Hey everyone, Ori's here :)It's finally happening - All You Can FISH! is part of Steam Next Fest, and this update is the biggest one we've shipped since the demo launched. If you're visiting us for the first time through the fest: welcome aboard! And to everyone who's been here since the early days - reporting bugs, leaving suggestions, wishlisting, and just being generally awesome - this update is for you 🙏💖Last patch I gave you my word that the next update would be all about the new tutorial. Well, a promise is a promise...The New Tutorial & Onboarding Is Here!This was by far the most requested thing since the demo launched (fish trap filter requesters - we remember you, and you're next up!), and we took our time to get it right. The early game has been completely reworked:Sailor, the boat shop NPC, now walks you through the basics properly, with a brand new dialogue system (and yes, he's got some cute stuff to say to Luka 🐾)A dedicated tutorial sequence with time freezes and on-screen prompts that explain the game and HUD step by stepNew quests guide you through your first casts, catches, and skill unlocksIf you told us you felt lost at the start - this one's for you. Let us know how it feels!Achievements + StatsAnother one straight from your requests (looking at you, Hokkaido 😉) - the demo now has achievements and a stats screen! Track your catches, your progress, and start hunting those unlocks.New Stuff2nd Region boat is here and playable - apologies to anyone who felt scammed because the boat wasn't equipable. We heard you loud and clear ;) Boats are now equippable - and boats now display their stats in the Boat Shop, so you can compare your owned boatsSteam Cloud Save - your progress now follows you between machinesNew Fish Unlocked! popup in the skill tree - unlocking a new fish finally feels like the event it deserves to beRun summary screen improvements - items now appear per-catch in the summary, with better feedback all aroundPer-fish catch feedback is ...
v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.Added a global unit movement speed cap of 4,000 units per second.Increased Dragon's base damage: Common Dragon: 20 -> 60 Rare Dragon: 23 -> 63 Epic Dragon: 23 -> 63 Legendary Dragon: 25 -> 65Reduced Shaman's base damage: Common Shaman: 35 -> 15 Rare Shaman: 50 -> 30 Epic Shaman: 50 -> 30 Legendary Shaman: 60 -> 40An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.FIXESFixed a visual issue where some base elements could still be hovered while drawing cards.Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing...
Our Next Games + New Mode for Black HoleHey there, we hope you've had a nice start to your June! Cory and I are doing well and have been hard at work on our next games. As always a huge thank you for the continued support and feedback about our new modes! While we are busy cooking our next game we still have a few plans for new modes although no promises on when the next modes will come. Our New Studio:Cory (Thornity) and I (Aarimous) had such a great time co-creating A Game About Feeding A Black Hole that we decided to create our own studio Aarimout and Thornity. We are going to continue making games together and have expanded our efforts to partner with fellow indie developers to co-create their games. We think of it like a blender between developing and publishing their games. Our Next Games:Orb BreakerOur next game entirely developed by Cory (Thornity) and myself (Aarimous). Wishlist: Demo:Mining and DwarvesCo-developed with Sockhouse Studios the dev behind Click and Conquer. Wishlist: Demo: Just Keep FishingCo-developed with Set Sail Games the dev behind Bridges and Docks and better known on YouTube as Thomas Stewart.Wishlist: Demo: New Orb Breaker Mode:To celebrate our new game Orb Breaker we added in a silly new game mode called Orb Breaker. You'll break asteroids and spawn tons of orbs that will bounce around breaking asteroids for you. The mode takes about 10-15 min and you'll spawn so many orbs that you'll start to lag and I am ok with that because I love seeing all the chaos!Patch 1.7 Notes:Added a new game mode “Orb Breaker”A silly mode to celebrate our new game Orb Breaker.Added a new mechanic called OrbsAdded 7 new upgrades and iconsAdded in a setting for Scientific Notation (you're welcome esotericist)Removed the pop in animation from upgrade screen since it felt odd once you got to end of the tree
Spoiler: it’s inhuman. Wilfredo knows. Wilfredo has seen things. 📅 June 15, Steam Next Fest 🔗
Increased money and skill point chance from capsulesIncreased Stopwatch Automate accuracy slightly
Changes: - Golden Sunstone Status max away time is now 7 days - Fixed: main item can’t fit in inventory, action stops - Secondary items, action does not stop - Combat does not stop for inventory constraints - Fix disappearing fire logs + double progress bug - Fix unfinished Macuahuitl missing from archives - Fix “where to find” info for some Tracking items - Spices now consumed when action completes - Fix issue with save names between platforms - Long-press drink button to “take x” potions - Fix inventory notes auto closing keyboard - Fix Box of Memory aligning items to top - Shorten Community event durations - Fix bug w/ fighting The Sun at night - Fix Grunion switch for wide layouts - Mining gems now drop an ore first - Potions can now stack durations - Add hunting to work orders - Add tooltips for PC - Performance fixes - Translation fixes - Add some items not available pre-legacy - Governor Emily: -1 Cooked Tuna, +1 Gold Dagger - Kopiaklahs: -10 Cooked Coho, +1 Obsidian; -1 Gold Body, +1 Gold Sword - Glade King: +1 Forest Force Enchant (still kinda on the fence about this one, but we'll try it)
We've been kicking, polishing and running the extra mile - and the result is this demo update right here!What's new?Controller support added! Sit back, lean in and let your thumbs do the scoringTons of bugfixes: the demo is smoother, sharper and noticeably less hauntedImprovements across the board: better audio, better graphics, more content. Every department got the boot to the backTwo big events, back to backFootball Fiesta Steam Event - starts TODAY. We're proudly part of the lineup ⚽ Thanks to Secret Mode for organizing, make sure to also check out all the other great football games in the event!Steam Next Fest — kicks off next week. Gold 'n Goal will be right in the middle of the action.If you've been waiting to give the demo a try, this is the moment. Add Gold 'n Goal to your wishlist, fire up the demo, and tell us what you think - feedback fuels the next update.See you on the pitch. 🏆
I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! Fixed a bug where buying a shop item could cause shop errors on reload. Fixed a bug where the attribute tab didn't initialise properly on load. Fixed a bug where the barbarian had +33% attack speed and the whirlwind had +19% attack speed, instead of +25% and +16% respectively. Fixed a bug where the barbarian and whirlwind's bonuses to attack speed were not reflected on the player panel. Attempted to fix a bug where in some cases the barbarian's attack speed bonus would not be applied. Added a currency tooltip to the currency display on the top ribbon, updated existing currency description. Added a hotkey to the Item Filter (F3).
优化调整:1.吸血buff的图标由【吸】调整为【汲】(别问,问就是有玩家同时拥有吸血buff和中毒buff时,画面表现很不合适)Bug修复:1.修复了项羽的战神1合成战神2时战斗会卡住的Bug
A great story might lurk just around the corner. And it might be the kind of story that you don't just read or hear, but rather live through. {STEAM_CLAN_IMAGE}/43315112/09ae1013a73b97cb0c49868b14c878adafd73c56.png For the next two weeks, discover unforgettable adventures, cozy journeys, terrifying encounters, and hidden indie gems in the Untold Tales Publisher Sale, Tools Up! Ultimate Edition included. Get to know the heroes and the villains, understand the gameplay and mechanics, journey to different worlds and breathe in the atmosphere. Then, decide what your perfect adventure will be 🫵 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🎮🎲🃏 Experience more, for less. Draw your first card: https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🎲🎮 Other Games on Sale 🎮🎲 Curious for more? We got you! Meet the heroes and the villains. Understand the mechanics. Make YOUR choice and build your perfect adventure. Whether you’re looking for something heartfelt, thrilling, strange, or simply fun, there’s a story waiting for you to discover. Explore other games on sale >HERE
Release v1.6.24: + Minor improvements and fixes
Step into the ✨ 𝐃𝐔𝐁𝐀𝐈 event, where every game brings the glamour of the desert skyline and every win shines as bright as the city itself! Collect tokens as you play, climb the rankings, and watch your rewards rise as you unlock new levels.😎 Challenge friends and players everywhere in 🏆 general rankings!Activate the 🎟 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬 for a shot at 𝐌𝐄𝐆𝐀 wins and incredible rewards!
Thanks for playing WorldShaper Idle! This update contains the following:You can now rotate/mirror a selection you're moving/copyingYou can now select tile types to build with QWER and 123456789 by default. This is remappable too!There's also shortcuts for opening the tile journal (J), selection tools (S) and your worlds (L)There's a new late game Elven tileSome Elven tiles have been slightly balanced. This mostly means buffs for some of the late game tiles. There are some very minor nerfs too, but nothing that should meaningfully break existing buildsThere are some bugfixes, including to the move function with certain Elven tiles
Hello Reincarnators,I’m excited to announce Cradle of the Dark Brood, a new incremental/idle game set in the same universe as Idle Reincarnator.This time, you do not begin as a hero, a ruler, or a wandering soul.You awaken as something ancient, broken, and restrained in the dark. Your only means of acting on the world is through a fragile brood of insectile creatures that answer your intent. They are weak at first, but they can breed. Their offspring inherit strength, adapt, mutate, and eventually become tools of conquest.In Cradle of the Dark Brood, you will:Breed generations of creatures and shape their lineage over timePromote stronger offspring into royal breeders, soldiers, scouts, scavengers, chroniclers, and other rolesExplore and conquer zones such as caves, wastelands, meadows, shores, and darker regions beyond while also finding familiar areas.Build up your abode with structures, blueprints, research, and resourcesUnlock mutations, species paths, consecrations, divine skills, and automationGather fragments of yourself and decide how far the brood should push before the next cycle beginsThe game leans into a darker side of the same universe: reincarnation, essence, sacrifice, fragments of power, and the slow growth of something that should probably have stayed buried.If you enjoyed the progression and long-term growth of Idle Reincarnator, I think you’ll find something familiar here, but with a very different shape. Instead of reincarnating a single being, you are guiding an entire brood across generations, using breeding, conquest, research, and sacrifice to claw your way toward completion.You can check out and wishlist Cradle of the Dark Brood here:Thank you for playing Idle Reincarnator, and thank you for following the strange little universe these games are growing into!
Added:Added a new Equipment Slot, the TrinketTrinkets are found solely in Uncharted Islands temporary region for now. In the future, more of these will be added to the core game’s contentTrinkets are not crafted by players and are found primarily from doing the Hexite Sealed Chest world eventTrinkets provide more specialized stat bonuses, similar to jewelry.Svim sells trinket upgrades in exchange for the new regional currency as well as the base version of 4 trinkets.Added 3 new player statsBoat SpeedCart SpeedMount speedNew Uncharted Islands Temporary Regions4 New regions at positions R3, R11, R15, R23 which will last from June 11th until Aug 20th (After which, all players will be moved out to the nearest region and everything inside will be cleared). Any items or progress obtained in the regions can be taken back to the other regions and will not be removed. This will function similarly to past seasonal events.In these regions you can find 4 new biomes with a mixture of existing and new resources:Uncharted Ocean - Behaves like Ocean for existing bonuses (e.g. boat speeds)Deserted BeachTropical CanopyVolcanic Crag - Doesn’t allow buildingA new Regional Currency, the Uncharted Doubloon, which can be used to upgrade trinkets found in the region. Svim will trade your trinket and some amount of Doubloons for an upgraded version of it. Additionally, can be used to purchase Traveler’s Fruit from Rumbagh.Can be found while doing various profession activities or by trading materials from the profession activities to one of the travelersCan be found by doing the Hexite Sealed Chest world eventAdded 10 Upgradeable Trinkets with various stat bonuses. They are upgraded using the new region “currency”, Uncharted DoubloonsPirate's Knife: StrengthSwashbuckler's Lucky Charm: Cooldown multiplier and evasionEvergrowing Tablet: Scholar, Forestry and Carpentry Crit MultiplierPerfected Obsidian: Masonry, Mining and Smithing Crit MultiplierAncient Survival Kit: Leatherworking, Fishing a...
The game's release date is approaching and I can tell you... we cooked ! But we also wanted to deliver new content and features for the demo coming to Steam Next Fest in june. Here's everything that changed in Farewells Clicker version 0.6.0 : New ContentBuildings :Guild Hall : Automatically clicks around itself.Cottage : Places tree and wheat fields around itself instead of producing.Watch tower : Claim a huge chunk of land when placed. Doesn't do anything else.Chest Events : Whack-A-Mole : Moles will appear everywhere on your island for 30s. Whack as many as possible to get rewards.Tempest : Destroys all your buildings but your earn their gift a second time.Cloning : Buildings have a chance of creating a clone of themselves when placed.Skill Tree :New node - Chest Discovery : you have a chance to discover new chests when claiming tiles.Features :Detailed mode : press L-ALT or use the toggle button in the bottom left corner of the screen to enable the detailed mode. This gives you the ability to see more information when hovering buildings.AccessibilitySettings :Display mode drop down.Resolution drop downLanguage drop downLocalization :Here are all the languages now supported :EnglishFrenchGermanSpanishPortugueseItalianPolishRussianKoreanJapaneseSimplified Chinese Please note that all translations have been "home made" and might not be perfect. We'll keep an eye out for any community corrections.Balancing :Auto-click speed has been buffed to better accommodate those who don't like to click.Bug fixesFIXED : Placing a building wouldn't count in quest progressionFIXED : UI wouldn't display correctly on ultra wide monitors.Quests are now retro-actively validated.We hope you like this new version and we can't wait to reveal more about what we have in store !
v1.1.10 Update Notes Added a feature to upload custom papers to the public paper pool. After completing a project, there is now a chance to publish papers created by other players. If you choose to upload your own paper, other players may also publish it in their games. Added the Research Achievement Exhibition Room, where completed research projects can be stored. Signal Towers and Graduation Gates are excluded. Reduced the waiting time for graduation ceremonies. Work time will now proceed immediately. Fixed an issue where characters could walk sideways. Optimized the achievement condition for “Pull!”. It is now unlocked when a graduate's evaluation of you is below 3. To provide a more stable game experience, we have made a temporary adjustment to the speed options. The original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can effectively become 8x during work periods, which may consume too much performance on some computers and can more easily trigger unexpected issues such as animation errors or freezes. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment should make acceleration smoother and more stable while still keeping the convenience of faster play. Thank you for your understanding and support! Fixed an issue where scene speed could become abnormal after recruitment interviews. Optimized the UI presentation when placing and moving facilities. Thank you for your support and feedback. We will continue improving the game experience.
Dear commanders, together with Miya, let’s join the event!Collect Microphones to try the S+ Recruitment! >>>> Fantasy Tour | S+ Hero Recruitment >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> 6.18 SALE | Exclusive Package >>> Echo Phantom | Serial Package
Let's enjoy Grandpa's Bee Haven together with the dev. Ask anything!
- global count will always display on one line only now
Hello,This is the development team.Due to the current server overload, many of you have been unable to play the game properly.We sincerely apologize once again for the inconvenience this has caused.To fundamentally resolve this issue, we are currently making changes so that key game data can be processed on our own server.The scheduled date and time for this update has now been confirmed, and we would like to share it with you in advance.\■ June 15, 2026 (Mon)· 00:00 PDT (San Francisco)· 16:00 KST (Seoul)· 08:00 BST (London)\■ After the June 15 update, we will announce the reopening schedule again as soon as the server has stabilized.■ Upcoming changes to the Steam Market· In the past, unlimited item listings on the Steam Market led to various side effects.· Accordingly, the number of items that can be listed will be limited as follows: (4 slots provided; new item listing interval changed to 8 hours per slot)\■ Discrepancy between the number of Chests you own and the number actually displayed· This bug is presumed to stem from temporary measures taken due to server overload, and it will be fixed together with the June 15 update.■ Abnormally generated items· During the update, items will be cross-checked against the registration information of Steam items, and any item identified as abnormally generated will be deleted.\■ As the game's structure changes to a server-based model, the amount of information we collect will increase.■ Accordingly, the Terms of Service will be updated to include the relevant details. Please refer to the Terms for more information. \\■ As the game's structure changes to a server-based model, additional data will be introduced to help identify users of unauthorized programs.\■ As the number of concurrent users continues to grow, server response delays have been occurring, resulting in reports of delayed Chest generation and items or currency disappearing.■ To reduce these server response delays, the "minimum Chest acquisition request interva...
BALANCING & PROGRESSIONIncreased XP yields from resources.Adjusted the XP curve for certain skills, making early-game leveling easier.● UI & UXSignificantly speed up the quest roll text animation.● BUG FIXESFixed various visual bugs.Resolved several issues in the Settings menu.Fixed multi-monitor compatibility and layout issues.
Dear commanders, the new server S158 will be launched on Jun 12, 2026. New Server Opening Time Jun 12, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Fixed several bugs.Optimized monster animations.Reduced the quantity requirements for crafting certain items.Added new background textures for items of various rarities.Added multiple new \.Enabled drop of \.Enabled drop of \ event items.Added multiple new \.