Game Updates

Patch notes and dev posts · 5,862 Steam updates
Feudal Fantasy Incremental
Feudal Fantasy Incremental
1190 days ago · luminosity Interactive

Major content update - the Dead Lands!

We are thrilled to announce the latest content update for our fantasy incremental game, featuring new buildings and mechanics to take your gameplay to the next level. A new threat has emerged in our realms. {STEAM_CLAN_IMAGE}/43582980/accb2f05d162242a59acfa2326ae629e8e54e1c0.png New mechanic: combat You can now lead expeditions into the dead lands to gather the new mysterious energy and engage in battles against undead armies. Your victories will grant you new abilities and bonuses to help you progress further in the game. Dark energy and the Dark shrine Newly discovered dark energy can be harnessed to improve your settlement. With it, you can build and upgrade the Dark Shrine, which enhances your production capabilities and provide new passive bonuses. You can also use dark energy to forge demonic weapons, to help you gain an edge in battle. But beware, using too much dark energy may have consequences. New buildings: Barracks, Blacksmith, Mana pool, Dark shrine The barracks allow you to recruit and train more soldiers to conquer the enemy. The blacksmith enables you to forge and improve weapons, making your troops even stronger in battle. Finally, the mana pool allows you to convert your other resources into mana. Gather your troops, forge powerful weapons, and prepare for battle! {STEAM_CLAN_IMAGE}/43582980/e61676104fdc5966cc11282a8658e9c3bdda592a.png Patch notes: Existing buildings Town hall - Decreased cost increment on Crowd control - Decreased cost increment on Hard working - Decreased cost increment on Population Prosperity - Refunded prestige points spend on these upgrades, so users that upgraded those wouldnt have less prestige points. Academy - Fixed bug where treadmill crane effect would persist through prestige New upgrades - Demonic tools Warehouse New upgrades - Demonic chests - Dark dimension Mine New upgrades - Demonic pickaxe Farm New upgrades - Demonic scythe Woodcutter New upgrades - Demonic axe Click shrine New upgrades - Demonic whisper Bakery N...
Incremental Adventures
Incremental Adventures
1193 days ago · Gniller

Late game (TL2+) balance adjustements and bug fixes

Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are interested in the internal math, the related formula was changed from:0.7^((TLn-1)^0.5))] to 0.775^((TLn-1)^0.5))](not including the diminishing return that applies when available points surpass currently claimed points) Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder
Rover Mechanic Simulator
Rover Mechanic Simulator
1193 days ago · Pyramid Games

Farmer's Father: Save the Innocence released

Hello, everyone! Our friends at FreeMind have been working on Farmer's Father: Save the Innocence and the game has just been released! As we are all part of one big developer family, we would like to spread this exciting news for a really deserving and fun game. Take on the role of an ordinary person who has to face the horrors of war while protecting what's most precious to you. Fight with hunger, wounds, cold, disease, enemy cruelty and look after your closest ones, so you can all survive the war. We have an offer of a bundle for you – check it out! Farmer's Father and Rover Mechanic https://store.steampowered.com/bundle/31287/ Visit the game's Steam page for more information: https://store.steampowered.com/app/1905980/Farmers_Father_Save_the_Innocence/
Lazy Galaxy
Lazy Galaxy
1195 days ago · ElizabeteColdWIld

The Early Access release of Stories from the Outbreak is out NOW!

Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Lazy Galaxy 2
Lazy Galaxy 2
1195 days ago · ElizabeteColdWIld

The Early Access release of Stories from the Outbreak is out NOW!

Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27023349/a5083be4e65ad4d268b45f3d08df9f6606254b04.gif Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity. Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals? The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead! Get the game here: https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors. Best regards, Elizabete and the rest of the Coldwild Games team
Boxel Golf
Boxel Golf
1206 days ago · doppler

Lucky Hat Now Available

Happy Saint Patricks Day! Celebrate the season with a lucky pot of gold. These things aren't cheap, so we had to pull some strings with the leprechauns to get them in the shop. Hit the greens with the new "Lucky Hat". Will it improve your score card? Probably! I mean, just look at the size of that thing! v1.3.5 Changelog: Added Lucky Hat to the shop Captured multiple leprechauns Took lots of naps
Increlution
Increlution
1207 days ago · Gniller

March's player feedback update

Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But nothing is as helpful as in-depth thought-sharing of your experience to determine what to improve upon! So let’s get to the changes, I hope you’ll enjoy them! Player feedback balance adjustments Jobs that deal damage on completion (seals, magma, steel) now reduce your active food cooldowns by 10% of your maximum cooldown per completion as well. Providing an additional strategic element to tackle them through food variety. This aims to reduce a commonly reported frustration of "I get worse as I get faster" if properly utilized, without invalidating their place in the balance Chapter 8: Catch seal damage per completion was increased by 10%, to keep the initial pressure similar to how it was before, now that the cooldown reduction effect is added. It remains a clear buff for chapters 9+, but is initially fairly minor during chapter 8 (it's never a nerf either) Chapter 8: Catch seal now has additional safety logic, causing it to look a little ahead (one food cooldown) to prevent accidental automated deaths to the walrus fight. This should make it require less specific automation setups to comfortably pass at higher skill numbers Chapter 10: Mushroom school damage was increased by 12.5%, while required time/experience per completion was increased by 25%. Effectively making it 10% easier (damage per second), but in a way that benefits later stages of the chapter more than earlier stages Chapter 10: Added additional flavor text to the first dog exploration, to hint that you might want to explore that part even if you've already obtained the iron stick in chapter 3 Chapter 11: Reduced the base difficulty of dodge by 20%, and the damage of trip by 12.5%. Aiming to soften the first phase for builds that are very low on agility (one of whic...
Beaver Clicker
Beaver Clicker
1208 days ago · Temmie

Early Access v1.0.4.1

just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls made a separate button for pet customization moved the soul counter in no form mode fixed an inaccuracy in the buying of friends fixed pet names not displaying correctly for 3/15 skins
I Heard There Are Monsters Here
I Heard There Are Monsters Here
1208 days ago · jingqi.yin

I Heard There Are Monsters Here v1.1.1 is live!

1. Mineral value adjustment Optimize the numerical values of early mines 2. Prompt message Display time adjustment: change from 3 seconds to 2 seconds 3. Adjust the display order of achievements 4. Inheritance magic price adjustment 5. Monster Eyes Value Adjustment 6. Optimization of Monster Attack description 7. Optimization of carnival moment description
I Heard There Are Monsters Here
I Heard There Are Monsters Here
1211 days ago · jingqi.yin

I Heard There Are Monsters Here v1.1.0 is live!

1. Kill the monster mode from manual killing to automatic kill 2. Increase the "Monster raid" mode: After arriving at the specified time, you can turn on the monster raid, attracting the designated monster raid. 3. Adjust the original "automatic battle" function to the "raid accelerator" function After unlocking, you can accelerate the time of the monster raid time 4. Adjust the Monster Attack value 5. Adjust the novice guidance 6. Adjust the character experience value 7. Fix the problem of five festivals description 8. Remove the combo bonus function
Startup Company
Startup Company
1212 days ago · jhovgaard

Our new game "Big Ambitions" is now available on Steam Early Access!

Hi everyone, We're incredibly happy and equally scared to finally release our new game, Big Ambitions, into Steam Early Access. https://store.steampowered.com/app/1331550/Big_Ambitions/ Big Ambitions is a revolutionary role-playing business sim Big Ambitions is the successor to Startup Company. While Startup Company was all about large internet-based businesses, Big Ambitions focuses much more on the small retail businesses that grow to become huge empires. To quickly give you an understanding of the game, here's a list of its key features: Huge Business Sandbox - Go from nothing to the most prominent tycoon in New York. Whether one business or multiple, work smart and make them thrive. Grow any Business - Start your own gift shop, supermarket, coffee shop, or law firm. Whether it’s a single shop or making millions developing websites from a basement. Incredibly In-depth - Take out a loan, rent multiple buildings, design their logos, renovate your stores, grab stock, manage your money, hire staff, and create your infrastructure. Life Sim on Steroids - Need a delivery truck? Travel to a dealer and buy one. Need food? Head to a supermarket, just make sure you have a refrigerator back at home. Own New York City - Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown or buy a series of skyscrapers. Fast Cars or Investment Funds - Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe even risk it all at the casinos. Make it to Retirement, or don't - Make sure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it? If you want to read more about our journey developing Big Ambitions, as well as its Early Access Roadmap, I recommend checking out the official Steam announcement: https://store.steampowered.com/news/app/1331550/view/3653020827586553519 We really hope you'll like...
Beaver Clicker
Beaver Clicker
1213 days ago · Temmie

Early Access v1.0.4

mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks. added new branch of prestige upgrades added parallax background to the prestige screen added lines between nodes in the prestige screen added support for hiDPI screens made prestige nodes grow whilst hovering over them changed some font sizes here and there reworded some achievements reworded the base prestige node nerfed the offline production prestige upgrades, they were limiting design space updated the engine from godot 3.4.4 to 3.5.1 updated the godotSteam integration layer from 3.14 to 3.18.3 updated steamworks from 1.53 to 1.55 updated how steam is handled under the hood to allow the exporting to non-steam platforms such as android, iOS and consoles added the possibility of a node in the prestige screen requiring multiple other nodes added the functionality of selling certain nodes added beta update channel on steam if you're interested fixed extra % logs taking up two lines in prestige screen fixed an issue with the settings not properly saving on some devices fixed an issue with scientific notation displaying numbers larger than they were fixed tons of issues regarding accidentally buying prestige nodes
Ever Seen A Cat? 3
Ever Seen A Cat? 3
1223 days ago · dev

Trading cards are here!

Trading cards have been enabled for Ever Seen a Cat? 3! Now all Ever Seen a Cat titles have their own trading cards, and it's all thanks to you for supporting the series. Thank you very much, and may you enjoy the card drops! While Ever Seen a Cat trilogy is completed, we have other cat seeking titles in the making: https://store.steampowered.com/app/2289910/Looking_for_Lokae/ https://store.steampowered.com/app/2086640/Cat_Seeker/ {STEAM_CLAN_IMAGE}/42656473/f2a22b45d84f80f12d610c2f88b5af9ab36bba42.png{STEAM_CLAN_IMAGE}/42656473/87d34ea3659054d8d8f27a433cff05dc4506520b.png{STEAM_CLAN_IMAGE}/42656473/69fec07e90e184315209983c53c567fbf54d2218.png Thanks again, everyone. - EverCats
Royal Merchant
Royal Merchant
1224 days ago · Elite Games Ltd

Patch - 1.000

Hey guys, here is the release version. We have improved controller support and tested it on Steam Deck. So far so good. But there is room for improvement. And we are open to your feedback. Sounds and Music - done. But, there are some problems with Steam Deck sound lib in the engine that we using(Solar2D). We have found a solution to it but will push it in the next update. Another major thing that will be added soon - is the endless tower. Thx for your support!
Lost2
Lost2
1230 days ago · RickBan

Two new games coming soon

Hello gentlemen, this time I would like to bring you two new trailers, "Lunar Mirror: The Pavilion of Desire" and "Lovelorn sanatorium III", both of which are the sequels of the previous games. https://store.steampowered.com/app/2157680/_/ "Lunar Mirror: The Pavilion of Desire" is a derivative work of "Lunar Mirror". It tells the story of an ordinary college student in a remote archaeological school who was abandoned by his girlfriend, joined the school's mysterious party, and met different people. The story of a girl who is finally tempted into the abyss. There are also a large number of mini-games in the game for players to experience. You thought that you would be like the protagonist, who would retreat after discovering all the secrets, but you are actually just an ordinary passerby, and you will only walk towards the trap that has been prepared for you step by step with hope... https://store.steampowered.com/app/2307120/_/ "Lovelorn sanatorium Ⅲ" is the continuation of the Lovelorn sanatorium series. The game continues with the game setting of the Bitter Lord series. What strange cases will the protagonists Zhang Ji and Jibotu encounter this time. The game adopts a dynamic comic performance method, with rich pictures and simple gameplay. It cooperates with the mini-game puzzle-solving gameplay to bring players a new and unique experience. The overall story plot is humorous and contains many popular hot spots. Not much to say, gentlemen, please add to the wish list. There will be a reminder when the game is released, and there will be a 10% discount for the first release of the game. Don't miss it!
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