Hello Looters!Today we are excited to share one of the most requested features: Offline Gains!With today’s update, you can farm resources completely AFK. In addition to resources, XP, gems, and ascension shards, you will still receive the total damage boost as well! Time to let your hero and companions do the heavy lifting while you rest!Other changes:Q, W, E, and R bulk buys now work for gold upgrades, permanent upgrades, and in the shops.Automatic rolls for scrolls and ember oil. Improved performance even more for our beloved cleave-stacking machines.Other smaller bug fixes. Imroved performance even more for our loved cleave stacking machines. And other smaller bug fixes!Thank you again for your continuous support,And as always,Happy Grinding!
凡人修仙传奇
203 days ago
· tcioj7rn
3月17日10点,部分服务器进行数据合并,数据合并后开启合服活动第一次合服:s99+s100 s101+s102 s103+s104 s105+s106 s107+s108 s109+s110 s111+s112 s113+s114 s115+s116 s117+s118第二次合服:s81至s84 s85至s88 s89至s92 s93至s96
Hey–Hey--Thank YOU so much for stopping by the Trade Market so often. Come take a look at today’s update~Welcome YOU to join our community! Come chat with other players or share your feedback directly with the developers~Discordhttps://discord.gg/AynYAWdJzENew Content:Added three follow-up main orders, with rewards including a set of Fantasy Aquarium CD Music and a set of brand-new furnitureAdded 10 new random order missionsAdjustments:Slightly increased the appearance rate of red 5-star level tasksIncreased the number of Furniture Shop Refresh Tickets in the Rep Exchange Shop to 300The new furniture rewards added to the main story can now be exchanged repeatedly in the Rep Shop after completing the corresponding main ordersThank YOU for all your support! Feel free to visit the community and share your suggestions with us anytime. We’ll keep the updates coming~
The battle is on! ⚔🛡Get ready to surge into the realm of Battlecry with our new promo code. Use BCLUCK0326 and claim 100 Gold Bars & 25 Drone codes.To use the promo code: Open the game -> HQ -> Gen. Max -> Free Gold Bars/Promo Code -> Enter the code there and hit submit!
ChangesNew Cursed Item: Inevitus, Staff of Doom — A new intelligence cursed weapon. Its unique effect, Inevitus, casts a permanent Shadow Beam on the enemy with the highest max health based on your first equipped Shadow Beam skill. The beam retargets automatically when the current target dies.Doom Catalyst — Shadowbolt now detonates Doom from any warlock on the target, not just Doom applied by the casting warlock. Re-application no longer creates duplicate Doom stacks when the caster already has one on the target.
The goal of this patch is to speed up energy gains for mid-game players, and to balance energy farming sources for end-game players. New Content: Several new upgrades across all menus to buff the Mimic Chest Boss. Changes: Buffed automation damage, gold, and energy stats and max levels to make them more useful for pushing and dedicated gold/energy runs. Buffed Arbalest's Energy Source skill from +0.5% to +1% per skill power and also accounts for super/ultra energy chances. Buffed Arbalest's Mastery skill from +3 to +5 energy per level. Buffed Captain's Energy Aura skill to account for super/ultra energy chances. Slightly nerfed Captain's Mastery energy bonus on Power Mages from 10% to 8% per level. It is also capped at 30x Power Mage kills, after which the bonus will stop stacking/increasing. Slightly nerfed Power Mage energy bonus from milestones and synergies (by about 5%). Buffed Power Plant spell to account for super/ultra chance and also scales up based on Arbalest and Captain’s mastery levels to ensure it stays useful at end-game. Reduced the chance of the Golden Boss kills daily task appearing until you have more spawn chance upgrades. All "Golden" bosses (mimics, goblins, power mages, and training dummies) have 10% more HP than the original bosses. Increased the max level of the Automation Ultimus Min Wave Setting to 15 (wave 80k). QoL Improvements: When a hero has "No Skills" target setting enabled, it will still show his damage under him, but his skill bar will change to red. Added a new "chilling" animation when a hero is not attacking or using skills. Added current run Prestige Power earnings to the Stats menu. This will display your earnings based on if you were to Prestige at the current wave plus any earnings from the Mimic Chest Boss. Added more Mimic Chest stats to the Stats menu. Added a better breakdown of rank exp upgrades in the Stats menu (separated by base/flat exp gains and % gains). Bug Fixes: Fixed bug related to the global range level mile...
Hi everyone!I've just pushed an update, and with this 7th one, that makes 1 week of daily updates! Thank you all so much for the support during Card Corner's launch week, I'm so glad to see you all enjoying the game :)Today's update is a small one since we've squashed most low-hanging fruit, but tomorrow I'll be posting another one with a survey link to get player feedback on the future direction of the game's updates! Read today's notes below.Fixed a bug that made the "Five of a Kind" combo have its text wrap if your multiplier/level for it was too highImproved backup retrieval in the case of a power outage while playing the game, which before would have a chance of corrupting your saveAnd that's it! If you have any more feedback, make sure to join our Discord or post in the Steam discussions!(P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again!- Conrad, Lead Developer
I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.
Hello mythozoologists!To celebrate being part of the first ever Games from Ireland Steam event, we've got an Irish themed content update for you all!Head on over to the Craft tab to find a celtic druid inspired outfit, portal dolmens, ogham stones, and more! You can also play the game As Gaeilge (in Irish) by changing your language in the settings tab.WIshing you all a magical Spring,The Cliffa Games team
- Fix to the full game Reset button on the main menu not working
Hey Everyone! Bones and Coins is being developed by a solo developer, and we want to thank you so much for the amazing response to our demo, and support for the game. Your wishlists help us further increase the visibility of the game. If you haven't already, check out the new trailer for our game: If you haven't already, feel free to share your thoughts with us on the demo, on demo reviews section or by starting a new topic in our Steam Community forum. https://store.steampowered.com/app/4134650/Bones_and_Coins {STEAM_CLAN_IMAGE}/45897542/aff7c41ed03a4a98c40c4c59ba8beb5f3ae0aa3b.png
Idle Trillionaire now playable on Steam Deck!I've updated to ensure the game runs on steamOSadded text scalingfixed emoji'sIf you run into any issues, please report them in the discussion forums.Thanks to everyone playing Idle Trillionaire on Steam Deck!
Hello everyone!Introducing the 7th class of Nocturnal Quest: The Shaman. The Shaman is a very powerful class with a crazy Lightning specialization that fries all enemies, and an essential Spirit specialization that makes every build more powerful. With the Shaman, it is now possible to push to much higher floors, and approach the ultimate feat of 10,000. Here is some lightning fun from one of the most powerful builds of the end game:The Lightning Shaman has one offensive skill: Chain Lightning. The rest of her skills are debuffs/totems with incredible power. Here is another build powered by the Spirit Shaman: Dozens more effects are coming soon, that will enable even crazier builds as you ascend to higher floors! Discord • TikTok • YouTube
Increased the player movement speed for a smoother gameplay experience.Fixed several minor bugs and stability issues.Adjusted the in-game economy to improve game balance and progression.Added a few small improvements and minor content additions.
Hi everyone!It's day 6 of daily patches! Almost at 1 week! This one's quite short since we've made tons of progress in QOL and bug-fixes in the last few updates, you can read the notes below!Fixed a bug that capped your ascendium multiplier at 1 Quintillion timesFixed a bug that caused having more buildings than 1000 to display as "maximum level"Fixed a bug where the ascending screen text displayed "\\n" instead of a newline in some languagesAnd that's it! If you have any more feedback, make sure to join our Discord or post in the Steam discussions!(P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again!- Conrad, Lead Developer
We corrected the language errors, Very high earnings were recorded.
ChangesNew Cursed Item: Fotia, Molten Whip of Fire — A new intelligence cursed weapon. Its unique effect, Molten Whip, allows your burn damage ticks to critically strike.New Cursed Item: Flamecaller, Staff of the Sun — A new intelligence cursed weapon. Its unique effect, Flamecaller, causes your Fireball to proc your first equipped Ray of Fire at 10× damage on the target without triggering its cooldown. Only one ray per target at a time, but multiple rays can fire concurrently at different targets.QoL: Middle click to max talent rank — You can now middle click on talents in the hero view, blacksmith, and bestiary talent trees to add max ranks (same as holding Ctrl).UI: Quadrillion (Qa) health display — Unit portrait health now shows the Qa suffix for values above 1,000T instead of displaying large trillion numbers.Fix: Firestarter talent tooltip — Description now correctly shows percentage values (20%/40%/60%/80%/100% × INT) instead of the misleading raw numbers.UI: Loot popup material formatting — Material amounts above 100K now display with abbreviated suffixes (K/M) for readability.Bug Fix: Volatility Explosion no longer feeds damage back into the burning pool, fixing a double-dipping loop that caused burn damage to skyrocket exponentially.Buff: Infernal Cascade proc chance increased from 40% to 60%.Alt/Shift can be used in the Bestiary talents for +-10/100 talents at a time.Follow our YouTube channel and like our videos to get the most powerful build ideas!
Hello!Version 2.2.0 of FACEMINER is now live. It has some big changes under the hood, and some smaller ones on top of it.The big change under the hood:You might or might not know that FACEMINER is secretly a web app. It's all built using a framework called Vue 2. Vue 2 hit its end of life back in 2023, and I've been putting off updating it ever since. One year post-launch, it felt like now was the time to do it. Many breaking changes and bugfixes later, the game should now hopefully (hopefully!) run a little bit smoother, and maybe more importantly, be easier to maintain long into the future. If you run into anything that doesn't look right, or changes that seem unintentional... They probably are, so please let me know.Endless Casual!For those who want to chill in the OS and not worry too much about losing, there’s a mode for that now. No more BSODs/negative balances/overheating. As with the other 'Endless Modes', you just have to beat the normal game first.QOL:Window positions are now saved as part of your session, and can be resetCan now switch temperature between C and FCan now use keyboard arrows to explore the marketplace and emails (enter key to buy things)New 'sharp text' mode in the Settings menu (useful for some resolution/monitor setups, which I noticed can be a little blurry)Fix for processing undercounting (I don't think anybody noticed, including me, but the ‘data processed’ count has always been off -- this number will go up much faster now)Bugfixes:Ghost windows fixed? The ‘ghost window’ bug that was happening for some users specifically on Windows 11 machines is hopefully resolved. If it’s still happening for you, please let me know (ideally along with your system specs).Fix for copy paste not working for some users in Endless ExpandedSome dark mode visibility improvementsImprovements to achievement unlock stability Other NoticesThe game is currently on sale to celebrate one year since launch! If you enjoyed it, tell your friends.We're making a new g...
Challenger ModeThe first major update for Black Hole: Farmageddon - 2.0 is here!To celebrate the release of Challenger Mode, the game is now 25% off during the sale.Since Endless Mode had only so much variety and linear grind, we've decided to add a new challenge mode to twist things up;Each wave a new rule and win conditions will be setAfter completing a wave, choose an upgrade that will help you survive the next oneFailed? Keep all your upgrades and start from the most recent checkpoint (every 10 waves)Too easy? Cling to life in Hardcore Challenger where defeat means losing all your progress and upgrades (no checkpoints)!Quality of LifeWe listened to your feedback and implemented some long awaited QoL changes:In Endless (and now Challenger) run auto-end when the win condition has been fulfilledLowered max speed of black hole since it was to difficulty to control (you guys really don't like race cars : ( )More readable upgrade stat display of Endless/ChallengerSome performance optimizationsSome stuff you probably won't even notice : )Again thanks so much for all the support and feedback. I'm super excited to see so many of you enjoying the game and I want to make your experience even better!DavidObys Byte Games
Hey everyone, after working intensively on the game, I can now present the next version 2.0.0. Quite a few changes are coming your way, here's a preview list. Thank you so much for supporting the release! The overall response has been positive and the download numbers have exceeded my expectations. Multi-League System 3 countries playable: Germany, England and Turkey, each with 2 playable leagues and a background league 455 teams and over 9,500 players European cup qualification for all three countries Promotion playoffs in England (places 3-6 compete for the 2nd promotion spot) Local currencies: EUR, GBP and TRY with realistic exchange rates 3 domestic cups: Landespokal (DE), National Cup (EN) and Ülke Kupası (TR) All trademarked names have been replaced with fictional ones Match Engine Live fatigue: Fitness is now drained during the match at quarter checkpoints Effort modifier: From "Nice & Easy" (-30%) to "Brutal" (+60%) impact on fatigue Dominance modifier: Stronger teams create chances more frequently Man down penalty: 10% strength reduction per red card Tactical defence modifier: Defensive wall strengthens, all-out attack weakens the defence Home advantage switched to additive bonus Difficulty now affects fatigue and recovery Yellow card revoked when a dive is detected Position abbreviations in text mode substitutions (DE/EN/TR) Finances and Sponsoring Tier system: Promotion = tier up, relegation = tier down — affects sponsor quality Promotion bonus on sponsor deals Board tips with concrete recommendations in the finance report 5 sentiment levels for finance evaluation 120 sponsors with 65 fictional parody names TV money, cup prizes and ticket prices configured per country Sponsor screen with new green panel design Transfer Market Completely new grid layout with touch optimisation "Targeted abroad" mode for international transfers Position and age filters Colour-coded strength badges Dynamic transfer window per league size International list refreshes twice (m...
New Features - TicTac Trending Songs - Trending Songs are getting a boost on streaming platforms (only Streamify for now) Bug Fixes - DJ list disappearing when loading a save - Pop-up messages getting stuck when trying to confirm or close - Streaming records vanishing over time - Records list separating Acoustic/Remix/Live versions from the original song - UK Chart History separating Acoustic/Remix/Live versions from the original song - Global Charts splitting streams for different versions of the same song instead of combining - The artist tracker shows "(=)" for songs that get re-entry into charts Small Changes - 360° stage option added for Arena shows - Button added to submit a song to multiple playlists at once on Cherry Music, River Music, and Tide Wave -Charting difficulty adjusted for Cherry Music, River Music, and Tide Wave
It's been a while and I'm not particularly satisfied with the results and I feel that this will be a big flop, but let's go bankrupt together I guess... I'm sharing at least some screenshots from the final game that I just put on the steam page, I'd definitely be happy for wishlists for those who don't have one or any recommendations for other people... it's very hard to work without motivation, but idkscreenshots from first mapSmoking mechanismtransport carMap 2 sneakpeakcustomize your weapon and sniping spot to your liking with some bonusesstrange lamp cube, what could it possibly be
We've just released a small update for the Oil Empire demo.Fixes included:Fixed disappearing mouse cursor after minimizing the game or moving it to a second screenFixed several sound issuesFixed a bug with Perk Points after returning to the LobbyFixed the Feedback survey button functionalityPlus several smaller fixes and improvementsThank you all for the suggestions and feedback - it really helps us improve the game! 🙌 ~ Oil Man
Thank you all for your feedback, we've worked very hard to improve the game! Since version 2.5.2 hasn't completely fixed all bugs relating to outranged enemies, this version should have handled all the last. - \ Enemy out of range while using Vergebrand - \ Update level design - \ Wizard's animation
Fixed an issue where the game paused when Alt-Tabbing.