Game Updates

Patch notes and dev posts · 15,208 Steam updates
Chop Chains
Chop Chains
142 days ago · Blasted Games

Update incoming ~ June 10 — Languages, Artifacts, Mobile & Increbouncer!

Update incoming around June 10! 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️ More keyboard controls for autoswipe 🐛 More bug fixes 📱 Mobile version coming to the Play Store! In other news — Increbouncer! 🎱 I've been working on a new game: Increbouncer — a short incremental ball game where balls bounce, collide and generate income while you upgrade and automate everything. You can already play it on itch.io! 👉 Play on itch.io The Steam page is live — wishlists are very much appreciated! 👉 Wishlist on Steam Finally, I just want to take a moment to thank every single one of you who has played Chop Chains since launch. I have never been this happy making games, and it's entirely because of you. Your support, feedback and enthusiasm mean the world to me. Thank you, truly. 🙏
The Endless Village
The Endless Village
142 days ago · Keydos

Sleep buff

With this patch, I'd like to introduce offline progession. Several players have reported that this would be a welcome addition to ANY idle game, and I agree. Offline Progression Offline progression starts at 0.5% of normal progression, for a period of up to 7 days Offline Upgrades Offline progression can be upgraded up to 10% of normal progression, in the upgrade menu of the fortune wheel. Thanks again for playing! Robert
悠久之树
悠久之树
142 days ago · 迦美奈

【内含兑换码】全新福利派送中!

4.5周年夏日版本现已上线,全新福利派送中!即日起至6月17日 维护前,进入【设置-兑换码】,输入兑换码【YJZS45】,还可领取节日专属奖励【追忆之证*1、曲奇格拉拉*45、心愿币*45、质数单元*45】~新版本热点:- 参与活动领取600连免费许愿机会&自选神授恩典·起源虚数体,共度缤纷夏日~!- 全新地属性FSSR德墨忒尔登场,免费70连!- 特别活动「幸运夏日⑨重奏」,获取限定虚数体雅努斯\「夏日」!
Miners Settlement
Miners Settlement
142 days ago · DVenture

Update 7.1.0

Hello, Miners!Update 7.1.0 is now available. This time, we focused on making the game clearer, smoother, and more enjoyable in everyday play.We refreshed many pop-ups and screens, improved the flow of common actions, simplified several systems, and fixed many issues reported by players.Due to groundbreaking changes, we must enforce the update. Starting rollout, you won’t be able to play versions below 7. Thank you for understandingWe will monitor the new version and support release along with required patches.Refreshed windows and a more consistent interfaceIn Update 7.1.0, many game windows received a visual and UX refresh. This includes return-to-game popups, character appearance, shop, market, offers, quests, passes, mailbox, trainer, and equipment screens. We also improved quests, milestones, passes, special offers, favorite item filtering, the continue battle popup, defeat popup, Mitar Fortress event, and many smaller details affecting stability and overall comfort.The new views are more consistent, easier to read, and better organized. Rewards are now highlighted more clearly, layouts are cleaner, and animations feel smoother.These changes should make daily interactions faster, more intuitive, and less cluttered.A redesigned Fuze systemWe also completely changed the UX of the Fuze system.The goal was to simplify the experience and make the system easier to understand and use. The new flow should feel clearer for players, reduce unnecessary friction, and make Fuze-related actions more approachable during regular gameplay.To speed up even more, lower-tier items can be fuzed into higher-quality gear in bulk. If you want to prevent item being fuzed, make sure to add it to favorites.No lootboxes inside gameplayCurrently, we’ve been rewarding you with dozens or hundreds of small lootboxes that are stacked inside your inventory without any notice. Although we can’t automatically open them for you. Every Random-Gear, Random-Jewelery, or any random-reward, will now be ...
Bloobs Adventure Idle
Bloobs Adventure Idle
142 days ago · Bloobs_Dev

Version 0.2.9.8.5 — SoulBinding 2.0 Skill Souls

Bug Fixes Fixed issues with smithing, crafting, imbuing, bowcrafting, firemaking not correctly applying bonus xp from various sources, please make sure you update to this build. Fixed an issue with Thieving xp loading incorrectly, caused my an error in smithing where it was incorrectly updating thieving in the save, please make sure you update. If anyone has any issue regarding the issue above, please join discord and message me I will fix anyone's affected saved.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
142 days ago · Zang

[Demo] Version 0.2.14.0 Update

\The demo has merged the new content from the beta version, and there will be significant changes. The following lists some of the main modifications!\The Codex​ now includes a Talent Codex, making it easier to view class talents.The Codex​ has added the Affix Seal​ feature, allowing you to block unwanted affixes.The Market​ has opened the Buyback function, enabling you to exchange Equipment​ for Resources.Added Loot Progress transfer, allowing you to transfer remaining loot progress to the latest chapter.Added some new Legendary Equipment.Added an expanded storage pouch. Consumables​ will be prioritized to be placed in the pouch.Added an auto-refresh function to the Market.Added the Preferred Skill setting feature. You can set preferred skills in the Codex.Added descriptions for each filter option.Added descriptions for each auto-adventure configuration option.Exploration​ now includes islands that drop Souls.\Unique Equipment​ now includes an indicator for the skill's associated class.Optimized the logic for determining low-Health​ targets.When all Explore​ points are completed, refreshing no longer consumes Glaring Eye.The Divine Tower​ now allows configuration of the number of challenge rooms.\Implemented some restrictions on the Temple's Baptism​ function.Implemented some restrictions on the Prison's Torment​ function.Significantly reduced recruitment costs.Greatly increased the probability of high-rarity Prisoners​ appearing.Adjusted the monster difficulty for each adventure mode.Adjusted the Renovate​ function for various buildings.Reduced the number of displayed resolutions, now only showing commonly supported resolutions.\Fixed an issue where dragging items could get stuck on the screen.Fixed an issue with incorrect basic affixes on the Tome.Fixed an issue where dragging a Godsworn​ could get stuck on the screen.Fixed an issue where Bosses​ might not display a health bar.Fixed an issue where Unique Equipment​ might not take effect.Fixed issues with the orde...
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
142 days ago · CQ LABS - LEON

[Dev Note #5] HERO Costumes and DLC

HERO Costumes and DLC{STEAM_CLAN_IMAGE}/45953597/f9d193ea0853afb445666c1969b8b197ba9f98dc.pngHello, Captain. This is CQ LABS.Today, we would like to share an early look at the new-look HEROes and DLC that will be added in the upcoming update.Since this was an area we deliberated over quite a lot during development, we wanted to lightly share the direction we are currently preparing.12 New HEROes{STEAM_CLAN_IMAGE}/45953597/1adbfb2790a5b22e28ffedd21a8c0f192cbef71f.pngThe 12 new HEROes being added this time will be offered as DLC.HEROes with Alternate Looks{STEAM_CLAN_IMAGE}/45953597/e8bf3098da50ed7460696a4562ce84eac3692401.gifWhile in development, we deliberated extensively over how to add HEROes with alternate looks.Initially we were preparing them to be sold as a free DLC, but we are now developing them so that they are integrated into the update and can be naturally obtained through the course of gameplay.{STEAM_CLAN_IMAGE}/45953597/d03ff63c618fdf1ee4dc319272da818386711212.pngNot only the costumes from the original CQ but also brand-new looks exclusive to Hero Town will be added together.Please look forward to seeing a variety of HEROes wandering around every corner of the town.Content beyond the additional HEROes is planned to be delivered through the update,and we will continue to introduce new content and system updates in upcoming Dev Notes.Thank you.CQ LABS
Birdwatching Notebook
Birdwatching Notebook
142 days ago · 想养一只小鸡啊啊啊啊

5 days left until Birdwatching Notebook launches! 🕊️

Our closed beta is officially over — thank you to everyone who joined! We loved seeing your bird photos, your feedback, and the absolutely chaotic multiplayer moments 💚Here’s a quick FAQ before launch:📌 “How much is the game?”It’ll be ¥36 RMB with a 10% launch discount for the first 7 days!📌 “Any future updates or DLC?”One new map, new bird species, and special bird behaviors are already in development — all planned as free updates to the base game!📌 “Will there be Steam Workshop support?”Maybe! If the community grows big enough, we’d love to explore it.📌 “Are you making merch? And what about the anti-bird-collision stickers?”Merch is something we’ll properly plan after launch. The stickers were actually a tiny passion project we couldn’t resist making first ✨📌 “Will future maps also have transparent backgrounds?”Yes!📌 “How does multiplayer work? Can I steal feathers from my friends?”You can visit friends — or even friendly strangers — by turning into a little bird and flying over to their world. No feather stealing… but you CAN gift feathers 🪶…And maybe do some very weird little bird activities in other people’s birdwatching spots.See you on May 27th.Let’s go birdwatching together 🕊️
Pet the Cat
Pet the Cat
142 days ago · turbocat_software

Demo 0.5 Emergency Patch Update

Demo 0.5 Emergency Patch UpdateFixed a bug where the “Spinning Toy” item had no effect.Fixed a bug where items such as crystals and health bottles started flashing too early before disappearing.Reduced the actual hitbox size of the cats, making it easier to dodge enemies and bullets while moving.Increased the pickup range for dropped items, making them easier to collect when nearby.Fixed an incorrect display issue for the “Waves Survived” result during the end-of-run summary.Have fun playing!
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
142 days ago · jeff

Demo Update: Tutorial Overhaul & Elemental Balance!

Demo Update: Tutorial Overhaul & Elemental Balance!Hey everyone! We just pushed a fresh update to the demo. This week, we focused heavily on smoothing out the early-game experience and doing a massive sweep across our elemental abilities and progression scaling.Here is the full breakdown of what’s changed:🌟 Major Highlights & FTUE ReworkReworked Tutorial / First-Time User Experience: We’ve completely rebuilt the underlying system to be more modular and flexible. Tutorial information now triggers contextually based on player actions and responds more intelligently to how you play.Note: This is just a first pass! Now that the foundation is updated, expect more tutorial info and refinements soon.🔥 Elemental Balance TweaksWe've adjusted several elements to normalize power spikes and give underperforming elements a bit more utility.Ice: Tweaked several abilities to add Shielding and AoE damage.Wind: Tweaked several abilities to add more AoE and lower cooldowns.Lightning & Physical: Received a slight buff across the board.Fire, Water, & Poison: Received a slight nerf to bring them in line with other elements.📈 Progression & General BalanceEvo 3 Unlock Level: Lowered from level 99 to level 35. (Our bad on that one! You can actually play with it now.)Evo 3 HP: Reduced from 30 per level to 20 per level to keep late-game scaling healthy.Path Changes: Implemented various small path changes and minor balance tweaks.🛠️ UI & Bug FixesImplemented various UI updates for a cleaner look.Fixed several minor bugs to improve stability.Thanks for playing the demo and sharing your feedback! Keep it coming in the Steam forums or join our Discord to let us know what you think of the new tutorial and balance changes.~Minimon Dev Team
Visseron Idle
Visseron Idle
142 days ago · HammaLlama

Update v2.18 - The Balancing Act + v2.18.1 - Quest Fix

Update v2.18 - The Balancing Act Two updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding. v2.18.1 - Quest Fix Fixed: "Commerce Run" side quests and other quests that require you to earn gold were not completing, even after you earned enough gold. Gold earned from monster kills, dungeon fights, and Provisions Hall sales now correctly counts toward these quests. If you had one of these quests stuck, it should complete normally now. v2.18.0 - The Balancing Act This update is all about smoothing out the rough edges: a better economy, more accessible crafting, and fewer long waits for key materials. Tool Tier Update Arcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content. Arcanium is now the highest required tool tier in the game. Voltite tools still exist and are still worth making, but they are now a bonus instead of a requirement. Equipping a tool above the required tier grants a +15% speed bonus, up to a maximum of +60% when your tool is multiple tiers above the requirement. Gathering, Farming, and Scavenging Herb seeds now drop much more often from gathering tasks. Early seeds like Stonebur, Veilgreens, and Dustbarley now drop very frequently. High-level seeds like Ashvine, Veilblossom, and Voidleaf are still rarer, but should be much easier to stockpile than before. Each farming harvest now has a 50% chance to produce a bonus second crop. Your farm output should feel more consistent overall. Farming XP has been increased across the board to better account for the seed spent on each harvest. Farming should now level at a pace closer to Herbalism. Torn Fabric now drops much more reliably from early salvaging tasks. Waterlogged Barrels now have an 80% Torn Fabric drop chance, up from 50%. Shipwreck Crates now have a 75% Torn Fabric drop chance. Crumbling Ruins now have a 65% Torn Fab...
Stone Story RPG
Stone Story RPG
142 days ago · MintyFresh

Hamartia Event Now Live (May 21 - May 31)

Hamartia Event Now LiveAn odd wind blows once again-- the Hamartia Event returnsFrom now until May 31, participate in the limited in-game event! For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change. While boss immunities are random each day, they are the same for all players. Collaborate with others on the community Discord server to efficiently tackle these goals! For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances. -SSRPG Team
Book of Fei
Book of Fei
142 days ago · Yunthelia

A Note from Arya | Auto-Tag Mythic Gear (v3.01.002)

Hi, Brave Hero! Arya here. Tired of digging through your stash for that one Mythic piece with the right affixes? I've got something for you!New Feature: Mythic Gear Marking Assistant: Set your preferred affix types and the system will automatically mark gear that matches — no more manual stash diving!Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this little helper makes your gear sorting a breeze — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Community Button
Community Button
142 days ago · RecursionSplash

Special Case Connection Error Fixes + Better Server Communication Flow | v2.2.92

Special Case Connection Error Fixes + Server Communication Flow Fixes | v2.2.92 * Fixed additional special-case connection errors that could happen during live server actions. * Improved how the game communicates with the server during purchases, claims, pet actions, incubator actions, and other live requests. * Added better protection against overlapping requests when players click certain actions quickly. * Improved retry handling for temporary server busy states. * Reduced cases where connection conflicts could create confusing or repeated error messages. * Improved client/server syncing so the game more reliably updates to the server’s latest saved values. * Some values may still adjust when loading into the game or after live actions. This is normal when the client has older cached values and the server corrects them to the latest authoritative state. Please report any issues with screenshots if something looks wrong. It helps me track down rare cases much faster. Thank you for helping make Community Button more stable and bug free!
Typing Farmer
Typing Farmer
142 days ago · 腿腿不要再买谷啦

V1.1.20 Hotfix Notes

Added furniture scaling functionality((Currently, this feature only works with some furniture items. We will update it later so that it can be applied to all furniture.)Fixed an issue where the multiplayer interaction interface could not be closedUpdated the log export contentFixed an issue where furniture could unexpectedly return to storage during decorationFixed several text and localization issuesOptimized save file loading logic
Visseron Idle
Visseron Idle
142 days ago · HammaLlama

Major Patch Preview: The Balancing Act

New Preview/Testing branch for Visseron Idle Find the game in the Steam Library, right-click, and select Properties.Go to the Betas tab.Select the Testing branch from the dropdown menu and enter the password VisseronIdleTesterThis is the new balance patch pre-access branch. It will use your save data, so if you'd like to backup your save beforehand please do so.Your save file should be here %appdata%\\visseron-idle in the save-data.json file. You can duplicate that file and add .BAK to the end of one.Example save-data.json.BAKThen when you boot up the testing version of Visseron Idle if anything goes wrong, you can always delete the duplicate save-data.json and revert to the main game by disabling the betas in Steam.If you want to be super careful, you can move the save-data.json to another folder entirely to avoid the rename. Then once you go back to the main game you can just drop it back in the folder mentioned above to overwrite any changes that the Testing version updated.Future Patch Notes:Visseron Idle - v2.18.0: The Balancing Act This update is all about smoothing out the rough edges: a better economy, more accessible crafting, and a few important bug fixes. Tool Tier Update Arcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content. Arcanium is now the highest required tool tier in the game. Voltite tools still exist and are still worth making. Equipping a tool above the required tier grants a +15% speed bonus up to a maximum of +60% when you are multiple tiers above the requirement. Voltite tools are now a bonus, not a requirement. Animal HusbandryFine Sheep now produce 4 Silk Thread per spin, up from 3.Superior Sheep now produce 3 Moonweave Thread per spin, up from 2.Fine and Superior sheep should now feel more rewarding as your main source of higher-tier thread.FarmingHerb seeds now drop much more frequently from gathering tasks.Early seeds like Stonebur, Veilgreens, and Dustbarley now drop v...
Pet the Cat
Pet the Cat
142 days ago · turbocat_software

Demo Version 0.5 Update Announcement

Thank you for playing the "Cat Petting" demo! The demo has now been updated to version 0.5:1. Increased the duration of crystals and health potions.2. Players can now press the TAB key to view the cat's attributes when selecting food/items/weapons.3. Fixed a bug where the mouse could not focus on the window.4. Fixed several translation and text formatting errors.Enjoy your game!ːsteamhappyː
Community Button
Community Button
142 days ago · RecursionSplash

Tier-Up Fix | v2.2.90

Tier-Up Fix | v2.2.90 This update focuses on pet tier-up fixes, UI polish, and more connection stability improvements. Fixes • Fixed a bug where pet tier-ups could fail • Fixed an issue where Tier 5 pet max-level unlocking displayed incorrect progress • Fixed UI text jittering on community pet EXP progress • Fixed a slider visual bug • Added more fixes aimed at minor / rare connection issue cases Please report any issues with screenshots whenever possible. Screenshots help me track down and resolve problems much faster. The fastest way to contact the developer is via discord: https://discord.gg/x4jdhwyAFk Thank you to everyone helping make Community Button smoother, cleaner, and closer to bug-free!
蜀仙传·挂至飞升
蜀仙传·挂至飞升
142 days ago · ~DlyJJ~

免费DLC《太初遗录》现已更新!

新场景新地图:众星殿·南新挑战新挑战:众星殿·南(独立竞速排行)新建筑新功能:器灵系统新道友新道友:李旋仙(B站UP冠名英雄),小葵新灵兽新灵兽:秽腐太岁(隐藏款)新法宝新法宝:无垢净心莲、破法天残剑、天劫雷火珠、阎罗索命枪、幽都追魂杖新成就新成就:5个全新游戏成就==================================================================================文字版详细更新公告:DLC-太初遗录全新内容:1.新增全新地图【众星殿·南】以及对应的一命闯关类挑战玩法(包括独立的竞速排行)2.主城内新增了建筑【器灵坊】以及红色品质装备的【唤灵】玩法-红色品质的装备可以消耗【修为/元晶】来唤醒该装备的器灵-唤醒后便可提升该装备对应的属性-器灵属性加成最低为1级,最高为9级(随机的上限与器灵坊等级有关)-不同器灵的颜色组合还可以激活该器灵的吞噬效果-战斗胜利时,便有几率提升对应的吞噬属性3.新增道友【李旋仙】:-丹修者,5命元(橙卡)-专属被动技能【反击陀螺】:受到攻击时,对敌方全体造成70%的仙术伤害,30%几率自身仙术攻击+5%,持续到战斗结束-转生专属被动1【暴躁旋风】:偶数回合时,自身仙术攻击+10%,并获得\,持续1回合-转生专属被动2【霹雳旋风】:受到攻击时,额外扣除自身2%生命,自身仙术攻击+5%,持续到战斗结束4.新增道友【小葵】:-全修者,1命元(白卡)-专属被动技能【彼岸双生】:奇数回合时回复友方全体3%生命,自身获得10%的护盾;偶数回合时扣除敌方全体3%生命,自身仙术攻击+60%,持续1回合-转生专属被动1【温柔小葵】:奇数回合时,随机队友获得1点\-转生专属被动2【泼辣小葵】:偶数回合时,敌方单体获得\,持续2回合5.新增隐藏款灵兽【秽腐太岁】:·专属主动技能:消耗1真气,使2个敌方单位获得\,持续2回合。整4回合时,分裂成2个小型秽毒太岁(小秽毒太岁整4回合可继续分裂)6.新增5个全新法宝:-【无垢净心莲】:回合开始时,55%几率清除自身1个负面状态,且仙术攻击+5%,持续到战斗结束-【破法天残剑】:回合开始时,55%几率清除敌方单体1个正面状态,且体术攻击+5%,持续到战斗结束-【天劫雷火珠】:回合开始时,敌方单体获得1点\,100%几率重复执行1次上述效果-【阎罗索命枪】:回合开始时,55%几率清除自身1个负面状态,自身获得1点\-【幽都追魂杖】:回合开始时,55%几率清除敌方单体1个正面状态,自身获得1点\7.新增了5个全新的游戏成就优化调整:1.道友【鬼谷子】的专属被动,在反间敌人时,同时还会使其体术攻击+100%,持续到战斗结束2.优化了回合开始时触发的buff的结算时机以及所有buff的持续回合数-1的时机(现在会先结算,然后buff的持续回合数才会-1了)3.装备附加被动技能【普攻体防】由原来的:-普攻体防.Lv1:使用普通攻击时,25%几率自身体术防御+1%,持续到战斗结束-普攻体防.Lv2:使用普通攻击时,50%几率自身体术防御+1%,持续到战斗结束-普攻体防.Lv3:使用普通攻击时,75%几率自身体术防御+1%,持续到战斗结束调整为:-普攻体防.Lv1:使用普通攻击时,100%几率自身体术防御+3%,持续到战斗结束-普攻体防.Lv2:使用普通攻击时,100%几率自身体术防御+4%,持续到战斗结束-普攻体防.Lv3:使用普通攻击时,100%几率自身体术防御+5%,持续到战斗结束4.装备附加被动技能【普攻仙防】由原来的:-普攻仙防.Lv1:使用普通攻击时,25%几率自身仙术防御+1%,持续到战斗结束-普攻仙防.Lv2:使用普通攻击时,50%几率自身仙术防御+1%,持续到战斗结束-普攻仙防.Lv3:使用普通攻击时,75%几率自身仙术防御+1%,持续到战斗结束调整为:-普攻仙防.Lv1:使用普通攻击时,100%几率自身仙术防御+3%,持续到战斗结束-普攻仙防.Lv2:使用普通攻击时,100%几率自身仙术防御+4%,持续到战斗结束-普攻仙防.Lv3:使用普通攻击时,100%几率自身仙术防御+5%,持续到战斗结束5.项羽自刎后召唤的战神的相关调整:-回合开始时,若场上存在2个【战神I】且至少有1个为存活状态时,2个【战神I】自动合成为1个【战神II】-回合开始时,若场上存在2个【战神II】且至少有1个为存活状态时,2个【战神II】自动合成为1个【战神III】-回合开始时,若场上存在2个【战神III】且至少有1个为存活状态时,2个【战神III】自动合成为1个【真·战神】6.毒buff的图标底色改为紫色(增加辨识度)7.(除嘲讽外)的控制类buff的图标底色统一调整为蓝色(增加辨识度)8.所有塔的地图新增了上翻100/1000层/下翻10...
Blush Blush
Blush Blush
142 days ago · Sad Panda Studios

He’s in a bed

{STEAM_CLAN_IMAGE}/34491490/ffcf7e1f0180706798f70be4212e159399ce9bb3.png Hey Panda Peeps, William’s bed pinup is now available to those who complete the Limited Time Event! It starts today, so log on daily and collect all your event tokens. Before you know it, you’ll be able to jump into bed with William any time - just by visiting your Memory Album! We love you so hard, The Pandas
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