We have added AUDIUS streaming support, https://audius.co/ Now you can choose songs from AUDIUS library: 50k artists and 100k tracks all available for now and expanding.{STEAM_CLAN_IMAGE}/33138856/84cc0e4a1a67b0461925f78cef30389b6cf8aa79.png
Highlighted Feature: • Added new endgame city "Pineapple Island" aka "Isla Piña" New Features: • 20 New Challenges (Steam Achievements) • 9 new quest NPCs • Various other NON-Quest NPC's • New jobs • New activities • New items • New secrets • Final 2 pendants • Final 2 skins • Final "Hunt" QoL Improvements: • Added "Quest Log" in Populous • Added new ability to time stone • Populous now displays all deeds • Added Friend Coins to Farmbook • New Dog Sitter NPC in Golden Springs • Added pet food at the vet • New items have been added to help players complete minigames Tweaks: • Casino Tournaments now grant Klick Coin rewards • Keeping your dog alive grants Klick Coin rewards • Elon now requires finding HIS laptop • Alicia is now on the friend's list • Increased max candy mixers to 10 • Removed job lock from bobs and city sushi • Slightly increased needed STR and INT early game • Increased late-game requirements • Made small changes and fixes to old quests • Updated several particle effects (Fire and Portals) • Nerfed XP needed for Bachelor's and Master's degrees • Buffed work bonuses • Buffed money tree bags • Buffed beef cows slightly • Buffed task rewards payout • Buffed farmbook app corn payout Bugs: • Fixed bug were cows reproduced asexually • Fixed Helicopter collision • Fixed lighting issues with NPCs that leave on events • Fixed needs energy display • Fixed broken "i" buttons • Fixed Typos and various other bug fixes Space Blasters: • Added "Tournaments" that reward you for getting higher scores • Slightly increased rate of fire This is it the final* update I hope it has been an enjoyable ride! This game is the best thing I have ever done… so far. I am turning my attention to bigger things, but I am extremely happy with the success of Super Life and I can't wait to make another game in the franchise! *I will still put out small patches when I get the chance.
1. Add the "vertical sync" function, you can choose to turn on/off the vertical sync in the setting interface; 2. Fix that the hero experience value becomes negative in some cases; 3. Fix that the tips may be stuck and does not disappear, in some cases; 4. Fix the display bug that may appear when the merchant opens the treasure chest;
Our team has finished with maintenance. Enjoy your game now! {STEAM_CLAN_IMAGE}/25281221/aa7db45bbe21605c86451963c32892144ce42ebf.png
{STEAM_CLAN_IMAGE}/30641648/f71c1c51a139b4cc6ad2bff80c6b142991f0ff8e.jpg Hey y'all, we just set up a Ghostbutter Steam Creator Page as well, if you're interested in following us on Steam. If you're on Discord, join our Discord Server and have a chat & some warm cocoa ːsteamhappyː Last but not least, why not join the Steam Community Group? ːsteammockingː See you around! ːsteammockingː
Dear friends. There are some difficulties with entering in to the game at the moment, we know about the problem. The game will be restored soon. We apologize for this inconvenience. {STEAM_CLAN_IMAGE}/25281221/dc2b9927e1c719e308a6c482b0e389a83ff1c30b.jpg
We are very happy to announce our upcoming game: Penko Park {STEAM_CLAN_IMAGE}/30641648/bb756d0bf4e9539df8f15e2f887b025ab99ae845.gif Penko Park is a game about exploring an abandoned wildlife park. Meet its mysterious inhabitants by taking photos and interacting with the world! Wishlist the game now on Steam!
We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a review or comment with your thoughts on the game, we'd love to hear it! https://store.steampowered.com/app/946050/Soda_Dungeon_2/
"Boss Key" can now be used normally~
1.Fix bug :the refining value of the "Ring of the monarch" is abnormal; 2.Optimized the problem that the achievement cannot be unlocked in some cases;
The coolest Oik Reloaded is already in the store! Do not miss the opportunity to buy at a good price! https://store.steampowered.com/app/1044220/Oik_Reloaded/
《我来自江湖》是一款高自由度的开放世界武侠游戏,结合了角色扮演、模拟经营建造等多种元素,仅现有公开的demo就让玩家体验了数十小时以上!在游戏中,你需要扮演一个小势力的掌门,带领弟子在开放的江湖里自由探索,发展自己的势力,经营不同产业,在风云诡谲的江湖里生存下去。 https://store.steampowered.com/app/1058770/_/
Hello! Guys, we got a new game here: https://store.steampowered.com/app/1328810/Shoot_Push_Repeat/ if you played Oik or Zup, then you will like it! If someone plays, then please: do not forget to leave an opinion in the review. Thank you all, kiss all tightly! : BEheart:
Hello! Guys, we got a new game here: https://store.steampowered.com/app/1328810/Shoot_Push_Repeat/ if you played Oik or Zup, then you will like it! If someone plays, then please: do not forget to leave an opinion in the review. Thank you all, kiss all tightly! : BEheart:
Fun and dynamic sequel Shoot, push, portals! already in the store! New levels, new mechanics, tasks have become even more interesting and more fun! Hurry to grab the game at a good discount: https://store.steampowered.com/app/1328810/Shoot_Push_Repeat/
Optimized some text translations in the English version
ClickCells Casual Clicker Puzzle: GPU girls Now Available! It offers interesting puzzles and art of beautiful girls from LeArtNi! https://store.steampowered.com/app/1306260/ClickCells_CPU_girls/
Hey Heroes! Today we’re releasing a new update to Clicker Heroes that completely revamps the Clans system. Thanks to all of you that participated in the beta! New Raid System: We have revamped the entire clan tab with a new UI and a whole new raid system. The new raid system rewards two currencies: Rubies and Immortal Souls New Feature: Raid Progression -- Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. -- While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Classes. -- Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest -- Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. New Feature: Bonus Fights. -- After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. -- The bonus fight allows you to gain even more Rubies and Immortal Souls per day. -- Only one member has to pay for the whole clan so work with your clan to spread the wealth. New Feature: Immortal Locking. -- Immortals in the new system are much tougher than before and some will require farming in order to beat. -- Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. New Feature: Check-In -- Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. Apart from those features, here are some other key differences compared to the old system: -- Only 3 Autoclickers are allowed in the fight at a time -- The fight timer is 16 seconds -- Only the best of your scores counts against the Immortal but you can pay 10 rubies to try...
Good news for all fans of the Oik series: a demo version of the new Oik 3D is already available. Download it and play now! https://store.steampowered.com/app/1293670/Oik_3D/ On the main game page, click the "Download Demo" button. Have a nice game!
Good news for all fans of the Oik series: a demo version of the new Oik 3D is already available. Download it and play now! https://store.steampowered.com/app/1293670/Oik_3D/ On the main game page, click the "Download Demo" button. Have a nice game!
As we approach final testing and the launch of Soda Dungeon 2, we thought it would be a good idea to cross-post these updates to the Soda Dungeon 1 page to make sure we don't miss anyone! I often receive messages asking when we plan to update the original game and many are surprised to learn that a sequel is on the way. You can wishlist it right now! https://store.steampowered.com/app/946050/Soda_Dungeon_2/ Our goal has always been to maintain the feel of what made Soda Dungeon 1 enjoyable while adding to it and improving on it in any way possible. AKA "If it ain't broke, don't fix it." While this has been a guiding principle of ours, it also doesn't mean we wanted to copy Soda Dungeon 1 verbatim. We've talked before about brand new features and mechanics for the game like crafting, quests, and custom battle commands (Soda Script). But I also wanted to cover some of the smaller changes we've made to the mechanics moving forward into part 2. You can hire six team members There was always room for six, why not let players make use of it? There is now a separate "Status Resist" stat In SD1 you either had protection from status effects, or you didn't. Now there is a percentage chance depending what class you're using and what items you have equipped. We still have unique items to outright prevent certain effects on your character, but you can no longer "prevent all negative effects" like you could in SD1. There is now a "Speed" stat Some enemies can slow down your team's turn order, and some also have natural speed boosts that let them attack before you (or even twice in a row!). We tried not to get carried away here, because manipulation of the speed stat can result in wildly different outcomes at different dungeon levels. There are no more "one use per battle" items In SD1 special items (such as the heal stone) could be used once per battle, per character. This didn't seem incredibly intuitive, so now all abilities that your character has (whether granted innately or ...
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8438467/7a269c0439022c7fa31d9863141ba3c84df5733d.jpg Dear Fans, Golden Week is about to start in Japan and so Steam will once again be holding a Golden Week Sale. PLAYISM titles will be available at up to 80% off. This sale will include some titles only just released in February and March! Giraffe and Annika 20% off Recently announced for release on Nintendo Switch and PS4, heartwarming adventure rhythm title is on sale for the first time on Steam! The phenomenal soundtrack is also on sale, with a nice bundle available too! https://store.steampowered.com/app/1122100/ Record of Lodoss War: Deedlit in Wonder Labyrinth 20% off After setting the old school anime community a buzz with the release of a trailer, this Lodoss metroidvania title finally entered early access this March. Available for the first time on Sale now! The title has overwhelmingly positive reviews so far following in the steps of the previous title from Team ladybug, Touhou Luna Nights. https://store.steampowered.com/app/1203630/ That's not all! Your average everyday deer game, DEEEER Simulator 20% off Extend your neck and hook onto stuff with your antlers, swing about town and enjoy your deer life. Recent updates include a Dog police officer and a collaboration with I am Bread which introduces a toaster which transforms your deer into a slice of bread. https://store.steampowered.com/app/1018800/_DEEEER_Simulator/ Orangeblood 25% off WELCOME TO NEW KOZA JRPG with random loot drops! A near infinite combination of stats and effects for weapon drops. Mix and match your loadouts to draw out the full potential of your gear. The utterly dope soundtrack, containing 12 tracks produced by developer Grayfax Software, is also available on sale. Overflowing with 90s Hip Hop vibes, this is a great opportunity to pick it up bundled with the game. https://store.steampowered.com/app/1042670/Orangeblood/ There are way way way more titles avaialble in t...
New UI / Icons A much needed reskin and UI system will be available with this content update. This brings a fresh new look to the game, The UI will allow for a less cluttered screen! In addition to the new UI layout, we have added new Icons and sprites for Pickaxes, Ores & User Icons. They go for a more pixelated look done by Luic. https://i.ibb.co/RY8PDsm/compare.png Research 1.0 The new research system is meant to be more "involved". Unlock research by upgrading the research center, Instead of spending money for researches you now spend a new currency called "RP" (Research Points). This can be obtained by purchasing scientist for RP (You are given 1 to start with) the more scientists you get the more RP you will gain per 30 seconds. Right now there are not many types of research but that will change as we add more weekly! Adventure 1.0 The new adventure systems allow players to take their army along a storyline type of adventure, The further you get the harder it will be. Adventures will allow you to find new content and secrets. Right now it is minimal but eventually, we will add events, Weekly, and daily adventures.
pssst... hey you, yeah you. We've been cooking up something we think you might like, Announcing Kaiju Fishing! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33072170/1b3fb0df7d3f580f8d49507662d7ec54d252412c.jpg If fishing for giant monsters sounds like fun, and honestly how could it not, Wishlist now! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33072170/08bb5b57d1d74e1f05b637fd0dd3e540a5a9097f.gif We'll be mailing out Devblogs and recruiting playtesters from our Mailing list, and our Discord. We hope you'll join us as we bring the world of Kaiju Fishing to life. As always, thanks for playing! Jeff and the Mutant Studios Dev Team
Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while importing save exports anymore, either.