Game Updates

Patch notes and dev posts · 15,061 Steam updates
IdleOn
IdleOn
186 days ago · LavaFlame2

NIGHTMARE CHALLENGES!

• 41 NEW Dream Challenges to complete at the Equinox Valley in World 3 - requires Research G8!• New Research upgrade: G8 -- MUST HAVE to unlock these new challenges!• New Equinox Upgrade 'Nonstop Studies' which MULTIPLIES Research EXP gain!• 2 new upgrades to buy at the Jade Emporium• 30 new Farming Crops to find via Medal seeds• New Research upgrade: F7 - unlocks the fleet of the UNDEAD BATALLION, upgrading your Sailing Boats past "Lords Warship" when Lv. 400+• Added an 'end of season' display to The Grand Tournament. You can see it in the top-left corner, with a specific timer shown in the Rewards tab. Seasons always end with a Major Championship, which takes place in the Gold Division!• This season ends NEXT SUNDAY with a new IdleOn MAJOR CHAMPIONSHIP• Equinox Valley now shows a "time to next full bar" in the display when you open the game mode!• When buying free upgrades from the Exotic Market stall (enabled from various bonuses), it now displays "FREE" instead of the amount of crops you have. This way, you know which purchases are your weekly freebies, and which ones arent.• Class EXP display now has the royal purple "T" display if you're above 10,000,000Mx total Class EXP multi• Added delightful Bird popups whenever you reclaim a Town Gem for the first time -- there's one for each world, even one for the World 6 Pelican, so if you haven't reached world 7 yet you'll see what I mean!• The final Equinox Dream has changed, requiring 100 Killroy kills on 40 different monsters, not all 80 monsters from W1~6.• Fixed Sushi Station crashing for some users when opened• Fixed Farming crops having Overgrowth while not being fully grown from occurring.• Fixed Mantaray's not dropping the correct amount of money• Fixed Mantaray not showing up on Deathnote• Fixed the Crop Depot display issue, where endgame Medal crops were gettng clipped out and not showing up.5000 GEMS winners from LAST Patch Notes are:Evilkoala, Pieface1818, HotShotX, 0drogobaN, Demorach, Gorechild, tipper2...
Slay All Bosses: Idle
Slay All Bosses: Idle
186 days ago · Xelzoros

1 Week to Go!

Hey Slayers! Just 1 week remains until release!The game will be priced at $4.99 USD with varying regional pricing. If you pick it up at launch there will also be a 20% discount! So make sure to grab it early for the extra savings!Slay All Bosses: Idle will also be bundling together with other great incremental titles at launch. So be sure to check for those as well.I'll make sure to post any news or updates leading up to the release! See you soon!-Xelzoros
Wizard And Minion Idle
Wizard And Minion Idle
186 days ago · Oninou

Incremental Mass Re-Rewritten (IMR) - Ready to wishlist!

The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
186 days ago · DigitaleManufakturRU

Steam Patch Notes — Anpfiff 1 v2.0.1

**3rd League + Game Options + Bug Fixes** Thanks to the community! The 3rd league was made playable by request from a Steam user. Game options and further improvements are based on the friendly feedback from the anstoss-juenger.de forum. **3rd League Playable** - All 3 countries now have 3 playable leagues (9 leagues, 715 teams) - Start in the 3rd league — work your way up! - Promotion via direct spots or promotion playoffs - Relegation from 3rd league = career end (as before with 2nd league) - Relegation from 2nd league = continue playing in 3rd league - Dedicated career points for 3rd league achievements (championship, promotion, etc.) **Game Options** - Statistics, Team of the Day and Studio Interview can be individually toggled - Important events (dismissal, salary, championship, promotion/relegation) always shown - Seamless loading screen bridges skipped scenes **Bug Fixes** - Dismissal: End career now works correctly - Relegation: Team name shown in interview - First division survival correctly recognized - Cup income forecast corrected for all countries - Starting capital for 3rd league teams corrected - Transfer replacements from all leagues - "Invincible" achievement now applies to all lower divisions - Season end: Game no longer freezes after the rating round - Cup winner: Correct winner now shown when switching countries - Career overview: Cup badge only for own country's cup - Custom DB: Missing roster players are now automatically added - Training camp: Scrolling next to the book button now works on mobile - 3rd League (DE/TR) + 2nd/3rd League (TR) + 2nd/3rd League (EN): Hidden matchday skip after EU cup weeks fixed. English weeks are now played visibly as explicit "Matchdays X+Y" - Autosave crash on load fixed (starting_eleven type mismatch) - More text improvements
Revolution Idle
Revolution Idle
186 days ago · Oninou

Incremental Mass Re-Rewritten (IMR) - Ready to wishlist!

The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Farmer Against Potatoes Idle
Farmer Against Potatoes Idle
186 days ago · Oninou

Incremental Mass Re-Rewritten (IMR) - Ready to wishlist!

The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Heritage
Heritage
186 days ago · Big Three Games

Patch Notes #4

Hello everyone!Thank you so much for playing the Heritage Demo. We’re very happy with how the game is shaping up so far, and even happier with all the care and dedication you’ve been showing us every day.Our entire team is back in full force, and we’re finally kicking off a new phase of updates: the legendary GAME BALANCE REWORK.Without further ado, Patch Notes #4 is here!This patch focuses on a new battle screen, with visual and interactive improvements. On top of that, the first balance changes have arrived. UPDATE to version BETA 1.3.07Highlights\ New battle start and end transitions.\ New in-battle statistics tab.\ Equipment values adjusted.Gameplay Changes\ Sacred Equipment Base: +150/+75 → +200/+75.\ Mystic Equipment Base: +400/+125 → +450/+150.\ > Mystic Equipment Refining Lv.1: +450/+140 → +600/+250.\ Forbidden Equipment Base: +1050 → +900.\ > Forbidden Equipment Refining Lv.1 remains at +1100.\ > Forbidden Equipment Refining Lv.2: +1200 → +1400.Visuals\ Smoother transitions entering and exiting battles.\ New stats tab with real-time performance data.\ Scroll range display: “/” → “~”.Localization\ General localization adjustments.Bug Fixes\ General bug fixes.Notes\ Next patch: new death transition.\ Planned improvements for end-of-run statistics.\ Next update focuses on progression, healing, and enemy balance.\ Upcoming changes to Ancestor’s Hall and Belt XP.\ Character SFX (horse) still in development.\ Major surprise planned for Patch #7–8.Final NotesWe’ll keep monitoring feedback and refining the game to ensure every run feels fun and consistent. There’s still a lot of work ahead, and we’re on it.After updating the game, we recommend starting a new run, as previous saves may not reflect the changes correctly and could cause inconsistencies. If you encounter any issues, please contact us at: report@bigthreegames.comWhat’s Next?We’re working on new systems and core improvements for the future of Heritage. These changes are part of a broader effort to evolve...
Boxes: Lost Fragments
Boxes: Lost Fragments
186 days ago · Skaldh

Hidden Objects event + New Game Announcement - Cages: Hidden Worlds

The Hidden Object Fest is here - and we’re celebrating with you! 🎉There are so many amazing puzzle and hidden object games to discover right now, and we’re excited to be part of it.Boxes: Lost Fragments is now at its biggest discount ever — 40% off!⏳ This offer is only available until April 13, so don’t miss out!We’re incredibly grateful for the support you’ve shown Boxes: Lost Fragments. Seeing so many of you dive into its puzzles and secrets has meant the world to us. --------------- Many of you have asked for more games with similar mechanics, and we’ve been listening.We’re excited to share that we’re currently working on a brand-new puzzle experience:🧩 Cages: Hidden Worlds Cages: Hidden Worlds is an immersive first-person puzzle escape game, where every sound, shadow, and mechanism bring an eerie sense of mystery and impending doom. Solve the workings of complex, original machinery you’ve never seen before and uncover the secrets buried inside them. Wishlist now and stay tuned for more details!
Project Chromata
Project Chromata
186 days ago · arboraeternum

Project Chromata Update - Version 1.8.1

Hello, Chroma Engineers!The stabilization of the core continues! Following the launch of Stage 8, I have been hard at work listening to your feedback and monitoring the performance of the new systems.This update introduces a highly requested quality-of-life feature: Pristine Infusion, a new way to bypass Landmark Assaults for those who prefer resource management over RTS combat. We have also implemented In-game Feedback button (bottom bar). Players can now submit bug reports and suggestions directly from the game without ever leaving it!Patch Notes - Version 1.8.1GLOBALAdded: In-game Feedback button (bottom bar). Players can now submit bug reports and suggestions directly from the game without leaving. Reports are reviewed by the developer via Codecks.Changed: 'Verdant Tomb' has been renamed to 'Verdant Realm' across all stages, lore, and the assault minigame.Fixed Bug: Ghost Codex Entry when completing a Stage 4 constellation (e.g. Ashen Echoes) caused the Codex to flash as if there was an unread entry, but no entry appeared. Closing and reopening the game cleared the flash.NULL / VOID HUNTFixed Bug: Collecting Null Essence from a Void Hunt could push the total above the storage limit. It now correctly caps at max storage.Fixed Bug: Resuming a Void Hunt made Chaos dots harmless until the player moved the trap. Chaos dots are now always dangerous.Fixed Bug: Right-clicking during a Void Hunt would pause the game. It now does nothing.Fixed Bug: Players received no Null Essence when losing a Void Hunt. Losing now gives back 10% of what was collected during that run.Added: New Null Store upgrade 'Void Extraction Protocol', increases how much Null Essence you recover on a loss, from 10% up to 50% over 8 levels.PERFORMANCEOptimized: Significant performance improvements to Stage 2 (Star Chart), Stage 3 (Fractured Void), and Stage 5 (Home Realm). Redundant per-frame array scans in the hex grid, home world map, and star chart have been replaced with faster lookups. Players s...
Virtual Cottage 2
Virtual Cottage 2
186 days ago · DU&I

Patch #2

Version: 1.1.7 (For multiplayer to work correctly, you must be on the latest version!) Based on your feedback, some changes were made to Virtual Cottage 2: Major changes:Fixed a bug where the to-do list got scrambledAdded frame rate limiter in the settings (default FPS is set to 60)Minor changes:Chat: Font is a bit bigger nowLocalization fixesYou can no longer pet the 'empty' space where your pet was sittingAdjusted character and pet positions in the apartment slightlyAdjusted the light coming from the apartment windowItem changes:Added 3 new rugs, unlocked for everyoneAdded Juice box and empty coffee cups, unlocked for everyoneThe mini plant trio from the daily unlocks is now placeableTweaked some items in the apartment to avoid clippingBauhaus chair and Bauhaus table sorting order adjusted
Apanana
Apanana
186 days ago · mvrtin

Update 1.0.5 - Tutorial & UI

TutorialWho knew the tutorial could end up feeling like the final boss. That is how the last month has been for me. But now we have it, a tutorial for new players to feel welcome and introduced to the game! It’s short, but gives new players a clearer introduction to the core game loop, which was something a lot of feedback pointed out.UI UpdateExisting players probably won’t see the tutorial unless they reset their save, but they will notice a cleaner UI update. You can enjoy a new, clearer, way of eating bananas with a yellow button that feels amazing to press! As well as the tabs on the menu and adventure timer being clearer. Not the biggest update, but definitely one the game needed.What's next?If this update goes well, I'll keep working on a major content update. I don't want to spoil anything, but I have a lot planned. apananagame@gmail.comLove,Martin
墨仙箓
墨仙箓
186 days ago · Gixi

2026.4.10 更新公告

2026.4.10 更新公告新增内容如下:1.门派建筑中,增加下一级加成和下一级每日维护消耗的显示;2.妖王每次领奖时,固定获得门派声望,3-12点声望范围随机;3.玩家离开现有门派时,未使用的贡献值,可以保留;4.游戏在A处已登录时,如在B处登录,直接把A处已登录的顶掉,A处已登录状态无需再手动退出;5.新增第二个副本,此副本为单人本,具体玩法介绍请在更新后,前往游戏左下角玩家指南进行查阅。优化内容如下:1.“新玩家指引”更名为“玩家指南”;2.更新指南内容包括:玩家指南合集、门派相关、武道大会、副本玩法合集、测评激励说明等;3.答题、历练、副本称号,调整为百分百不绑定;4.玉匣调整如下:金币掉落率:下调;装备、玄技秘匣、灵石掉落率:上调;5.奇珍玉匣调整如下:金币掉落率:下调;装备、天技秘匣、幽冥魂匣、灵石掉落率:上调;6.幽冥魂匣调整如下:金币掉落率:下调;装备、魂器、魂器碎片、魂器洗练石、魂器强化石、魂器鉴定石、天技秘匣、灵石掉落率:上调;7.门派保护机制、门派解散机制调整,具体调整内容请在游戏更新后,前往游戏左下角玩家指南进行查阅。修复内容如下:1.门派战中无法使用技能(已修复);2.门派战中,战斗结束时,会给驻守者错误发送一条战斗结束消息(已修复);3.妖王战斗中,概率出现错误结束并退出(已修复);4.武道大会战斗中,概率出现不断显示“进行中”(已修复);5.妖王概率出现异常中断,提示“你获得了胜利”(已修复)。本次更新为强制更新,服务器重启需3-5分钟,如更新后无法连接服务器,表示服务器未重启完,请关闭游戏客户端稍作等待。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576②群:1084778725《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
Orbitmine
Orbitmine
186 days ago · jyj159357

Patch v1.0.2

You can adjust the color, size, and depth of the mouse cursor in the settings5 types of color (White / Black / Yellow / Cyan / Red)Size 3 types (small / medium / large)3 types of dark (blurring / normal / dark)Adjust screen effect intensityAdd "Screen Effect" slider to SettingsDisable all screen flash when set to 0%Planet Scans (safety)"Planet Scan" button appears on top of node tree after final core destructionClick to see the actual destruction rate of 5 zones (spring/summer/fall/winter/center) immediatelyAutomatically unlock planet-dominated nodes upon 100% destruction confirmationFix a bugTroubleshooting true-end triggers (most important)We've fixed the problem of not being able to purchase planet-dominating nodes even though we destroyed 100% of all zones from spring to winterPlanetary scan safety allows users to resolve the same issue directly if it occurs againTroubleshooting Cursor Screen OffFixed an issue where the mouse cursor went out of the game window in Windows mode
Vending Machine Co.
Vending Machine Co.
186 days ago · Troypc

70,000 Wishlists… and a Release Date!

Hey everyone! We just hit 70,000 wishlists for Vending Machine Co. 🤯 Seriously… thank you. This kind of support means everything to us. And we’ve got two big things to share: 📅 Release Date Announcement Vending Machine Co. officially launches on April 25th! We can’t wait for you to start building your vending empire across the city. 🎬 New Trailer is Live We’ve also dropped a brand new trailer showing off the latest gameplay, features, and improvements coming to the full version. Go check it out! 🛠️ Full Game QoL Improvements We’ve been listening closely to your feedback and made the game much smoother and more satisfying to play: • No more dragging boxes everywhere Shift + Click a box and it will automatically load into the nearest vending machine or your truck. • Better flow, less friction Managing inventory and restocking is now faster and way more intuitive. 🚚 Truck Upgrades & Customization Your truck is no longer just transport… it’s part of your strategy. • Illegal Mods (Yakuza Row 👀) Install shady upgrades with powerful in-game effects. • Truck Customization Change colors and add stickers to make your truck truly yours. ✨ Charms & Daily Bonuses We’ve added a new layer of progression to your daily routine: • Charms that grant special effects to your daily tasks • Daily bonus items to boost your runs in different ways • Charms can be purchased at the Temple Grounds 💰 Economy & Balance Improvements We’ve reworked the progression and earnings: • Smoother income curve • More rewarding early and mid-game • Better scaling as you expand across the city The full game feels much more satisfying from start to finish. 🎁 Supporter Pack DLC We’ll also be launching a Supporter Pack DLC alongside the game: • Includes additional truck skins • No gameplay impact – purely cosmetic • A way to support the game further if you’d like ❤️ Thank you for being part of this journey and supporting us throughout development. See you in Vending Machine Co. on April 25th! https://store.steam...
Loop Tower: Prologue
Loop Tower: Prologue
186 days ago · Enter the Game

Portal Update & Road Map

Update Notes- Portals now appear with a random chance when players who reached a certain floor continue climbing- Added new achievements- Added stat bonuses for owned achievements- Fixed an issue where Fast Learning Mastery was not applied- Fixed an issue where Critical Mastery values were applied too low- Fixed a bug where all items disappeared when leaving to the lobby and returning (instead of falling to Floor 1)Upcoming Updates- Increase maximum floor- Storage system (additional inventory)- PVP
Rock Bottom
Rock Bottom
186 days ago · Zachary

Rock Bottom - Dev Update 01

Hello Everyone, Welcome to the first Dev Blog for Rock Bottom, an incremental mining game from Logan Games.I recently released the playable demo for Rock Bottom. The response from players has been fantastic and I am so happy to see people are excited to play Rock Bottom. Thank you! I am now hard at work to build out the world that is Rock Bottom and ensure the game delivers the fun experience that players expect. After reviewing player feedback from the demo, I have a really clear understanding about the features players love, and what additional features they'd like to see included in the full release. I have been adding in a tonne of features and changes so far. Let's quickly review the biomes included in the demo, before I give you a sneak peak of the new biome, Crystal Caverns. Sunken CanopyMost of you know this one well from the demo. It was the first level I designed and worked on. There is still something satisfying about hunting for gold ore among the overgrown vines and flowers. It is a nice, green breather before things get a lot more intense in the next area.Spore-Light CavernsNext up on our look back at the demo levels is Spore-Light Caverns. I wanted this area to feel mystical but a bit dangerous. Instead of searching through vines, you are navigating around neon fungi to track down cobalt ore. It is one of my favourite levels to look at because of how the blue light interacts with the dark stone.Static PeaksStatic Peaks wraps up our look back at the demo. It is a noisy, rainy level where you hunt for iron and gold amidst gravity wells and static discharge. It is definitely one of the more challenging biomes I have designed, and it marks the final area familiar to players before we head into new territory.Welcome to Crystal CavernsThe next stop for players in the Rock Bottom world will be a unique biome. The player is surrounded by bright and colourful crystals and begins their hunt for crystal ore.Each level has a unique tile set that reflects the spec...
Rose Guns Days -Season 1-
Rose Guns Days -Season 1-
186 days ago · Good Haro

Rose Guns Days Season 1 Available Now!

Explore 07th Expansion's fictional post-war Japan that reeks of alcohol and gunpowder in Season 1 of Rose Guns Days right now! Pick it up during launch and save 10%.1944.World War 2 has come to a sudden and abrupt end for Japan after a great natural disaster devastated the entire island chain.The Sino-American Allies proposed an unconditional ceasefire on humanitarian grounds and the Japanese government accepted, thus bringing Japan’s war to an end.Under the premise of reconstructing the devastated Japan, the Sino-American Allies both occupied the nation. To prevent Japan from becoming the spark for a new war between Chinese and American forces, they split Japan up by cities in a complicated chess board rather than evenly split it between north and south. Both nations then competed to see who could reconstruct Japan more rapidly in order to display their nation’s might.As a result, Japan managed to recover from its ruins in only a few scant years. However, the cities under Chinese jurisdiction became Chinatowns, and those under the Americans were Americanized, and Japan was left looking nothing like its former self.A large wave of immigrants flooded in from both China and America, leaving the Japanese a minority in their own country. Having lost their former homeland, the Japanese were forced to live in a new foreign nation dubbed Japan. Now the Japanese people are naught but a people without a nation. Yet even so, they still come together and do whatever it takes to live without giving up...
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