Hey everyone!Our official demo is live and ready to play right now!Jump in, build your train, upgrade your carts, and see how long you can survive against the incoming hordes.Have fun, and let us know your thoughts !
I forgot to toggle the offline earnings for the full release. Done. Offline earning only affects passive eV gains and will earn for up to 24 hours.
“Epic Fury” Fix Campaign – Phase 22When everyone else is on holiday, we're working overtime. When everyone else is working, we're still grinding. When everyone else is sleeping, we're pushing updates!T_TWhile rushing development, the Bank secretly turned into a shady businessman and started skimming deposits. That's been fixed now!As always, we humbly ask for your reviews and support. You're also welcome to join our community group and share some lucky vibes:QQ Group: 149577079Fixes in This UpdateFixed: Bank Deposit IssueThe Bank was incorrectly reducing players' deposited principal.Bank functionality has now been restored to normal.We'll continue improving the loan system in future updates.Fixed: Artifact Positioning IssueFixed an issue where activating an Artifact during battle could occasionally cause a character's position to change unexpectedly.Future Development Roadmap1. Bug Fixes & User Experience FirstOur highest priority remains improving stability and gameplay experience, including:Custom Star UpgradingRebirth Talent System ReworkAdditional quality-of-life improvements2. Multi-Language SupportLocalization support is currently planned and under development.3. Combat Improvements & Passive ExpansionWe'll continue expanding passive skill combinations and improving overall combat depth.4. Endless Mode + Workshop CustomizationPlanned features include:Endless ModeWorkshop support for customizing and replacing card character appearancesThank you for your continued support and feedback.The Epic Fury campaign continues!
Lured In has been updated! I've gone back through and cleaned up some stuff ahead of next fest. This update includes some new research for the fishpedia and your tanks, as well as lots of fixes and rebalancing of systems. Also the ability to exit out of a menu by clicking on the side.Let me know if you have any issues over on the Steam forums, or on Discord. Can't wait to see you guys during Next Fest tomorrow!ChangelogAdditionsAdded the ability to close out of menus by clicking on the rightAdded the field reports research, which lets you see more info on undiscovered fish in the fishpediaAdded the tank sensors research to enable you to receive notifications for tank maintenance (cleaning and food)ChangesDecreased the research cost of the fishpedia from 200 to 30Increased the cost of the weather station research from 50 to 60Made it so the weather station now requires fishpedia (instead of the other way around)Increased the default zoom level of the research and ascension menusFixesFixed a couple of reeds in the pond clipping into the edges of the waterFixed an issue where you could sometimes spend more money than you had if you had a spontaneous lag spikeFixed an issue where the playtesting prompt would show up if you had the "skip main menu" option on, and would brick your gameFixed issues where clicking out of a menu in the fishing region would cause you to be unable to castFixed an issue where picking up your crab pot while inside of your keepnet would cause your list of fish to duplicate (only visual)Fixed an issue where focus of your decorations was not followed on controller
6月15日 2.2.8版本更新 1.修复道侣“水域潮汐”开局护盾不生效的问题。2.商店新增狩魔挑战令和九州挑战令。
1.修复了北斗星力暴击伤害失效2.增加了2位新角色
INTERNAL MEMO: EXCEPTIONAL OPENING OF THE PREMISES (STEAM NEXT FEST)To all candidates, recruits and visitors,Management is pleased to announce that the Company is taking part in the Steam Next Fest. For one week, our doors remain open to the public: an influx of new candidates is expected, and your role is to set the example.Make the most of it. The trial period is free. It won't stay that way forever.In anticipation of this influx, our engineers have deployed a series of updates to welcome you under the best possible conditions:Premises optimization: The entire site has been overhauled to ensure flawless performance. No slowdown will be tolerated in front of our guests.Surveillance recalibration: The ocular entities have been adjusted. They will watch over newcomers and veterans alike. Everyone is observed equally.Anomaly purge: The malfunctions reported by your predecessors have been corrected. The Company thanks you for your vigilance.International expansion: Our directives are now available in English, Spanish, Russian and Simplified Chinese. The Great Family no longer has borders.New career preview: Those who complete their trial period will discover what the Company has in store for them next... The full-time position is approaching.Your mission this week:Add the Company to your Wishlist. This is a formal commitment. We are recording it in your file.Spread the word. Every new recruit eases the workload of the others. It's in your interest.Submit your incident reports. Your feedback shapes your future working conditions.This week's quota is ambitious. We are counting on your dedication.Do not try to shirk your responsibilities. Company is Watching.
Hotfix: Tool and gear persistence gating Warehouse level 2+ - Non-rusty tools stay in their tool slots through rebirth. (Rusty tools still reset as normal, since you always start with them.) Warehouse level 3+ - All equipped combat gear (weapons, armor, jewelry) stays equipped through rebirth. Rebirth Panel Clarity The Rebirth page and confirmation dialog have been updated to more accurately describe what actually happens when you rebirth. Story quest progress is kept - the panel now correctly lists this under "Kept Through Rebirth". Previously the confirmation dialog incorrectly said all quest progress was wiped. Only side quests and timed quests reset. The "Inventory & gold" chip in the reset list is now shown in gold instead of red, reflecting that your equipped items may be partially protected by the Warehouse. Inventory Page Fixes The warehouse protection badge on equipped items was invisible but now correctly appears on the item card itself. Thanks for playing, and as always - feedback welcome! -- Visseron Games Discord - more closely monitored, fastest way to reach the developer Steam Discussions
ChangesIncreased the cost of Suit upgrades.Increased the impact of Temperature on gameplay.Increased Pickaxe unlock requirements.The batch processing panel in the Pickaxe and Clothing menus is now pinned to the top.Adjusted Skill durations and cooldowns.Corrected the Task Reset Timer description.Lowered Prestige requirement thresholds.Updated the UI/UX design.FixesFixed the "Beginnig of Life" typo. It now correctly displays as "Beginning of Life".New FeaturesAdded a preview panel displaying the next unlockable Pickaxe.Added a shake effect when hitting ores.Added a stat preview showing the percentage increase provided by the next upgrade level.A floor transition panel will be added.
Patch 0.2.0.5 – Next Fest preparation and server maintenanceHello everyone,Patch 0.2.0.5 is now being prepared as the final polish update before the upcoming Steam Next Fest and is available at June 15th, 12 AM CEST.This update focuses on cleaning up the current demo, improving some rough edges, and preparing Guilds of Mountgate for the next larger step in development.Server maintenanceDue to preparations for Steam Next Fest and the release of v0.2.0.5, the Guilds of Mountgate servers will be unavailable for around one hour.The maintenance is planned for:June 14th, 11 PM CESTDuring this time, the game servers may not be reachable.What changed in v0.2.0.5?Patch 0.2.0.5 includes a range of smaller fixes, balance changes and content additions.In broad terms, this update improves the early demo experience by fixing several UI issues that appeared after the recent visual redesign, reworking the NPC conversation UI, adjusting some early progression, and adding a few more quests and NPCs so that every currently implemented skill is properly represented at least once.The update also improves travel events. Their XP curve has been adjusted, and their rewards now scale better with the player’s skill levels. For example, players with higher Mining levels can now find more fitting ore rewards during travel events instead of being limited to only the earliest materials.There have also been several smaller changes to quests and NPCs. Osric’s questline has been adjusted so the player receives the hammer at the beginning of the questline, the placeholder quest in Mountgate has been removed, the Old Sailor has been reworked, and Quartermaster Brann now has his missing NPC portrait.Crafting unlocks and whetstones also received some tuning. A bug where whetstones affected the wrong items has been fixed, and the basic whetstone bonus has been slightly reduced to leave more room for future whetstone variants.Another important change is the updated death system. Players now lose their ca...
Hello, Chroma Engineers!The effort to make this game better continues.Only thanks to all your reports and feedback! Patch Notes - Version 1.9.5GLOBALAdded: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.Added: New achievement 'Signal Boost'Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.Fixed Bug: Map screens no longer turn black after long idle sessions.Added: Saves now prepare hidden Story Lineage data for future designations.AUTOMATIONFixed Bug: Auto-Converge fields now reject invalid values.Fixed Bug: Batch and PIP template inputs now validate typed values.Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.NULL / VOID HUNTAdded: Time Warp now shows real and warped duration estimates.Fixed Bug: Void Hunt now scales correctly in windowed mode.STAGE 1Added: Essence tanks now show current / max capacity.STAGE 4Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.STAGE 5Fixed Bug: Copying an override code no longer opens the save export screen.Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.STAGE 9Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!
Hey everyone, I'm back at my desk and working on updates. Here's what I've been working on this weekend. This is a group of player-reported fixes alongside a major permanent progression system, and Skill Gear panel improvements. Skilling Collectibles Those Skilling Relics you have been finding in Salvaging runs can now be permanently collected. Select a relic in your Inventory and click Collect (Permanent) to lock in its XP or yield bonus forever. Once collected, you no longer need to equip that relic to benefit from it. Collected bonuses survive rebirth Collected bonuses apply automatically to their matching skill Each relic you collect is a permanent upgrade for every future life Extra copies can be safely sold after the relic has been collected Profile Relic Tracker A new Relic Collectibles section has been added to your Profile page. It shows which relics you have collected and what bonus each one provides. Skill Gear Panel Improvements Drop sources are now shown - The Skill Gear panel now shows where each relic comes from, including the Salvaging task name and level requirement. Source links are clickable - Click a relic source line to jump straight to that Salvaging task. Collect from the skill page - If you have an uncollected relic in your inventory, the Skill Gear panel now shows an In Inventory chip and a Collect button. Collected relics are marked - Relics you have permanently collected now show a Collected badge in the Skill Gear panel. Fixes Tool speed bonuses fixed - Several skills were missing tool support in their task setup. Tool speed bonuses now apply correctly to all applicable skills and tasks. Fletching tasks now require a knife - Fletching tasks now correctly require the proper tool before they can be started. Equipped gear and tools preserved through rebirth - Equipped weapons, armour, jewellery, and tools are now returned to your inventory during rebirth instead of being lost. Socketed jewellery no longer breaks Skilling Relic bonuses - Sock...
1. Fixed a lag issue caused by the Black Goat's infinite summoning. 2. Fixed a bug where the Berserker's damage could be lost after a certain period of time. Additionally, the cooldown for "Blood Rage Awakening" is now stabilized at 0.5 seconds when there is only 1 attack skill equipped. Note: This is not affected by cooldown reduction. 3. Fixed a bug where clicking the button to lock equipment caused the icon to change incorrectly (the previous update fixed this issue for the Ctrl key lock).
I've reworked the procedural node generation to produce "better" trees and better support different playstyles. Good luck trying to beat the sun with your favorite choice of upgrades!Other fixesUltra Widescreen support (21:9)Result Screen Fire icon fixesSFX priority and volume levelsWe are almost at 2000 wishlists, yay!
You can now place the new cat toy, the "Cat Flag." {STEAM_CLAN_IMAGE}/46102411/6e4d18ca9116783297f4660293c8ef4e7715ed99.gif Placing the "Cat Flag" requires downloading the DLC "Basic Toy Pack". We have also made the following updates: - Cats now recognize each other and play together. - Some cats wouldn't wake up even when hit by the soccer ball, but now they react a little more. - Cats now react more readily to the soccer ball's bounce. - Fixed various minor bugs. We feel the cats may have become a little too energetic. In time, we hope to bring out more of each cat's individual personality.
Thank you all for playing and sending us feedback and bug reports across our social media platforms. We have gone through every single one and made some changes! Feature UpdateWe have added a brand new feature to keep things exciting:Board Expansion System:You can now expand the board, making it expandable horizontally and vertically using relics.Adjustments and FixesWe've also made some changes and fixes based on your feedback (thanks to everyone in the Fruitbearer discord!)Improved intro visuals, sound, and pacingAdded a skip button to introFurther reworked battle pacingChanged quota scale and juice collect soundsFixed social media links and added on-hover effectsAdded a pause menu during battlesExtra UI info for stage/round and turn numberAdded rerolls in shopsImproved map and map resets for better replayabilityReworked chest openingTooltips are now properly displayed on the right sideAdded fruit tooltips when hoveredVarious other UI bugfixes and adjustmentsGet Ready for Steam Fest!We're entered for Steam Fest tomorrow! Keep an eye out for another patch soon adding more content for you to enjoy during the fest! Don't forget to 🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow! Thank you for your patience. Feel free to report any bugs or feedback to us either through our social media links or in our Discord community. We hope you continue enjoying playing Fruitbearer! Good luck with your merges, lest your fruit rot 💀 See you all in the next post
- New: 2x Celestium Trial Marks Drop buff event added. - New: 2x Celestium Favour XP server buff event added. - Expeditions were causing a freeze/lag spike when all heroes were turning in loot every min., adding a delay (0.3s) between each hero seems to have improved it. - Apotheosis discipline xp tooltip now correctly shows the total disciple xp gained (it was not showing the + All Discipline XP stat). - Relic lootbox drop chance will now be slightly boosted by the floor you are on. - Generous will roll less but will always drop resources (not relic/lootbox) based on the rarity, at max divine will drop 11 times the resources. - Reduced the chance for an affix to be rolled on an enemy to a max of 55% based on the floors from 80%. - Fixed a bug that made celestium enemy affix Bomber roll more often. - Fixed offline gains not working for some. - Added Relic Fragments to the bottom currency list in inventory window. - Changed upgrade cost display in relic upgrade, from cost/amount you have -> amount you have/cost. - Fixed an issue where new relics when viewed through mausoleum did not remove the yellow dot (new item indicator) from inventory. - Fixed a typo in Relic destroy label. - Fixed an issue where Relic tooltips did not display the updated floor after upgrading a Relic's floor.
Bug Fixes Playlists not working on Streamify Small Changes Tuningfork now shows the label "Best New Track" and "Best New Album" Adjusts on ticket sales
- added some music variety - added option to disable damage numbers - added zoom to the Upgrades tab - fixed scroll sensitivities
Hello everyone! - AchievementsAs the title says, I just added 21 new achievements that you can complete for free just by playing the Demo.Lumberjack - Chop 10 Trees.A guy from Minas Gerais (trust me, it makes sense in pt-br) - Mine 10 Rocks or Ores.I know that smell - Fish 10 fish.Pretty Rock - Use the Stove to smelt Copper Ore into Copper Bar.Woods and Apples! - Get 20 resources from the woodcutting mini-game.Did you really save time by doing that? - Get 40 resources from the woodcutting mini-game.A bomb spawned under your mouse, didn't it? - Get 20 resources from the mining mini-game.Come on, you just got lucky. - Get 40 resources from the mining mini-game.I can smell it!. - Get 10 fish from the fishing mini-game.What a memory. - Get 30 fish from the fishing mini-game.That old wooden table. - Craft one item from the crafting table.Shiny Metal. - Craft one item from the anvil.Juicy Juices. - Make 50 juices using the blender.Juicy, juicy, juicy juices. - Make 500 juices using the blender.That's way better now 01. - Use an equipment orb in one of your gear pieces.That's way better now 02. - Use a tool orb in one of your tools.That's a good start. - Kill 50 of the same monster.Okay, that's a good number. - Kill 200 of the same monster.For real now, that's a lot. - Kill 500 of the same monster.You got so lucky. - Drop five items in sequence.What did the Frogs Say? - Kill the Miss Anders Toad (the frog). I can't wait to see if you can complete them all!
\ Added mini window mode. Added a keep option to Golem Reforging. Added tutorials for some Stele tasks. Added some Stele tasks that unlock new features. \ Adjusted the positions of some building renovations. Adjusted Soul Shard production and consumption. Restricted drops of class-unique equipment for classes that have not been unlocked. Restricted equipping two identical legendary weapons at the same time. Chosen Ones now start with Life on Kill, which grows with level. Entering the game for the first time no longer opens the season selection screen. Lowered the required quality of runestones for the Vault, while increasing the required amount. Golem Reforging no longer randomizes all mastery levels together. \ Optimized the selectable resolution list. Stash favorites now display equipment level. Optimized tutorial step text display. Optimized protagonist animations and outfit changes. Optimized mouse wheel scroll distance. Added mouse hover descriptions for town resources. Sorting can now merge items into small pouches. Equipment can no longer be sold after resources reach their cap. Shifted the chest-opening display to the left. Increased the number of times the Golem tutorial is shown. The mouse wheel can now switch stash pages. Added number display for chapters. Core building renovations now display their level. \ Fixed some English localization issues. Fixed some Traditional Chinese localization issues. Fixed some pouch-related checks.
Road to Idle Life 1.0 - Unique Item ModificationsAnother major step towards Idle Life 1.0 has been completed! Today we are introducing the first version of our Unique Item Modification System. This update adds entirely new ways to improve equipment and create truly unique items. Modification SystemTools and equipment can now be modified with powerful effects. Instead of every player using exactly the same items, you can now start creating equipment that reflects your own progression and choices. Current available modifications include:Strength Luck Durability Unbreaking Unbreakable This is only the beginning. More modifications and balancing changes will be added throughout future updates. Combining SystemAlongside Modifications, we have also implemented the first version of the Combining System. Compatible items can now be combined together. One example is combining equipment with enchanted books to transfer powerful modifications onto your tools and create stronger versions of existing equipment. The system was built with future expansion in mind and will support many additional item interactions later during the Road to Idle Life 1.0 development cycle. Unique ItemsOne of our long-term goals for Idle Life is to create meaningful item progression. Crafting a tool should only be the beginning of its journey. Through Modifications and Combining, equipment can evolve into something far more valuable than its original version. Two players may own the same base item, but their final equipment can become completely different depending on the modifications and combinations they choose. Work In ProgressThis is the first version of the system and there is still a lot more planned. More modifications Additional combining possibilities UI improvements Balancing adjustments New item interactions Future progression integrations Every milestone brings us one step closer to the full Idle Life 1.0 experience and we are excited to finally put these systems into your hands. See you ...
New ContentAdded 2 new areas that can be cleared and expanded into.Added 6 new unlockable hat cosmetics.
Incremental Orbits will be participating in the upcoming Steam Next Fest.In preparation for the event, a new update for the demo is now live. This patch focuses on minor improvements, bug fixes, and general polish to enhance the overall gameplay experience.If you haven't played yet, or want to check out the latest changes, you can download the updated demo directly on the store page:Thank you for your support,Janis
武道残编
117 days ago
· 26672146
1.已把「门派内功秘境」加入挂机区域列表, 并在击杀后按秘境配置滚动掉落对应门派的内功碎片2.根据实际转生逻辑更新描述文案3.优化江湖声望兑换4.优化门派名望兑换