Game Updates

Patch notes and dev posts · 15,080 Steam updates
Criticality
Criticality
150 days ago · Mechabit

Patch

Fixed an edge case where a worker thread crashes while rendering homing trails Fixed a couple typos Tweaked prestige prices Prevent accidental skill purchase while long pressing
Limitless Survivor
Limitless Survivor
150 days ago · atx

Crash & Stability Improvements Update

We investigated several crash reports and logs submitted by players and made improvements across multiple systems.While we have not yet been able to consistently reproduce the reported crashes internally, we reviewed the provided crash logs and investigated several systems that could potentially lead to instability or unexpected behavior.Based on that investigation, we implemented a number of stability improvements and additional safeguards in potentially affected systems.Main improvements included in this update:Improved safety handling for UI initialization and panel animation processingAdded safeguards for certain skill effects and chain-processing behaviorImproved stability of the object pooling systemFixed potential issues caused by overlapping enemy death processingImproved autoplay level-up effect handlingStrengthened Tween and Coroutine cleanup behaviorThis update mainly focuses on improving stability during situations with rapid state changes, heavy combat, and large amounts of simultaneous effects.If you still encounter crashes or abnormal behavior after updating, please share your logs and reproduction details if possible. They are extremely helpful for further investigation.Thank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
Unnamed Space Idle
Unnamed Space Idle
150 days ago · Sylv

Version 0.80.1.5

Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded Info hover to Titan Array area with more in depth explanationsAdded a highlight when hovering elements in Titan Array that can affect other elementsAdded full range to Veil region stat increase displayAdded indicator of which Veil Region you are in once unlocked in battle areaAdded "Add half" option to crew rank popupsAdded new setting to Fleet, lock camera (prevent pan/zoom)Made unstable artifact upgrades sort by lowest artifacts investedMade AI bundle info more visibleImproved some tutorial text for better clarityImproved drag & drop in Titan ArrayFixed spliced crew getting stuck after certain upgrades sometimesFixed wonky time displaysFixed Strata expertise priority option to not switch incorrectly after all have one levelFixed task list task showing complete when it is not
Blush Blush
Blush Blush
150 days ago · Sad Panda Studios

Beach Bunny

{STEAM_CLAN_IMAGE}/34491490/db161a1e63f02d0d42ec2b8a995ce95060fcf57c.png Hey Panda Peeps, Sun’s out, sunscreen’s out! Er, no, that’s not quite right. Sun’s out, bun’s out! And by that, we mean a cutie-bun with a matching bun-themed inner tube is making his way into the Limited Time Event for the first time! Log in every day and collect your event tokens to unlock Nimh’s ear-resistible Summer Outfit. He’ll be happy to have a reliable beach buddy, and you’ll get to have a frolic in the shallows with the sweetest and softest honey-bun around. We love you so hard, The Pandas
Wizard's Wheel 2
Wizard's Wheel 2
150 days ago · windingclock

NEW: Aeon Boss

NEW: Aeon Boss — a weekly cooperative global boss event! Team up with all players worldwide to take down tiered bosses, climb the contribution leaderboard, and earn shards, tributes, frames, and rare chase rewards each week. Improvements: • Potion Shop now sorts by type • Translation updates Fixes: • Vivify infinite-trigger exploit • Omniline Higher Universe exploit • Buffs incrrecty loading into facets/challenges
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
150 days ago · DigitaleManufakturRU

v2.0.5 - Whistle1 conquers the world

🌍 3 new countries and 9 new leagues Italy, France and Spain are now playable — each with their own 1st, 2nd and 3rd division (18 leagues total instead of 9). Over 170 new league teams, 240 cup amateur teams and ~26,000 new players. 3 new domestic cups plus country-specific referees and 120 new sponsor brands. 🌐 New language picker with flag grid Completely redesigned language panel: 8 columns × 6 rows with flag + language name in its own script, full UI live-update on every language switch, touch-scroll also on small screens. 9 new languages added: Chinese (中文), Japanese (日本語), Korean (한국어), Hindi (हिन्दी), Vietnamese (Tiếng Việt), Traditional Chinese (繁體中文), Bengali (বাংলা), Tamil (தமிழ்), Telugu (తెలుగు). 47 languages total now available. 🌐 Existing translations improved Numerous improvements to existing translations — more natural wording, correct football terminology and consistent style across all 47 languages. 🏟️ Stadium editor redesigned Tidy layout with three clearly separated sections (Build / Roof / Convert), compact stadium stats panel and touch-scroll across all cards. The VIP-box card now shows “⭐ 5–8× revenue per match” as an investment tip. When an upgrade is locked, a toast explains why. 🤝 Sponsor bonus filter Sponsor offers now show only bonuses your team can realistically reach — no Champions League bonuses for third-division teams, no cup-winner bonuses for amateurs, no tiny bonuses under €1,000. The list is cleaner and more honest. ✨ UI improvements for Mobile Country selector 2-row with flags, cup and country filters scrollable on mobile, language picker as 8×6 flag grid with live update on every switch. ⚡ Faster game start Team selection screen loads only the chosen country — about 6× faster start. No more full 6-country preload. Thanks to user feedback from the Anstoss Jünger Forum, the following content and bug fixes have been implemented: 🔍 Extended player search — The "Buy Player" transfer screen now has an advanced search with filters for ...
Bit Heroes Quest
Bit Heroes Quest
150 days ago · Adrian

⚙️ Update 2026-05-14 ⚙️

Patch Notes:Mobileversary Season is here for one more week!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until May 28thA GvG event is here until May 21st!After the GvG event ends, get ready for a Zombo Invasion event until May 28thChange Logs:Fixed an issue with Neuralizer Neutralizer's shield skillFixed Sblorpi's description to properly match its intended functionalityFixed several issues with the Priyolkien setThe Offers menu is now always available and all previously unlocked Progression Offers can be purchased at any timeCosmetic sets exclusive to Progression Offers have been removed from the Shop
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
150 days ago · yy295691073

Gameplay Optimization & Bug Fixes

Optimized brightness control: Adjusted the brightness control logic in settings; it now controls overall screen brightness more accuratelyFixed Abyssal Calamity rune hitbox: Fixed the issue where runes in Abyssal Calamity had an overly large trigger rangeFixed Abyssal Calamity & True Dragon Path conflict: Fixed the logic conflict between an active True Dragon Path and Abyssal Calamity completionFixed True Dragon Path save/load issue: Fixed the issue where all runes lit up in True Dragon Path, then exiting and reloading the save caused runes to stop respondingOptimized Abyssal Calamity completion flow: Added logic to lock firing and destroy remaining pinballs upon Abyssal Calamity completion, preventing abnormal statesFixed Abyssal Calamity → Pearl Platform return logic: Fixed the incorrect logic sequence when returning from Abyssal Calamity to the Pearl Platform
Sill Cats
Sill Cats
150 days ago · SQOOL Kato

For those whose cats do not appear after launching the app

We are currently aware of an issue where, in some environments, Sill Cats launches but the cats do not appear on the screen.If you are experiencing the same issue, I’m very sorry for the trouble, but I would really appreciate it if you could send us your log file.You can retrieve the log file by following these steps:Right-click the Sill Cats icon — the cat-shaped icon — in the system tray. Open Settings, then click “Open Log Folder” at the bottom left of the window.Please open the log file in that folder and send it to the email address below:dev@sqool.co.jpI’m sorry for the inconvenience. I’ll do everything I can to bring your cats back to you.
Incremental Dungeon
Incremental Dungeon
150 days ago · NauPhy

V1.21

General The version number is now displayed in the main menu DLC Fixed a bug where the secret boss did not drop items. Normally the secret boss can only be fought once per save file. If you previously fought the boss and did not get drops, the game will now deduce this from your save file and re-enable the fight.
Idyll Isle
Idyll Isle
150 days ago · Future Soil Media

Idyll Isle — Demo Now Available

Idyll Isle is a 2D idle island sim that lives on your desktop.The game runs in a slim, transparent 1920×256 window docked to the bottom of your screen — right above the taskbar. You can scale it to whatever size feels comfortable. No fullscreen, no alt-tabbing. Glance down while you're working and your islanders are already out there — farming, chopping wood, casting lines. Come back from a meeting and there's fresh stock in the warehouse.Five professions — farmer, woodcutter, fisherman, miner, and chef — each with their own workflow. The current build includes 32 crops, 21 types of fish, 29 minerals, 37 recipes, 6 livestock species, 30 craftable tools, and 16 building types — all still being balanced and expanded as development continues. Start with a single wheat field. Build out a full chain: harvest, process, cook, trade. Repair broken bridges and abandoned railways to open up new parts of the island. Over 200 items to discover.This is a solo-developed project. Time and hands are limited, so rough edges are expected, and I may not always be able to respond to feedback right away — but the work continues, and I'll keep at it.What's in the DemoThe demo is available on Steam starting May 14 . It covers the core loop on the starting island:3 recruitable islanders: Farmer, Woodcutter, Fisherman5 building types: Farmland, Storage, Well, Lakeside Fishing Spot, Simple Trading Post10 plantable crops: Wheat, Potato, Radish, Turnip, Carrot, Cabbage, Onion, Beetroot, Cai Xin, CornGuided tutorial: The Lighthouse Keeper walks you through the basicsDemo challenge: Race to 10,000 gold — results posted to the Steam leaderboard11 languages: English, 简体中文, 繁體中文, 日本語, 한국어, Deutsch, Français, Español, Português (BR), Русский, ItalianoDemo saves are fully isolated from the full release.Note: The demo does not include achievements. The full release will feature Steam Achievements, fun challenges, and leaderboard-based events.What's Been Happening Since the Store Page Went LiveDevelopm...
Crush Crush
Crush Crush
150 days ago · Sad Panda Studios

To the Moon and Back

{STEAM_CLAN_IMAGE}/24136664/e0dd66cf145752a153ffd17c7a6ea0c97b587860.png Hey Panda Peeps, The returning Outer Space Event has begun, so open your game, enter the portal, and hop aboard the spaceship known as the SPS Uncrushable! It’s time to spend another few days living alongside a crew of hawt sci-fi babes as you work, play, and date your way through the galaxy. Remember, you only have until May 18th to check off all your futuristic goals and collect those golden Tickets for the Ticket Booth! Plus, this event’s featured girl is alien bounty hunter Loola, so if you haven’t unlocked her for your main game yet, now’s a great time! We love you so hard, The Pandas
Guilds of Mountgate
Guilds of Mountgate
150 days ago · Dr. Asi

Guilds of Mountgate v0.1.7.0 — Inventory System & Major UI Rework

Guilds of Mountgate — v0.1.7.0Inventory System, UI Rework & Gameplay ExpansionAnother massive update has arrived for Guilds of Mountgate and marks one of the biggest development milestones for the game so far.Version v0.1.7.0 heavily focuses on improving gameplay flow, backend structure, user experience, and long-term scalability while pushing the game significantly closer towards its first larger public demo phase.The centerpiece of this update is the brand-new Inventory System. Guilds of Mountgate now features fully integrated inventory management with dedicated inventory slots, draggable UI windows, improved item handling, and much deeper interaction between inventory, banking, gathering, crafting, trading, consumables, camps, bait systems, equipment handling, and multiple other gameplay systems.A large portion of the backend architecture was also reworked and secured server-side to improve synchronization, validation, stability, and future scalability. Systems such as inventory handling, bank access, item movement, loot tracking, and session behavior now behave much more consistently and reliably than before.In addition, multiple gameplay systems received major expansions and structural improvements. Crafting and processing workflows were redesigned, older limitations were removed, ammunition crafting was completely rebuilt, and new gathering content such as the Greenford Salt Mine and Salt Rocks has been added to the world.The entire UI also received a substantial overhaul. Character management, inventory handling, banking overlays, action menus, skill unlock displays, animations, and multiple interface systems were redesigned to become cleaner, more compact, and more comfortable during longer gameplay sessions.This update establishes a large portion of the technical and gameplay foundation required for the upcoming demo and Early Access phases.The full detailed patchlog can be viewed here: https://guildsofmountgate.de/#patchlogDevelopment RoadmapGuilds of Moun...
Lootborne
Lootborne
150 days ago · turbolentogames

Dark times require dark heroes

Greetings, adventurer. Come, sit by the campfire for a moment. {STEAM_CLAN_IMAGE}/46123657/53ab46958cba1a675bd1f24c7c25d55b807f8d80.gif Gather your strength for what lies beyond the firelight. The road ahead is steeped in danger and dread. When the time comes, you will be called to prove your worth against the doomed creatures of the dark… And against other heroes, just like you. So cast mercy aside, for none will be shown in return. When the battle begins, it is kill or be killed. Only one will prevail. Let us hope it will be you.
Around The Core
Around The Core
150 days ago · bimcremental

Updates – Visual Improvements & Feedback Changes

Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.Overall gameplay pacingIn some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.More updates soon, see you!
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
150 days ago · NimbleGamesStudio

Game is released!

After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly rewarding, without unnecessary grinding or filler. A lot of care also went into making upgrades feel meaningful and keeping the experience as polished and smooth as possible from beginning to end.We also released a Supporter Pack if you want to support the game further. It includes exclusive cursor skins and a special in-game badge as a small thank you for helping us. Nothing that will help you feed the virus tho.Buying the Supporter Pack will also directly help fund an extremely important part of development: cat (& dog) food for our studio supervisors.If you enjoy the game, leaving a Steam review really helps us more than you might think. As a small indie team, reaching our first 50 reviews would make a huge difference for visibility and help more people discover the game.Thank you to everyone who wishlisted, played the demo, or simply followed the project along the way ❤️Antoine & Luc
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