrilled to announce that Paper2GalGame is officially coming to Steam, and our Steam Store page is now live! 🎉What started as a small experimental project has grown into something much bigger than we ever imagined. Over the past several months, thousands of users have used Paper2GalGame to transform research papers into interactive visual novel experiences, making academic reading more engaging, more approachable, and—most importantly—more enjoyable.Since the beginning, our goal has been simple: make learning feel like playing a game. Instead of reading through pages of dense academic text, Paper2GalGame lets you explore research through conversations with AI characters, interactive storytelling, quizzes, and visual explanations. We believe that understanding a paper shouldn’t feel overwhelming, and that learning can be both productive and fun.Bringing Paper2GalGame to Steam has been one of our biggest milestones so far. Over the past few months, we’ve been redesigning the interface, improving overall performance, polishing countless details, and preparing new features specifically for the Steam release. We want the Steam version to provide the best experience possible for both new users and long-time supporters.This is only the beginning. After launch, we’ll continue to improve Paper2GalGame based on community feedback. Our roadmap includes more learning modes, additional customization options, expanded AI capabilities, better document parsing, Steam achievements, Workshop support, and many other features that we’re excited to share in future updates.If you’re interested in Paper2GalGame, we’d really appreciate it if you could add the game to your Steam Wishlist. Every Wishlist helps increase the visibility of the project and directly supports its continued development. If you enjoy what we’re building, please consider sharing the Steam page with friends or anyone who loves learning, AI, or visual novels.Finally, thank you to everyone who has s...
Hey Warriors!Last week we shared some early info on the PvE mode, and seeing how excited you all were in the comments — saying you'd come back to play — that was great. We're working hard on the PvE mode, and we hope to live up to your expectations.During development, we've been calling the PvE mode "Explore Mode" as a placeholder. But now we're wondering — should this codename carry over to the official release? That's still an open question.Screenshots are from the development version and do not represent final quality.When you enter Explore Mode, you'll see a camp-like hub screen with the "Explore" label. Here you can gear up and upgrade your characters and equipment before heading out to explore. We want to give the PvE mode a dedicated name that distinguishes it from the PvP mode's combat-focused experience. For example, the mode where you pit your fully-built powerful characters against each other is called "Zenith Arena."If we were to give "Explore Mode" a name that's bold, cool, and fits the game's vibe — what would you call it?We're still brainstorming. If you have any ideas, let us know!
Copilot said:“Epic Rage” Bug Fix Event – Phase 28:As a small indie team, we sincerely appreciate your support and positive reviews! Community Group: 149577079This UpdateImportant: The upgrade point (Rebirth Talent) system has been completely rebuilt. You will need to rebirth and reallocate your points for everything to function normally again.Why the Rework? The previous system was designed around a random upgrade path structure and prerequisites. This made it difficult for players to find key upgrades and sometimes allowed prerequisite nodes to be skipped, resulting in a poorer experience. It also became increasingly difficult to expand without making the system more confusing.ChangesAdded a One-Click Consume Gold Cards shortcut feature.Added a One-Click Fuse Red Cards shortcut feature.Adjusted:Initial deposit interest rateInitial discount chanceInitial discount rateAdded upgrade nodes for deposit interest rateAdded upgrade nodes for discount chanceAdded upgrade nodes for discount rateReworked the entire upgrade-point system, including:Point costsPrerequisitesLayout structureUser interaction and navigationComing Next Update① Auto-Battle and AFK Mode② Combat optimizations, Endless Mode, custom card appearances, and more
Adjustment Adjusted the growth values of Energons.Fix Fixed the issue of abnormal batch recycling of Energons.
Patch Notes Rebuilding — Expeditions Expedition Slot Upgrades — New upgrade available once a Trade Hub is built. Spend Trade Gold to unlock additional expedition slots, up to 5 ranks Far Gate cost — Expeditions now cost 10 Far Gates per hour instead of 1 flat gate Two-column layout — Active expeditions now display in a two-column grid First primordial blueprint callout — A one-time prompt now appears when your first Primordial Blueprint is discovered, pointing you to the Far Tunnel tab to build it Click Techniques You can now have up to 3 Click Techniques active simultaneously (previously 1). Upgrade the slot count in the Combat tab Sidekick & Pet System Sidekick stats panel — The sidekick upgrade tab now shows a detailed stats breakdown and estimated combat contribution Bulk Enhancement input — You can now enter a quantity in the Sidekick Enhancement section and apply it in one click Gacha fortune cap — Daily free rolls for both Sidekicks and Pets now correctly scale with your Gacha Fortune rank (base 3 + rank) Pack/Ally XP display — XP progress now shows as whole numbers Performance & Stability Bulk gacha rolls — Rolling large quantities of Pet or Sidekick pulls no longer causes a slowdown or freeze Welcome Back modal — Fixed a visual flicker that could occur when returning from a background tab Large Number Handling (BigNum) Currency values, combat HP, damage, derived stats, and prestige PP now use extended precision to prevent overflow at extreme late-game scales Sidekick HP fields migrated to the same system Several numerical safety caps raised in the Labyrinth (shield/DoT ceilings) to handle deep floor values Enemy speed in the Labyrinth is now capped to prevent an attack-loop freeze at very high floors Fixed a hidden stat overflow issue affecting multiple game modes at extreme progression levels Sprite Updates Updated idle and attack sprites for: Dusty, Cinderhoof, Brine, Ironjaw, Ghostwalk, Prism — all recentered and rescaled Leaderboard Score display improv...
Hi Travelers!Welcome to a new month, and another newsletter! You probably noticed that the newsletter for last month was skipped, I unfortunately felt that there wasn't too much news to update you all on, but we've got a few things going on this month. Firstly, all of the LI's one-on-one scenes have been completed and added to the Episode 10 beta on Patreon! These scenes were definitely taking a toll on me at the end, having to write seven different scenes that are similar, but also different enough to be interesting, is no easy feat, but I'm happy with how they turned out at the end! I'm also really excited to be able to continue on with the main storyline, and we've got a lot of sweet, spicy, and somewhat scary moments ahead of us! The next beta update will be a smaller one to add in the updated holo-pad scenes from previous episodes with our new holo-pad UI, as well as the no romance scene in Episode 10. These messaging scenes have a ton of different variations depending on your Traveler's combat style and training rank, so make sure to try some different combinations if you can!In other news, the Summer Sale is still on Steam, but only for a couple more days! A6 is currently 40% off, and we have up to 40% off items on our merch store. You can find links for everything here!We're also participating in a cross-promo collaboration event called Embrace the Unknown for the month of July. This event is being run by DEADline Studios to showcase unfamiliar worlds filled with heartpounding encounters, mysterious atmospheres that pull you in and refuse to let go, and love stories that defy your expectations.We'll leave the list of games here for you to check out, and hope that you'll support both us and these other amazing indie dev studios during the event!A Date With Death 2: REMNANTS by Two and a Half StudiosAlaris by Crescence Studiobloodlust.exe by rosesrotBurn the Midnight Oil by Foxglove GamesOBSCURA by Rotten RaccoonsOokami Okami by MushroomallowSave the Villaines...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.35 is now live. As promised to our core shareholders, we are rolling out some highly requested Quality of Life (QoL) improvements and fixes today: 🛠️ Fixes & Optimizations Customer VFX Restored: Fixed a critical bug that caused the special visual effects of the tiny customers on the bottom bar to disappear. (Our cyber-patrons have finally regained their souls! The bug that turned them into emotionless cardboard background props has been squashed. You will now see them popping those adorable 'duang duang' emoji effects again. Go check on how your customers are feeling today!) 🚀 New Features & Overhauls Independent Audio Controls: Added completely separate volume sliders for BGM and Sound Effects in the Settings page! (A much-needed and highly requested feature! You can now adjust the music and SFX independently. No more jarring system pings ruining your chill vibe while you listen to 'Schrodinger's Lullaby' on vinyl). Help Manual Complete Overhaul: We have completely rewritten and updated the in-game Help Documentation. (The corporate rules of our boba empire change fast, so we tossed the old manual into the recycle bin! The new guide perfectly reflects all the latest mechanics and shop rules. No more guessing how things work—everything is clearly mapped out for you). Please restart your Steam client to apply the update. Happy brewing and enjoy your weekend profits!
More performance improvements Added options to configure some performance affecting graphics Some UI Fixes for scrolling in the Guild View, Inventory and Vendor Buff Blocking to account for Armor Change, it now doubles armor value on block Fix an infinite recruitment bug Fix some item descriptions to show their stats correctly Added a Compact Mode to the Guild / Groups View Added ability to reduce talent points on a skill so you don't have to wait to reach max job level to respec Added tactics condition for Dead Ally and Shield buffs
1.大幅增加东海龙宫法宝箱子的爆率 2.新增幻化-方寸问心,属性为增加法力恢复 3.乞灵阁抽奖中新增方寸问心幻化奖励 4.新增仙缘-紫霞仙子,减少寻怪时间 5.乞灵阁宝箱大奖,概率出现紫霞仙子信物 6.删除灵宠回收中的神品设定
The Hiscores just became a real competition. You asked to actually see the field instead of a lonely rank number — so now you can, plus a big batch of fixes and polish. See where you really stand How far off the lead are you? Every board now shows the gap to the next player and to #1 (e.g. "+80T to #46 · 3.1% of the leader") — one push away, or light-years behind? Top 100, with names & avatars. Tap any board for the full ranking — your row highlighted and pinned. Browse Global, Around Me, or just your Friends. New board: Contracts Done, plus a one-tap hide-names option if you'd rather see ranks only. Much faster launch Coming back after time away used to freeze the game while it caught up on your offline progress. It's dramatically faster now, and shows a "catching up…" loader instead of ever looking stuck. Quality-of-life & fixes Scrap duplicates in bulk — dismantle every dupe of a rarity in a single tap. Smarter collection filters — combine a rarity and a type (Uncommon + Income) to line up a loadout. No more interruptions — level-up celebrations and auto-refounds no longer pop over, or close, a menu you have open. Browse in peace, and Pause finally sticks. Fits any window — the skills panel collapses to a tidy icon rail on smaller screens so the upgrades panel is always visible, plus a stack of layout polish. Straight from your feedback — huge thanks to everyone who asked for real scores, a top-100 with names, and a friends board. Now get in there and climb. 🚀 Spot a bug or have an idea? Drop it in the discussions — it shapes every update.
UDP 네트워크 수정
Hey everyone,A quick update: the current Playtest has now ended. If you notice that you no longer have access, don't worry this is intentional and part of preparing the next version.I want to say a huge thank you to everyone who joined the Playtest, played the game, reported bugs, and shared feedback. Every piece of feedback has been incredibly valuable and helps me improve the game and focus on the areas that need the most attention.Over the course of today, I will launch a new Open Playtest with an updated version of the game. This version includes various bug fixes, improvements, and changes based on the feedback from the previous Playtest.Since this is a new Playtest version, previous access will need to be requested again. The Playtest will be open for everyone, so anyone interested will be able to join.Thank you again to everyone who participated and supported the development. I really appreciate your time and feedback, and I’m excited to share the updated version with you soon!
Under Tower Idle – Quality of Life UpdateHello everyone!This update focuses on improving the overall gameplay experience with a variety of quality-of-life improvements, balance adjustments, and bug fixes. Many of these changes were inspired directly by community feedback, and we hope they make your adventure even more enjoyable.🐞 Bug FixesWe've addressed several issues to improve stability and gameplay consistency:Fixed an issue where Hero icons were not displayed correctly inside the Dungeon.Fixed a localization error in the Farm Island quest.Fixed an issue that prevented the Garrison building on Tavern Island from functioning correctly.Rebalanced the Health and Defense values of several Dungeon enemies for a more consistent combat experience.Fixed various missing and incorrect localization texts.Fixed an issue that caused the Titan to receive significantly more damage than intended. Titan battles should now feel more challenging and rewarding.✨ Quality of Life ImprovementsImproved User InterfaceThe Dungeon window will no longer appear in front of the Skill Tree, making menu navigation much smoother.Smarter Target SelectionWhen enemies overlap with houses, your units will now prioritize attacking the enemy instead of accidentally targeting nearby buildings.Better Tavern ManagementTraining buildings on Tavern Island can now be toggled On or Off, giving you more control over your production and resource usage.Crafting BalanceSeveral crafting recipes have been adjusted to improve progression:Copper Sword now requires 1 Plank instead of 3 Planks.Leather Armor no longer requires Cotton Cloth, allowing players to unlock Tier 2 soldiers much earlier.Reduced the number of Iron Ingots required to craft Steel Ingots.Increased the production speed of Iron Ingots, making steel production smoother overall.Skill Tree ImprovementsProgression through the Skill Tree has been made more accessible.Reduced the unlock requirements for the Lucky Collection and Abundant Harvest skills, a...
Hi everyone!We at LoopCap want to thank you all for the huge help you've given us simply by playing our little incremental game! Reading your reviews and seeing your comments in the discussion tab helps a lot with the development of the final project. Thank you for everything!Now... we're happy to announce that Click the Button will launch on August 21st! We've got lots of cool things prepared for all of you!For those who want to follow the development more closely, join our Discord here! And for everyone who wants to help us even more, please leave a review on our demo here! It's very important!And once again, thank you all for your support, see you soon! :)JOIN OUR DISCORD! LEAVE YOUR REVIEW!
Added event.