Game Updates

Patch notes and dev posts · 8,107 Steam updates
Shakes and Fidget
Shakes and Fidget
188 days ago · Playa_Acalos

Changelog - 29.700

Heroes!The following update contains some system adjustments to prepare everything for the launch of EU27! On EU27, you can only choose between the mage, warrior, and scout! The Prereg begins soon!Fixed bugsHotkeys: The Enter key on the numpad now also works when using the Steam client.Fortress: No longer shows a wrong number of Archers in Fortress Battles.
Plink by Pokerist
Plink by Pokerist
188 days ago · qaireland

What's new

• NEW SLOT • Street art and a huge jackpot await in Graffiti Gold! • NEW OFFER • A unique All-in-One offer! Don't miss out on a discount on chips, up to 60% off! • NEW EVENTS • Exciting quests and a unique pass await you!
Rocky Idle
Rocky Idle
188 days ago · rockyidle

UI Improvements, Fixes & Crafting 'buff'

Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Mining Wizards
Mining Wizards
188 days ago · TMA

Patch Notes - Ver. 1.0.0.93

Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
189 days ago · Zang

[Demo] Version 0.0.24.0 Update

\Added a toggle button for displaying DPS and total damage on the stats interface.\Optimized the title display on the reward interface.Optimized the cooldown display for aura skills.Optimized the sorting of runes in the backpack.Rune quality is now shown in rune details.Optimized curio descriptions and added drop source information.Improved codex unlock logic; equipment obtained from chests now unlocks the codex even if filtered.\Changed the weapon requirement for Mage skill \ to Daggers and Tome.Added missing affixes to Legendary weapon \.Slightly increased the health of late-game monsters.Adjusted the drop rules for chapter souls.\Fixed the skill display issue caused by Unique equipment \.Fixed the issue where skill information did not update after equipping some Unique equipment.Fixed abnormal aura stacking caused by Unique equipment.
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

Devlog #2 gambling, Tv and Radio, new enemy....

First of all a sneak peak for level 3 (it's the flashlight in the middle)one of the decorations will be a slot machine, you will be able to gamble with your Ammo(it's not completely new, but I thought it fair to put it here for people who don't follow yt or dicord) Additional decoration on request or idea from Jerry The World Eater, radio and mobile that will play your files(mobile will take the entire folder, you can then scroll between the videos, 16:9 will set to the width automatically) new enemy: sniper also nothing new but I can show it here
Microcivilization
Microcivilization
189 days ago · Ondrej Homola

Adventure mode continued...

Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...
Loot Frog
Loot Frog
189 days ago · clumsydog.games

Loot Frog demo is out now!!!

Demo Content:Addictive incremental progression.A total of 5 levels with unique enemies and bosses.Tons of abilities to unlock.30+ upgrades to discover.Short but exciting experience with over 1 hour of playtime.Full compatibility with controller and Steam Deck.If you like the Demo, please add Loot Frog to your Wishlist!Also, you can join our Discord server to follow the full game development and give us feedback 😄
Find Matt's Cats
Find Matt's Cats
189 days ago · Kupo Games

Find Matt's Cats version 1.1.0

Hey everyone! This update fixes a lot of small issues, and adds many options based on player feedback so far. Version 1.1.0: Added basic touchscreen support for Windows (not tested yet) Added button on pause menu to skip current level (for anyone who doesn't like spot-the-difference or massive levels) Added option to limit how many goals are revealed at a time (this discourages spam-clicking and encourages paying attention) Added option to disable weather effects like rain, fog, etc Added option to disable lighting effects, like night, sunset, flashlight, and shadow realm Added option to disable 2nd cursor in spot-the-difference Added 5 new cursor effects: - Pulsate near last 3 keys - Pulsate near cards - Make gems sparkle more often - Charge hints by popping animals - Cannot harm animals Added 7 more fan arts to collect Added 3 new cheats, for rain, thunderstorm, and snow at night ("tears in rain", "bright at night" and "winter is coming") Added screenshake in dialogue sections when characters get mad Made gems sparkle occasionally in Hard Mode Made the hint frequency option go up to 999% Fixed the game sometimes crashing if a laptop went to sleep Fixed a bug that would incorrectly give some goals a "near the middle" hint type Fixed thunderstorm sound effects - they didn't play at all Fixed screenshake effect for some specific rare cats Fixed medals like "find 30 flowers" etc counting interactions on the level select screen Fixed the camera scrolling endlessly if clicking "stay here" while holding keys down Disabled some rare cats from randomly changing faces in Spot the Difference levels Layering issues fixed: 15 Misc level design issues fixed: 15 English typos fixed: 3 Updated the translations with some new text and fixes
2025: Mosaic Retrospective
2025: Mosaic Retrospective
189 days ago · Divide The Plunder

Update 1.0.03301

This update fixes several slightly annoying issues: Fixed several localisation and spelling errors. Gamepad shoulder buttons now zoom smoothly. Zooming with the Z and X keys is now much more sensitive. Fixed issues with the cursor drifting around the screen while zooming.
Shakes and Fidget
Shakes and Fidget
189 days ago · Playa_Acalos

Back to the Roots – How It Began

On Friday, April 10, a portal to the new European world EU27 will open at 4 PM CEST!This world is all about the good old days: Experience Shakes & Fidget just like in the old days—with the three legendary classes: Warrior, Mage, and Scout!Create a character on the new world EU27 starting on April 1 and receive 25 if you link it to your S&F account before the world launches! Then nothing will stand in the way of a visit to the Mushroom Dealer.So grab your equipment, polish your weapon, and join in from the very start. A visit to the mushroom dealer is especially worth it this time!We wish you lots of fun,Your Shakes & Fidget team
Mining Wizards
Mining Wizards
189 days ago · TMA

Patch Notes - Ver. 1.0.0.82

Hello wizards, First of all, thank you for playing Mining Wizards! I have some updates. Reduced the cost of some Skill Tree nodes for early-mid gameAdjusted several node costs to improve early progression pacing Added a True Ending GuideProvides clearer direction for reaching the true endingAdjusted Lv.9 Elementalite balanceHP reduced by approximately 18% to reduce frustration Added 1 new ArtifactTotal increased from 99 to 100 for a more satisfying milestone Fixed language issuesCorrected incorrectly linked language table entries NoticeRestart Steam if the update does not apply automatically (v1.0.0.82)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Catwifhat
Catwifhat
190 days ago · angel1337

🐣 Catwifhat v1.2.3 — Easter Update & Major Additions 🐱🥚

🐣 EASTER EVENT (LIMITED TIME)The Easter Event is now live!⏰ Duration: March 30 → April 5📦 Easter BoxAvailable from:🕒 3H Drop Pool — 10% chance🐱 Basic Cat — rare (1 in 75,000)☢️ Exclusive Artifact — Easter Egg 2026A limited-time artifact available only during the event:Drop chance: 1 in 5,000,000Passive: +10% drop rate for items from “Easter” collectionThis is one of the rarest items ever added to the game.🎨 Easter AtmosphereNew backgroundNew musicEnjoy the seasonal vibe while farming 🐣🔧 ARTIFACT CHANGESFixed Cake Artifact → Now only players who own it can drop Piece of CakeAdded 3 new artifacts:Furnace Tier 2Furnace Tier 3Christmas TreeAdded artifact panel on the left side of the screen → Only owned artifacts are active📊 LIVE STATSAdded new real-time counters:👥 Players online📦 Items dropped today🐱 NEW RARITYAdded new rarity:⭐ EXCLUSIVEMarks cats that will never return to the gameThese are true limited collectibles⚖️ BALANCE CHANGES🕒 3H Drop Pool adjustments:Box: 20% → 10%Common: 60% → 70%🎁 ECONOMY & TRADELevel Boxes and Lucky Boxes are now ❌ non-tradable on Steam🛒 ITEM SHOPAdded new items to the shop:🐱 2 new cats ($0.25 each)🎨 1 unique background ($1)🏆 ACHIEVEMENTSRemoved achievements tied to Exclusive rarity cats → These could no longer be obtained⚒ CRAFTING & FORGEAdded 10 new crafting recipesAdded 1 new Forge recipe🧪 UPCOMING CONTENT (EARLY ADDITIONS)Added new items that will be obtainable from Expeditions⚠️ This system is not fully released yet. More info coming soon — this will be a major grind feature.🎯 NEW DROPSAdded new item drops from:F1 CatBee CatTire CatBanana Peel CatDirty Sponge CatToilet Paper CatBattery Cat🔮 WHAT'S NEXTExpeditions systemMore crafting expansionNew economy featuresMore exclusive content💬 FINAL NOTEWith Exclusive rarity, ultra rare drops, and event items…Some of these may become extremely valuable over time 👀
Muggo Clicker
Muggo Clicker
190 days ago · littlemuggo

Small Patch

Patch Notes Added outlines to all Muggos (prepped for future additions) Added total inventory count display to the Inventory screen Stopped checking for unsupported achievements (e.g. 2,500 / 5,000 / 10,000 drops) Fixed issues with Highest Click Session and Longest Play Session leaderboards & saves Font size cleanup and adjustments Fixed a couple issues where the game would start before steam was initialized. Balanced drops to favor more often. Happy Clicking!
Streaming Race
Streaming Race
190 days ago · mirandaddiego

New Update

Important Since I had to make some changes to the Global Charts core code to fix bugs and implement Year-End and Pure Sales for more countries, old saves will no longer load previous Global Charts. You can still keep your old save, but none of the Global Charts data will load.New Features Full redesign of the game (including new Inbox system, changes on StreamOnTrack and more)Year-End charts for the Global ChartsPure Sales for albums in 8 new countries (Australia, Brazil, Canada, Germany, France, Japan, Mexico and South Korea)New Watch Awards Results page addedSocial Media (you can change the header img (size: 986x190))New Import/Export full mod on the editor database Bug Fixes Awards not working properlyWrong stage configuration when adding an extra date on toursMisreading of streams in the Global ChartsPlayer performing at award ceremony even after declining or ignoring the invitePlayer and Bot data getting mixed up when they have the same name Small Changes The "Confirm" button on the Unreleased Page now limits quality and popularity changes to 3 times per songAdded a new "Increase Quality" button on the Unreleased Page (increases quality, decreases popularity, and costs $150k)Trending Songs on TicTac are getting a boost on all streaming platformsIncreased the limit of active VidStream marketing campaigns from 1 to 3 per weekIncrease of TicTac New Videos per weekWhen you release a new collaboration, you still keep the solo version of the song
Whack-A-Monster
Whack-A-Monster
190 days ago · Reinier303

Major Update #2 - The Poison Update

Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this update is called: Level 2B - The Toxic Mire, it can be played once you complete level 1. It contains 4 new enemies and a new boss. This level is a valid route to level 3 just like level 2A - The Forgotten Dungeon(Previously Level 2) {STEAM_CLAN_IMAGE}/45950371/30287a13da0780c3045d40f4221d2895465f822b.png We also had a lot of requests for a stat overview and decided to put this into a character tab. The Character tab also allows you to select other skins for your character. Some of these skins are unlocked by default and some you have to unlock. {STEAM_CLAN_IMAGE}/45950371/a91e3e82d8b62fa6e352d91c9bf77a121ddd6eb6.png We also have a new mechanic: Poisonous enemies & poison. When the mechanic is unlocked there will be a chance for poisonous enemies to spawn. These enemies will spread poison to other enemies upon killing them. Poison will do damage over time, slow enemies and with some upgrades, even amplify damage from other sources. {STEAM_CLAN_IMAGE}/45950371/2b7708d4a78dc1deed7cd4cbe2a04bc2a7cb886c.png We also spent some time in bugfixing and doing some minor improvements like updating some upgrade descriptions and adding minor visual changes here and there. Tldr summary below - Level 2B - The Toxic Mire | 4 new enemies and a new boss - The Character Tab | Skin selection & Stat overview - Poison Mechanic | New poison Upgrades & Poisonous enemy type - Bug fixes and minor improvements We hope you have a great time with the new update! Brainfog Games
IdleOn
IdleOn
190 days ago · LavaFlame2

[New Content] SUSHI STATION

It's SUSHI TIME!!! ːSmile_IdleOnː• The SUSHI STATION is in business! You can access it from the STACK OF PAPERS in world 7 town! \• Start by cooking Tier 1 sushi, and combine them to form Tier 2, then Tier 3, all the way up to Tier 50+ • Sushi generate BUCKS over time, the better the sushi the more Bucks/hr• Spend Bucks on upgrades for your sushi! More fuel, salt shakers, more slots, and SO many more features to help you combine more and more sushi!• For every new Sushi Tier you reach, you get a NEW "rest of game" bonus! It's like Mr. Minehead's Depth Charge, where you get a bonus for each win... except here, its every new sushi!• New sailing island: THE MAW! Unlocked from the new \ Research Grid upgrade. The new end-game island, with 4 new artifacts to collect!• New Zuperbit upgrade - "Less Charge". Find it in the bottom left corner of Zuperbits! You'll REALLY want this one.• New Zuperbit upgrade - "Small Gratuity". Find it in the Zuperbit aisle next to the other Zuperbits.• You can now access the Research features instantly via the Paper Stack in World 7 town. No need to visit the locations anymore!• Yes, you DO need the J3 upgrade for Sushi Station to show up in the Paper Stack.• Codfrey is much for visually informative when asked for help! Diagrams!• Respawn times for all monsters in Worlds 1, 2, and 3, have been severely lowered, so they respawn MUCH faster. This does no impact any bonuses, it's a change to the base respawn rate upon which all bonuses boost.• The "Slime related" Minehead bonus has been changed to 1.25x multi for Bucks gained at the Sushi Station.• The "Total Gold Ball Shop Upgrade LV" metric in the Tome has been adjusted to reflect all the new gold ball shop upgrades over the last year. It is thus worth more PTS when maxed.• Fixed "Teh Tom" Upgrade Vault bonus being incorrectly capped at 500 tome score• Fixed the issue where you'd need to visit the gallery personally to re-calibrate some minor bonuses TRADEABLE GLUNKO winners from LAST Patch No...
Lemonade Apocalypse
Lemonade Apocalypse
190 days ago · gfRolandsen

🍋💥v2.0.0 Live: Infinite Wealth, Permanent Saves, +++

v2.0.0 is now LIVE, focusing on the things you care about most: bigger numbers, smoother gameplay, and keeping track of your (evil) empire.Kind of defeats the purpose of this achievement:Since it's a good ending, but you can continue after...But let's ignore that, moving on!Seriously, let it slide.So, with that out of the way: Go and have a look, and let me know what you think!Summary:Money can go past 1 trillionNumbers flow smoothlySave/Load SystemCross session stat trackingSkip tutorial optionOptional teaser events for the sequelI appreciate reports if there are bugs, either here or in the Discord.May doom be with you,Geir
DEBRISVERSE
DEBRISVERSE
190 days ago · Studio RELIER

Demo Update: QoL Improvements & Autosave Feature Added(ver0.1.4)

Thank you for playing the DEBRISVERSE demo! Based on the feedback we’ve received from our community, we have released a Quality of Life (QoL) update to make your early-game experience smoother and more intuitive.Here are the key changes in this update:🛠 User Settings & ConvenienceLanguage Sync: The game now automatically detects and applies your Steam client’s language setting on the first launch.Fullscreen by Default: The game will now start in fullscreen mode upon its initial launch.Instant Settings Save: Any changes made in the Options menu are now saved immediately.📊 Gameplay & UI ImprovementsDetailed Result Screen: Added "Temporary Bonus" and "Interest Rate" displays to the result screen for better financial transparency.Autosave Feature: An autosave system has been implemented to protect your progress during gameplay.Updated Load Screen: You can now choose between "Autosave" and "Manual Save" data when loading your game.We will continue to provide updates to improve the game. If you have any feedback, bug reports, or suggestions, please feel free to share them in the Community Hub!Thank you for your continued support of DEBRISVERSE!
Muggo Clicker
Muggo Clicker
191 days ago · littlemuggo

Quick Patch

Change List: Fixed Universal item count Fixed Yellow Muggo achievement Fixed Drops achievement Added unique rarities count to the Stat Window Note: To properly fix Universal items, I had to regenerate the drop list and re-organize some rarities for better long-term balance and future content. This should ultimately be an improvement for everyone. Thanks to the community for keeping me on my toes!
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